castle = {

	cfh_personal_buildings_ca_capital_hall_0 = { #
		desc = cfh_personal_buildings_ca_capital_hall_0_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 50
		build_time = 100
		add_number_to_name = no
		ai_creation_factor = 120
		extra_tech_building_start = 100

		liege_prestige = 1
		
		prerequisites = {
			ca_keep_1
		}
		
		potential = {
			NOT = { 
				has_game_rule = {
					name = cfh_rule_personal_buildings
					value = off
				}
			}
			FROM = {
				is_feudal = yes
				higher_tier_than = BARON
				capital_holding = {
					title = FROMFROM
				}
			}
		}

		is_active_trigger = {
			FROM = {
				capital_holding = {
					title = FROMFROM
				}
			}
		}
	}

	cfh_personal_buildings_ca_capital_hall_1 = { #
		desc = cfh_personal_buildings_ca_capital_hall_1_desc
		upgrades_from = cfh_personal_buildings_ca_capital_hall_0
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 50
		build_time = 100
		add_number_to_name = no
		ai_creation_factor = 115
		extra_tech_building_start = 100

		liege_prestige = 1
		
		prerequisites = {
			ca_keep_2
		}
		
		potential = {
			FROM = {
				is_feudal = yes
			}
			FROMFROM = {
				has_building = cfh_personal_buildings_ca_capital_hall_0
			}
		}

		is_active_trigger = {
			FROM = {
				is_feudal = yes
				capital_holding = {
					title = FROMFROM
				}
			}
		}
	}

	cfh_personal_buildings_ca_capital_hall_2 = { #
		desc = cfh_personal_buildings_ca_capital_hall_2_desc
		upgrades_from = cfh_personal_buildings_ca_capital_hall_1
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 50
		build_time = 100
		add_number_to_name = no
		ai_creation_factor = 110
		extra_tech_building_start = 100

		liege_prestige = 1
		
		prerequisites = {
			ca_keep_3
		}
		
		potential = {
			FROM = {
				is_feudal = yes
			}
			FROMFROM = {
				has_building = cfh_personal_buildings_ca_capital_hall_0
			}
		}

		is_active_trigger = {
			FROM = {
				is_feudal = yes
				capital_holding = {
					title = FROMFROM
				}
			}
		}
	}

	cfh_personal_buildings_ca_capital_hall_3 = { #
		desc = cfh_personal_buildings_ca_capital_hall_3_desc
		upgrades_from = cfh_personal_buildings_ca_capital_hall_2
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 50
		build_time = 100
		add_number_to_name = no
		ai_creation_factor = 105
		extra_tech_building_start = 100

		liege_prestige = 1
		
		prerequisites = {
			ca_keep_4
		}
		
		potential = {
			FROM = {
				is_feudal = yes
			}
			FROMFROM = {
				has_building = cfh_personal_buildings_ca_capital_hall_0
			}
		}

		is_active_trigger = {
			FROM = {
				is_feudal = yes
				capital_holding = {
					title = FROMFROM
				}
			}
		}
	}

	cfh_personal_buildings_ca_capital_hall_4 = { #
		desc = cfh_personal_buildings_ca_capital_hall_4_desc
		upgrades_from = cfh_personal_buildings_ca_capital_hall_3
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 50
		build_time = 100
		add_number_to_name = no
		ai_creation_factor = 100
		extra_tech_building_start = 100

		liege_prestige = 1
		
		prerequisites = {
			ca_keep_5
		}
		
		potential = {
			FROM = {
				is_feudal = yes
			}
			FROMFROM = {
				has_building = cfh_personal_buildings_ca_capital_hall_0
			}
		}

		is_active_trigger = {
			FROM = {
				is_feudal = yes
				capital_holding = {
					title = FROMFROM
				}
			}
		}
	}

	cfh_personal_buildings_ca_capital_safe_0 = { # safe
		desc = cfh_personal_buildings_ca_capital_safe_0_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 270
		build_time = 365
		add_number_to_name = no
		ai_creation_factor = 100
		extra_tech_building_start = 100
		
		tax_income = 2
		
		prerequisites = {
			cfh_personal_buildings_ca_capital_hall_0
		}
		
		potential = {
			FROM = {
				is_feudal = yes
			}
			FROMFROM = {
				has_building = cfh_personal_buildings_ca_capital_hall_0
			}
		}

