namespace = SATT
narrative_event = {
	id = SATT.666
	title = "SATAN_FORMED_TITLE"
	desc = "SATAN_FORMED_DESC"
	picture = GFX_evt_dark_prayer ###########
	border = GFX_event_narrative_frame_war ##########
	major = yes
	ai = no
	is_triggered_only = yes
	trigger = {
		NOT = {
			has_global_flag = satanism_formed
		}
	}
	immediate = {
		set_global_flag = satanism_formed
	}
	
	option = {
		name = "SATAN_FORMED_OP1"
		trigger = {
			OR = {
				religion = satanism
				society_member_of = the_satanists
			}
		}
	}
	option = {
		name = "SATAN_FORMED_OP2"
		trigger = {
			NOT = {
				religion = satanism
				society_member_of = the_satanists
			}
		}
	}
}

narrative_event = {
	id = SATT.668
	title = "SATAN_CRUSADE_TITLE"
	desc = {
		trigger = {
			OR = {
				religion = satanism
				society_member_of = the_satanists
			}
		}
		text = "SATANIC_CRUSADE_SATAN"
	}
	desc = {
		trigger = {
			NOT = {
				religion = satanism
				society_member_of = the_satanists
			}
		}
		text = "SATANIC_CRUSADE_NOTSAT"
	}
	picture = GFX_evt_danse_macabre
	border = GFX_event_narrative_frame_war
	
	major = yes
	is_triggered_only = yes
	show_root = yes
	
	trigger = {
		ROOT = { religion = satanism }
	}
	
	option = {
		name = "SATANIC_CRUSADE_OP1"
		trigger = {
			religion = satanism
			NOT = { society_member_of = the_satanists }
		}
	}
	option = {
		name = "SATANIC_CRUSADE_OP1"
		trigger = {
			religion = satanism
			society_member_of = the_satanists
		}
	}
	option = {
		name = "SATANIC_CRUSADE_OP2"
		trigger = {
			society_member_of = the_satanists
			NOT = { religion = satanism }
		}
	}
	option = {
		name = "SATANIC_CRUSADE_OP3"
		trigger = {
			NOT = {
				religion = satanism
				society_member_of = the_satanists
			}
		}
	}
}

character_event = {
	id = SATT.667
	desc = "SATAN_SIN_WROTH_DESC"
	picture = GFX_evt_dark_prayer ###########
	is_triggered_only = yes
	prisoner = no
	capable_only = yes
	only_playable = yes
	min_age = 16
	
	trigger = {
		religion = satanism
		trait = wroth
		OR = {
			had_character_flag = { flag = satan_wroth_flag days = 1000 }
			NOT = {
				has_character_flag = satan_wroth_flag
			}
		}
	}
	weight_multiplier = {
		days = 1
		modifier = {
			factor = 0.9
			trait = weak
		}
		modifier = {
			factor = 0.5
			trait = craven
		}
		modifier = {
			factor = 2
			trait = strong
		}
		modifier = {
			factor = 2
			trait = arbitrary
		}
		modifier = {
			factor = 2
			trait = cruel
		}
	}
	
	immediate = {
		set_character_flag = satan_wroth_flag
	}
	
	option = {
		name = "SATAN_WROTH_OP1"
		random_courtier = {
			limit = {
				age = 16
				NOT = {
					family = PREV
				}
			}
			character_event = { id = SATT.670 days = 0 }
			death = {
				death_reason = death_murder
				killer = FROM
			}
		}
		prestige = -100
		piety = 25
		add_character_modifier = {
			modifier = cowardly_brutalised_subject
			duration = 150
		}
	}
	
	option = {
		name = "SATAN_WROTH_OP2"
		random_courtier = {
			limit = {
				age = 16
				NOT = {
					family = PREV
				}
			}
			random_list = {
				50 = {
					add_trait = maimed
					character_event = { id = SATT.671 days = 0 }
				}
				50 = {
					death = {
						death_reason = death_murder
						killer = FROM
					}
					character_event = { id = SATT.672 days = 0 }
				}
			}
		}
		prestige = 100
		piety = 50
		add_character_modifier = {
			modifier = brave_brutalised_subject
			duration = 150
		}
	}
}

