# -*- ck2.buildings -*-

# Castle
# Culture building tiers - maintenance used
# Every level gives -30 maintenance worth of every non-cultural unit except knights. If given two units that are normally subtracted, give 30 less maintenance worth of cultural units.
# Note that terrain-specific buildings can give special units, so be sure to subtract those if the cultural castle building doesn't give any (except for war elephants, which aren't subtracted the same way knights aren't).
# Also note that as of CK2 v2.8.3.2, there is a bug where holdings can only support one special troop type at a time, so don't add buildings that give two different special units and make sure that special unit-giving buildings do not clash with terrain-specific buildings (which tend to be culture-gated to begin with).
# Maintenance values (Special Troops marked with stars):
# Light Infantry:	1
# Archers:			1.5
# Heavy Infantry:	2
# Pikemen:			2
# Light Cavalry:	2
# *Horse Archers*:	2
# *Camels*:			3
# Knights:			4
# *War Elephants*:	20
# Tier 0 - 180. 60 after reduction
# Tier 1 - 240. 120 after reduction
# Tier 2 - 300. 180 after reduction
# Tier 3 - 360. 240 after reduction
# Tier 4 - 420. 300 after reduction
# Tier 5 - 480. 360 after reduction

castle = {
	#Welsh and English Longbow archery range
	ca_culture_saxon_english_0 = {
		desc = ca_culture_saxon_english_1_desc
		potential = {
			OR = {
				culture = english
				culture = welsh
				culture = cumbric
				has_building = ca_culture_saxon_english_0
			}
		}
		is_active_trigger = {
			OR = {
				culture = english
				culture = welsh
				culture = cumbric
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 0
			OR = {
				culture = english
				culture = welsh
				culture = cumbric
			}
		}
		gold_cost = 100
		build_time = 365
		archers = 120
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		light_cavalry = -15
		horse_archers = -15
		camel_cavalry = -10
		archers_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 102

		extra_tech_building_start = 0.0
	}
	ca_culture_saxon_english_1 = {
		desc = ca_culture_saxon_english_1_desc
		potential = {
			OR = {
				culture = english
				culture = welsh
				culture = cumbric
				has_building = ca_culture_saxon_english_0
				has_building = ca_culture_saxon_english_1
			}
		}
		is_active_trigger = {
			OR = {
				culture = english
				culture = welsh
				culture = cumbric
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 1
			OR = {
				culture = english
				culture = welsh
				culture = cumbric
			}
		}
		upgrades_from = ca_culture_saxon_english_0
		gold_cost = 200
		build_time = 730
		archers = 160
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		light_cavalry = -15
		horse_archers = -15
		camel_cavalry = -10
		archers_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 101

		extra_tech_building_start = 1.0
	}
	ca_culture_saxon_english_2 = {
		desc = ca_culture_saxon_english_1_desc
		potential = {
			OR = {
				culture = english
				culture = welsh
				culture = cumbric
				has_building = ca_culture_saxon_english_0
				has_building = ca_culture_saxon_english_1
				has_building = ca_culture_saxon_english_2
			}
		}
		is_active_trigger = {
			OR = {
				culture = english
				culture = welsh
				culture = cumbric
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 2
			OR = {
				culture = english
				culture = welsh
				culture = cumbric
			}
		}
		upgrades_from = ca_culture_saxon_english_1
		gold_cost = 300
		build_time = 1095
		archers = 200
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		light_cavalry = -15
		horse_archers = -15
		camel_cavalry = -10
		archers_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 100

		extra_tech_building_start = 1.0
	}
	ca_culture_saxon_english_3 = {
		desc = ca_culture_saxon_english_1_desc
		potential = {
			OR = {
				culture = english
				culture = welsh
				culture = cumbric
				has_building = ca_culture_saxon_english_0
				has_building = ca_culture_saxon_english_1
				has_building = ca_culture_saxon_english_2
				has_building = ca_culture_saxon_english_3
			}
		}
		is_active_trigger = {
			OR = {
				culture = english
				culture = welsh
				culture = cumbric
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 3
			OR = {
				culture = english
				culture = welsh
				culture = cumbric
			}
		}
		upgrades_from = ca_culture_saxon_english_2
		gold_cost = 400
		build_time = 1460
		archers = 240
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		light_cavalry = -15
		horse_archers = -15
		camel_cavalry = -10
		archers_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 99

