narrative_event = {
	id = 670
	title = "EVTNAME670"
	desc = {
		trigger = {
			has_dlc = "Holy Fury" 
			NOT = {
				has_alternate_start_parameter = { key = religion_names value = random }
			}
		}
		text = EVTDESC670_HF
		sound = pagan_reformation
	}
	desc = {
		trigger = {
			has_dlc = "Holy Fury" 
			has_alternate_start_parameter = { key = religion_names value = random }
		}
		text = EVTDESC670_HF_B
		sound = pagan_reformation
	}
	desc = {
		trigger = {
			NOT = { has_dlc = "Holy Fury" }
		}
		text = EVTDESC670
		sound = pagan_reformation
	}
	picture = { 
		trigger = { 
			ROOT = { 
				OR = { 
					religion = hellenic_pagan
					religion = hellenic_pagan_reformed
				}
			}
		} 
		picture = GFX_evt_hellenic_temple
	}
	picture = { 
		trigger = { 
			ROOT = { 
				OR = { 
					religion = west_african_pagan
					religion = west_african_pagan_reformed
                    religion = a_tag_roog
                    religion = a_tag_roog_reformed
                    religion = amazigh
                    religion = amazigh_reformed
				}
			}
		} 
		picture = GFX_evt_west_african_ruler
	}
	picture = { 
		trigger = { 
			ROOT = { 
				NOR = { 
					religion = hellenic_pagan
					religion = hellenic_pagan_reformed
					religion = west_african_pagan
					religion = west_african_pagan_reformed
                    religion = a_tag_roog
                    religion = a_tag_roog_reformed
                    religion = amazigh
                    religion = amazigh_reformed
				}
			}
		} 
		picture = GFX_evt_pagan_reformation
	}
	border = "GFX_event_narrative_frame_religion"	
	
