decisions = {
	remove_bad_traits_kids = {
		 
		potential = {
			has_character_flag = cheat_desc_on
			ai = no
		}
		allow = {
			has_character_flag = cheat_desc_on
		}
		effect = {
		any_dynasty_member = {
			dynasty = ROOT
			limit = {
				age = 6
				NOT = { age = 16 }
				}
			}
			remove_trait = sickly
			remove_trait = depressed
			remove_trait = lunatic
			remove_trait = possessed
			remove_trait = ill
			remove_trait = pneumonic
			remove_trait = syphilitic
			remove_trait = leper
			remove_trait = wounded
			remove_trait = maimed
			remove_trait = infirm
			remove_trait = incapable
			remove_trait = drunkard
			remove_trait = has_tuberculosis
			remove_trait = has_typhoid_fever
			remove_trait = has_typhus
			remove_trait = has_bubonic_plague
			remove_trait = has_measles
			remove_trait = has_small_pox
			remove_trait = lustful
			remove_trait = gluttonous
			remove_trait = greedy
			remove_trait = slothful
			remove_trait = envious
			remove_trait = wroth
			remove_trait = proud
			remove_trait = homosexual
			remove_trait = stressed
			remove_trait = stutter
			remove_trait = ugly
			remove_trait = clubfooted
			remove_trait = harelip
			remove_trait = hunchback
			remove_trait = lisp
			remove_trait = slow
			remove_trait = weak
			remove_trait = inbred
			remove_trait = imbecile	
		}

	}
}