		extra_tech_building_start = 1.0
	}
	ca_culture_saxon_english_4 = {
		desc = ca_culture_saxon_english_1_desc
		potential = {
			OR = {
				culture = english
				culture = welsh
				culture = cumbric
				has_building = ca_culture_saxon_english_0
				has_building = ca_culture_saxon_english_1
				has_building = ca_culture_saxon_english_2
				has_building = ca_culture_saxon_english_3
				has_building = ca_culture_saxon_english_4
			}
		}
		is_active_trigger = {
			OR = {
				culture = english
				culture = welsh
				culture = cumbric
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 4
			OR = {
				culture = english
				culture = welsh
				culture = cumbric
			}
		}
		upgrades_from = ca_culture_saxon_english_3
		gold_cost = 500
		build_time = 1825
		archers = 280
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		light_cavalry = -15
		horse_archers = -15
		camel_cavalry = -10
		archers_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 98

		extra_tech_building_start = 1.0
	}
	ca_culture_saxon_english_5 = {
		desc = ca_culture_saxon_english_1_desc
		potential = {
			OR = {
				culture = english
				culture = welsh
				culture = cumbric
				has_building = ca_culture_saxon_english_0
				has_building = ca_culture_saxon_english_1
				has_building = ca_culture_saxon_english_2
				has_building = ca_culture_saxon_english_3
				has_building = ca_culture_saxon_english_4
				has_building = ca_culture_saxon_english_5
			}
		}
		is_active_trigger = {
			OR = {
				culture = english
				culture = welsh
				culture = cumbric
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 6
			OR = {
				culture = english
				culture = welsh
				culture = cumbric
			}
		}
		upgrades_from = ca_culture_saxon_english_4
		gold_cost = 600
		build_time = 2190
		archers = 320
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		light_cavalry = -15
		horse_archers = -15
		camel_cavalry = -10
		archers_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 97

		extra_tech_building_start = 1.0
	}

	#Scottish Schiltron
	ca_culture_scottish_0 = {
		desc = ca_culture_scottish_1_desc
		potential = {
			OR = {
				culture = scottish
				has_building = ca_culture_scottish_0
			}
		}
		is_active_trigger = {
			culture = scottish
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 0
			culture = scottish
		}
		gold_cost = 100
		build_time = 365
		pikemen = 90
		light_infantry = -30
		heavy_infantry = -15
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		pikemen_offensive = 0.05
		pikemen_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 102

		extra_tech_building_start = 0.0
	}
	ca_culture_scottish_1 = {
		desc = ca_culture_scottish_1_desc
		potential = {
			OR = {
				culture = scottish
				has_building = ca_culture_scottish_0
				has_building = ca_culture_scottish_1
			}
		}
		is_active_trigger = {
			culture = scottish
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 1
			culture = scottish
		}
		upgrades_from = ca_culture_scottish_0
		gold_cost = 200
		build_time = 730
		pikemen = 120
		light_infantry = -30
		heavy_infantry = -15
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		pikemen_offensive = 0.05
		pikemen_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 101

		extra_tech_building_start = 1.0
	}
	ca_culture_scottish_2 = {
		desc = ca_culture_scottish_1_desc
		potential = {
			OR = {
				culture = scottish
				has_building = ca_culture_scottish_0
				has_building = ca_culture_scottish_1
				has_building = ca_culture_scottish_2
			}
		}
		is_active_trigger = {
			culture = scottish
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 2
			culture = scottish
		}
		upgrades_from = ca_culture_scottish_1
		gold_cost = 300
		build_time = 1095
		pikemen = 150
		light_infantry = -30
		heavy_infantry = -15
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		pikemen_offensive = 0.05
		pikemen_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 100