	is_triggered_only = yes
	major = yes
	show_ROOT = yes
	hide_new = yes
	
	only_rulers = yes
	
	immediate = {
		hidden_tooltip = {
		if = { #If hellenic reformer owns Rome, Catholic faith loses MA.
			limit = { 
				ROOT = { 
					religion = hellenic_pagan_reformed 
					completely_controls = c_roma
				} 
			}
			random_playable_ruler = { 
				limit = { religion = catholic }		
				religion_authority = {
					modifier = hellenic_resurgence
					years = 100
				}
			}
		}
		if = { #If hellenic reformer owns Constantinople, Orthodox faith loses MA.
			limit = { 
				ROOT = { 
					religion = hellenic_pagan_reformed 
					completely_controls = c_byzantion
				} 
			}
			random_playable_ruler = { 
				limit = { religion = orthodox }	
				religion_authority = {
					modifier = hellenic_resurgence
					years = 100
				}
			}
		}
        if = { # If Amazigh reformer owns Rome or Constantinople, Hellenic loses MA
            limit = {
                ROOT = {
                    religion = amazigh_reformed
                    OR = {
                        completely_controls = c_roma
                        completely_controls = c_byzantion
                    }
                }
            }
            random_playable_ruler = {
                limit = { religion = hellenic_pagan }
                religion_authority = {
                    modifier = amazigh_resurgence
                    years = 100
                }
            }
            random_playable_ruler = {
                limit = { religion = hellenic_pagan_reformed }
                religion_authority = {
                    modifier = amazigh_resurgence
                    years = 100
                }
            }
        }
		if = {
			limit = { #If religion being reformed is western paganism, other western pagan are emboldened, facilitating a chain reaction of reformation.
				ROOT = { 
					NOR = { 
						religion = hellenic_pagan_reformed #Not that kind of paganism.
						religion = bon_reformed
						religion = zun_pagan_reformed
						religion = aztec_reformed
					} 
				}
			}
			if = { 
				limit = { ROOT = { NOT = { religion = norse_pagan_reformed } } }
				random_playable_ruler = { 
					limit = { religion = norse_pagan }	
					religion_authority = {
						modifier = pagan_revival
						years = 20
					}
				}
			}
			if = { 
				limit = { ROOT = { NOT = { religion = tengri_pagan_reformed } } }
				random_playable_ruler = { 
					limit = { religion = tengri_pagan }	
					religion_authority = {
						modifier = pagan_revival
						years = 20
					}
				}
			}
			if = { 
				limit = { ROOT = { NOT = { religion = slavic_pagan_reformed } } }
				random_playable_ruler = { 
					limit = { religion = slavic_pagan }	
					religion_authority = {
						modifier = pagan_revival
						years = 20
					}
				}
			}
			if = { 
				limit = { ROOT = { NOT = { religion = baltic_pagan_reformed } } }
				random_playable_ruler = { 
					limit = { religion = baltic_pagan }	
					religion_authority = {
						modifier = pagan_revival
						years = 20
					}
				}
			}
			if = { 
				limit = { ROOT = { NOT = { religion = finnish_pagan_reformed } } }
				random_playable_ruler = { 
					limit = { religion = finnish_pagan }	
					religion_authority = {
						modifier = pagan_revival
						years = 20
					}
				}
			}
			if = { 
				limit = { ROOT = { NOT = { religion = west_african_pagan_reformed } } }
				random_playable_ruler = { 
					limit = { religion = west_african_pagan }	
					religion_authority = {
						modifier = pagan_revival
						years = 20
					}
				}
			} 
		}
        if = { # Reforming an African religion, other African religions are emboldened
            limit = { ROOT = { religion_group = african_group } }
            random_playable_ruler = {
                limit = { religion = bori }
                religion_authority = {
                    modifier = african_revival
                    years = 20
                }
            }
            if = {
                limit = { ROOT = { NOT = { religion = a_tag_roog_reformed } } }
                random_playable_ruler = {
                    limit = { religion = a_tag_roog }
                    religion_authority = {
                        modifier = african_revival
                        years = 20
                    }
                }
            }
            if = {
                limit = { ROOT = { NOT = { religion = amazigh_reformed } } }
                random_playable_ruler = {
                    limit = { religion = amazigh }
                    religion_authority = {
                        modifier = african_revival
                        years = 20
                    }
                }
            }
        }
		if = {
			limit = { #Modifier not applied correctly by pagan reformation screen.
				ROOT = { has_religion_feature = religion_cosmopolitan }
			}
			ROOT = { 	
				religion_authority = {
					modifier = cosmopolitan_religion
					years = 1000
				}
				any_playable_ruler = { 
					limit = { NOT = { distance_from_realm = { who = ROOT value = 200 } } }