		is_active_trigger = {
			FROM = {
				is_feudal = yes
				capital_holding = {
					title = FROMFROM
				}
			}
		}
	}

	cfh_personal_buildings_ca_capital_safe_1 = { # treasury
		desc = cfh_personal_buildings_ca_capital_safe_1_desc
		upgrades_from = cfh_personal_buildings_ca_capital_safe_0
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 405
		build_time = 730
		add_number_to_name = no
		ai_creation_factor = 90
		extra_tech_building_start = 100
		
		tax_income = 3
		
		prerequisites = {
			cfh_personal_buildings_ca_capital_hall_2
		}
		
		potential = {
			FROM = {
				is_feudal = yes
			}
			FROMFROM = {
				has_building = cfh_personal_buildings_ca_capital_hall_0
			}
			
		}

		is_active_trigger = {
			FROM = {
				is_feudal = yes
				capital_holding = {
					title = FROMFROM
				}
			}
		}
	}

	cfh_personal_buildings_ca_capital_safe_2 = { # vault
		desc = cfh_personal_buildings_ca_capital_safe_2_desc
		upgrades_from = cfh_personal_buildings_ca_capital_safe_1
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 675
		build_time = 1095
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100
		
		tax_income = 5
		
		prerequisites = {
			cfh_personal_buildings_ca_capital_hall_4
		}
		
		potential = {
			FROM = {
				is_feudal = yes
			}
			FROMFROM = {
				has_building = cfh_personal_buildings_ca_capital_hall_0
			}
		}

		is_active_trigger = {
			FROM = {
				is_feudal = yes
				capital_holding = {
					title = FROMFROM
				}
			}
		}
	}

	cfh_personal_buildings_ca_capital_grave_0 = { # grave yard
		desc = cfh_personal_buildings_ca_capital_grave_0_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 345
		build_time = 365
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100
		
		disease_defence = 0.01
		monthly_character_prestige = 0.5
		
		prerequisites = {
			cfh_personal_buildings_ca_capital_hall_0
		}
		
		potential = {
			FROM = {
				is_feudal = yes
			}
			FROMFROM = {
				has_building = cfh_personal_buildings_ca_capital_hall_0
			}
		}

		is_active_trigger = {
			FROM = {
				is_feudal = yes
				capital_holding = {
					title = FROMFROM
				}
			}
		}
	}

	cfh_personal_buildings_ca_capital_grave_1 = { # Tomb
		desc = cfh_personal_buildings_ca_capital_grave_1_desc
		upgrades_from = cfh_personal_buildings_ca_capital_grave_0
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 690
		build_time = 730
		add_number_to_name = no
		ai_creation_factor = 90
		extra_tech_building_start = 100
		
		disease_defence = 0.02
		monthly_character_prestige = 1
		
		prerequisites = {
			cfh_personal_buildings_ca_capital_hall_1
		}
		
		potential = {
			FROM = {
				is_feudal = yes
			}
			FROMFROM = {
				has_building = cfh_personal_buildings_ca_capital_hall_0
			}
		}

		is_active_trigger = {
			FROM = {
				is_feudal = yes
				capital_holding = {
					title = FROMFROM
				}
			}
		}
	}

	cfh_personal_buildings_ca_capital_grave_2 = { # mausoleum
		desc = cfh_personal_buildings_ca_capital_grave_2_desc
		upgrades_from = cfh_personal_buildings_ca_capital_grave_1
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 1380
		build_time = 1460
		add_number_to_name = no
		ai_creation_factor = 85
		extra_tech_building_start = 100
		
		disease_defence = 0.04
		monthly_character_prestige = 2
		
		prerequisites = {
			cfh_personal_buildings_ca_capital_hall_2
		}
		
		potential = {
			FROM = {
				is_feudal = yes
			}
			FROMFROM = {
				has_building = cfh_personal_buildings_ca_capital_hall_0
			}
		}

		is_active_trigger = {
			FROM = {
				is_feudal = yes
				capital_holding = {
					title = FROMFROM
				}
			}
		}
	}

	cfh_personal_buildings_ca_capital_guest_0 = { # guest room
		desc = cfh_personal_buildings_ca_capital_guest_0_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 50
		build_time = 100
		add_number_to_name = no
		ai_creation_factor = 85
		extra_tech_building_start = 100

		sex_appeal_opinion = 5
		
		prerequisites = {
			cfh_personal_buildings_ca_capital_hall_1
		}
		
		potential = {
			FROM = {
				is_feudal = yes
			}
			FROMFROM = {
				has_building = cfh_personal_buildings_ca_capital_hall_1
			}
		}

