targetted_decisions = {
 Steal_claima = {
  is_high_prio = yes # Will show an alert if special action is available
  ai_check_interval = 12 # Determines how seldom the AI checks whether they can and should do the decision, in months. By default 1 (every month).
  filter = independent_rulers #Filter characters targeted by the player
  from_potential = {
    ai = no
	age = 14
	is_landed = yes
  }
  potential = {
    is_landed = yes
  }
  allow = {
    is_alive = yes
  }
  effect = {
    random_list = {
	    30 = {   
            any_demesne_title = {
			    #success
			    county = { add_claim = FROM }
            }
        }
		#failure
		70 = {	
            war = { target = FROM casus_belli = rivalry_cb }
		}	
}
		
	
	
	
  }
  revoke_allowed = {
    always = no #Not used in vanilla
  }
  ai_will_do = {
    #Factors for an AI character to take the decision (1 = 100% chance)
  }
}