narrative_event = {
	id = SATT.669
	title = "SATAN_EMPIRE_FORMED"
	desc = {
		trigger = {
			OR = {
				religion = satanism
				society_member_of = the_satanists
			}
		}
		text = "SATAN_EMPIRE_FORMED_DESC1"
	}
	desc = {
		trigger = {
			NOT = {
				religion = satanism
				society_member_of = the_satanists
			}
		}
		text = "SATAN_EMPIRE_FORMED_DESC2"
	}
	picture = GFX_evt_magic_ritual
	border = GFX_event_narrative_frame_intrigue
	
	major = yes
	is_triggered_only = yes
	
	immediate = {
		FROM = {
			add_character_modifier = {
				modifier = satanic_empire_liege
				duration = 15000
			}
		}
	}
	
	option = {
		name = "SATAN_EMPIRE_FORMED_OP1"
		trigger = {
			religion = satanism
			independent = yes
			NOT = {
				character = FROM
				society_member_of = the_satanists
				tier = emperor
			}
		}
		set_defacto_liege = e_satan_empire
	}
	
	option = {
		name = "SATAN_EMPIRE_FORMED_OP1"
		trigger = {
			society_member_of = the_satanists
			NOT = {
				religion = satanism
				tier = emperor
			}
		}
		religion = satanism
		set_defacto_liege = FROM
		set_defacto_liege = e_satan_empire
	}
	
	option = {
		name = "SATAN_EMPIRE_FORMED_OP1"
		trigger = {
			religion = satanism
			society_member_of = the_satanists
			NOT = {
				character = FROM
			}
		}
	}
	
	option = {
		name = "SATAN_EMPIRE_FORMED_OP1"
		trigger = {
			character = FROM
		}
	}
	
	option = {
		name = "SATAN_EMPIRE_FORMED_OP2"
		trigger = {
			NOT = {
				religion = satanism
				society_member_of = the_satanists
			}
		}
	}
}

character_event = {
	id = SATT.670
	desc = "SATAN_SIN_WROTH_DESC2"
	picture = GFX_evt_dark_prayer
	is_triggered_only = yes
	
	option = {
		name = "SATAN_WROTH_OP3"
	}
}

character_event = {
	id = SATT.671
	desc = "SATAN_SIN_WROTH_DESC3"
	picture = GFX_evt_dark_prayer
	is_triggered_only = yes
	
	immediate = {
		opinion = {
			modifier = wroth_maimed
			who = FROM
			years = 10
		}
	}
	
	option = {
		name = "SATAN_WROTH_OP4"
	}
}

character_event = {
	id = SATT.672
	desc = "SATAN_SIN_WROTH_DESC4"
	picture = GFX_evt_dark_prayer
	is_triggered_only = yes
	
	option = {
		name = "SATAN_WROTH_OP5"
	}
}

narrative_event = {
	id = SATT.673
	title = "SATAN_DEMON_SUMMON_TITLE"
	desc = "SATAN_DEMON_SUMMON_DESC"
	picture = GFX_evt_satdemon_summoning
	border = GFX_event_narrative_frame_intrigue
	is_triggered_only = yes
	
	option = {
		name = "DEMON_SUMMON_OP1"
		trigger = {
			trait = wroth
		}
		narrative_event = { id = SATT.674 days = 1 }
	}
	
	option = {
		name = "DEMON_SUMMON_OP2"
		trigger = {
			trait = gluttonous
		}
		narrative_event = { id = SATT.675 days = 1 }
	}
	
	option = {
		name = "DEMON_SUMMON_OP3"
		trigger = {
			trait = envious
		}
		narrative_event = { id = SATT.676 days = 1 }
	}
	
	option = {
		name = "NEXT_EVT"
		trigger = {
			OR = {
				trait = proud
				trait = greedy
				trait = slothful
				trait = lustful
			}
		}
		narrative_event = { id = SATT.685 days = 0 }
	}
}

narrative_event = {
	id = SATT.674
	title = "SATAN_WROTH_DEMSUM"
	desc = "SATAN_WROTH_DEMSUM_DESC"
	picture = GFX_evt_satdemon_summoning
	border = GFX_event_narrative_frame_intrigue
	is_triggered_only = yes
	
	option = {
		name = "SATAN_WROTH_DEMSUM_OP"
		add_trait = abaddon
		random_courtier = {
			limit = { prisoner = yes }
			death = {
				death_reason = death_murder
				killer = FROM
			}
		}
	}
}

narrative_event = {
	id = SATT.675
	title = "SATAN_GLUT_DEMSUM"
	desc = "SATAN_GLUT_DEMSUM_DESC"
	picture = GFX_evt_satdemon_summoning
	border = GFX_event_narrative_frame_intrigue
	is_triggered_only = yes
	