		is_active_trigger = {
			FROM = {
				is_feudal = yes
				capital_holding = {
					title = FROMFROM
				}
			}
		}
	}

	cfh_personal_buildings_ca_capital_guest_1 = { # guest suite
		desc = cfh_personal_buildings_ca_capital_guest_1_desc
		upgrades_from = cfh_personal_buildings_ca_capital_guest_0
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 50
		build_time = 100
		add_number_to_name = no
		ai_creation_factor = 80
		extra_tech_building_start = 100

		sex_appeal_opinion = 10
		
		prerequisites = {
			cfh_personal_buildings_ca_capital_hall_2
		}
		
		potential = {
			FROM = {
				is_feudal = yes
			}
			FROMFROM = {
				has_building = cfh_personal_buildings_ca_capital_hall_1
			}
		}

		is_active_trigger = {
			FROM = {
				is_feudal = yes
				capital_holding = {
					title = FROMFROM
				}
			}
		}
	}

	cfh_personal_buildings_ca_capital_guest_2 = { # guest wing
		desc = cfh_personal_buildings_ca_capital_guest_2_desc
		upgrades_from = cfh_personal_buildings_ca_capital_guest_1
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 50
		build_time = 100
		add_number_to_name = no
		ai_creation_factor = 75
		extra_tech_building_start = 100

		sex_appeal_opinion = 15
		
		prerequisites = {
			cfh_personal_buildings_ca_capital_hall_4
		}
		
		potential = {
			FROM = {
				is_feudal = yes
			}
			FROMFROM = {
				has_building = cfh_personal_buildings_ca_capital_hall_1
			}
		}

		is_active_trigger = {
			FROM = {
				is_feudal = yes
				capital_holding = {
					title = FROMFROM
				}
			}
		}
	}

	cfh_personal_buildings_ca_capital_training_yard_0 = { # basic training yard
		desc = cfh_personal_buildings_ca_capital_training_yard_0_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 50
		build_time = 100
		add_number_to_name = no
		ai_creation_factor = 90
		extra_tech_building_start = 100
	
		combat_rating = 2
		
		prerequisites = {
			cfh_personal_buildings_ca_capital_hall_0
		}
		
		potential = {
			FROM = {
				is_feudal = yes
			}
			FROMFROM = {
				has_building = cfh_personal_buildings_ca_capital_hall_0
			}
		}

		is_active_trigger = {
			FROM = {
				is_feudal = yes
				capital_holding = {
					title = FROMFROM
				}
			}
		}
	}

	cfh_personal_buildings_ca_capital_training_yard_1 = { # training yard
		desc = cfh_personal_buildings_ca_capital_training_yard_1_desc
		upgrades_from = cfh_personal_buildings_ca_capital_training_yard_0
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 50
		build_time = 100
		add_number_to_name = no
		ai_creation_factor = 85
		extra_tech_building_start = 100
	
		combat_rating = 4
		
		prerequisites = {
			cfh_personal_buildings_ca_capital_hall_1
		}
		
		potential = {
			FROM = {
				is_feudal = yes
			}
			FROMFROM = {
				has_building = cfh_personal_buildings_ca_capital_hall_0
			}
		}

		is_active_trigger = {
			FROM = {
				is_feudal = yes
				capital_holding = {
					title = FROMFROM
				}
			}
		}
	}

	cfh_personal_buildings_ca_capital_training_yard_2 = { # fully equipped training yard
		desc = cfh_personal_buildings_ca_capital_training_yard_2_desc
		upgrades_from = cfh_personal_buildings_ca_capital_training_yard_1
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 50
		build_time = 100
		add_number_to_name = no
		ai_creation_factor = 80
		extra_tech_building_start = 100
	
		combat_rating = 6
		
		prerequisites = {
			cfh_personal_buildings_ca_capital_hall_2
		}
		
		potential = {
			FROM = {
				is_feudal = yes
			}
			FROMFROM = {
				has_building = cfh_personal_buildings_ca_capital_hall_0
			}
		}

		is_active_trigger = {
			FROM = {
				is_feudal = yes
				capital_holding = {
					title = FROMFROM
				}
			}
		}
	}

	cfh_personal_buildings_ca_capital_bath_0 = { # lord's bathhouse
		desc = cfh_personal_buildings_ca_capital_bath_0_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 200
		build_time = 100
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100
		
