namespace = draenor
character_event = {
    id = draenor.1
    desc = burningsky_event_1
	hide_window = yes
	trigger = {
		#Event eligibility condition block
		graphical_culture = arakkoagfx
		NOT = { culture = arakkoan }
	}
	mean_time_to_happen = {
		days = 1
	}
    immediate = {
		culture = arakkoan
	}
}
character_event = {
    id = draenor.4
    desc = burningsky_event_1
	hide_window = yes
	trigger = {
		#Event eligibility condition block
		graphical_culture = draeneigfx
		NOT = { trait = draenei_trait }
	}
	mean_time_to_happen = {
		days = 1
	}
    immediate = {
		add_trait = draenei_trait
	}
}
character_event = {
    id = draenor.5
    desc = burningsky_event_1
	hide_window = yes
	trigger = {
		#Event eligibility condition block
		graphical_culture = magnarongfx
		NOT = { trait = immortal }
	}
	mean_time_to_happen = {
		days = 1
	}
    immediate = {
		add_trait = immortal
	}
}
character_event = {
    id = draenor.7
    desc = burningsky_event_1
	hide_window = yes
	trigger = {
		#Event eligibility condition block
		culture = lightforged
		graphical_culture = draeneigfx
	}
	mean_time_to_happen = {
		days = 1
	}
    immediate = {
		set_graphical_culture = lightforgedgfx
	}
}
character_event = {
    id = draenor.8
    desc = burningsky_event_1
	hide_window = yes
	trigger = {
		#Event eligibility condition block
		culture_group = lightforged_group
		NOT = { trait = lightforged_trait }
	}
	mean_time_to_happen = {
		days = 1
	}
    immediate = {
		add_trait = lightforged_trait
	}
}
character_event = {
    id = draenor.6
    desc = burningsky_event_1
	hide_window = yes
	trigger = {
		#Event eligibility condition block
		graphical_culture = botanigfx
		NOT = { trait = primordial_trait }
	}
	mean_time_to_happen = {
		days = 1
	}
    immediate = {
		add_trait = primordial_trait
	}
}
character_event = {
    id = draenor.2
    desc = burningsky_event_2
	trigger = {
		#Event eligibility condition block
		religion = rukhmarism
		is_ruler = yes
		is_landed = yes
		top_liege = ROOT
	}
	mean_time_to_happen = {
		months = 30
	}
	option = {
		name = burningsky_event_2_A
		effect = {
			add_character_modifier = {
				name = { name = rukhmar_unhappy duration = 999999 stacking = no}
			}
			remove_character_modifier = rukhmar_happy
		}
	}
	
}