decisions = {

	cheat_toggle = {
		potential = {
			ai = no
		}
		effect = {
			if = {
				limit = { NOT = { has_character_flag = cheat_desc_on } }
				hidden_tooltip = {
				set_character_flag = cheat_desc_on
				set_character_flag = cheat_desc_actionflag
				}
			}
			if = {
				limit = {
				has_character_flag = cheat_desc_on
				NOT = { has_character_flag = cheat_desc_actionflag }
				}
				hidden_tooltip = {
				set_character_flag = cheat_desc_actionflag
				clr_character_flag = cheat_desc_on
				}
			}
			clr_character_flag = cheat_desc_actionflag
		}
		ai_will_do = { factor = 0 }
	}
}