tribal = {

	cfh_districts_tb_building_trade_0 = { #
		desc = cfh_districts_tb_building_trade_0_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 10
		build_time = 100
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100
		
		potential = {
			has_province_flag = cfh_districts_trade_0_flag
			FROMFROM = { is_capital = yes }
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
		}

		convert_to_city = cfh_districts_ct_building_trade_0
		convert_to_temple = cfh_districts_tp_building_trade_0
		convert_to_castle = cfh_districts_ca_building_trade_0

	}

	cfh_districts_tb_building_trade_1 = { #
		desc = cfh_districts_tb_building_trade_1_desc
		upgrades_from = cfh_districts_tb_building_trade_0
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 10
		build_time = 100
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100
		
		potential = {
			has_province_flag = cfh_districts_trade_1_flag
			FROMFROM = { is_capital = yes }
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
		}

		convert_to_city = cfh_districts_ct_building_trade_1
		convert_to_temple = cfh_districts_tp_building_trade_1
		convert_to_castle = cfh_districts_ca_building_trade_1
	}

	cfh_districts_tb_building_trade_2 = { #
		desc = cfh_districts_tb_building_trade_2_desc
		upgrades_from = cfh_districts_tb_building_trade_1
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 10
		build_time = 100
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100
		
		potential = {
			has_province_flag = cfh_districts_trade_2_flag
			FROMFROM = { is_capital = yes }
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
		}

		convert_to_city = cfh_districts_ct_building_trade_2
		convert_to_temple = cfh_districts_tp_building_trade_2
		convert_to_castle = cfh_districts_ca_building_trade_2
	}

	cfh_districts_tb_building_road_forts_0 = {
		desc = cfh_districts_tb_building_road_forts_0_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 200
		build_time = 365
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100

		city_levy_size = 0.16
		
		prerequisites = {
			cfh_districts_tb_building_trade_0
		}
		
		potential = {
			FROMFROM = { 
				OR = {
					AND = {
						has_building = cfh_districts_tb_building_trade_0 
						NOT = { 
							has_building = cfh_districts_tb_building_auction_0
							has_building = cfh_districts_tb_building_tax_office_0
							has_building = cfh_districts_tb_building_trade_office_0
						}
					}
					AND = {
						has_building = cfh_districts_tb_building_trade_1
						NOT = { has_building = cfh_districts_tb_building_auction_0 }
					}
				}
			}
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
		}

		convert_to_city = cfh_districts_ct_building_road_forts_0
		convert_to_temple = cfh_districts_tp_building_road_forts_0
		convert_to_castle = cfh_districts_ca_building_road_forts_0

	}

	cfh_districts_tb_building_road_forts_1 = {
		desc = cfh_districts_tb_building_road_forts_1_desc
		upgrades_from = cfh_districts_tb_building_road_forts_0
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 400
		build_time = 730
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100

		city_levy_size = 0.4
		
		prerequisites = {
			cfh_districts_tb_building_trade_1
		}
		
		potential = {
			FROMFROM = { has_building = cfh_districts_tb_building_road_forts_0 }
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
		}

		convert_to_city = cfh_districts_ct_building_road_forts_1
		convert_to_temple = cfh_districts_tp_building_road_forts_1
		convert_to_castle = cfh_districts_ca_building_road_forts_1
	}

	cfh_districts_tb_building_road_forts_2 = {
		desc = cfh_districts_tb_building_road_forts_2_desc
		upgrades_from = cfh_districts_tb_building_road_forts_1
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 600
		build_time = 1095
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100

		city_levy_size = 0.72
		
		prerequisites = {
			cfh_districts_tb_building_trade_2
		}
		
		potential = {
			FROMFROM = { has_building = cfh_districts_tb_building_road_forts_0 }
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
		}

		convert_to_city = cfh_districts_ct_building_road_forts_2
		convert_to_temple = cfh_districts_tp_building_road_forts_2
		convert_to_castle = cfh_districts_ca_building_road_forts_2
	}