		fertility = 0.1
		disease_defence = 0.01
		
		prerequisites = {
			cfh_personal_buildings_ca_capital_hall_2
		}
		
		potential = {
			FROM = {
				is_feudal = yes
			}
			FROMFROM = {
				has_building = cfh_personal_buildings_ca_capital_hall_2
			}
		}

		is_active_trigger = {
			FROM = {
				is_feudal = yes
				capital_holding = {
					title = FROMFROM
				}
			}
		}
	}

	cfh_personal_buildings_ca_capital_bath_1 = { # large bath house
		desc = cfh_personal_buildings_ca_capital_bath_1_desc
		upgrades_from = cfh_personal_buildings_ca_capital_bath_0
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 200
		build_time = 100
		add_number_to_name = no
		ai_creation_factor = 90
		extra_tech_building_start = 100
		
		disease_defence = 0.01
		
		prerequisites = {
			cfh_personal_buildings_ca_capital_hall_3
		}
		
		potential = {
			FROM = {
				is_feudal = yes
			}
			FROMFROM = {
				has_building = cfh_personal_buildings_ca_capital_hall_2
			}
		}

		is_active_trigger = {
			FROM = {
				is_feudal = yes
				capital_holding = {
					title = FROMFROM
				}
			}
		}
	}

	#cfh_personal_buildings_ca_capital_dungeon_0 = { 
	#	desc = cfh_personal_buildings_ca_capital_dungeon_0_desc
	#	trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
	#	gold_cost = 50
	#	build_time = 100
	#	add_number_to_name = no
	#	ai_creation_factor = 80
	#	extra_tech_building_start = 100
	#	
	#	prerequisites = {
	#		cfh_personal_buildings_ca_capital_hall_1
	#	}
	#	
	#	potential = {
	#		FROM = {
	#			is_feudal = yes
	#		}
	#		FROMFROM = {
	#			has_building = cfh_personal_buildings_ca_capital_hall_1
	#		}
	#	}

	#	is_active_trigger = {
	#		FROM = {
	#			is_feudal = yes
	#			capital_holding = {
	#				#title = FROMFROM
	#			}
	#		}
	#	}
	#}

	#cfh_personal_buildings_ca_capital_capital_p_1 = { # capital punishment
	#	desc = cfh_personal_buildings_ca_capital_capital_p_1_desc
	#	trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
	#	gold_cost = 50
	#	build_time = 100
	#	add_number_to_name = no
	#	ai_creation_factor = 75
	#	extra_tech_building_start = 100
	#	
	#	prerequisites = {
	#		cfh_personal_buildings_ca_capital_dungeon_0
	#	}
	#	
	#	potential = {
	#		FROM = {
	#			is_feudal = yes
	#		}
	#		FROMFROM = {
	#			has_building = cfh_personal_buildings_ca_capital_dungeon_0
	#		}
	#	}

	#	is_active_trigger = {
	#		FROM = {
	#			is_feudal = yes
	#			capital_holding = {
	#				#title = FROMFROM
	#			}
	#		}
	#	}
	#}

	#cfh_personal_buildings_ca_capital_corporal_p_1 = { # corpral punishment
	#	desc = cfh_personal_buildings_ca_capital_corporal_p_1_desc
	#	trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
	#	gold_cost = 50
	#	build_time = 100
	#	add_number_to_name = no
	#	ai_creation_factor = 75
	#	extra_tech_building_start = 100
	#	
	#	prerequisites = {
	#		cfh_personal_buildings_ca_capital_dungeon_0
	#	}
	#	
	#	potential = {
	#		FROM = {
	#			is_feudal = yes
	#		}
	#		FROMFROM = {
	#			has_building = cfh_personal_buildings_ca_capital_dungeon_0
	#		}
	#	}