	option = {
		name = "SATAN_GLUT_DEMSUM_OP"
		add_trait = beelzebub
		random_courtier = {
			limit = { prisoner = yes }
			death = {
				death_reason = death_murder
				killer = FROM
			}
		}
	}
}

narrative_event = {
	id = SATT.676
	title = "SATAN_ENVY_DEMSUM"
	desc = "SATAN_ENVY_DEMSUM_DESC"
	picture = GFX_evt_satdemon_summoning
	border = GFX_event_narrative_frame_intrigue
	is_triggered_only = yes
	
	option = {
		name = "SATAN_ENVY_DEMSUM_OP"
		add_trait = leviathon
		random_courtier = {
			limit = { prisoner = yes }
			death = {
				death_reason = death_murder
				killer = FROM
			}
		}
	}
}

narrative_event = {
	id = SATT.677
	title = "SATAN_PRIDE_DEMSUM"
	desc = "SATAN_PRIDE_DEMSUM_DESC"
	picture = GFX_evt_satdemon_summoning
	border = GFX_event_narrative_frame_intrigue
	is_triggered_only = yes
	
	option = {
		name = "SATAN_PRIDE_DEMSUM_OP"
		add_trait = adramelech
		random_courtier = {
			limit = { prisoner = yes }
			death = {
				death_reason = death_murder
				killer = FROM
			}
		}
	}
}

narrative_event = {
	id = SATT.678
	title = "SATAN_GREED_DEMSUM"
	desc = "SATAN_GREED_DEMSUM_DESC"
	picture = GFX_evt_satdemon_summoning
	border = GFX_event_narrative_frame_intrigue
	is_triggered_only = yes
	
	option = {
		name = "SATAN_GREED_DEMSUM_OP"
		add_trait = mammon
		random_courtier = {
			limit = { prisoner = yes }
			death = {
				death_reason = death_murder
				killer = FROM
			}
		}
	}
}

narrative_event = {
	id = SATT.679
	title = "SATAN_SLOTH_DEMSUM"
	desc = "SATAN_SLOTH_DEMSUM_DESC"
	picture = GFX_evt_satdemon_summoning
	border = GFX_event_narrative_frame_intrigue
	is_triggered_only = yes
	
	option = {
		name = "SATAN_SLOTH_DEMSUM_OP"
		add_trait = belphegor
		random_courtier = {
			limit = { prisoner = yes }
			death = {
				death_reason = death_murder
				killer = FROM
			}
		}
	}
}

narrative_event = {
	id = SATT.680
	title = "SATAN_LUST_DEMSUM"
	desc = "SATAN_LUST_DEMSUM_DESC"
	picture = GFX_evt_satdemon_summoning
	border = GFX_event_narrative_frame_intrigue
	is_triggered_only = yes
	
	option = {
		name = "SATAN_LUST_DEMSUM_OP"
		add_trait = asmodeus
		random_courtier = {
			limit = { prisoner = yes }
			death = {
				death_reason = death_murder
				killer = FROM
			}
		}
	}
}

narrative_event = {
	id = SATT.681
	title = "SATAN_AAMON_DEMSUM"
	desc = "SATAN_AAMON_DEMSUM_DESC"
	picture = GFX_evt_satdemon_summoning
	border = GFX_event_narrative_frame_intrigue
	is_triggered_only = yes
	
	option = {
		name = "SATAN_AAMON_DEMSUM_OP"
		add_trait = aamon
		random_courtier = {
			limit = { prisoner = yes }
			death = {
				death_reason = death_murder
				killer = FROM
			}
		}
	}
}

character_event = {
	id = SATT.682
	desc = "CONVERT_TO_SATAN_DESC"
	picture = GFX_evt_dark_prayer
	is_triggered_only = yes
	hide_window = yes
	trigger = {
		ROOT = {
			religion = satanism
			OR = {
				trait = wroth
				trait = lustful
				trait = gluttonous
				trait = greedy
				trait = slothful
				trait = envious
				trait = proud
				trait = chaste
				trait = temperate
				trait = charitable
				trait = diligent
				trait = kind
				trait = patient
				trait = humble
				any_demesne_province = {
					has_province_modifier = secret_satan_convert
				}
				any_courtier_or_vassal = {
					NOT = { religion = satanism }
					society_member_of = the_satanists
				}
			}
		}
	}
	