	cfh_districts_tb_building_auction_0 = {
		desc = cfh_districts_tb_building_auction_0_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 200
		build_time = 365
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100

		city_tax_modifier = 0.16
		
		prerequisites = {
			cfh_districts_tb_building_trade_0
		}
		
		potential = {
			FROMFROM = { 
				OR = {
					AND = {
						has_building = cfh_districts_tb_building_trade_0 
						NOT = { 
							has_building = cfh_districts_tb_building_road_forts_0
							has_building = cfh_districts_tb_building_tax_office_0
							has_building = cfh_districts_tb_building_trade_office_0
						}
					}
					AND = {
						has_building = cfh_districts_tb_building_trade_1
						NOT = { has_building = cfh_districts_tb_building_road_forts_0 }
					}
				}
			}
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
		}

		convert_to_city = cfh_districts_ct_building_auction_0
		convert_to_temple = cfh_districts_tp_building_auction_0
		convert_to_castle = cfh_districts_ca_building_auction_0

	}

	cfh_districts_tb_building_auction_1 = {
		desc = cfh_districts_tb_building_auction_1_desc
		upgrades_from = cfh_districts_tb_building_auction_0
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 400
		build_time = 730
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100

		city_tax_modifier = 0.4
		
		prerequisites = {
			cfh_districts_tb_building_trade_1
		}
		
		potential = {
			FROMFROM = { has_building = cfh_districts_tb_building_auction_0 }
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
		}

		convert_to_city = cfh_districts_ct_building_auction_1
		convert_to_temple = cfh_districts_tp_building_auction_1
		convert_to_castle = cfh_districts_ca_building_auction_1
	}

	cfh_districts_tb_building_auction_2 = {
		desc = cfh_districts_tb_building_auction_2_desc
		upgrades_from = cfh_districts_tb_building_auction_1
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 600
		build_time = 1095
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100

		city_tax_modifier = 0.72
		
		prerequisites = {
			cfh_districts_tb_building_trade_2
		}
		
		potential = {
			FROMFROM = { has_building = cfh_districts_tb_building_auction_0 }
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
		}

		convert_to_city = cfh_districts_ct_building_auction_2
		convert_to_temple = cfh_districts_tp_building_auction_2
		convert_to_castle = cfh_districts_ca_building_auction_2
	}

	cfh_districts_tb_building_trade_office_0 = {
		desc = cfh_districts_tb_building_trade_office_0_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 200
		build_time = 365
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100

		economy_techpoints = 0.035
		
		prerequisites = {
			cfh_districts_tb_building_trade_0
		}
		
		potential = {
			FROMFROM = { 
				OR = {
					AND = {
						has_building = cfh_districts_tb_building_trade_0 
						NOT = { 
							has_building = cfh_districts_tb_building_tax_office_0
							has_building = cfh_districts_tb_building_auction_0
							has_building = cfh_districts_tb_building_road_forts_0
						}
					}
					AND = {
						has_building = cfh_districts_tb_building_trade_1
						NOT = { has_building = cfh_districts_tb_building_tax_office_0 }
					}
				}
			}
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
		}

		convert_to_city = cfh_districts_ct_building_trade_office_0
		convert_to_temple = cfh_districts_tp_building_trade_office_0
		convert_to_castle = cfh_districts_ca_building_trade_office_0