	#	is_active_trigger = {
	#		FROM = {
	#			is_feudal = yes
	#			capital_holding = {
	#				#title = FROMFROM
	#			}
	#		}
	#	}
	#}

	cfh_personal_buildings_ca_capital_office_0 = { # small councillor office
		desc = cfh_personal_buildings_ca_capital_office_0_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 250
		build_time = 730
		add_number_to_name = no
		ai_creation_factor = 105
		extra_tech_building_start = 100
		
		prerequisites = {
			cfh_personal_buildings_ca_capital_hall_0
		}
		
		potential = {
			FROM = {
				is_feudal = yes
			}
			FROMFROM = {
				has_building = cfh_personal_buildings_ca_capital_hall_0
			}
		}

		is_active_trigger = {
			FROM = {
				is_feudal = yes
				capital_holding = {
					title = FROMFROM
				}
			}
		}
	}

	cfh_personal_buildings_ca_capital_office_1 = { # councillor office
		desc = cfh_personal_buildings_ca_capital_office_1_desc
		upgrades_from = cfh_personal_buildings_ca_capital_office_0
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 250
		build_time = 730
		add_number_to_name = no
		ai_creation_factor = 100
		extra_tech_building_start = 100
		
		prerequisites = {
			cfh_personal_buildings_ca_capital_hall_2
		}
		
		potential = {
			FROM = {
				is_feudal = yes
			}
			FROMFROM = {
				has_building = cfh_personal_buildings_ca_capital_hall_0
			}
		}

		is_active_trigger = {
			FROM = {
				is_feudal = yes
				capital_holding = {
					title = FROMFROM
				}
			}
		}
	}

	cfh_personal_buildings_ca_capital_office_2 = { # large councillor office
		desc = cfh_personal_buildings_ca_capital_office_2_desc
		upgrades_from = cfh_personal_buildings_ca_capital_office_1
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 250
		build_time = 730
		add_number_to_name = no
		ai_creation_factor = 130
		extra_tech_building_start = 100
		
		prerequisites = {
			cfh_personal_buildings_ca_capital_hall_4
		}
		
		potential = {
			FROM = {
				is_feudal = yes
			}
			FROMFROM = {
				has_building = cfh_personal_buildings_ca_capital_hall_0
			}
		}

		is_active_trigger = {
			FROM = {
				is_feudal = yes
				capital_holding = {
					title = FROMFROM
				}
			}
		}
	}

	cfh_personal_buildings_ca_capital_garden_0 = { # small garden
		desc = cfh_personal_buildings_ca_capital_garden_0_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 450
		build_time = 365
		add_number_to_name = no
		ai_creation_factor = 100
		extra_tech_building_start = 100
		
		monthly_character_prestige = 0.5
		monthly_character_piety = 0.1
		
		prerequisites = {
			cfh_personal_buildings_ca_capital_hall_0
		}
		
		potential = {
			FROM = {
				is_feudal = yes
			}
			FROMFROM = {
				has_building = cfh_personal_buildings_ca_capital_hall_0
			}
		}

		is_active_trigger = {
			FROM = {
				is_feudal = yes
				capital_holding = {
					title = FROMFROM
				}
			}
		}
	}

	cfh_personal_buildings_ca_capital_garden_1 = { # garden
		desc = cfh_personal_buildings_ca_capital_garden_1_desc
		upgrades_from = cfh_personal_buildings_ca_capital_garden_0
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 450
		build_time = 730
		add_number_to_name = no
		ai_creation_factor = 99
		extra_tech_building_start = 100
		
		monthly_character_prestige = 0.5
		monthly_character_piety = 0.1
		
		prerequisites = {
			cfh_personal_buildings_ca_capital_hall_1
		}
		
		potential = {
			FROM = {
				is_feudal = yes
			}
			FROMFROM = {
				has_building = cfh_personal_buildings_ca_capital_hall_0
			}
		}

		is_active_trigger = {
			FROM = {
				is_feudal = yes
				capital_holding = {
					title = FROMFROM
				}
			}
		}
	}

	cfh_personal_buildings_ca_capital_garden_2 = { # large garden
		desc = cfh_personal_buildings_ca_capital_garden_2_desc
		upgrades_from = cfh_personal_buildings_ca_capital_garden_1
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 450
		build_time = 1095
		add_number_to_name = no
		ai_creation_factor = 98
		extra_tech_building_start = 100
		
		monthly_character_prestige = 0.5
		monthly_character_piety = 0.1
		
		prerequisites = {
			cfh_personal_buildings_ca_capital_hall_2
		}
		
		potential = {
			FROM = {
				is_feudal = yes
			}
			FROMFROM = {
				has_building = cfh_personal_buildings_ca_capital_hall_0
			}
		}

		is_active_trigger = {
			FROM = {
				is_feudal = yes
				capital_holding = {
					title = FROMFROM
				}
			}
		}
	}