					add_intermarry = ROOT
					ROOT = { add_intermarry = PREV }
				}
				any_neighbor_independent_ruler = { 
					add_intermarry = ROOT
					ROOT = { add_intermarry = PREV }
				}
			} 
		}
		if = {
			limit = { #Modifier not applied correctly by pagan reformation screen.
				ROOT = { has_religion_feature = religion_dogmatic }
			}
			ROOT = { 	
				religion_authority = {
					modifier = dogmatic_religion
					years = 1000
				}
				remove_intermarry = catholic
				remove_intermarry = orthodox
				remove_intermarry = miaphysite
				remove_intermarry = nestorian
				remove_intermarry = sunni
				remove_intermarry = shiite
				remove_intermarry = ibadi
				remove_intermarry = jewish
				remove_intermarry = samaritan
				remove_intermarry = karaite
				remove_intermarry = hindu
				remove_intermarry = buddhist
				remove_intermarry = jain
				remove_intermarry = taoist
				remove_intermarry = zoroastrian
				remove_intermarry = mazdaki
				remove_intermarry = manichean
				remove_intermarry = khurmazta
				remove_intermarry = pagan
				remove_intermarry = bon
				remove_intermarry = bon_reformed
				remove_intermarry = aztec
				remove_intermarry = aztec_reformed
				remove_intermarry = norse_pagan
				remove_intermarry = norse_pagan_reformed
				remove_intermarry = zun_pagan
				remove_intermarry = zun_pagan_reformed
				remove_intermarry = slavic_pagan
				remove_intermarry = slavic_pagan_reformed
				remove_intermarry = baltic_pagan
				remove_intermarry = baltic_pagan_reformed
				remove_intermarry = west_african_pagan
				remove_intermarry = west_african_pagan_reformed
				remove_intermarry = tengri_pagan
				remove_intermarry = tengri_pagan_reformed
				remove_intermarry = finnish_pagan
				remove_intermarry = finnish_pagan_reformed
				remove_intermarry = hellenic_pagan
				remove_intermarry = hellenic_pagan_reformed
				remove_intermarry = pagan_group
				remove_intermarry = zoroastrian_group
				remove_intermarry = christian
				remove_intermarry = muslim
				remove_intermarry = indian_group
				remove_intermarry = jewish_group
                remove_intermarry = bori
                remove_intermarry = a_tag_roog
                remove_intermarry = a_tag_roog_reformed
                remove_intermarry = amazigh
                remove_intermarry = amazigh_reformed
			} 
		}
		if = {
			limit = { #Switch to matriarchy.
				ROOT = { 
					has_religion_feature = religion_matriarchal 
					NOR = {  
						is_merchant_republic = yes
						is_republic = yes
					}
				}
			}
			ROOT = { 
				any_demesne_title = { 
					add_law = {
						law = enatic_succession
						cooldown = no
						opinion_effect = no
					}
					add_law = {
						law = status_of_women_4
						cooldown = no
						opinion_effect = no
					}
					if = { 
						limit = { 
							NOT = { has_law = succ_byzantine_elective } 
						}
						add_law = {
							law = succ_turkish_succession
							cooldown = no
							opinion_effect = no
						}
					}
				} 
				recalc_succession = yes
			} 
		}
		if = {
			limit = { #Switch to equality.
				ROOT = { 
					OR = { 
						has_religion_feature = religion_equal 
						has_religion_feature = religion_feature_bon
					}
					NOR = {  
						is_merchant_republic = yes
						is_republic = yes
					}
				}
			}
			ROOT = { 
				any_demesne_title = { 
					add_law = {
						law = true_cognatic_succession
						cooldown = no
						opinion_effect = no
					}
					add_law = {
						law = status_of_women_4
						cooldown = no
						opinion_effect = no
					}
				}
			} 
		}
		if = {
			limit = { #Switch to patriarchy.
				ROOT = { has_religion_feature = religion_patriarchal }
			}
			ROOT = { 
				any_demesne_title = { 
					add_law = {
						law = agnatic_succession
						cooldown = no
						opinion_effect = no
					}
					add_law = {
						law = status_of_women_0
						cooldown = no
						opinion_effect = no
					}
					if = { 
						limit = { 
							NOT = { has_law = succ_byzantine_elective } 
						}
						add_law = {
							law = succ_turkish_succession
							cooldown = no
							opinion_effect = no
						}
					}
				} 
				recalc_succession = yes
			}
		}
		if = {
			limit = { #Switch to astrology.
				ROOT = { has_religion_feature = religion_astrology }
			}
			ROOT = { 
				add_western_zodiac_trait_effect = yes 
				character_event = { id = HF.23032 days = 5 } 
			} 
		}
		if = {
			limit = { #Apply default special features if player doesn't have dlc.
				NOT = { has_dlc = "Holy Fury" } 
				ROOT = { religion = norse_pagan_reformed } 
			}
			ROOT = { 
				set_allow_rivermovement = yes 
				enable_prepared_invasion = yes
				set_seafaring = yes
				make_reformer_head_of_religion = yes
				grant_title_no_opinion = d_norse_pagan_reformed
			} 
		}
		if = {
			limit = { #Apply default special features if player doesn't have dlc.
				NOT = { has_dlc = "Holy Fury" } 
				ROOT = { 
					OR = { 
						religion = baltic_pagan_reformed 
						religion = slavic_pagan_reformed 
					}  
				} 
			}
			ROOT = { 
				set_unit_modifier = {		
					garrison_size = 0.2
					levy_size = 0.2
					