	}

	cfh_districts_tb_building_trade_office_1 = {
		desc = cfh_districts_tb_building_trade_office_1_desc
		upgrades_from = cfh_districts_tb_building_trade_office_0
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 400
		build_time = 730
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100

		economy_techpoints = 0.088
		
		prerequisites = {
			cfh_districts_tb_building_trade_1
		}
		
		potential = {
			FROMFROM = { has_building = cfh_districts_tb_building_trade_office_0 }
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
		}

		convert_to_city = cfh_districts_ct_building_trade_office_1
		convert_to_temple = cfh_districts_tp_building_trade_office_1
		convert_to_castle = cfh_districts_ca_building_trade_office_1
	}

	cfh_districts_tb_building_trade_office_2 = {
		desc = cfh_districts_tb_building_trade_office_2_desc
		upgrades_from = cfh_districts_tb_building_trade_office_1
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 600
		build_time = 1095
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100

		economy_techpoints = 0.16
		
		prerequisites = {
			cfh_districts_tb_building_trade_2
		}
		
		potential = {
			FROMFROM = { has_building = cfh_districts_tb_building_trade_office_0 }
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
		}

		convert_to_city = cfh_districts_ct_building_trade_office_2
		convert_to_temple = cfh_districts_tp_building_trade_office_2
		convert_to_castle = cfh_districts_ca_building_trade_office_2
	}

	cfh_districts_tb_building_tax_office_0 = {
		desc = cfh_districts_tb_building_tax_office_0_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 200
		build_time = 365
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100

		local_tax_modifier = 0.16
		
		prerequisites = {
			cfh_districts_tb_building_trade_0
		}
		
		potential = {
			FROMFROM = { 
				OR = {
					AND = {
						has_building = cfh_districts_tb_building_trade_0 
						NOT = { 
							has_building = cfh_districts_tb_building_trade_office_0
							has_building = cfh_districts_tb_building_auction_0
							has_building = cfh_districts_tb_building_road_forts_0
						}
					}
					AND = {
						has_building = cfh_districts_tb_building_trade_1
						NOT = { has_building = cfh_districts_tb_building_trade_office_0 }
					}
				}
			}
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
		}

		convert_to_city = cfh_districts_ct_building_tax_office_0
		convert_to_temple = cfh_districts_tp_building_tax_office_0
		convert_to_castle = cfh_districts_ca_building_tax_office_0

	}

	cfh_districts_tb_building_tax_office_1 = {
		desc = cfh_districts_tb_building_tax_office_1_desc
		upgrades_from = cfh_districts_tb_building_tax_office_0
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 400
		build_time = 730
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100

		local_tax_modifier = 0.4
		
		prerequisites = {
			cfh_districts_tb_building_trade_1
		}
		
		potential = {
			FROMFROM = { has_building = cfh_districts_tb_building_tax_office_0 }
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
		}

		convert_to_city = cfh_districts_ct_building_tax_office_1
		convert_to_temple = cfh_districts_tp_building_tax_office_1
		convert_to_castle = cfh_districts_ca_building_tax_office_1
	}

	cfh_districts_tb_building_tax_office_2 = {
		desc = cfh_districts_tb_building_tax_office_2_desc
		upgrades_from = cfh_districts_tb_building_tax_office_1
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 600
		build_time = 1095
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100

		local_tax_modifier = 0.72
		
		prerequisites = {
			cfh_districts_tb_building_trade_2
		}
		
		potential = {
			FROMFROM = { has_building = cfh_districts_tb_building_tax_office_0 }
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
		}

		convert_to_city = cfh_districts_ct_building_tax_office_2
		convert_to_temple = cfh_districts_tp_building_tax_office_2
		convert_to_castle = cfh_districts_ca_building_tax_office_2
	}

	cfh_districts_tb_building_tavern_0 = {
		desc = cfh_districts_tb_building_tavern_0_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 200
		build_time = 365
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100

		disease_defence = -0.01
		tax_income = 1.8
		
		prerequisites = {
			cfh_districts_tb_building_trade_0
		}
		
		potential = {
			FROMFROM = { 
				OR = {
					AND = {
						has_building = cfh_districts_tb_building_trade_0 
						NOT = { 
							has_building = cfh_districts_tb_building_gambling_0
							has_building = cfh_districts_tb_building_warehouse_0
							has_building = cfh_districts_tb_building_road_0
							has_building = cfh_districts_tb_building_trade_dock_0
						}
					}
					AND = {
						has_building = cfh_districts_tb_building_trade_1
						NOT = { has_building = cfh_districts_tb_building_gambling_0 }
					}
				}
			}
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
		}

		convert_to_city = cfh_districts_ct_building_tavern_0
		convert_to_temple = cfh_districts_tp_building_tavern_0
		convert_to_castle = cfh_districts_ca_building_tavern_0

