tribal = {

	cfh_districts_tb_building_citizen_noble_0 = {
		desc = cfh_districts_tb_building_citizen_noble_0_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 10
		build_time = 100
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100
		
		potential = {
			has_province_flag = cfh_districts_citizen_noble_0_flag
			FROMFROM = { is_capital = yes }
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
		}

		convert_to_city = cfh_districts_ct_building_citizen_noble_0
		convert_to_temple = cfh_districts_tp_building_citizen_noble_0
		convert_to_castle = cfh_districts_ca_building_citizen_noble_0

	}

	cfh_districts_tb_building_citizen_noble_1 = {
		desc = cfh_districts_tb_building_citizen_noble_1_desc
		upgrades_from = cfh_districts_tb_building_citizen_noble_0
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 10
		build_time = 100
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100
		
		potential = {
			has_province_flag = cfh_districts_citizen_noble_1_flag
			FROMFROM = { is_capital = yes }
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
		}

		convert_to_city = cfh_districts_ct_building_citizen_noble_1
		convert_to_temple = cfh_districts_tp_building_citizen_noble_1
		convert_to_castle = cfh_districts_ca_building_citizen_noble_1
	}

	cfh_districts_tb_building_citizen_noble_2 = {
		desc = cfh_districts_tb_building_citizen_noble_2_desc
		upgrades_from = cfh_districts_tb_building_citizen_noble_1
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 10
		build_time = 100
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100
		
		potential = {
			has_province_flag = cfh_districts_citizen_noble_2flag
			FROMFROM = { is_capital = yes }
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
		}

		convert_to_city = cfh_districts_ct_building_citizen_noble_2
		convert_to_temple = cfh_districts_tp_building_citizen_noble_2
		convert_to_castle = cfh_districts_ca_building_citizen_noble_2
	}

	cfh_districts_tb_building_riding_school_0 = {
		desc = cfh_districts_tb_building_riding_school_0_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 200
		build_time = 365
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100

		knights = 8
		
		prerequisites = {
			cfh_districts_tb_building_citizen_noble_0
		}
		
		potential = {
			FROMFROM = { 
				OR = {
					AND = {
						has_building = cfh_districts_tb_building_citizen_noble_0 
						NOT = { 
							has_building = cfh_districts_tb_building_officer_school_0
							has_building = cfh_districts_tb_building_county_estates_0
							has_building = cfh_districts_tb_building_household_guards_0
						}
					}
					AND = {
						has_building = cfh_districts_tb_building_citizen_noble_1
						NOT = { has_building = cfh_districts_tb_building_officer_school_0 }
					}
				}
			}
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
		}

		convert_to_city = cfh_districts_ct_building_riding_school_0
		convert_to_temple = cfh_districts_tp_building_riding_school_0
		convert_to_castle = cfh_districts_ca_building_riding_school_0

	}

	cfh_districts_tb_building_riding_school_1 = {
		desc = cfh_districts_tb_building_riding_school_1_desc
		upgrades_from = cfh_districts_tb_building_riding_school_0
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 400
		build_time = 730
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100

		knights = 20
		
		prerequisites = {
			cfh_districts_tb_building_citizen_noble_1
		}
		
		potential = {
			FROMFROM = { has_building = cfh_districts_tb_building_riding_school_0 }
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
		}

		convert_to_city = cfh_districts_ct_building_riding_school_1
		convert_to_temple = cfh_districts_tp_building_riding_school_1
		convert_to_castle = cfh_districts_ca_building_riding_school_1
	}

	cfh_districts_tb_building_riding_school_2 = {
		desc = cfh_districts_tb_building_riding_school_2_desc
		upgrades_from = cfh_districts_tb_building_riding_school_1
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 600
		build_time = 1095
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100

		knights = 36
		
		prerequisites = {
			cfh_districts_tb_building_citizen_noble_2
		}
		
		potential = {
			FROMFROM = { has_building = cfh_districts_tb_building_riding_school_0 }
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
		}

		convert_to_city = cfh_districts_ct_building_riding_school_2
		convert_to_temple = cfh_districts_tp_building_riding_school_2
		convert_to_castle = cfh_districts_ca_building_riding_school_2
	}