					key = "DEF_RELIGION"
				}
				set_unit_home_modifier = {
					land_morale = 0.8
					light_infantry_defensive = 0.8
					heavy_infantry_defensive = 0.8
					pikemen_defensive = 0.8
					light_cavalry_defensive = 0.8
					knights_defensive = 0.8
					archers_defensive = 0.8
					horse_archers_defensive = 0.8
					camel_cavalry_defensive = 0.8
					war_elephants_defensive = 0.8
					
					garrison_size = 0.4
					
					key = "DEF_RELIGION_HOME_TERRITORY"
				}
			} 
		}
		if = {
			limit = { #Apply default special features if player doesn't have dlc.
				NOT = { has_dlc = "Holy Fury" } 
				ROOT = { 
					religion = finnish_pagan_reformed 
				} 
			}
			ROOT = { 
				set_unit_modifier = {		
					garrison_size = 0.3
					levy_size = 0.1
					
					key = "DEF_RELIGION"
				}
				set_unit_home_modifier = {
					land_morale = 0.8
					light_infantry_defensive = 0.8
					heavy_infantry_defensive = 0.8
					pikemen_defensive = 0.8
					light_cavalry_defensive = 0.8
					knights_defensive = 0.8
					archers_defensive = 0.8
					horse_archers_defensive = 0.8
					camel_cavalry_defensive = 0.8
					war_elephants_defensive = 0.8
					
					garrison_size = 0.4
					
					key = "DEF_RELIGION_HOME_TERRITORY"
				}
			} 
		}
		if = {
			limit = { #Apply default special features if player doesn't have dlc.
				NOT = { has_dlc = "Holy Fury" } 
				ROOT = {
					OR = { 
						religion = bon_reformed
						religion = west_african_pagan_reformed 
					} 
				} 
			}
			ROOT = { 
				set_unit_modifier = {		
					garrison_size = 0.4
				
					key = "DEF_RELIGION"
				}
				set_unit_home_modifier = {
					land_morale = 0.8
					light_infantry_defensive = 0.8
					heavy_infantry_defensive = 0.8
					pikemen_defensive = 0.8
					light_cavalry_defensive = 0.8
					knights_defensive = 0.8
					archers_defensive = 0.8
					horse_archers_defensive = 0.8
					camel_cavalry_defensive = 0.8
					war_elephants_defensive = 0.8
					
					garrison_size = 0.4
					
					key = "DEF_RELIGION_HOME_TERRITORY"
				}
			} 
		}
		if = {
			limit = { #Apply default special features if player doesn't have dlc.
				NOT = { has_dlc = "Holy Fury" } 
				ROOT = { 
					religion = zun_pagan_reformed 
				} 
			}
			ROOT = { 
				set_unit_modifier = {
					levy_size = 0.3
					
					heavy_infantry_offensive = 0.2
					heavy_infantry_defensive = 0.2
					
					key = "OFF_RELIGION"
				}
			} 
		}


		if = {
			limit = { ai = no }
			set_character_flag = achievement_new_ways
		}
		if = {
			limit = {
				ai = no
				religion = hellenic_pagan_reformed
			}
			set_character_flag = achievement_by_jupiter
		}
		any_courtier = {
			limit = {
				is_heresy_of = ROOT
				employer = { character = ROOT }
			}
			religion = ROOT
		}
		any_dynasty_member = {
			limit = {
				is_heresy_of = ROOT
				is_playable = no
			}
			religion = ROOT
		}
		any_vassal = {
			limit = {
				is_playable = no
				is_heresy_of = ROOT
			}
			religion = ROOT
		}
		capital_scope = {
			if = {
				limit = { is_heresy_of = ROOT }
				religion = ROOT
			}
		}
		if = {
			limit = { 
				OR = {
					NOT = { has_dlc = "Holy Fury" } 
					has_religion_feature = religion_temporal_head 
				} 
				religion = norse_pagan_reformed 

			}
			add_artifact = crown_fylkir
		}
		if = {
			limit = { 
				has_religion_feature = religion_temporal_head 
				religion = tengri_pagan_reformed 

			}
			add_artifact = crown_tengri_fylkir
		}
		if = {
			limit = { 
				has_religion_feature = religion_temporal_head 
				religion = finnish_pagan_reformed 

			}
			add_artifact = crown_finnish_fylkir
		}
		if = {
			limit = { 
				has_religion_feature = religion_temporal_head 
				religion = west_african_pagan_reformed 

			}
			add_artifact = crown_west_african_fylkir
		}
		if = {
			limit = { 
				has_religion_feature = religion_temporal_head 
				religion = slavic_pagan_reformed 

			}
			add_artifact = crown_slavic_fylkir
		}
		if = {
			limit = { 
				has_religion_feature = religion_temporal_head 
				religion = baltic_pagan_reformed 

			}
			add_artifact = crown_romuva_fylkir
		}
		if = {
			limit = { 
				has_religion_feature = religion_temporal_head 
				religion = zun_pagan_reformed 

			}
			add_artifact = crown_zun_fylkir
		}
		if = {
			limit = { 
				has_religion_feature = religion_temporal_head 
				religion = aztec_reformed 

			}
			add_artifact = crown_aztec_fylkir
		}
		if = {
			limit = { 
				has_religion_feature = religion_temporal_head 
				religion = bon_reformed 

			}
			add_artifact = scepter_bon_fylkir
		}
		if = {
			limit = { 
				has_religion_feature = religion_temporal_head 
				religion = hellenic_pagan_reformed 