	}

	cfh_districts_tb_building_tavern_1 = {
		desc = cfh_districts_tb_building_tavern_1_desc
		upgrades_from = cfh_districts_tb_building_tavern_0
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 400
		build_time = 730
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100

		disease_defence = -0.02
		tax_income = 4.4
		
		prerequisites = {
			cfh_districts_tb_building_trade_1
		}
		
		potential = {
			FROMFROM = { has_building = cfh_districts_tb_building_tavern_0 }
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
		}

		convert_to_city = cfh_districts_ct_building_tavern_1
		convert_to_temple = cfh_districts_tp_building_tavern_1
		convert_to_castle = cfh_districts_ca_building_tavern_1
	}

	cfh_districts_tb_building_tavern_2 = {
		desc = cfh_districts_tb_building_tavern_2_desc
		upgrades_from = cfh_districts_tb_building_tavern_1
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 600
		build_time = 1095
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100

		disease_defence = -0.04
		tax_income = 8
		
		prerequisites = {
			cfh_districts_tb_building_trade_2
		}
		
		potential = {
			FROMFROM = { has_building = cfh_districts_tb_building_tavern_0 }
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
		}

		convert_to_city = cfh_districts_ct_building_tavern_2
		convert_to_temple = cfh_districts_tp_building_tavern_2
		convert_to_castle = cfh_districts_ca_building_tavern_2
	}

	cfh_districts_tb_building_gambling_0 = {
		desc = cfh_districts_tb_building_gambling_0_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 200
		build_time = 365
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100

		local_revolt_risk = 0.1
		tax_income = 1.8
		
		prerequisites = {
			cfh_districts_tb_building_trade_0
		}
		
		potential = {
			FROMFROM = { 
				OR = {
					AND = {
						has_building = cfh_districts_tb_building_trade_0 
						NOT = { 
							has_building = cfh_districts_tb_building_tavern_0
							has_building = cfh_districts_tb_building_warehouse_0
							has_building = cfh_districts_tb_building_road_0
							has_building = cfh_districts_tb_building_trade_dock_0
						}
					}
					AND = {
						has_building = cfh_districts_tb_building_trade_1
						NOT = { has_building = cfh_districts_tb_building_tavern_0 }
					}
				}
			}
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
		}

		convert_to_city = cfh_districts_ct_building_gambling_0
		convert_to_temple = cfh_districts_tp_building_gambling_0
		convert_to_castle = cfh_districts_ca_building_gambling_0

	}

	cfh_districts_tb_building_gambling_1 = {
		desc = cfh_districts_tb_building_gambling_1_desc
		upgrades_from = cfh_districts_tb_building_gambling_0
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 400
		build_time = 730
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100

		local_revolt_risk = 0.02
		tax_income = 4.4
		
		prerequisites = {
			cfh_districts_tb_building_trade_1
		}
		
		potential = {
			FROMFROM = { has_building = cfh_districts_tb_building_gambling_0 }
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
		}

		convert_to_city = cfh_districts_ct_building_gambling_1
		convert_to_temple = cfh_districts_tp_building_gambling_1
		convert_to_castle = cfh_districts_ca_building_gambling_1
	}

	cfh_districts_tb_building_gambling_2 = {
		desc = cfh_districts_tb_building_gambling_2_desc
		upgrades_from = cfh_districts_tb_building_gambling_1
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 600
		build_time = 1095
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100

		local_revolt_risk = 0.04
		tax_income = 8
		
		prerequisites = {
			cfh_districts_tb_building_trade_2
		}
		
		potential = {
			FROMFROM = { has_building = cfh_districts_tb_building_gambling_0 }
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
		}