	cfh_personal_buildings_ca_capital_garden_3 = { # fountain
		desc = cfh_personal_buildings_ca_capital_garden_3_desc
		upgrades_from = cfh_personal_buildings_ca_capital_garden_2
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 1460
		build_time = 100
		add_number_to_name = no
		ai_creation_factor = 97
		extra_tech_building_start = 100
		
		monthly_character_prestige = 0.5
		monthly_character_piety = 0.1
		
		prerequisites = {
			cfh_personal_buildings_ca_capital_hall_3
		}
		
		potential = {
			FROM = {
				is_feudal = yes
			}
			FROMFROM = {
				has_building = cfh_personal_buildings_ca_capital_hall_0
			}
		}

		is_active_trigger = {
			FROM = {
				is_feudal = yes
				capital_holding = {
					title = FROMFROM
				}
			}
		}
	}

	cfh_personal_buildings_ca_capital_garden_4 = { # pond
		desc = cfh_personal_buildings_ca_capital_garden_4_desc
		upgrades_from = cfh_personal_buildings_ca_capital_garden_3
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 1825
		build_time = 100
		add_number_to_name = no
		ai_creation_factor = 96
		extra_tech_building_start = 100
		
		monthly_character_prestige = 0.5
		monthly_character_piety = 0.1
		
		prerequisites = {
			cfh_personal_buildings_ca_capital_hall_4
		}
		
		potential = {
			FROM = {
				is_feudal = yes
			}
			FROMFROM = {
				has_building = cfh_personal_buildings_ca_capital_hall_0
			}
		}

		is_active_trigger = {
			FROM = {
				is_feudal = yes
				capital_holding = {
					title = FROMFROM
				}
			}
		}
	}

	cfh_personal_buildings_ca_capital_martial_0 = { # martial
		desc = cfh_personal_buildings_ca_capital_martial_0_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 250
		build_time = 730
		add_number_to_name = no
		ai_creation_factor = 110
		extra_tech_building_start = 100
		
		martial = 1		
		
		prerequisites = {
			cfh_personal_buildings_ca_capital_hall_1
		}
		
		potential = {
			FROM = {
				is_feudal = yes
			}
			FROMFROM = {
				has_building = cfh_personal_buildings_ca_capital_hall_1
			}
		}

		is_active_trigger = {
			FROM = {
				is_feudal = yes
				capital_holding = {
					title = FROMFROM
				}
			}
		}
	}

	cfh_personal_buildings_ca_capital_martial_1 = { # martial
		desc = cfh_personal_buildings_ca_capital_martial_1_desc
		upgrades_from = cfh_personal_buildings_ca_capital_martial_0
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 250
		build_time = 730
		add_number_to_name = no
		ai_creation_factor = 105
		extra_tech_building_start = 100
		
		martial = 1
		
		prerequisites = {
			cfh_personal_buildings_ca_capital_hall_2
		}
		
		potential = {
			FROM = {
				is_feudal = yes
			}
			FROMFROM = {
				has_building = cfh_personal_buildings_ca_capital_hall_1
			}
		}

		is_active_trigger = {
			FROM = {
				is_feudal = yes
				capital_holding = {
					title = FROMFROM
				}
			}
		}
	}

	cfh_personal_buildings_ca_capital_martial_2 = { # martial
		desc = cfh_personal_buildings_ca_capital_martial_2_desc
		upgrades_from = cfh_personal_buildings_ca_capital_martial_1
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 250
		build_time = 730
		add_number_to_name = no
		ai_creation_factor = 100
		extra_tech_building_start = 100
		
		martial = 1
		
		prerequisites = {
			cfh_personal_buildings_ca_capital_hall_3
		}
		
		potential = {
			FROM = {
				is_feudal = yes
			}
			FROMFROM = {
				has_building = cfh_personal_buildings_ca_capital_hall_1
			}
		}

		is_active_trigger = {
			FROM = {
				is_feudal = yes
				capital_holding = {
					title = FROMFROM
				}
			}
		}
	}

	cfh_personal_buildings_ca_capital_learning_0 = { # library
		desc = cfh_personal_buildings_ca_capital_learning_0_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 250
		build_time = 730
		add_number_to_name = no
		ai_creation_factor = 110
		extra_tech_building_start = 100
		
		learning = 1
		
		prerequisites = {
			cfh_personal_buildings_ca_capital_hall_1
		}
		
		potential = {
			FROM = {
				is_feudal = yes
			}
			FROMFROM = {
				has_building = cfh_personal_buildings_ca_capital_hall_1
			}
		}