		extra_tech_building_start = 1.0
	}
	ca_culture_scottish_3 = {
		desc = ca_culture_scottish_1_desc
		potential = {
			OR = {
				culture = scottish
				has_building = ca_culture_scottish_0
				has_building = ca_culture_scottish_1
				has_building = ca_culture_scottish_2
				has_building = ca_culture_scottish_3
			}
		}
		is_active_trigger = {
			culture = scottish
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 3
			culture = scottish
		}
		upgrades_from = ca_culture_scottish_2
		gold_cost = 400
		build_time = 1460
		pikemen = 180
		light_infantry = -30
		heavy_infantry = -15
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		pikemen_offensive = 0.05
		pikemen_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 99

		extra_tech_building_start = 1.0
	}
	ca_culture_scottish_4 = {
		desc = ca_culture_scottish_1_desc
		potential = {
			OR = {
				culture = scottish
				has_building = ca_culture_scottish_0
				has_building = ca_culture_scottish_1
				has_building = ca_culture_scottish_2
				has_building = ca_culture_scottish_3
				has_building = ca_culture_scottish_4
			}
		}
		is_active_trigger = {
			culture = scottish
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 4
			culture = scottish
		}
		upgrades_from = ca_culture_scottish_3
		gold_cost = 500
		build_time = 1825
		pikemen = 210
		light_infantry = -30
		heavy_infantry = -15
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		pikemen_offensive = 0.05
		pikemen_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 98

		extra_tech_building_start = 1.0
	}
	ca_culture_scottish_5 = {
		desc = ca_culture_scottish_1_desc
		potential = {
			OR = {
				culture = scottish
				has_building = ca_culture_scottish_0
				has_building = ca_culture_scottish_1
				has_building = ca_culture_scottish_2
				has_building = ca_culture_scottish_3
				has_building = ca_culture_scottish_4
				has_building = ca_culture_scottish_5
			}
		}
		is_active_trigger = {
			culture = scottish
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 6
			culture = scottish
		}
		upgrades_from = ca_culture_scottish_4
		gold_cost = 600
		build_time = 2190
		pikemen = 240
		light_infantry = -30
		heavy_infantry = -15
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		pikemen_offensive = 0.05
		pikemen_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 97

		extra_tech_building_start = 1.0
	}

	#Baltic tribes Heavy Infantry camps
	ca_culture_group_baltic_0 = {
		desc = ca_culture_group_baltic_1_desc
		potential = {
			OR = {
				culture_group = baltic
				culture_group = finno_ugric
				has_building = ca_culture_group_baltic_0
			}
		}
		is_active_trigger = {
			OR = {
				culture_group = baltic
				culture_group = finno_ugric
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 0
			OR = {
				culture_group = baltic
				culture_group = finno_ugric
			}
		}
		gold_cost = 100
		build_time = 365
		heavy_infantry = 35
		pikemen = -15
		light_infantry = 80
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_infantry_offensive = 0.05
		light_infantry_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 102

		extra_tech_building_start = 0.0
	}
	ca_culture_group_baltic_1 = {
		desc = ca_culture_group_baltic_1_desc
		potential = {
			OR = {
				culture_group = baltic
				culture_group = finno_ugric
				has_building = ca_culture_group_baltic_0
				has_building = ca_culture_group_baltic_1
			}
		}
		is_active_trigger = {
			OR = {
				culture_group = baltic
				culture_group = finno_ugric
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 1
			OR = {
				culture_group = baltic
				culture_group = finno_ugric
			}
		}
		upgrades_from = ca_culture_group_baltic_0
		gold_cost = 200
		build_time = 730
		heavy_infantry = 40
		pikemen = -15
		light_infantry = 130
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_infantry_offensive = 0.05
		light_infantry_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 101