	immediate = {
		if = {
			limit = { 
				any_demesne_province = {
					has_province_modifier = secret_satan_convert
				}
			}
			any_demesne_province = {
				limit = {
					has_province_modifier = secret_satan_convert
				}
				religion = satanism
				remove_province_modifier = secret_satan_convert
			}
		}
		if = {
			limit = {
				any_realm_character = {
					society_member_of = the_satanists
				}
			}
			any_realm_character = {
				limit = {
					society_member_of = the_satanists
				}
				religion = satanism
			}
		}
	}
	
	option = {
		name = "CONVERT_TO_SATAN_OP"
	}
}

character_event = {
	id = SATT.683
	desc = "SATANISE_PROVINCE_EVT_DESC"
	picture = GFX_evt_magic_ritual
	is_triggered_only = yes
	
	option = {
		name = "SATANISE_PROVINCE_EVT_OP1"
		random_demesne_province = {
			limit = {
				NOT = { has_province_modifier = secret_satan_convert }
				NOT = { religion = satanism }
			}
			add_province_modifier = {
				modifier = secret_satan_convert
				duration = 10000
			}
		}
	}
}

character_event = {
	id = SATT.684
	desc = "SAT_INHERIT_DEMON_DESC"
	picture = GFX_evt_satdemon_summoning
	is_triggered_only = yes
	only_playable = yes
	religion = satanism
	
	trigger = {
		OR = {
			trait = abaddon
			trait = beelzebub
			trait = leviathon
			trait = adramelech
			trait = mammon
			trait = belphegor
			trait = asmodeus
			trait = aamon
		}
	}
	
	immediate = {
		if = {
			limit = {
				trait = abaddon
			}
			current_heir = { add_trait = abaddon }
		}
		if = {
			limit = {
				trait = beelzebub
			}
			current_heir = { add_trait = beelzebub }
		}
		if = {
			limit = {
				trait = leviathon
			}
			current_heir = { add_trait = leviathon }
		}
		if = {
			limit = {
				trait = adramelech
			}
			current_heir = { add_trait = adramelech }
		}
		if = {
			limit = {
				trait = mammon
			}
			current_heir = { add_trait = mammon }
		}
		if = {
			limit = {
				trait = belphegor
			}
			current_heir = { add_trait = belphegor }
		}
		if = {
			limit = {
				trait = asmodeus
			}
			current_heir = { add_trait = asmodeus }
		}
		if = {
			limit = {
				trait = aamon
			}
			current_heir = { add_trait = aamon }
		}
	}
	
	option = {
		name = "SAT_INHERIT_DEMON_OP"
	}
}

narrative_event = {
	id = SATT.685
	title = "SATAN_DEMON_SUMMON_TITLE"
	desc = "SATAN_DEMON_SUMMON_DESC"
	picture = GFX_evt_satdemon_summoning
	border = GFX_event_narrative_frame_intrigue
	is_triggered_only = yes
	
	option = {
		name = "DEMON_SUMMON_OP4"
		trigger = {
			trait = proud
		}
		narrative_event = { id = SATT.677 days = 1 }
	}
	
	option = {
		name = "DEMON_SUMMON_OP5"
		trigger = {
			trait = greedy
		}
		narrative_event = { id = SATT.678 days = 1 }
	}
	
	option = {
		name = "PREV_EVT"
		narrative_event = { id = SATT.673 days = 0 }
	}
	
	option = {
		name = "NEXT_EVT"
		trigger = {
			OR = {
				trait = lustful
				trait = slothful
			}
		}
		narrative_event = { id = SATT.686 days = 0 }
	}
}

narrative_event = {
	id = SATT.686
	title = "SATAN_DEMON_SUMMON_TITLE"
	desc = "SATAN_DEMON_SUMMON_DESC"
	picture = GFX_evt_satdemon_summoning
	border = GFX_event_narrative_frame_intrigue
	is_triggered_only = yes
	
	option = {
		name = "DEMON_SUMMON_OP6"
		trigger = {
			trait = slothful
		}
		narrative_event = { id = SATT.679 days = 1 }
	}
	
	option = {
		name = "DEMON_SUMMON_OP7"
		trigger = {
			trait = lustful
		}
		narrative_event = { id = SATT.680 days = 1 }
	}
	