	cfh_districts_tb_building_officer_school_0 = {
		desc = cfh_districts_tb_building_officer_school_0_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 200
		build_time = 365
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100

		military_techpoints = 0.035
		
		prerequisites = {
			cfh_districts_tb_building_citizen_noble_0
		}
		
		potential = {
			FROMFROM = { 
				OR = {
					AND = {
						has_building = cfh_districts_tb_building_citizen_noble_0 
						NOT = { 
							has_building = cfh_districts_tb_building_riding_school_0
							has_building = cfh_districts_tb_building_county_estates_0
							has_building = cfh_districts_tb_building_household_guards_0
						}
					}
					AND = {
						has_building = cfh_districts_tb_building_citizen_noble_1
						NOT = { has_building = cfh_districts_tb_building_riding_school_0 }
					}
				}
			}
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
		}

		convert_to_city = cfh_districts_ct_building_officer_school_0
		convert_to_temple = cfh_districts_tp_building_officer_school_0
		convert_to_castle = cfh_districts_ca_building_officer_school_0

	}

	cfh_districts_tb_building_officer_school_1 = {
		desc = cfh_districts_tb_building_officer_school_1_desc
		upgrades_from = cfh_districts_tb_building_officer_school_0
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 400
		build_time = 730
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100

		military_techpoints = 0.088
		
		prerequisites = {
			cfh_districts_tb_building_citizen_noble_1
		}
		
		potential = {
			FROMFROM = { has_building = cfh_districts_tb_building_officer_school_0 }
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
		}

		convert_to_city = cfh_districts_ct_building_officer_school_1
		convert_to_temple = cfh_districts_tp_building_officer_school_1
		convert_to_castle = cfh_districts_ca_building_officer_school_1
	}

	cfh_districts_tb_building_officer_school_2 = {
		desc = cfh_districts_tb_building_officer_school_2_desc
		upgrades_from = cfh_districts_tb_building_officer_school_1
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 600
		build_time = 1095
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100

		military_techpoints = 0.16
		
		prerequisites = {
			cfh_districts_tb_building_citizen_noble_2
		}
		
		potential = {
			FROMFROM = { has_building = cfh_districts_tb_building_officer_school_0 }
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
		}

		convert_to_city = cfh_districts_ct_building_officer_school_2
		convert_to_temple = cfh_districts_tp_building_officer_school_2
		convert_to_castle = cfh_districts_ca_building_officer_school_2
	}

	cfh_districts_tb_building_household_guards_0 = {
		desc = cfh_districts_tb_building_household_guards_0_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 200
		build_time = 365
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100

		castle_levy_size = 0.16
		
		prerequisites = {
			cfh_districts_tb_building_citizen_noble_0
		}
		
		potential = {
			FROMFROM = { 
				OR = {
					AND = {
						has_building = cfh_districts_tb_building_citizen_noble_0 
						NOT = { 
							has_building = cfh_districts_tb_building_county_estates_0
							has_building = cfh_districts_tb_building_officer_school_0
							has_building = cfh_districts_tb_building_riding_school_0
						}
					}
					AND = {
						has_building = cfh_districts_tb_building_citizen_noble_1
						NOT = { has_building = cfh_districts_tb_building_county_estates_0 }
					}
				}
			}
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
		}

		convert_to_city = cfh_districts_ct_building_household_guards_0
		convert_to_temple = cfh_districts_tp_building_household_guards_0
		convert_to_castle = cfh_districts_ca_building_household_guards_0

	}

	cfh_districts_tb_building_household_guards_1 = {
		desc = cfh_districts_tb_building_household_guards_1_desc
		upgrades_from = cfh_districts_tb_building_household_guards_0
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 400
		build_time = 730
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100

		castle_levy_size = 0.4
		
		prerequisites = {
			cfh_districts_tb_building_citizen_noble_1
		}
		
		potential = {
			FROMFROM = { has_building = cfh_districts_tb_building_household_guards_0 }
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
		}

		convert_to_city = cfh_districts_ct_building_household_guards_1
		convert_to_temple = cfh_districts_tp_building_household_guards_1
		convert_to_castle = cfh_districts_ca_building_household_guards_1
	}

	cfh_districts_tb_building_household_guards_2 = {
		desc = cfh_districts_tb_building_household_guards_2_desc
		upgrades_from = cfh_districts_tb_building_household_guards_1
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 600
		build_time = 1095
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100

