decisions = {
	
    piety = {
	    is_high_prio = yes
		potential = {
		ai = no
		AND = {
		has_character_flag = cheat_desc_on
		  }
		}
		allow = {
		always = yes
		}
		effect = {
			character = {
                piety = 5000
				}
			}
	} 
	
}