			}
			add_artifact = scepter_hellenic_fylkir
		}
		hidden_effect = { reformation_god_names_changes_effect = yes }
		#Opinion boost to new religious head (if any) and Reformer.
		if = {
			limit = { 
				has_dlc = "Holy Fury" 
				OR = {
					has_religion_feature = religion_theocratic_head
					has_religion_feature = religion_autocephaly 
				} 

			}
			religion_head = { opinion = { who = ROOT modifier = opinion_my_reformer years = 50 } }
		}
		if = {
			limit = { religion = norse_pagan_reformed }
			d_jomsvikings = {
				religion = norse_pagan_reformed # This Holy Order now changes religion
			}
			set_global_flag = norse_reformation
		}
		if = {
			limit = { religion = tengri_pagan_reformed }
			set_global_flag = tengri_reformation
		}
		if = {
			limit = { religion = baltic_pagan_reformed }
			set_global_flag = baltic_reformation
		}
		if = {
			limit = { religion = finnish_pagan_reformed }
			set_global_flag = finnish_reformation
		}
		if = {
			limit = { religion = aztec_reformed }
			set_global_flag = aztec_reformation
		}
		if = {
			limit = { religion = slavic_pagan_reformed }
			set_global_flag = slavic_reformation
		}
		if = {
			limit = { religion = west_african_pagan_reformed }
			set_global_flag = west_african_reformation
		}
		if = {
			limit = { religion = zun_pagan_reformed }
			set_global_flag = zun_reformation
		}
		if = {
			limit = { religion = bon_reformed }
			set_global_flag = bon_reformation
		}
		if = {
			limit = { religion = hellenic_pagan_reformed }
			set_global_flag = hellenic_reformation
		}
        if = {
            limit = { religion = a_tag_roog_reformed }
            set_global_flag = a_tag_roog_reformation
        }
        if = {
            limit = { religion = amazigh_reformed }
            d_orphans_of_numidia = {
                religion = amazigh_reformed
            }
            set_global_flag = amazigh_reformation
        }
	}
	}