		castle_levy_size = 0.72
		
		prerequisites = {
			cfh_districts_tb_building_citizen_noble_2
		}
		
		potential = {
			FROMFROM = { has_building = cfh_districts_tb_building_household_guards_0 }
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
		}

		convert_to_city = cfh_districts_ct_building_household_guards_2
		convert_to_temple = cfh_districts_tp_building_household_guards_2
		convert_to_castle = cfh_districts_ca_building_household_guards_2
	}

	cfh_districts_tb_building_county_estates_0 = {
		desc = cfh_districts_tb_building_county_estates_0_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 200
		build_time = 365
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100

		castle_tax_modifier = 0.16
		
		prerequisites = {
			cfh_districts_tb_building_citizen_noble_0
		}
		
		potential = {
			FROMFROM = { 
				OR = {
					AND = {
						has_building = cfh_districts_tb_building_citizen_noble_0 
						NOT = { 
							has_building = cfh_districts_tb_building_household_guards_0
							has_building = cfh_districts_tb_building_officer_school_0
							has_building = cfh_districts_tb_building_riding_school_0
						}
					}
					AND = {
						has_building = cfh_districts_tb_building_citizen_noble_1
						NOT = { has_building = cfh_districts_tb_building_household_guards_0 }
					}
				}
			}
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
		}

		convert_to_city = cfh_districts_ct_building_county_estates_0
		convert_to_temple = cfh_districts_tp_building_county_estates_0
		convert_to_castle = cfh_districts_ca_building_county_estates_0

	}

	cfh_districts_tb_building_county_estates_1 = {
		desc = cfh_districts_tb_building_county_estates_1_desc
		upgrades_from = cfh_districts_tb_building_county_estates_0
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 400
		build_time = 730
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100

		castle_tax_modifier = 0.4
		
		prerequisites = {
			cfh_districts_tb_building_citizen_noble_1
		}
		
		potential = {
			FROMFROM = { has_building = cfh_districts_tb_building_county_estates_0 }
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
		}

		convert_to_city = cfh_districts_ct_building_county_estates_1
		convert_to_temple = cfh_districts_tp_building_county_estates_1
		convert_to_castle = cfh_districts_ca_building_county_estates_1
	}

	cfh_districts_tb_building_county_estates_2 = {
		desc = cfh_districts_tb_building_county_estates_2_desc
		upgrades_from = cfh_districts_tb_building_county_estates_1
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 600
		build_time = 1095
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100

		castle_tax_modifier = 0.72
		
		prerequisites = {
			cfh_districts_tb_building_citizen_noble_2
		}
		
		potential = {
			FROMFROM = { has_building = cfh_districts_tb_building_county_estates_0 }
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
		}

		convert_to_city = cfh_districts_ct_building_county_estates_2
		convert_to_temple = cfh_districts_tp_building_county_estates_2
		convert_to_castle = cfh_districts_ca_building_county_estates_2
	}

	cfh_districts_tb_building_public_gardens_0 = {
		desc = cfh_districts_tb_building_public_gardens_0_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 200
		build_time = 365
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100

		local_revolt_risk = -0.016
		
		prerequisites = {
			cfh_districts_tb_building_citizen_noble_0
		}
		
		potential = {
			FROMFROM = { 
				OR = {
					AND = {
						has_building = cfh_districts_tb_building_citizen_noble_0 
						NOT = { 
							has_building = cfh_districts_tb_building_public_baths_0
							has_building = cfh_districts_tb_building_tournament_ground_0
							has_building = cfh_districts_tb_building_forum_0
						}
					}
					AND = {
						has_building = cfh_districts_tb_building_citizen_noble_1
						NOT = { has_building = cfh_districts_tb_building_public_baths_0 }
					}
				}
			}
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
		}

		convert_to_city = cfh_districts_ct_building_public_gardens_0
		convert_to_temple = cfh_districts_tp_building_public_gardens_0
		convert_to_castle = cfh_districts_ca_building_public_gardens_0

