namespace = AFRREL

# Replace male Inna generated on game start with a female one
character_event = {
    id = AFRREL.001
    hide_window = yes
    is_triggered_only = yes

    only_rulers = yes
    
    trigger = {
        has_landed_title = k_bori
        is_female = no
    }
    
    immediate = {
        create_character = {
            female = yes
            age = 40
            random_traits = yes
            religion = bori
            culture = hausa
        }
        abdicate_to = new_character
        death = { death_reason = death_vanished } # It's awkward if he's still around afterwards
    }
}

# Ping event for Exalt the Inna, received by decision taker
character_event = {
    id = AFRREL.002
    hide_window = yes
    is_triggered_only = yes
    
    immediate = {
        any_playable_ruler = {
            limit = { religion = bori }
            narrative_event = { id = AFRREL.003 }
        }
        ROOT = { narrative_event = { id = AFRREL.003 } }
        religion_head = { character_event = { id = AFRREL.005 } }
    }
}

# Exalt the Inna, received by everyone
narrative_event = {
    id = AFRREL.003
    is_triggered_only = yes
    title = EVTTITLE_AFRREL003
    desc = EVTDESC_AFRREL003
    picture = GFX_evt_west_african_ruler
	border = GFX_event_narrative_frame_religion
    
    option = {
        name = EVTOPTA_AFRREL003
    }
}

# Letter from the Inna, received by everyone
letter_event = {
    id = AFRREL.004
    is_triggered_only = yes
    desc = EVTDESC_AFRREL004
    
    option = {
        name = EVTOPTA_AFRREL004
        
        #custom_tooltip = {
        #    text = beatification_tooltip
        #    set_global_flag = bori_beatification
        #}
        set_jizya_tax = yes
    }
}

# Ping event for the Inna to send the letter
character_event = {
    id = AFRREL.005
    is_triggered_only = yes
    hide_window = yes
    
    immediate = {
        any_playable_ruler = {
            limit = { religion = bori }
            letter_event = { id = AFRREL.004 days = 10 }
        }
    }
}