		convert_to_city = cfh_districts_ct_building_gambling_2
		convert_to_temple = cfh_districts_tp_building_gambling_2
		convert_to_castle = cfh_districts_ca_building_gambling_2
	}

	cfh_districts_tb_building_warehouse_0 = {
		desc = cfh_districts_tb_building_warehouse_0_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 200
		build_time = 365
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100

		local_tax_modifier = 0.16
		
		prerequisites = {
			cfh_districts_tb_building_trade_0
		}
		
		potential = {
			FROMFROM = { 
				OR = {
					AND = {
						has_building = cfh_districts_tb_building_trade_0 
						NOT = { 
							has_building = cfh_districts_tb_building_road_0
							has_building = cfh_districts_tb_building_trade_dock_0
							has_building = cfh_districts_tb_building_gambling_0
							has_building = cfh_districts_tb_building_tavern_0
						}
					}
					AND = {
						has_building = cfh_districts_tb_building_trade_1
						NOT = { 
							has_building = cfh_districts_tb_building_road_0
							has_building = cfh_districts_tb_building_trade_dock_0
						}
					}
				}
			}
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
		}

		convert_to_city = cfh_districts_ct_building_warehouse_0
		convert_to_temple = cfh_districts_tp_building_warehouse_0
		convert_to_castle = cfh_districts_ca_building_warehouse_0

	}

	cfh_districts_tb_building_warehouse_1 = {
		desc = cfh_districts_tb_building_warehouse_1_desc
		upgrades_from = cfh_districts_tb_building_warehouse_0
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 400
		build_time = 730
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100

		local_tax_modifier = 0.4
		
		prerequisites = {
			cfh_districts_tb_building_trade_1
		}
		
		potential = {
			FROMFROM = { has_building = cfh_districts_tb_building_warehouse_0 }
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
		}

		convert_to_city = cfh_districts_ct_building_warehouse_1
		convert_to_temple = cfh_districts_tp_building_warehouse_1
		convert_to_castle = cfh_districts_ca_building_warehouse_1
	}

	cfh_districts_tb_building_warehouse_2 = {
		desc = cfh_districts_tb_building_warehouse_2_desc
		upgrades_from = cfh_districts_tb_building_warehouse_1
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 600
		build_time = 1095
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100

		local_tax_modifier = 0.72
		
		prerequisites = {
			cfh_districts_tb_building_trade_2
		}
		
		potential = {
			FROMFROM = { has_building = cfh_districts_tb_building_warehouse_0 }
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
		}

		convert_to_city = cfh_districts_ct_building_warehouse_2
		convert_to_temple = cfh_districts_tp_building_warehouse_2
		convert_to_castle = cfh_districts_ca_building_warehouse_2
	}

	cfh_districts_tb_building_road_0 = {
		desc = cfh_districts_tb_building_road_0_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 200
		build_time = 365
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100

		local_movement_speed = 0.04
		
		prerequisites = {
			cfh_districts_tb_building_trade_0
		}
		
		potential = {
			FROMFROM = { 
				OR = {
					AND = {
						has_building = cfh_districts_tb_building_trade_0 
						NOT = { 
							has_building = cfh_districts_tb_building_warehouse_0
							has_building = cfh_districts_tb_building_trade_dock_0
							has_building = cfh_districts_tb_building_gambling_0
							has_building = cfh_districts_tb_building_tavern_0
						}
					}
					AND = {
						has_building = cfh_districts_tb_building_trade_1
						NOT = { 
							has_building = cfh_districts_tb_building_warehouse_0
							has_building = cfh_districts_tb_building_trade_dock_0
						}
					}
				}
			}
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
		}

		convert_to_city = cfh_districts_ct_building_road_0
		convert_to_temple = cfh_districts_tp_building_road_0
		convert_to_castle = cfh_districts_ca_building_road_0