		extra_tech_building_start = 1.0
	}
	ca_culture_group_baltic_2 = {
		desc = ca_culture_group_baltic_1_desc
		potential = {
			OR = {
				culture_group = baltic
				culture_group = finno_ugric
				has_building = ca_culture_group_baltic_0
				has_building = ca_culture_group_baltic_1
				has_building = ca_culture_group_baltic_2
			}
		}
		is_active_trigger = {
			OR = {
				culture_group = baltic
				culture_group = finno_ugric
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 2
			OR = {
				culture_group = baltic
				culture_group = finno_ugric
			}
		}
		upgrades_from = ca_culture_group_baltic_1
		gold_cost = 300
		build_time = 1095
		heavy_infantry = 50
		pikemen = -15
		light_infantry = 170
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_infantry_offensive = 0.05
		light_infantry_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 100

		extra_tech_building_start = 1.0
	}
	ca_culture_group_baltic_3 = {
		desc = ca_culture_group_baltic_1_desc
		potential = {
			OR = {
				culture_group = baltic
				culture_group = finno_ugric
				has_building = ca_culture_group_baltic_0
				has_building = ca_culture_group_baltic_1
				has_building = ca_culture_group_baltic_2
				has_building = ca_culture_group_baltic_3
			}
		}
		is_active_trigger = {
			OR = {
				culture_group = baltic
				culture_group = finno_ugric
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 3
			OR = {
				culture_group = baltic
				culture_group = finno_ugric
			}
		}
		upgrades_from = ca_culture_group_baltic_2
		gold_cost = 400
		build_time = 1460
		heavy_infantry = 70
		pikemen = -15
		light_infantry = 190
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_infantry_offensive = 0.05
		light_infantry_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 99

		extra_tech_building_start = 1.0
	}
	ca_culture_group_baltic_4 = {
		desc = ca_culture_group_baltic_1_desc
		potential = {
			OR = {
				culture_group = baltic
				culture_group = finno_ugric
				has_building = ca_culture_group_baltic_0
				has_building = ca_culture_group_baltic_1
				has_building = ca_culture_group_baltic_2
				has_building = ca_culture_group_baltic_3
				has_building = ca_culture_group_baltic_4
			}
		}
		is_active_trigger = {
			OR = {
				culture_group = baltic
				culture_group = finno_ugric
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 4
			OR = {
				culture_group = baltic
				culture_group = finno_ugric
			}
		}
		upgrades_from = ca_culture_group_baltic_3
		gold_cost = 500
		build_time = 1825
		heavy_infantry = 90
		pikemen = -15
		light_infantry = 210
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_infantry_offensive = 0.05
		light_infantry_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 98

		extra_tech_building_start = 1.0
	}
	ca_culture_group_baltic_5 = {
		desc = ca_culture_group_baltic_1_desc
		potential = {
			OR = {
				culture_group = baltic
				culture_group = finno_ugric
				has_building = ca_culture_group_baltic_0
				has_building = ca_culture_group_baltic_1
				has_building = ca_culture_group_baltic_2
				has_building = ca_culture_group_baltic_3
				has_building = ca_culture_group_baltic_4
				has_building = ca_culture_group_baltic_5
			}
		}
		is_active_trigger = {
			OR = {
				culture_group = baltic
				culture_group = finno_ugric
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 6
			OR = {
				culture_group = baltic
				culture_group = finno_ugric
			}
		}
		upgrades_from = ca_culture_group_baltic_4
		gold_cost = 600
		build_time = 2190
		heavy_infantry = 110
		pikemen = -15
		light_infantry = 230
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_infantry_offensive = 0.05
		light_infantry_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 97

		extra_tech_building_start = 1.0
	}

	#Altaic horse breeders (and Persian)
	ca_culture_group_altaic_0 = {
		desc = ca_culture_group_altaic_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = altaic
					NOT = { culture = jurchen }
				}
				culture_group = iranian
				culture_group = magyar
				culture = romanian
				has_building = ca_culture_group_altaic_0
			}
		}
		is_active_trigger = {
			OR = {
				AND = {
					culture_group = altaic
					NOT = { culture = jurchen }
				}
				culture_group = iranian
				culture_group = magyar
				culture = romanian
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 0
			OR = {
				AND = {
					culture_group = altaic
					NOT = { culture = jurchen }
				}
				culture_group = iranian
				culture_group = magyar
				culture = romanian
			}
		}
		gold_cost = 100
		build_time = 365
		light_cavalry = 35
		horse_archers = 40
		light_infantry = -30
		heavy_infantry = -15
		pikemen = -15
		archers = -20
		camel_cavalry = -10
		horse_archers_offensive = 0.05
		light_cavalry_offensive = 0.05
		retinuesize = 20
		ai_creation_factor = 102

