>neutron_reactor/data/simulation/facilities/neutron_reactor.ini5neutron_reactor/data/simulation/research/research.csv3neutron_reactor/data/translations/EN/facilities.ini1neutron_reactor/data/translations/EN/research.ini/neutron_reactor/data/translations/languages.inineutron_reactor/config.ini?[task] requiredemployees = 18 SpriteNE = floor_metal_01.dds SpriteSE = floor_metal_01.dds SpriteSW = floor_metal_01.dds SpriteNW = floor_metal_01.dds guilevel = 3 parent = fac_power_plant guiindex = 2 icon = tp_power.dds constructioncost = 2359280 type = STANDALONE name = fac_neutron_reactor class = SIM_PowerplantSlot power_supply = 23486 locked = 1 placement_sound = pl_powerplant.ogg zoom_out_color = 230,230,0 [sounds] 0 = qa.ogg [upgrades] 0 = powerplant_efficiency [tile] XOffset = 0 YOffset = 0 texture = floor_glossy_03.dds type = TT_NORMAL prop0 = 14,injection,0,0,0,0,0 prop1 = 15,laserroom,0,0,0,0,0 [tiles1] XOffset = 2 YOffset = 0 texture = floor_glossy_03.dds type = TT_NORMAL prop0 = 15,chipmachine,0,0,0,0,0 prop1 = 13,employee,1 [tiles2] XOffset = -2 YOffset = 0 texture = floor_glossy_03.dds type = TT_NORMAL prop0 = 15,chipmachine,0,0,0,0,0 prop1 = 13,employee,1 [tiles3] XOffset = 0 YOffset = 2 texture = floor_glossy_03.dds type = TT_NORMAL prop0 = 15,chipmachine,0,0,0,0,0 prop1 = 13,employee,1 [tiles4] XOffset = 0 YOffset = -2 texture = floor_glossy_03.dds type = TT_NORMAL prop0 = 15,chipmachine,0,0,0,0,0 prop1 = 13,employee,1 [tiles5] XOffset = 1 YOffset = 0 texture = floor_glossy_03.dds type = TT_NORMAL prop0 = 15,powergen,2 prop4 = 3,employee,1 [tiles6] XOffset = -1 YOffset = 0 texture = floor_glossy_03.dds type = TT_NORMAL prop0 = 15,powergen,0 prop4 = 3,employee,1 [tiles7] XOffset = 0 YOffset = 1 texture = floor_glossy_03.dds type = TT_NORMAL prop0 = 15,powergen,3 prop4 = 3,employee,1 [tiles8] XOffset = 0 YOffset = -1 texture = floor_glossy_03.dds type = TT_NORMAL prop0 = 15,powergen,1 prop4 = 3,employee,1 [tiles9] XOffset = 2 YOffset = 2 texture = floor_hazard_01.dds type = TT_NORMAL prop0 = 2,filing1,2 prop1 = 13,employee,3 prop2 = 5,transformer,0 prop3 = 15,control,2 [tiles10] XOffset = 2 YOffset = -2 texture = floor_hazard_01.dds type = TT_NORMAL prop0 = 2,filing1,2 prop1 = 13,employee,3 prop2 = 6,employee,3 prop3 = 5,transformer,0 prop4 = 15,control,2 [tiles11] XOffset = -2 YOffset = +2 texture = floor_hazard_01.dds type = TT_NORMAL prop0 = 2,filing1,2 prop1 = 13,employee,3 prop2 = 5,transformer,0 prop3 = 15,control,2 [tiles12] XOffset = -2 YOffset = -2 texture = floor_hazard_01.dds type = TT_NORMAL prop0 = 2,filing1,2 prop1 = 13,employee,3 prop2 = 6,employee,3 prop3 = 5,transformer,0 prop4 = 15,control,2 [tiles13] XOffset = -2 YOffset = 1 texture = floor_hazard_01.dds type = TT_NORMAL prop0 = 14,employee,0 prop1 = 5,transformer,0 prop2 = 7,transformer,0 [tiles14] XOffset = +2 YOffset = 1 texture = floor_hazard_01.dds type = TT_NORMAL prop0 = 14,employee,0 prop1 = 5,transformer,0 prop2 = 7,transformer,0 [tiles15] XOffset = +2 YOffset = -1 texture = floor_hazard_01.dds type = TT_NORMAL prop0 = 14,employee,0 prop1 = 5,transformer,0 prop2 = 7,transformer,0 [tiles16] XOffset = -2 YOffset = -1 texture = floor_hazard_01.dds type = TT_NORMAL prop0 = 14,employee,0 