		is_active_trigger = {
			FROM = {
				is_feudal = yes
				capital_holding = {
					title = FROMFROM
				}
			}
		}
	}

	cfh_personal_buildings_ca_capital_learning_1 = { # learning
		desc = cfh_personal_buildings_ca_capital_learning_1_desc
		upgrades_from = cfh_personal_buildings_ca_capital_learning_0
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 250
		build_time = 730
		add_number_to_name = no
		ai_creation_factor = 105
		extra_tech_building_start = 100
		
		learning = 1
		
		prerequisites = {
			cfh_personal_buildings_ca_capital_hall_2
		}
		
		potential = {
			FROM = {
				is_feudal = yes
			}
			FROMFROM = {
				has_building = cfh_personal_buildings_ca_capital_hall_1
			}
		}

		is_active_trigger = {
			FROM = {
				is_feudal = yes
				capital_holding = {
					title = FROMFROM
				}
			}
		}
	}

	cfh_personal_buildings_ca_capital_learning_2 = { # learning
		desc = cfh_personal_buildings_ca_capital_learning_2_desc
		upgrades_from = cfh_personal_buildings_ca_capital_learning_1
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 250
		build_time = 730
		add_number_to_name = no
		ai_creation_factor = 100
		extra_tech_building_start = 100
		
		learning = 1
		
		prerequisites = {
			cfh_personal_buildings_ca_capital_hall_3
		}
		
		potential = {
			FROM = {
				is_feudal = yes
			}
			FROMFROM = {
				has_building = cfh_personal_buildings_ca_capital_hall_1
			}
		}

		is_active_trigger = {
			FROM = {
				is_feudal = yes
				capital_holding = {
					title = FROMFROM
				}
			}
		}
	}

	cfh_personal_buildings_ca_capital_stewardship_0 = { # Architect
		desc = cfh_personal_buildings_ca_capital_stewardship_0_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 250
		build_time = 730
		add_number_to_name = no
		ai_creation_factor = 110
		extra_tech_building_start = 100
		
		stewardship = 1
		
		prerequisites = {
			cfh_personal_buildings_ca_capital_hall_1
		}
		
		potential = {
			FROM = {
				is_feudal = yes
			}
			FROMFROM = {
				has_building = cfh_personal_buildings_ca_capital_hall_1
			}
		}

		is_active_trigger = {
			FROM = {
				is_feudal = yes
				capital_holding = {
					title = FROMFROM
				}
			}
		}
	}

	cfh_personal_buildings_ca_capital_stewardship_1 = { # stewardship
		desc = cfh_personal_buildings_ca_capital_stewardship_1_desc
		upgrades_from = cfh_personal_buildings_ca_capital_stewardship_0
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 250
		build_time = 730
		add_number_to_name = no
		ai_creation_factor = 105
		extra_tech_building_start = 100
		
		stewardship = 1
		
		prerequisites = {
			cfh_personal_buildings_ca_capital_hall_2
		}
		
		potential = {
			FROM = {
				is_feudal = yes
			}
			FROMFROM = {
				has_building = cfh_personal_buildings_ca_capital_hall_1
			}
		}

		is_active_trigger = {
			FROM = {
				is_feudal = yes
				capital_holding = {
					title = FROMFROM
				}
			}
		}
	}

	cfh_personal_buildings_ca_capital_stewardship_2 = { # stewardship
		desc = cfh_personal_buildings_ca_capital_stewardship_2_desc
		upgrades_from = cfh_personal_buildings_ca_capital_stewardship_1
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 250
		build_time = 730
		add_number_to_name = no
		ai_creation_factor = 100
		extra_tech_building_start = 100
		
		stewardship = 1
		
		prerequisites = {
			cfh_personal_buildings_ca_capital_hall_3
		}
		
		potential = {
			FROM = {
				is_feudal = yes
			}
			FROMFROM = {
				has_building = cfh_personal_buildings_ca_capital_hall_1
			}
		}

		is_active_trigger = {
			FROM = {
				is_feudal = yes
				capital_holding = {
					title = FROMFROM
				}
			}
		}
	}

	cfh_personal_buildings_ca_capital_diplomacy_0 = { # ambassador
		desc = cfh_personal_buildings_ca_capital_diplomacy_0_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 250
		build_time = 730
		add_number_to_name = no
		ai_creation_factor = 110
		extra_tech_building_start = 100
		