		extra_tech_building_start = 0.0
	}
	ca_culture_group_altaic_1 = {
		desc = ca_culture_group_altaic_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = altaic
					NOT = { culture = jurchen }
				}
				culture_group = iranian
				culture_group = magyar
				culture = romanian
				has_building = ca_culture_group_altaic_0
				has_building = ca_culture_group_altaic_1
			}
		}
		is_active_trigger = {
			OR = {
				AND = {
					culture_group = altaic
					NOT = { culture = jurchen }
				}
				culture_group = iranian
				culture_group = magyar
				culture = romanian
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 1
			OR = {
				AND = {
					culture_group = altaic
					NOT = { culture = jurchen }
				}
				culture_group = iranian
				culture_group = magyar
				culture = romanian
			}
		}
		upgrades_from = ca_culture_group_altaic_0
		gold_cost = 200
		build_time = 730
		light_cavalry = 50
		horse_archers = 55
		light_infantry = -30
		heavy_infantry = -15
		pikemen = -15
		archers = -20
		camel_cavalry = -10
		horse_archers_offensive = 0.05
		light_cavalry_offensive = 0.05
		retinuesize = 20
		ai_creation_factor = 101

		extra_tech_building_start = 1.0
	}
	ca_culture_group_altaic_2 = {
		desc = ca_culture_group_altaic_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = altaic
					NOT = { culture = jurchen }
				}
				culture_group = iranian
				culture_group = magyar
				culture = romanian
				has_building = ca_culture_group_altaic_0
				has_building = ca_culture_group_altaic_1
				has_building = ca_culture_group_altaic_2
			}
		}
		is_active_trigger = {
			OR = {
				AND = {
					culture_group = altaic
					NOT = { culture = jurchen }
				}
				culture_group = iranian
				culture_group = magyar
				culture = romanian
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 2
			OR = {
				AND = {
					culture_group = altaic
					NOT = { culture = jurchen }
				}
				culture_group = iranian
				culture_group = magyar
				culture = romanian
			}
		}
		upgrades_from = ca_culture_group_altaic_1
		gold_cost = 300
		build_time = 1095
		light_cavalry = 65
		horse_archers = 70
		light_infantry = -30
		heavy_infantry = -15
		pikemen = -15
		archers = -20
		camel_cavalry = -10
		horse_archers_offensive = 0.05
		light_cavalry_offensive = 0.05
		retinuesize = 20
		ai_creation_factor = 100

		extra_tech_building_start = 1.0
	}
	ca_culture_group_altaic_3 = {
		desc = ca_culture_group_altaic_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = altaic
					NOT = { culture = jurchen }
				}
				culture_group = iranian
				culture_group = magyar
				culture = romanian
				has_building = ca_culture_group_altaic_0
				has_building = ca_culture_group_altaic_1
				has_building = ca_culture_group_altaic_2
				has_building = ca_culture_group_altaic_3
			}
		}
		is_active_trigger = {
			OR = {
				AND = {
					culture_group = altaic
					NOT = { culture = jurchen }
				}
				culture_group = iranian
				culture_group = magyar
				culture = romanian
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 3
			OR = {
				AND = {
					culture_group = altaic
					NOT = { culture = jurchen }
				}
				culture_group = iranian
				culture_group = magyar
				culture = romanian
			}
		}
		upgrades_from = ca_culture_group_altaic_2
		gold_cost = 400
		build_time = 1460
		light_cavalry = 80
		horse_archers = 85
		light_infantry = -30
		heavy_infantry = -15
		pikemen = -15
		archers = -20
		camel_cavalry = -10
		horse_archers_offensive = 0.05
		light_cavalry_offensive = 0.05
		retinuesize = 20
		ai_creation_factor = 99

