<?xml version="1.0" encoding="utf-8"?>
<GameScenario xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <Alliences>
    <GameScenarioAlliance>
      <Id>NATO</Id>
      <ScenarioPlayers>
        <GameScenarioPlayer>
          <Id>NATO</Id>
          <CountryId>uk</CountryId>
          <IsPlayableAsHuman>true</IsPlayableAsHuman>
          <IsCompetitivePlayer>true</IsCompetitivePlayer>
          <InitialRulesOfEngagement>FireOnClearedTargets</InitialRulesOfEngagement>
          <IsAutomaticallyEngagingHighValueTargets>true</IsAutomaticallyEngagingHighValueTargets>
          <IsAutomaticallyEngagingOpportunityTargets>true</IsAutomaticallyEngagingOpportunityTargets>
          <IsAutomaticallySettingHighValueDefence>true</IsAutomaticallySettingHighValueDefence>
          <IsAllUnknownContactsHostile>false</IsAllUnknownContactsHostile>
          <InitialCredits>0</InitialCredits>
          <Groups>
            <GameScenarioGroup>
              <Name>BRITANNIA CARRIER GROUP</Name>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>queenelizabeth</UnitClassId>
                  <UnitName>HMS BRITANNIA</UnitName>
                  <CarriedUnits>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>f35b</UnitClassId>
                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>Air superiority</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>f35b</UnitClassId>
                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>Air superiority</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>f35b</UnitClassId>
                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>Air superiority</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>f35b</UnitClassId>
                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>Air superiority</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>f35b</UnitClassId>
                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>Air superiority</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
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                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>Air superiority</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
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                      <SkillLevel>IncludeAlways</SkillLevel>
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                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
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                      <SkillLevel>IncludeAlways</SkillLevel>
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                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>f35b</UnitClassId>
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                      <SkillLevel>IncludeAlways</SkillLevel>
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                      <WeaponLoad>Air superiority</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
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                      <SkillLevel>IncludeAlways</SkillLevel>
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                      <WeaponLoad>Air superiority</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>f35b</UnitClassId>
                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>Air superiority</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>f35b</UnitClassId>
                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>Air superiority</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>f35b</UnitClassId>
                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>Air superiority</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>f35b</UnitClassId>
                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>Air superiority</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>f35b</UnitClassId>
                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>Air superiority</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>f35b</UnitClassId>
                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>Air superiority</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>f35b</UnitClassId>
                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>Air superiority</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>f35b</UnitClassId>
                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>Air superiority</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>f35b</UnitClassId>
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                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>Air superiority</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>f35b</UnitClassId>
                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>Air superiority</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>f35b</UnitClassId>
                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>Air superiority</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>f35b</UnitClassId>
                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>Air superiority</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>aw101</UnitClassId>
                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>ASW</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>aw101</UnitClassId>
                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>ASW</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>aw101</UnitClassId>
                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>ASW</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>aw101</UnitClassId>
                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>ASW</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>aw159</UnitClassId>
                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>ASW</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>aw159</UnitClassId>
                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>ASW</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>aw159</UnitClassId>
                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>ASW</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>aw159</UnitClassId>
                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>ASW</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                  </CarriedUnits>
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>false</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <Tag>CV</Tag>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>50</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>center</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>type45destroyer</UnitClassId>
                  <UnitName>HMS DEVON</UnitName>
                  <CarriedUnits>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>aw101</UnitClassId>
                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>ASW</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>aw159</UnitClassId>
                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>ASW</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                  </CarriedUnits>
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>false</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <Tag>DD</Tag>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>51</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>followright</FormationPositionId>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>55.286918640136719</Latitude>
                <Longitude>3.592512845993042</Longitude>
                <LatitudeOrthoProjected>3625.003173828125</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>227.59028625488281</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>0</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>UnchangedDefault</SpeedType>
              <FormationId>sagdefault</FormationId>
              <InitialWaypointList>
                <WaypointInfo>
                  <Position>
                    <IsDetection>false</IsDetection>
                    <Latitude>58.919319152832031</Latitude>
                    <Longitude>2.060389518737793</Longitude>
                    <LatitudeOrthoProjected>3290.550537109375</LatitudeOrthoProjected>
                    <LongitudeOrthoProjected>118.38114166259766</LongitudeOrthoProjected>
                    <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                    <HeightDepth>Surface</HeightDepth>
