decisions = {
	
	create_military_techpoints = {
		potential = {
			AND = {
				has_character_flag = cheat_desc_on
				ai = no
			}
		}
		effect = {
					military_techpoints = 10000
						province = closest
						owner = ROOT
					}
		}
		ai_will_do = { factor = 0 }
	
}