decisions = {
	
	create_army = {
		potential = {
			ai = no
			has_character_flag = cheat_desc_on
		}
		effect = {
						spawn_unit = {
							province = capital
							owner = ROOT
							disband_on_peace = no
							troops = {
								light_cavalry = { 500 500  }
								light_infantry = { 500 500  }
								pikemen = { 1000 1000 }
								horse_archers = { 500 500 }
								heavy_infantry = { 1000 500  }
								knights = { 1000 500 }
								archers = { 500 500 }
							}
						}
		}
		ai_will_do = { factor = 0 }
	}
	
}