                    <BearingDeg>0</BearingDeg>
                    <IsAtFormationPosition>false</IsAtFormationPosition>
                    <BingoFuelPercent>0</BingoFuelPercent>
                    <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                    <ActualSpeedKph>0</ActualSpeedKph>
                    <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
                  </Position>
                  <UnitOrders />
                </WaypointInfo>
              </InitialWaypointList>
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
            </GameScenarioGroup>
            <GameScenarioGroup>
              <Name>POKSIA</Name>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>gawron</UnitClassId>
                  <UnitName>GAWRON</UnitName>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>false</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <Tag>FG</Tag>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>50</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>center</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>gawron</UnitClassId>
                  <UnitName>KRAKOWIAK</UnitName>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <Tag>FG</Tag>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>50</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>followright</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>gawron</UnitClassId>
                  <UnitName>WARSAW</UnitName>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <Tag>FG</Tag>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>50</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>followleft</FormationPositionId>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>57.2058219909668</Latitude>
                <Longitude>7.3993415832519531</Longitude>
                <LatitudeOrthoProjected>3425.77734375</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>444.89068603515625</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>0</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>UnchangedDefault</SpeedType>
              <FormationId>sagdefault</FormationId>
              <InitialWaypointList>
                <WaypointInfo>
                  <Position>
                    <IsDetection>false</IsDetection>
                    <Latitude>56.798568725585938</Latitude>
                    <Longitude>5.21548318862915</Longitude>
                    <LatitudeOrthoProjected>3478.107177734375</LatitudeOrthoProjected>
                    <LongitudeOrthoProjected>317.48025512695313</LongitudeOrthoProjected>
                    <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                    <HeightDepth>Surface</HeightDepth>
                    <BearingDeg>0</BearingDeg>
                    <IsAtFormationPosition>false</IsAtFormationPosition>
                    <BingoFuelPercent>0</BingoFuelPercent>
                    <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                    <ActualSpeedKph>0</ActualSpeedKph>
                    <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
                  </Position>
                  <UnitOrders />
                </WaypointInfo>
              </InitialWaypointList>
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
            </GameScenarioGroup>
            <GameScenarioGroup>
              <Name>OYLMPIA CARRIER GROUP</Name>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>queenelizabeth</UnitClassId>
                  <UnitName>HMS OYLMPIA</UnitName>
                  <CarriedUnits>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>f35b</UnitClassId>
                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>Air superiority</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>f35b</UnitClassId>
                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>Air superiority</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>f35b</UnitClassId>
                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>Air superiority</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>f35b</UnitClassId>
                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>Air superiority</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>f35b</UnitClassId>
                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>Air superiority</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>f35b</UnitClassId>
                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>Air superiority</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>f35b</UnitClassId>
                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>Air superiority</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>f35b</UnitClassId>
                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>Air superiority</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>f35b</UnitClassId>
                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>Air superiority</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
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                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
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                      <WeaponLoad>Air superiority</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
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                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>Air superiority</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
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                    <GameScenarioCarriedUnit>
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                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>Air superiority</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
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                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>Air superiority</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
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                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>Air superiority</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
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                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>Air superiority</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
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                    <GameScenarioCarriedUnit>
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                      <SkillLevel>IncludeAlways</SkillLevel>
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                      <WeaponLoad>Air superiority</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
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                    <GameScenarioCarriedUnit>
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                      <SkillLevel>IncludeAlways</SkillLevel>
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                      <WeaponLoad>Air superiority</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
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                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>Air superiority</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
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                    <GameScenarioCarriedUnit>
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                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>Air superiority</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
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                    <GameScenarioCarriedUnit>
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                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>Air superiority</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
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                    <GameScenarioCarriedUnit>
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                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>Air superiority</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
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                    <GameScenarioCarriedUnit>
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                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>Air superiority</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
