Nextra_large_power_plant/data/simulation/facilities/extra_large_power_plant.ini=extra_large_power_plant/data/simulation/research/research.csv;extra_large_power_plant/data/translations/EN/facilities.ini9extra_large_power_plant/data/translations/EN/research.ini"extra_large_power_plant/config.ini [task] requiredemployees = 5 processtime = 1230 SpriteNE = floor_metal_01.dds SpriteSE = floor_metal_01.dds SpriteSW = floor_metal_01.dds SpriteNW = floor_metal_01.dds guilevel = 3 parent = fac_power_plant guiindex = 2 icon = tp_power.dds constructioncost = 123800 type = STANDALONE name = fac_extra_large_power_plant class = SIM_PowerplantSlot power_supply = 8300 locked = 1 placement_sound = pl_powerplant.ogg zoom_out_color = 230,230,0 [sounds] 0 = qa.ogg [upgrades] 0 = powerplant_efficiency [tiles0] XOffset = 1 YOffset = 0 texture = floor_hazard_01.dds type = TT_NORMAL prop0 = 12,fence4,1 prop1 = 15,powergen2,1 prop2 = 15,fence4,1 prop3 = 13,fence4,1 prop4 = 14,fence4,1 [tiles1] XOffset = -1 YOffset = 0 texture = floor_hazard_01.dds type = TT_NORMAL prop0 = 12,fence4,1 prop1 = 13,fence4,1 prop2 = 15,powergen2,1 prop3 = 13,fence4,1 prop4 = 15,fence4,1 [tile] XOffset = 0 YOffset = 0 texture = floor_hazard_01.dds type = TT_NORMAL prop0 = 12,fusebox,0 prop1 = 15,fusebox,2 prop2 = 8,warninglight2,0 prop3 = 11,warninglight2,0 prop4 = 13,employee,2 prop6 = 6,transformer,1 [tiles3] XOffset = -1 YOffset = -1 texture = floor_hazard_01.dds type = TT_NORMAL prop0 = 0,fence3,3 prop1 = 1,fence3,3 prop2 = 2,fence3,3 prop3 = 3,fence3,3 prop4 = 2,control,0 prop5 = 0,fusebox,0 prop6 = 9,transformer,0 prop7 = 11,transformer,0 [tiles4] XOffset = 0 YOffset = -1 texture = floor_hazard_01.dds type = TT_NORMAL prop0 = 4,warninglight2,0 prop1 = 7,warninglight2,0 prop2 = 0,bench_computer,0 prop3 = 5,employee,2 prop4 = 14,transformer,1 [tiles5] XOffset = 1 YOffset = -1 texture = floor_hazard_01.dds type = TT_NORMAL prop0 = 0,fence3,3 prop1 = 1,fence3,3 prop2 = 2,fence3,3 prop3 = 1,control,0 prop4 = 3,fusebox,2 prop5 = 3,fence3,3 prop6 = 9,transformer,0 prop7 = 11,transformer,0 [tiles6] XOffset = -2 YOffset = 0 texture = floor_hazard_01.dds type = TT_NORMAL prop0 = 2,filing1,2 prop1 = 13,employee,1 prop2 = 6,employee,3 prop3 = 11,fence2,0 prop4 = 5,transformer,0 prop5 = 15,control,2 prop6 = 3,fence4,0 prop7 = 7,fence4,0 prop8 = 11,fence4,0 [tiles7] XOffset = -2 YOffset = 1 texture = floor_hazard_01.dds type = TT_NORMAL prop0 = 14,employee,0 prop1 = 5,transformer,0 prop2 = 7,transformer,0 prop3 = 12,fence3,0 prop4 = 12,fence3,2 prop5 = 8,fence3,2 prop6 = 4,fence3,2 [tiles8] XOffset = 2 YOffset = -1 texture = floor_hazard_01.dds type = TT_NORMAL prop0 = 15,powergen,0 prop1 = 0,fence3,3 prop2 = 1,fence3,3 prop3 = 2,fence3,3 s#,research_extra_large_power_plant,research_power_production,tp_power.dds,8230,PROCESS,fac_extra_large_power_plant,G[config] FAC_EXTRA_LARGE_POWER_PLANT_GUINAME = Extra Large Power PlantL[config] RESEARCH_EXTRA_LARGE_POWER_PLANT_GUINAME = Extra Large Power Plant#[config] name = Extra Large Power Plant path = extra_large_power_plant guiname = Extra Large Power Plant author = Flufferbat description = A slightly lager more powerful power plant, My first mod for this game, just a test really but yea, Tried to keep it not op etc, and made it a weird shape to try and nerf it a bit, Anyway seems pretty stable don't see how much can go wrong with it really.. But yea let me know if it does, this seem's not so taxing to do so I will probably do some more.. Seem's like theirs a lack of mod's here so yea I thought well I'll have a go.. And this is the first thing I thought of managed to do it in like an hour or two? including looking up how to do it eating tea and talking to a mate lol.. Anyway hope you enjoy it n all that jazz :P Flufferbat..