decisions = {

	form_greater_mumu = {
		only_independent = yes
		is_high_prio = yes
		ai_check_interval = 24

		potential = {
			OR = {
				religion = catholic
				religion = fraticelli
			}
			has_landed_title = d_munster
			e_greater_mumu = {
				has_holder = no
			}
			is_alternate_start = no
		}
		allow = {
			is_adult = yes
			prisoner = no
			NOT = { trait = incapable }
			prestige = 500
			realm_size = 120
			has_landed_title = d_munster

		}
		effect = {
			activate_title = { title = e_greater_mumu status = yes }
			if = {
				limit = { has_nickname = no }
				give_nickname = nick_the_buttery
			}
			primary_title = {
				show_scope_change = no
				e_greater_mumu = {
					show_scope_change = no
					grant_title = ROOT
					copy_title_laws = PREV
				}
			}
			any_demesne_title = {
				limit = { tier = KING }
				de_jure_liege = e_greater_mumu
			}
			hidden_tooltip = {
				any_demesne_title = {
					if = {
						limit = { tier = EMPEROR }
						any_direct_de_jure_vassal_title = {
							de_jure_liege = e_greater_mumu
						}
					}
				}
			}
			any_demesne_title = {
				limit = {
					tier = EMPEROR
					NOT = { title = e_greater_mumu }
				}
				destroy_landed_title = THIS
				hidden_tooltip = { activate_title = { title = THIS status = no } }
			}
		create_random_soldier = {
		dynasty = none
		random_traits = yes
		religion = ROOT
		age = 20
		trait = content
		trait = strong
		culture = ROOT
		}
		
			new_character = {
			d_greencoats = {
			grant_title = PREV
			}
			set_defacto_liege = ROOT
			wealth = 100
			set_government_type = feudal_government
		}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
		}
	}

}