	option = {
		name = "EVTOPTA670" # The Reformer
		trigger = { religion = ROOT }
		if = {
			limit = { ai = no }
			chronicle = {
				entry = CHRONICLE_PLAYER_REFORMED_RELIGION
				portrait = [Root.GetID]
			}
		}
		hidden_tooltip = {
			if = {
				limit = { 
					ROOT = { has_religion_feature = religion_matriarchal }
				}
				ROOT = { 
					any_demesne_title = { 
						add_law = {
							law = enatic_succession
							cooldown = no
							opinion_effect = no
						}
						add_law = {
							law = status_of_women_4
							cooldown = no
							opinion_effect = no
						}
					} 
					recalc_succession = yes
				} 
			}
			if = {
				limit = { 
					ROOT = { has_religion_feature = religion_patriarchal }
				}
				ROOT = { 
					any_demesne_title = { 
						add_law = {
							law = agnatic_succession
							cooldown = no
							opinion_effect = no
						}
						add_law = {
							law = status_of_women_0
							cooldown = no
							opinion_effect = no
						}
					} 
					recalc_succession = yes
				} 
			}
			if = {
				limit = { 
					ROOT = {
						OR = { 
							has_religion_feature = religion_equal 
							has_religion_feature = religion_feature_bon
						}
					}
				}
				ROOT = { 
					any_demesne_title = { 
						add_law = {
							law = true_cognatic_succession
							cooldown = no
							opinion_effect = no
						}
						add_law = {
							law = status_of_women_4
							cooldown = no
							opinion_effect = no
						}
					} 
					recalc_succession = yes
				} 
			}
			ROOT = {
				if = {
					limit = { 
						has_religion_feature = religion_matriarchal 
					}
					any_close_relative = { 
					limit = { is_female = no }
						opinion = { 
							who = ROOT 
							modifier = bad_succ_law_change
							years = 100
						}
					}
					any_close_relative = { 
						limit = { is_female = yes }
						opinion = { 
							who = ROOT 
							modifier = good_succ_law_change
							years = 100
						}
					}
				}
				if = {
					limit = { 
						has_religion_feature = religion_patriarchal 
					}
					any_close_relative = { 
						limit = { is_female = yes }
						opinion = { 
							who = ROOT 
							modifier = bad_succ_law_change
							years = 100
						}
					}
					any_close_relative = { 
						limit = { is_female = no }
						opinion = { 
							who = ROOT 
							modifier = good_succ_law_change
							years = 100
						}
					}
				}
			}
		}
	}
	option = {
		name = "EVTOPTB670" # Rulers of the old Faith - Accept
		trigger = {
			is_heresy_of = ROOT # The old religion has become a heresy of the Reformed one
		}
		if = {
			limit = { #Offer chance to switch the vassals' succession laws.
				ROOT = { has_religion_feature = religion_no_leader }
				ai = yes
			}		
			hidden_tooltip = {  
				character_event = { id = HF.23016 days = 20 random = 20 }
			}
		}
		if = {
			limit = { #Offer chance to switch the vassals' succession laws.
				ROOT = { has_religion_feature = religion_matriarchal }
			}
			custom_tooltip = { text = tooltip_HF23014_A }
			hidden_tooltip = { 
				any_demesne_title = { 
					add_law = {
						law = enatic_succession
						cooldown = no
						opinion_effect = no
					}
					add_law = {
						law = status_of_women_4
						cooldown = no
						opinion_effect = no
					}
				} 
				recalc_succession = yes
			} 
		}
		if = {
			limit = { #Offer chance to switch the vassals' succession laws.
				ROOT = { has_religion_feature = religion_patriarchal }
			}
			custom_tooltip = { text = tooltip_HF23015_A }
			hidden_tooltip = { 
				any_demesne_title = { 
					add_law = {
						law = agnatic_succession
						cooldown = no
						opinion_effect = no
					}
					add_law = {
						law = status_of_women_0
						cooldown = no
						opinion_effect = no
					}
				} 
				recalc_succession = yes
			} 
		}
		if = {
			limit = { #Offer chance to switch the vassals' succession laws.
				ROOT = {
					OR = { 
						has_religion_feature = religion_equal 
						has_religion_feature = religion_feature_bon
					}
				}
			}
			custom_tooltip = { text = tooltip_HF23016_A }
			hidden_tooltip = { 
				any_demesne_title = { 
					add_law = {
						law = true_cognatic_succession
						cooldown = no
						opinion_effect = no
					}
					add_law = {
						law = status_of_women_4
						cooldown = no
						opinion_effect = no
					}
				} 
				recalc_succession = yes
			} 
		}
		if = {
			limit = { ai = no }
			chronicle = {
				entry = CHRONICLE_OTHER_REFORMED_PLAYERS_RELIGION
				portrait = [Root.GetID]
			}
		}
		ai_chance = {
			factor = 50
			modifier = {
				factor = 5
				any_liege = { religion = ROOT }
			}
			modifier = {
				factor = 2
				same_realm = ROOT
			}
			modifier = {
				factor = 5
				trait = cynical
			}
			modifier = {
				factor = 10
				dynasty = ROOT
			}
			modifier = {
				factor = 0.1
				trait = zealous
			}
			modifier = {
				factor = 0.5
				trait = content
			}
		}
		
		religion = ROOT
		
		hidden_tooltip = {
			any_courtier = {
				limit = {
					is_heresy_of = ROOT
					employer = { character = PREV }
				}
				religion = ROOT
			}
			any_dynasty_member = {
				limit = {
					is_heresy_of = ROOT
					is_playable = no
				}
				religion = ROOT
			}
			any_vassal = {
				limit = {
					is_playable = no
					is_heresy_of = ROOT
				}
				religion = ROOT
			}
			capital_scope = {
				if = {
					limit = { is_heresy_of = ROOT }
					religion = ROOT
				}
			}
		}
	}
	option = {
		name = "EVTOPTC670" # Rulers of the old Faith - Decline
		trigger = {
			is_heresy_of = ROOT # The old religion has become a heresy of the Reformed one
		}
		if = {
			limit = { ai = no }
			chronicle = {
				entry = CHRONICLE_OTHER_REFORMED_PLAYERS_RELIGION
				portrait = [Root.GetID]
			}
		}
		ai_chance = {
			factor = 50
			modifier = {
				factor = 0
                OR = {
                    has_landed_title = d_jomsvikings
                    has_landed_title = d_orphans_of_numidia
                }
			}
			post_reformation_ruler_conversion_score = yes
		}
		tooltip = { religion = THIS }
	}
	option = {
		name = "EVTOPTD670" # Other playable rulers
		trigger = {
			NOT = { religion = ROOT }
			NOT = { is_heresy_of = ROOT }
		}
	}
}