	option = {
		name = "DEMON_SUMMON_OP8"
		trigger = {
			trait = lustful
			trait = slothful
			trait = greedy
			trait = proud
			trait = envious
			trait = gluttonous
			trait = wroth
		}
		narrative_event = { id = SATT.681 days = 1 }
	}
	
	option = {
		name = "PREV_EVT"
		narrative_event = { id = SATT.685 days = 0 }
	}
}

character_event = {
	id = SATT.687
	desc = "SAT_NECRO_TRAIT_EVT"
	picture = GFX_evt_magic_ritual
	is_triggered_only = yes
	religion = satanism
	
	trigger = {
		has_character_flag = new_necromancer
		has_minor_title = title_court_necromancer
		NOT = { trait = lich }
	}
	
	option = {
		name = "SAT_NECRO_TRAIT_OP"
		add_trait = necromancer
		clr_character_flag = new_necromancer
		piety = 100
		ai_chance = {
			factor = 100
		}
	}
	option = {
		name = "SAT_NECRO_TRAIT_OP2"
		prestige = -100
		ai_chance = {
			factor = 1
		}
	}
}

character_event = {
	id = SATT.688
	desc = "SAT_WITCH_TRAIT_EVT"
	picture = GFX_evt_magic_ritual
	is_triggered_only = yes
	religion = satanism
	
	trigger = {
		has_character_flag = new_court_witch
		has_minor_title = title_court_witch
	}
	
	option = {
		name = "SAT_WITCH_TRAIT_OP"
		add_trait = witch
		clr_character_flag = new_court_witch
		piety = 50
		ai_chance = {
			factor = 50
		}
	}
	option = {
		name = "SAT_WITCH_TRAIT_OP2"
		prestige = -50
		ai_chance = {
			factor = 1
		}
	}
}

narrative_event = {
	id = SATT.689
	title = "SAT_LICHIFIC_EVT_TIT"
	desc = "SAT_LICHIFIC_EVT_DESC"
	picture = GFX_evt_magic_ritual
	border = GFX_event_narrative_frame_intrigue
	is_triggered_only = yes
	religion = satanism
	min_age = 16
	capable_only = yes
	
	trigger = {
		has_minor_title = title_court_necromancer
		trait = necromancer
		prestige = 250
		piety = 25
	}
	
	option = {
		name = "SAT_LICHIFIC_EVT_OP1"
		add_trait = lich
		remove_trait = necromancer
		liege = {
			narrative_event = { id = SATT.690 days = 1 }
		}
		ai_chance = {
			factor = 3
		}
	}
	
	option = {
		name = "SAT_LICHIFIC_EVT_OP2"
		prestige = -25
		ai_chance = {
			factor = 1
		}
	}
}

narrative_event = {
	id = SATT.690
	title = "SAT_LIEGELICH_EVT_TIT"
	desc = "SAT_LIEGELICH_EVT_DESC"
	picture = GFX_evt_magic_ritual
	border = GFX_event_narrative_frame_intrigue
	is_triggered_only = yes
	religion = satanism
	
	option = {
		name = "SAT_LIEGELICH_EVT_OP1"
	}
}

narrative_event = {
	id = SATT.691
	title = "SAT_RAISEDEAD_EVT_TIT"
	desc = "SAT_RAISEDEAD_EVT_DESC"
	picture = GFX_evt_satdemon_summoning
	border = GFX_event_narrative_frame_intrigue
	is_triggered_only = yes
	religion = satanism
	
	option = {
		name = "SAT_RAISEDEAD_EVT_OP1"
		capital_scope = {
			ROOT = {
				spawn_unit = {
					owner = THIS
					province = PREV
					home = PREV
					troops = {
						light_infantry = { 30000 30000 }
					}
					attrition = 0
					maintanence_multiplier = 0
					can_toggle_looting = yes
				}
			}
		}
		prestige = 1000
		ai_chance = {
			factor = 2
		}
	}
	option = {
		name = "SAT_RAISEDEAD_EVT_OP2"
		ai_chance = {
			factor = 1
		}
	}
}

character_event = {
	id = SATT.692
	desc = "SAT_BURNCATHOLIC_EVTDESC"
	picture = GFX_evt_burning_house
	is_triggered_only = yes
	religion = satanism
	only_playable = yes
	min_age = 16
	
	trigger = {
		any_courtier = {
			religion = catholic
		}
		OR = {
			trait = wroth
			trait = proud
			trait = envious
			trait = zealous
		}
	}
	