	}

	cfh_districts_tb_building_road_1 = {
		desc = cfh_districts_tb_building_road_1_desc
		upgrades_from = cfh_districts_tb_building_road_0
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 400
		build_time = 730
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100

		local_movement_speed = 0.08
		
		prerequisites = {
			cfh_districts_tb_building_trade_1
		}
		
		potential = {
			FROMFROM = { has_building = cfh_districts_tb_building_road_0 }
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
			
		}

		convert_to_city = cfh_districts_ct_building_road_1
		convert_to_temple = cfh_districts_tp_building_road_1
		convert_to_castle = cfh_districts_ca_building_road_1
	}

	cfh_districts_tb_building_road_2 = {
		desc = cfh_districts_tb_building_road_2_desc
		upgrades_from = cfh_districts_tb_building_road_1
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 600
		build_time = 1095
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100

		local_movement_speed = 0.15
		
		prerequisites = {
			cfh_districts_tb_building_trade_2
		}
		
		potential = {
			FROMFROM = { has_building = cfh_districts_tb_building_road_0 }
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
		}

		convert_to_city = cfh_districts_ct_building_road_2
		convert_to_temple = cfh_districts_tp_building_road_2
		convert_to_castle = cfh_districts_ca_building_road_2
	}

	cfh_districts_tb_building_trade_dock_0 = {
		desc = cfh_districts_tb_building_trade_dock_0_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 200
		build_time = 365
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100

		galleys_perc = 0.16
		
		prerequisites = {
			cfh_districts_tb_building_trade_0
		}
		
		potential = {
			port = yes
			FROMFROM = { 
				OR = {
					AND = {
						has_building = cfh_districts_tb_building_trade_0 
						NOT = { 
							has_building = cfh_districts_tb_building_road_0
							has_building = cfh_districts_tb_building_warehouse_0
							has_building = cfh_districts_tb_building_gambling_0
							has_building = cfh_districts_tb_building_tavern_0
						}
					}
					AND = {
						has_building = cfh_districts_tb_building_trade_1
						NOT = { 
							has_building = cfh_districts_tb_building_road_0
							has_building = cfh_districts_tb_building_warehouse_0
						}
					}
				}
			}
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
		}

		convert_to_city = cfh_districts_ct_building_trade_dock_0
		convert_to_temple = cfh_districts_tp_building_trade_dock_0
		convert_to_castle = cfh_districts_ca_building_trade_dock_0

	}

	cfh_districts_tb_building_trade_dock_1 = {
		desc = cfh_districts_tb_building_trade_dock_1_desc
		upgrades_from = cfh_districts_tb_building_trade_dock_0
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 400
		build_time = 730
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100

		galleys_perc = 0.4
		
		prerequisites = {
			cfh_districts_tb_building_trade_1
		}
		
		potential = {
			FROMFROM = { has_building = cfh_districts_tb_building_trade_dock_0 }
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
		}

		convert_to_city = cfh_districts_ct_building_trade_dock_1
		convert_to_temple = cfh_districts_tp_building_trade_dock_1
		convert_to_castle = cfh_districts_ca_building_trade_dock_1
	}

	cfh_districts_tb_building_trade_dock_2 = {
		desc = cfh_districts_tb_building_trade_dock_2_desc
		upgrades_from = cfh_districts_tb_building_trade_dock_1
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 600
		build_time = 1095
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100

		galleys_perc = 0.72
		
		prerequisites = {
			cfh_districts_tb_building_trade_2
		}
		
		potential = {
			FROMFROM = { has_building = cfh_districts_tb_building_trade_dock_0 }
		}

		is_active_trigger = {
			FROMFROM = { is_capital = yes }
		}

		convert_to_city = cfh_districts_ct_building_trade_dock_2
		convert_to_temple = cfh_districts_tp_building_trade_dock_2
		convert_to_castle = cfh_districts_ca_building_trade_dock_2
	}

}