legend = {
  	customizer = no
    random = no
    ruler_designer_cost = -20
	intrigue = 50
	health = 900
	stewardship = 50
	learning = 50
	martial = 50
	diplomacy = 50
}

prosperous = {
  	customizer = no
    random = no
    ruler_designer_cost = -20
	monthly_character_piety = 100.25
	monthly_character_prestige = 100.25
	monthly_character_wealth = 2500.25
	same_religion_opinion = 1000
	sex_appeal_opinion = 1000
	general_opinion = 2000
}

immortal = {
  	customizer = no
  	random = no
  	ruler_designer_cost = -20
	immortal = yes
}

tactical_genius = {
  	customizer = no
  	random = no
  	ruler_designer_cost = -20
	health = 500
	monthly_character_prestige = .25
	command_modifier = {
		narrow_flank = 0.50
		morale_defence = 0.50
		morale_offence = 0.50
		religious_enemy = 0.50
		cavalry = 0.50
		light_infantry = 0.50
		heavy_infantry = 0.50
		siege = 0.50
		defence = 0.50
		damage = 0.50
		flank = 0.50
		center = 0.50
		pursue = 5.25
		retreat = 1.00
		speed = 5.50
	}
	}
	
honorable = {
  	customizer = no
    random = no
    ruler_designer_cost = -20
    intrigue = 50
	stewardship = 50
	learning = 50
	martial = 50
	diplomacy = 50
}

ch_schaplain = {
  	customizer = no
    random = no
    ruler_designer_cost = -20
    intrigue = 50
	stewardship = 50
	learning = 100
	martial = 50
	diplomacy = 50
}

ch_sspymaster = {
  	customizer = no
    random = no
    ruler_designer_cost = -20
    intrigue = 100
	stewardship = 50
	learning = 50
	martial = 50
	diplomacy = 50
}

ch_schancellor = {
  	customizer = no
    random = no
    ruler_designer_cost = -20
    intrigue = 50
	stewardship = 50
	learning = 50
	martial = 50
	diplomacy = 100
}

ch_happy_vassals = {
	cached = yes
  	customizer = no
	ai_honor  = 100
	ai_ambition = -100
	ai_zeal = 100
	ai_rationality = 100
	spouse_opinion = 1000
	city_opinion = 1000
	castle_opinion = 1000
	church_opinion = 1000
	dynasty_opinion = 1000
	liege_opinion = 1000
	vassal_opinion = 1000
}

ch_builder = {
	random = no
	ruler_designer_cost = 0
	build_time_modifier = -1.0
	build_cost_modifier = -1.0

}