XRWS           “   ¥  îext_01.cat ext_01.dat libraries/gamestarts.xml 2996 1496438248 36f0a4ec8c0e5ca1f6c879ff6c317ba6
md/Setup_Gamestarts_DeVriesFreelancer.xml 4154 1496448940 68fc51d92d4757df26289367eba3afa3
<?xml version="1.0" encoding="utf-8"?>
<diff>
  <add sel="/gamestarts">
    <gamestart id="devriesfreelancermk2" name="Devries Freelancer" description="You are Ren Otani, but in this universe you start out life in DeVries..." image="gamestart_1">
      <location galaxy="xu_ep1_universe_macro" zone="tzonecluster_d_sector18_zone48_macro">
        <position x="0" y="0" z="0" />
        <rotation yaw="174.1" pitch="-3.0" roll="0.0" />
      </location>
      <player macro="player" money="100000">
        <ship macro="unit_player_ship_macro">
          <!-- common upgrades -->
        <upgrade macro="weapon_player_impulse_mk1_macro" />
        <upgrade macro="unit_player_ship_scanner_1_macro" />
        <!-- game only upgrades -->
        <upgrade macro="engine_player_bal_mk1_macro" debug="0" />
        <upgrade macro="shieldgenerator_player_bal_mk1_macro" debug="0" />
        </ship>
      </player>
    </gamestart>

    <gamestart id="devriesiceminer" name="Devries Ice Miner" description="Your family owns one the last of the big miners in DeVries, which makes you a bit of a big deal. Use it to start out your empire!" image="gamestart_1">
      <location galaxy="xu_ep1_universe_macro" zone="tzonecluster_d_sector18_zone48_macro">
        <position x="0" y="0" z="0" />
        <rotation yaw="174.1" pitch="-3.0" roll="0.0" />
      </location>
      <player macro="player" money="10000000">
        <ship macro="unit_player_ship_macro">
          <!-- common upgrades -->
        <upgrade macro="weapon_player_impulse_mk1_macro" />
        <upgrade macro="unit_player_ship_scanner_1_macro" />
        <!-- game only upgrades -->
        <upgrade macro="engine_player_bal_mk1_macro" debug="0" />
        <upgrade macro="shieldgenerator_player_bal_mk1_macro" debug="0" />
        </ship>
      </player>
    </gamestart>

    <gamestart id="devriesurv" name="Devries URV-In-A-Box" description="You have lived all your life in DeVries and have lamented the state of the economy. You have recently acquired a construction vehicle with everything you need to build an integrated URV forge. Hopefully this will be step one in your rise to power. Too bad you don't have enough money leftover for a cargo transport." image="gamestart_1">
      <location galaxy="xu_ep1_universe_macro" zone="tzonecluster_d_sector18_zone48_macro">
        <position x="0" y="0" z="0" />
        <rotation yaw="174.1" pitch="-3.0" roll="0.0" />
      </location>
      <player macro="player" money="100000">
        <ship macro="unit_player_ship_macro">
          <!-- common upgrades -->
        <upgrade macro="weapon_player_impulse_mk1_macro" />
        <upgrade macro="unit_player_ship_scanner_1_macro" />
        <!-- game only upgrades -->
        <upgrade macro="engine_player_bal_mk1_macro" debug="0" />
        <upgrade macro="shieldgenerator_player_bal_mk1_macro" debug="0" />
        </ship>
      </player>
    </gamestart>

  </add>
</diff>ï»¿<?xml version="1.0" encoding="utf-8"?> 
<mdscript name=" " xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="md.xsd"> 
<cues> 

<cue name="Devriesfreelancermk2" module="devriesfreelancermk2"> 
<conditions> 
<event_cue_signalled cue="md.Setup.GameStart"/> 
</conditions> 
<!-- Open up all Jumpgates --> 
<actions> 
<signal_cue cue="md.Setup.Open_Jumpgates_Lib"/> 

<!-- Allows the player to know the factions exist --> 
<set_faction_known faction="faction.canteran" known="true"/>
<set_faction_known faction="faction.reivers" known="true"/>