	}

	cfh_districts_tb_building_public_gardens_1 = {
		desc = cfh_districts_tb_building_public_gardens_1_desc
		upgrades_from = cfh_districts_tb_building_public_gardens_0
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 400
		build_time = 730
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100

		local_revolt_risk = -0.04
		
		prerequisites = {
			cfh_districts_tb_building_citizen_noble_1
		}
		
		potential = {
			FROMFROM = { has_building = cfh_districts_tb_building_public_gardens_0 }
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
		}

		convert_to_city = cfh_districts_ct_building_public_gardens_1
		convert_to_temple = cfh_districts_tp_building_public_gardens_1
		convert_to_castle = cfh_districts_ca_building_public_gardens_1
	}

	cfh_districts_tb_building_public_gardens_2 = {
		desc = cfh_districts_tb_building_public_gardens_2_desc
		upgrades_from = cfh_districts_tb_building_public_gardens_1
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 600
		build_time = 1095
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100

		local_revolt_risk = -0.072
		
		prerequisites = {
			cfh_districts_tb_building_citizen_noble_2
		}
		
		potential = {
			FROMFROM = { has_building = cfh_districts_tb_building_public_gardens_0 }
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
		}

		convert_to_city = cfh_districts_ct_building_public_gardens_2
		convert_to_temple = cfh_districts_tp_building_public_gardens_2
		convert_to_castle = cfh_districts_ca_building_public_gardens_2
	}

	cfh_districts_tb_building_public_baths_0 = {
		desc = cfh_districts_tb_building_public_baths_0_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 200
		build_time = 365
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100

		disease_defence = 0.016
		
		prerequisites = {
			cfh_districts_tb_building_citizen_noble_0
		}
		
		potential = {
			FROMFROM = { 
				OR = {
					AND = {
						has_building = cfh_districts_tb_building_citizen_noble_0 
						NOT = { 
							has_building = cfh_districts_tb_building_public_gardens_0
							has_building = cfh_districts_tb_building_tournament_ground_0
							has_building = cfh_districts_tb_building_forum_0
						}
					}
					AND = {
						has_building = cfh_districts_tb_building_citizen_noble_1
						NOT = { has_building = cfh_districts_tb_building_public_gardens_0 }
					}
				}
			}
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
		}

		convert_to_city = cfh_districts_ct_building_public_baths_0
		convert_to_temple = cfh_districts_tp_building_public_baths_0
		convert_to_castle = cfh_districts_ca_building_public_baths_0

	}

	cfh_districts_tb_building_public_baths_1 = {
		desc = cfh_districts_tb_building_public_baths_1_desc
		upgrades_from = cfh_districts_tb_building_public_baths_0
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 400
		build_time = 730
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100

		disease_defence = 0.04
		
		prerequisites = {
			cfh_districts_tb_building_citizen_noble_1
		}
		
		potential = {
			FROMFROM = { has_building = cfh_districts_tb_building_public_baths_0 }
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
		}

		convert_to_city = cfh_districts_ct_building_public_baths_1
		convert_to_temple = cfh_districts_tp_building_public_baths_1
		convert_to_castle = cfh_districts_ca_building_public_baths_1
	}

	cfh_districts_tb_building_public_baths_2 = {
		desc = cfh_districts_tb_building_public_baths_2_desc
		upgrades_from = cfh_districts_tb_building_public_baths_1
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 600
		build_time = 1095
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100

		disease_defence = 0.072
		
		prerequisites = {
			cfh_districts_tb_building_citizen_noble_2
		}
		
		potential = {
			FROMFROM = { has_building = cfh_districts_tb_building_public_baths_0 }
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
		}

		convert_to_city = cfh_districts_ct_building_public_baths_2
		convert_to_temple = cfh_districts_tp_building_public_baths_2
		convert_to_castle = cfh_districts_ca_building_public_baths_2
	}

	cfh_districts_tb_building_tournament_ground_0 = {
		desc = cfh_districts_tb_building_tournament_ground_0_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 200
		build_time = 365
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100

		heavy_infantry = 40
		
		prerequisites = {
			cfh_districts_tb_building_citizen_noble_0
		}
		
		potential = {
			FROMFROM = { 
				OR = {
					AND = {
						has_building = cfh_districts_tb_building_citizen_noble_0 
						NOT = { 
							has_building = cfh_districts_tb_building_forum_0
							has_building = cfh_districts_tb_building_public_baths_0
							has_building = cfh_districts_tb_building_public_gardens_0
						}
					}
					AND = {
						has_building = cfh_districts_tb_building_citizen_noble_1
						NOT = { has_building = cfh_districts_tb_building_forum_0 }
					}
				}
			}
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
		}

		convert_to_city = cfh_districts_ct_building_tournament_ground_0
		convert_to_temple = cfh_districts_tp_building_tournament_ground_0
		convert_to_castle = cfh_districts_ca_building_tournament_ground_0

