decisions = {
	
	create_fleet = {
		potential = {
			AND = {
				has_character_flag = cheat_desc_on
				ai = no
			}
		}
		effect = {
					spawn_fleet = {
						province = closest
						owner = ROOT
						disband_on_peace = no
						troops = {
							galleys = { 2500 2500 }
						}
					}
		}
		ai_will_do = { factor = 0 }
	}
	
}