prop1 = 5,transformer,0 prop2 = 7,transformer,0 [tiles17] XOffset = -1 YOffset = 2 texture = floor_hazard_01.dds type = TT_NORMAL prop0 = 14,employee,0 prop1 = 5,transformer,0 prop2 = 7,transformer,0 [tiles18] XOffset = +1 YOffset = 2 texture = floor_hazard_01.dds type = TT_NORMAL prop0 = 14,employee,0 prop1 = 5,transformer,0 prop2 = 7,transformer,0 [tiles19] XOffset = +1 YOffset = -2 texture = floor_hazard_01.dds type = TT_NORMAL prop0 = 14,employee,0 prop1 = 5,transformer,0 prop2 = 7,transformer,0 [tiles20] XOffset = -1 YOffset = -2 texture = floor_hazard_01.dds type = TT_NORMAL prop0 = 14,employee,0 prop1 = 5,transformer,0 prop2 = 7,transformer,0 [tiles21] XOffset = 3 YOffset = 3 texture = floor_glossy_03.dds type = TT_NORMAL [tiles22] XOffset = 3 YOffset = -3 texture = floor_glossy_03.dds type = TT_NORMAL [tiles23] XOffset = -3 YOffset = 3 texture = floor_glossy_03.dds type = TT_NORMAL [tiles24] XOffset = -3 YOffset = -3 texture = floor_glossy_03.dds type = TT_NORMAL [tiles25] XOffset = 3 YOffset = 2 texture = floor_glossy_03.dds type = TT_NORMAL [tiles26] XOffset = 3 YOffset = 1 texture = floor_glossy_03.dds type = TT_NORMAL [tiles27] XOffset = 3 YOffset = 0 texture = floor_glossy_03.dds type = TT_NORMAL [tiles28] XOffset = -3 YOffset = 2 texture = floor_glossy_03.dds type = TT_NORMAL [tiles29] XOffset = -3 YOffset = 1 texture = floor_glossy_03.dds type = TT_NORMAL [tiles30] XOffset = -3 YOffset = 0 texture = floor_glossy_03.dds type = TT_NORMAL [tiles31] XOffset = -3 YOffset = -1 texture = floor_glossy_03.dds type = TT_NORMAL [tiles32] XOffset = -3 YOffset = -2 texture = floor_glossy_03.dds type = TT_NORMAL [tiles33] XOffset = 3 YOffset = -1 texture = floor_glossy_03.dds type = TT_NORMAL [tiles34] XOffset = 3 YOffset = -2 texture = floor_glossy_03.dds type = TT_NORMAL [tiles35] XOffset = 2 YOffset = -3 texture = floor_glossy_03.dds type = TT_NORMAL [tiles36] XOffset = 1 YOffset = -3 texture = floor_glossy_03.dds type = TT_NORMAL [tiles37] XOffset = 0 YOffset = -3 texture = floor_glossy_03.dds type = TT_NORMAL [tiles38] XOffset = -1 YOffset = -3 texture = floor_glossy_03.dds type = TT_NORMAL [tiles39] XOffset = -2 YOffset = -3 texture = floor_glossy_03.dds type = TT_NORMAL [tiles40] XOffset = 2 YOffset = 3 texture = floor_glossy_03.dds type = TT_NORMAL [tiles41] XOffset = 1 YOffset = 3 texture = floor_glossy_03.dds type = TT_NORMAL [tiles42] XOffset = 0 YOffset = 3 texture = floor_glossy_03.dds type = TT_NORMAL [tiles43] XOffset = -1 YOffset = 3 texture = floor_glossy_03.dds type = TT_NORMAL [tiles44] XOffset = -2 YOffset = 3 texture = floor_glossy_03.dds type = TT_NORMALb#,research_neutron_reactor,research_fusion_reactor,tp_power.dds,53820,PROCESS,fac_neutron_reactor,7[config] FAC_NEUTRON_REACTOR_GUINAME = Neutron Reactor<[config] RESEARCH_NEUTRON_REACTOR_GUINAME = Neutron Reactor[config] 0 = English,EN w[config] name = Neutron Reactor path = neutron_reactor guiname = Neutron Reactor author = Flufferbat description = A Neutron Collision Device, Extremely Powerful and I completly made the layout from tile 0 out as I've now figured out the xy cordinates thing.. Hope you like the look of it tried to make it look like all the neutrons were going to the centre unit and