	}

	cfh_districts_tb_building_tournament_ground_1 = {
		desc = cfh_districts_tb_building_tournament_ground_1_desc
		upgrades_from = cfh_districts_tb_building_tournament_ground_0
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 400
		build_time = 730
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100

		heavy_infantry = 100
		
		prerequisites = {
			cfh_districts_tb_building_citizen_noble_1
		}
		
		potential = {
			FROMFROM = { has_building = cfh_districts_tb_building_tournament_ground_0 }
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
		}

		convert_to_city = cfh_districts_ct_building_tournament_ground_1
		convert_to_temple = cfh_districts_tp_building_tournament_ground_1
		convert_to_castle = cfh_districts_ca_building_tournament_ground_1
	}

	cfh_districts_tb_building_tournament_ground_2 = {
		desc = cfh_districts_tb_building_tournament_ground_2_desc
		upgrades_from = cfh_districts_tb_building_tournament_ground_1
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 600
		build_time = 1095
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100

		heavy_infantry = 180
		
		prerequisites = {
			cfh_districts_tb_building_citizen_noble_2
		}
		
		potential = {
			FROMFROM = { has_building = cfh_districts_tb_building_tournament_ground_0 }
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
		}

		convert_to_city = cfh_districts_ct_building_tournament_ground_2
		convert_to_temple = cfh_districts_tp_building_tournament_ground_2
		convert_to_castle = cfh_districts_ca_building_tournament_ground_2
	}

	cfh_districts_tb_building_forum_0 = {
		desc = cfh_districts_tb_building_forum_0_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 200
		build_time = 365
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100

		culture_techpoints = 0.035
		
		prerequisites = {
			cfh_districts_tb_building_citizen_noble_0
		}
		
		potential = {
			FROMFROM = { 
				OR = {
					AND = {
						has_building = cfh_districts_tb_building_citizen_noble_0 
						NOT = { 
							has_building = cfh_districts_tb_building_tournament_ground_0
							has_building = cfh_districts_tb_building_public_baths_0
							has_building = cfh_districts_tb_building_public_gardens_0
						}
					}
					AND = {
						has_building = cfh_districts_tb_building_citizen_noble_1
						NOT = { has_building = cfh_districts_tb_building_tournament_ground_0 }
					}
				}
			}
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
		}

		convert_to_city = cfh_districts_ct_building_forum_0
		convert_to_temple = cfh_districts_tp_building_forum_0
		convert_to_castle = cfh_districts_ca_building_forum_0

	}

	cfh_districts_tb_building_forum_1 = {
		desc = cfh_districts_tb_building_forum_1_desc
		upgrades_from = cfh_districts_tb_building_forum_0
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 400
		build_time = 730
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100

		culture_techpoints = 0.088
		
		prerequisites = {
			cfh_districts_tb_building_citizen_noble_1
		}
		
		potential = {
			FROMFROM = { has_building = cfh_districts_tb_building_forum_0 }
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
		}

		convert_to_city = cfh_districts_ct_building_forum_1
		convert_to_temple = cfh_districts_tp_building_forum_1
		convert_to_castle = cfh_districts_ca_building_forum_1
	}

	cfh_districts_tb_building_forum_2 = {
		desc = cfh_districts_tb_building_forum_2_desc
		upgrades_from = cfh_districts_tb_building_forum_1
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 600
		build_time = 1095
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100

		culture_techpoints = 0.16
		
		prerequisites = {
			cfh_districts_tb_building_citizen_noble_2
		}
		
		potential = {
			FROMFROM = { has_building = cfh_districts_tb_building_forum_0 }
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
		}

		convert_to_city = cfh_districts_ct_building_forum_2
		convert_to_temple = cfh_districts_tp_building_forum_2
		convert_to_castle = cfh_districts_ca_building_forum_2
	}

}