<!-- Allows the now know factions to be seen in the Player Status ui by adding them to the encyclopedia --> 
<add_encyclopedia_entry type="factions" item="faction.canteran.id" /> 
<add_encyclopedia_entry type="factions" item="faction.reivers.id" /> 

</actions>	
</cue> 

<cue name="Devriesiceminer" module="devriesiceminer"> 
<conditions> 
<event_cue_signalled cue="md.Setup.GameStart"/> 
</conditions> 
<!-- Open up all Jumpgates --> 
<actions> 
<signal_cue cue="md.Setup.Open_Jumpgates_Lib"/> 

<!-- Allows the player to know the factions exist --> 
<set_faction_known faction="faction.canteran" known="true"/>
<set_faction_known faction="faction.reivers" known="true"/>

<!-- Allows the now know factions to be seen in the Player Status ui by adding them to the encyclopedia --> 
<add_encyclopedia_entry type="factions" item="faction.canteran.id" /> 
<add_encyclopedia_entry type="factions" item="faction.reivers.id" /> 

<!-- Creates a Ship in the zone the player is in which is defined as "player.zone"--> 
<create_ship name="$iceminer" macro="units_size_l_ore_collector_macro" zone="player.zone"> 
<owner exact="faction.player" overridenpc="true"/> 
<pilot actor="null"/> 
<defence actor="null"/> 
<engineer actor="null"/> 
<cargo> 
<wares list="[ware.fuelcells]"> 
<fillpercent exact="100"/> 
</wares> 
</cargo> 
<units> 
<unit category="unitcategory.orecollector" mk="1" exact="50"/> 
<unit category="unitcategory.transport" mk="1" exact="20"/> 
</units> 
<drop ref="ship_large_civilian"/> 
<safepos object="player.playership" max="6km" radius="2km"/> 
</create_ship> 
</actions>	
</cue> 

<cue name="Devriesurv" module="devriesurv"> 
<conditions> 
<event_cue_signalled cue="md.Setup.GameStart"/> 
</conditions> 
<!-- Open up all Jumpgates --> 
<actions> 
<signal_cue cue="md.Setup.Open_Jumpgates_Lib"/> 

<!-- Allows the player to know the factions exist --> 
<set_faction_known faction="faction.canteran" known="true"/>
<set_faction_known faction="faction.reivers" known="true"/>

<!-- Allows the now know factions to be seen in the Player Status ui by adding them to the encyclopedia --> 
<add_encyclopedia_entry type="factions" item="faction.canteran.id" /> 
<add_encyclopedia_entry type="factions" item="faction.reivers.id" /> 

<!-- Creates a Ship in the zone the player is in which is defined as "player.zone"--> 
<create_ship name="$campaigncrv" macro="units_size_xl_builder_ship_plot_01_macro" zone="player.zone"> 
<owner exact="faction.player" overridenpc="true"/> 
<pilot actor="null"/> 
<defence actor="null"/> 
<engineer actor="null"/> 
<cargo> 
 
</cargo> 
<units> 
<unit category="unitcategory.welder" mk="1" exact="50"/> 
<unit category="unitcategory.transport" mk="1" exact="20"/> 
</units> 
<drop ref="ship_large_civilian"/> 
<safepos object="player.playership" max="6km" radius="2km"/> 
</create_ship> 

<add_cargo object="$campaigncrv" ware="ware.energycells" exact="5596"/>
<add_cargo object="$campaigncrv" ware="ware.reinforcedmetalplating" exact="2455"/>
<add_cargo object="$campaigncrv" ware="ware.fusionreactor" exact="521"/>
<add_cargo object="$campaigncrv" ware="ware.bioopticwiring" exact="674"/>
<add_cargo object="$campaigncrv" ware="ware.shieldgenerator" exact="58"/>
<add_cargo object="$campaigncrv" ware="ware.machinegunturret" exact="135"/>
<add_cargo object="$campaigncrv" ware="ware.plasmaturret" exact="54"/>
<add_cargo object="$campaigncrv" ware="ware.dumbfireturret" exact="8"/>

</actions>	
</cue> 

</cues> 
</mdscript><?xml version="1.0" encoding="utf-8"?>
<content id="" name="" description="" author="Captain Radish" version="4" date="2017-06-03" save="false" lastupdate="">
</content>