	option = {
		name = "SAT_BURNCATHOLIC_OP1"
		trigger = {
			any_courtier = {
				religion = catholic
				NOT = { family = ROOT }
			}
		}
		character_event = { id = SATT.693 days = 0 }
	}
	
	option = {
		name = "SAT_BURNCATHOLIC_OP2"
		trigger = {
			any_courtier = {
				religion = catholic
				is_landed = no
				NOT = { family = ROOT }
			}
		}
		random_courtier = {
			limit = {
				religion = catholic
				is_landed = no
				NOT = { family = ROOT }
			}
			banish = yes
		}
		any_courtier = {
			limit = { 
				religion = catholic
			}
			opinion = {
				modifier = satcatholic_persecuted
				who = FROM
				years = 5
			}
		}
	}
	
	option = {
		name = "SAT_BURNCATHOLIC_OP3"
		random_courtier = {
			limit = { religion = catholic }
			opinion = {
				modifier = satcatholic_persecuted
				who = FROM
				years = 5
			}
		}
	}
}

character_event = {
	id = SATT.693
	desc = "SAT_BURNCATHOLICTWO_EVTDESC"
	picture = GFX_evt_burning_house
	is_triggered_only = yes
	religion = satanism
	
	option = {
		name = "BURNCATHOLICATSTAKE"
		random_courtier = {
			limit = {
				religion = catholic
				NOT = { family = ROOT }
			}
			death = {
				death_reason = death_murder
				killer = FROM
			}
		}
		any_courtier = {
			limit = { religion = catholic }
			opinion = {
				modifier = satcatholic_persecuted
				who = FROM
				years = 5
			}
		}
	}
}

character_event = {
	id = SATT.694
	desc = "SAT_REMOVEPROVINCEMODS"
	picture = GFX_evt_magic_ritual
	is_triggered_only = yes
	only_playable = yes
	hide_window = yes
	
	trigger = {
		NOT = { religion = satanism }
		FROM = { religion = satanism }
	}
	
	immediate = {
		any_demesne_province = {
			limit = {
				OR = {
					has_province_modifier = satan_freedoms_enacted
					has_province_modifier = satan_slavery_enacted
				}
			}
			remove_province_modifier = satan_freedoms_enacted
			remove_province_modifier = satan_slavery_enacted
			clr_character_flag = satan_free_lands
			clr_character_flag = satan_slave_lands
		}
	}
	option = {
		name = "DUMMYSATANOPTION"
	}
}

character_event = {
	id = SATT.695
	desc = "SAT_PROVFREEDOM"
	picture = GFX_evt_magic_ritual
	is_triggered_only = yes
	hide_window = yes
	
	immediate = {
		any_realm_province = {
			limit = {
				religion = satanism
			}
			add_province_modifier = {
				name = satan_freedoms_enacted
				duration = 999999
			}
		}
		set_character_flag = satan_free_lands
	}
	option = {
		name = "SAT_PROVFREEDOM_OP"
	}
}

character_event = {
	id = SATT.696
	desc = "SAT_PROVNEUTRAL"
	picture = GFX_evt_magic_ritual
	is_triggered_only = yes
	hide_window = yes
	
	immediate = {
		if = {
			limit = {
				has_character_flag = satan_free_lands
			}
			any_realm_province = {
				limit = { religion = satanism }
				remove_province_modifier = satan_freedoms_enacted
			}
			clr_character_flag = satan_free_lands
		}
		if = {
			limit = {
				has_character_flag = satan_slave_lands
			}
			any_demesne_province = {
				limit = { religion = satanism }
				remove_province_modifier = satan_slavery_enacted
			}
			clr_character_flag = satan_slave_lands
		}
	}
	
	option = {
		name = "SAT_PROVNEUTRAL_OP"
	}
}

character_event = {
	id = SATT.697
	desc = "SAT_PROVSLAVERY"
	picture = GFX_evt_magic_ritual
	is_triggered_only = yes
	hide_window = yes
	
	immediate = {
		any_realm_province = {
			limit = {
				religion = satanism
			}
			add_province_modifier = {
				name = satan_slavery_enacted
				duration = 999999
			}
		}
		set_character_flag = satan_slave_lands
	}
	option = {
		name = "SAT_PROVSLAVERY_OP"
	}
}

character_event = {
	id = SATT.699
	desc = "SAT_INHERITFREEDOMFLAG"
	picture = GFX_evt_magic_ritual
	is_triggered_only = yes
	religion = satanism
	only_playable = yes
	hide_window = yes
	