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                    <GameScenarioCarriedUnit>
                      <UnitClassId>f35b</UnitClassId>
                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>Air superiority</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
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                    <GameScenarioCarriedUnit>
                      <UnitClassId>f35b</UnitClassId>
                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>Air superiority</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>aw101</UnitClassId>
                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>ASW</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
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                    <GameScenarioCarriedUnit>
                      <UnitClassId>aw101</UnitClassId>
                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>ASW</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
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                    <GameScenarioCarriedUnit>
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                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>ASW</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
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                    <GameScenarioCarriedUnit>
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                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>ASW</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
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                    <GameScenarioCarriedUnit>
                      <UnitClassId>aw159</UnitClassId>
                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>ASW</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
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                    <GameScenarioCarriedUnit>
                      <UnitClassId>aw159</UnitClassId>
                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>ASW</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
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                    <GameScenarioCarriedUnit>
                      <UnitClassId>aw159</UnitClassId>
                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>ASW</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
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                    <GameScenarioCarriedUnit>
                      <UnitClassId>aw159</UnitClassId>
                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>ASW</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                  </CarriedUnits>
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>false</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <Tag>CV</Tag>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>50</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>center</FormationPositionId>
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                <GameScenarioUnit>
                  <UnitClassId>type45destroyer</UnitClassId>
                  <UnitName>HMS DOVER</UnitName>
                  <CarriedUnits>
                    <GameScenarioCarriedUnit>
                      <UnitClassId>aw101</UnitClassId>
                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
                      <ReadyInSec>0</ReadyInSec>
                      <WeaponLoad>ASW</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
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                    <GameScenarioCarriedUnit>
                      <UnitClassId>aw159</UnitClassId>
                      <UnitCount>1</UnitCount>
                      <SkillLevel>IncludeAlways</SkillLevel>
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                      <WeaponLoad>ASW</WeaponLoad>
                      <WeaponLoadType>Undefined</WeaponLoadType>
                      <WeaponLoadModifier>None</WeaponLoadModifier>
                    </GameScenarioCarriedUnit>
                  </CarriedUnits>
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>false</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <Tag>DD</Tag>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>51</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>followright</FormationPositionId>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>60.322208404541016</Latitude>
                <Longitude>2.1656067371368408</Longitude>
                <LatitudeOrthoProjected>3155.7001953125</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>119.33271789550781</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>0</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
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              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>UnchangedDefault</SpeedType>
              <FormationId>sagdefault</FormationId>
              <InitialWaypointList>
                <WaypointInfo>
                  <Position>
                    <IsDetection>false</IsDetection>
                    <Latitude>62.726993560791016</Latitude>
                    <Longitude>0.68911713361740112</Longitude>
                    <LatitudeOrthoProjected>2922.447998046875</LatitudeOrthoProjected>
                    <LongitudeOrthoProjected>35.151031494140625</LongitudeOrthoProjected>
                    <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                    <HeightDepth>Surface</HeightDepth>
                    <BearingDeg>0</BearingDeg>
                    <IsAtFormationPosition>false</IsAtFormationPosition>
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                    <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
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                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
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                  <UnitOrders />
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              </InitialWaypointList>
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
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          </Groups>
          <InitialGameUiControls />
          <HighLevelOrders />
          <EventTriggers />
          <AIHints />
          <AcquirableUnitClasses />
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      </ScenarioPlayers>
      <IsCompetitivePlayer>true</IsCompetitivePlayer>
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    <GameScenarioAlliance>
      <Id>Russia</Id>
      <ScenarioPlayers>
        <GameScenarioPlayer>
          <Id>Russia</Id>
          <CountryId>ru</CountryId>
          <IsPlayableAsHuman>true</IsPlayableAsHuman>
          <IsCompetitivePlayer>true</IsCompetitivePlayer>
          <InitialRulesOfEngagement>FireOnClearedTargets</InitialRulesOfEngagement>
          <IsAutomaticallyEngagingHighValueTargets>true</IsAutomaticallyEngagingHighValueTargets>
          <IsAutomaticallyEngagingOpportunityTargets>true</IsAutomaticallyEngagingOpportunityTargets>
          <IsAutomaticallySettingHighValueDefence>true</IsAutomaticallySettingHighValueDefence>
          <IsAllUnknownContactsHostile>false</IsAllUnknownContactsHostile>
          <InitialCredits>0</InitialCredits>
          <Groups />
          <InitialGameUiControls />
          <HighLevelOrders />
          <EventTriggers />
          <AIHints />
          <AcquirableUnitClasses />
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      </ScenarioPlayers>
      <IsCompetitivePlayer>true</IsCompetitivePlayer>
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  </Alliences>
  <Id>15983dec-88ce-49b4-a606-b60293156811</Id>
  <GameName>NAVY WAR AC</GameName>
  <EconomicModel>NoEconomy</EconomicModel>
  <CreditsPerMinute>0</CreditsPerMinute>
  <InitialCreditsPerPlayer>0</InitialCreditsPerPlayer>
  <MaxNonComputerPlayers>0</MaxNonComputerPlayers>
  <IsTutorial>false</IsTutorial>
  <IsSkirmishVsAi>true</IsSkirmishVsAi>
  <IsMultiplayer>false</IsMultiplayer>
  <InitialRealTimeCompressionFactor>0</InitialRealTimeCompressionFactor>
  <Season>Autumn</Season>
  <WeatherType>Fair</WeatherType>
  <StartDateTime>
    <Year>2020</Year>
    <Month>9</Month>
    <Day>30</Day>
    <Hour>8</Hour>
    <Minute>0</Minute>
    <Second>0</Second>
    <Millisecond>0</Millisecond>
  </StartDateTime>
  <PreviewImage>ScenarioPreview/custom_scenario</PreviewImage>
</GameScenario>