		diplomacy = 1
		
		prerequisites = {
			cfh_personal_buildings_ca_capital_hall_1
		}
		
		potential = {
			FROM = {
				is_feudal = yes
			}
			FROMFROM = {
				has_building = cfh_personal_buildings_ca_capital_hall_1
			}
		}

		is_active_trigger = {
			FROM = {
				is_feudal = yes
				capital_holding = {
					title = FROMFROM
				}
			}
		}
	}

	cfh_personal_buildings_ca_capital_diplomacy_1 = { # diplomacy
		desc = cfh_personal_buildings_ca_capital_diplomacy_1_desc
		upgrades_from = cfh_personal_buildings_ca_capital_diplomacy_0
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 250
		build_time = 730
		add_number_to_name = no
		ai_creation_factor = 105
		extra_tech_building_start = 100
		
		diplomacy = 1
		
		prerequisites = {
			cfh_personal_buildings_ca_capital_hall_2
		}
		
		potential = {
			FROM = {
				is_feudal = yes
			}
			FROMFROM = {
				has_building = cfh_personal_buildings_ca_capital_hall_1
			}
		}

		is_active_trigger = {
			FROM = {
				is_feudal = yes
				capital_holding = {
					title = FROMFROM
				}
			}
		}
	}

	cfh_personal_buildings_ca_capital_diplomacy_2 = { # diplomacy
		desc = cfh_personal_buildings_ca_capital_diplomacy_2_desc
		upgrades_from = cfh_personal_buildings_ca_capital_diplomacy_1
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 250
		build_time = 730
		add_number_to_name = no
		ai_creation_factor = 100
		extra_tech_building_start = 100
		
		diplomacy = 1
		
		prerequisites = {
			cfh_personal_buildings_ca_capital_hall_3
		}
		
		potential = {
			FROM = {
				is_feudal = yes
			}
			FROMFROM = {
				has_building = cfh_personal_buildings_ca_capital_hall_1
			}
		}

		is_active_trigger = {
			FROM = {
				is_feudal = yes
				capital_holding = {
					title = FROMFROM
				}
			}
		}
	}

	cfh_personal_buildings_ca_capital_intrigue_0 = { # Escape Hatch
		desc = cfh_personal_buildings_ca_capital_intrigue_0_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 250
		build_time = 730
		add_number_to_name = no
		ai_creation_factor = 110
		extra_tech_building_start = 100
		
		intrigue = 1
		
		prerequisites = {
			cfh_personal_buildings_ca_capital_hall_1
		}
		
		potential = {
			FROM = {
				is_feudal = yes
			}
			FROMFROM = {
				has_building = cfh_personal_buildings_ca_capital_hall_1
			}
		}

		is_active_trigger = {
			FROM = {
				is_feudal = yes
				capital_holding = {
					title = FROMFROM
				}
			}
		}
	}

	cfh_personal_buildings_ca_capital_intrigue_1 = { # Secret Passageways
		desc = cfh_personal_buildings_ca_capital_intrigue_1_desc
		upgrades_from = cfh_personal_buildings_ca_capital_intrigue_0
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 250
		build_time = 730
		add_number_to_name = no
		ai_creation_factor = 105
		extra_tech_building_start = 100
		
		intrigue = 1
		
		prerequisites = {
			cfh_personal_buildings_ca_capital_hall_2
		}
		
		potential = {
			FROM = {
				is_feudal = yes
			}
			FROMFROM = {
				has_building = cfh_personal_buildings_ca_capital_hall_1
			}
		}

		is_active_trigger = {
			FROM = {
				is_feudal = yes
				capital_holding = {
					title = FROMFROM
				}
			}
		}
	}

	cfh_personal_buildings_ca_capital_intrigue_2 = { # catacombs
		desc = cfh_personal_buildings_ca_capital_intrigue_2_desc
		upgrades_from = cfh_personal_buildings_ca_capital_intrigue_1
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 250
		build_time = 730
		add_number_to_name = no
		ai_creation_factor = 100
		extra_tech_building_start = 100
		
		intrigue = 1
		
		prerequisites = {
			cfh_personal_buildings_ca_capital_hall_3
		}
		
		potential = {
			FROM = {
				is_feudal = yes
			}
			FROMFROM = {
				has_building = cfh_personal_buildings_ca_capital_hall_1
			}
		}

		is_active_trigger = {
			FROM = {
				is_feudal = yes
				capital_holding = {
					title = FROMFROM
				}
			}
		}
	}

}