	trigger = {
		OR = {
			has_character_flag = satan_free_lands
			has_character_flag = satan_slave_lands
		}
	}
	
	immediate = {
		if = {
			limit = { has_character_flag = satan_free_lands }
			current_heir = { set_character_flag = satan_free_lands }
		}
		if = {
			limit = { has_character_flag = satan_slave_lands }
			current_heir = { set_character_flag = satan_slave_lands }
		}
	}
	option = {
		name = "dummyoption"
	}
}

character_event = {
	id = SATT.700
	desc = "PROVINCEREMOVESATANCRAP"
	picture = GFX_evt_magic_ritual
	is_triggered_only = yes
	religion = satanism
	only_playable = yes
	hide_window = yes
	
	trigger = {
		religion = satanism
		has_character_flag = satan_free_lands
	}
	immediate = {
		any_demesne_province = {
			limit = { religion = satanism }
			remove_province_modifier = satan_slavery_enacted
			add_province_modifier = {
				name = satan_freedoms_enacted
				duration = 999999
			}
		}
	}
	option = {
		name = "DYMMY"
	}
}

character_event = {
	id = SATT.701
	desc = "PROVINCEREMOVESATANCRAP"
	picture = GFX_evt_magic_ritual
	is_triggered_only = yes
	only_playable = yes
	hide_window = yes
	
	trigger = {
		NOT = { religion = satanism }
	}
	immediate = {
		any_demesne_province = {
			limit = { religion = satanism }
			remove_province_modifier = satan_freedoms_enacted
			remove_province_modifier = satan_slavery_enacted
		}
	}
	option = {
		name = "DYMMY"
	}
}

character_event = {
	id = SATT.702
	desc = "PROVINCEREMOVESATANCRAP"
	picture = GFX_evt_magic_ritual
	is_triggered_only = yes
	religion = satanism
	only_playable = yes
	hide_window = yes
	
	trigger = {
		religion = satanism
		has_character_flag = satan_slave_lands
	}
	immediate = {
		any_demesne_province = {
			limit = { religion = satanism }
			remove_province_modifier = satan_freedoms_enacted
			add_province_modifier = {
				name = satan_slavery_enacted
				duration = 999999
			}
		}
	}
	option = {
		name = "DYMMY"
	}
}

character_event = {
	id = SATT.703
	desc = "PROVINCEREMOVESATANCRAP"
	picture = GFX_evt_magic_ritual
	is_triggered_only = yes
	religion = satanism
	only_playable = yes
	hide_window = yes
	
	trigger = {
		religion = satanism
		NOR = {
			has_character_flag = satan_free_lands
			has_character_flag = satan_slave_lands
		}
	}
	immediate = {
		any_demesne_province = {
			limit = { religion = satanism }
			remove_province_modifier = satan_freedoms_enacted
			remove_province_modifier = satan_slavery_enacted
		}
	}
	option = {
		name = "DYMMY"
	}
}

character_event  = {
	id = SATT.704
	desc = "DUMMY"
	picture = GFX_evt_magic_ritual
	is_triggered_only = yes
	religion = satanism
	hide_window = yes
	
	trigger = {
		OR = {
			has_character_modifier = voice_of_satan
			has_character_modifier = suspected_demon_spawn
			has_character_modifier = suspected_witch
			has_character_modifier = known_witch
			has_character_modifier = known_satanist
			has_character_modifier = adulterer
			has_character_modifier = adulteress
			has_character_modifier = incestuous_adulterer
			has_character_modifier = incestuous_adulteress
			has_character_modifier = adulterous_priest
			has_character_modifier = under_suspicion
			has_character_modifier = highly_suspect
			has_character_modifier = known_murderer
		}
	}
	immediate = {
		remove_character_modifier = voice_of_satan
		remove_character_modifier = suspected_demon_spawn
		remove_character_modifier = suspected_witch
		remove_character_modifier = known_witch
		remove_character_modifier = known_satanist
		remove_character_modifier = adulterer
		remove_character_modifier = adulteress
		remove_character_modifier = incestuous_adulterer
		remove_character_modifier = incestuous_adulteress
		remove_character_modifier = adulterous_priest
		remove_character_modifier = under_suspicion
		remove_character_modifier = highly_suspect
		remove_character_modifier = known_murderer
	}
	option = {
		name = "OPDUMMY"
	}
}