		extra_tech_building_start = 1.0
	}
	ca_culture_group_altaic_4 = {
		desc = ca_culture_group_altaic_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = altaic
					NOT = { culture = jurchen }
				}
				culture_group = iranian
				culture_group = magyar
				culture = romanian
				has_building = ca_culture_group_altaic_0
				has_building = ca_culture_group_altaic_1
				has_building = ca_culture_group_altaic_2
				has_building = ca_culture_group_altaic_3
				has_building = ca_culture_group_altaic_4
			}
		}
		is_active_trigger = {
			OR = {
				AND = {
					culture_group = altaic
					NOT = { culture = jurchen }
				}
				culture_group = iranian
				culture_group = magyar
				culture = romanian
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 4
			OR = {
				AND = {
					culture_group = altaic
					NOT = { culture = jurchen }
				}
				culture_group = iranian
				culture_group = magyar
				culture = romanian
			}
		}
		upgrades_from = ca_culture_group_altaic_3
		gold_cost = 500
		build_time = 1825
		light_cavalry = 95
		horse_archers = 100
		light_infantry = -30
		heavy_infantry = -15
		pikemen = -15
		archers = -20
		camel_cavalry = -10
		horse_archers_offensive = 0.05
		light_cavalry_offensive = 0.05
		retinuesize = 20
		ai_creation_factor = 98

		extra_tech_building_start = 1.0
	}
	ca_culture_group_altaic_5 = {
		desc = ca_culture_group_altaic_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = altaic
					NOT = { culture = jurchen }
				}
				culture_group = iranian
				culture_group = magyar
				culture = romanian
				has_building = ca_culture_group_altaic_0
				has_building = ca_culture_group_altaic_1
				has_building = ca_culture_group_altaic_2
				has_building = ca_culture_group_altaic_3
				has_building = ca_culture_group_altaic_4
				has_building = ca_culture_group_altaic_5
			}
		}
		is_active_trigger = {
			OR = {
				AND = {
					culture_group = altaic
					NOT = { culture = jurchen }
				}
				culture_group = iranian
				culture_group = magyar
				culture = romanian
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 6
			OR = {
				AND = {
					culture_group = altaic
					NOT = { culture = jurchen }
				}
				culture_group = iranian
				culture_group = magyar
				culture = romanian
			}
		}
		upgrades_from = ca_culture_group_altaic_4
		gold_cost = 600
		build_time = 2190
		light_cavalry = 110
		horse_archers = 115
		light_infantry = -30
		heavy_infantry = -15
		pikemen = -15
		archers = -20
		camel_cavalry = -10
		horse_archers_offensive = 0.05
		light_cavalry_offensive = 0.05
		retinuesize = 20
		ai_creation_factor = 97

		extra_tech_building_start = 1.0
	}

	#Frankish, Occitan, Norman and German Lists
	ca_culture_frank_norman_german_0 = {
		desc = ca_culture_frank_norman_german_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = central_germanic
					NOR = {
						culture = dutch # SWMH only
						culture = lombard
						culture = visigothic # SWMH only
						culture = old_frankish
						culture = suebi
						culture = low_frankish
					}
				}
				AND = {
					culture_group = latin
					NOR = {
						culture = roman # Vanilla only
						culture = italian # Vanilla only
						culture = dalmatian # Vanilla only
						culture = sicilian # Vanilla only
						culture = neapolitan # Vanilla only
					}
				}
				culture = occitan
				culture = breton
				culture = cornish
				has_building = ca_culture_frank_norman_german_0
			}
		}
		is_active_trigger = {
			OR = {
				AND = {
					culture_group = central_germanic
					NOR = {
						culture = dutch # SWMH only
						culture = lombard
						culture = visigothic # SWMH only
						culture = old_frankish
						culture = suebi
						culture = low_frankish
					}
				}
				AND = {
					culture_group = latin
					NOR = {
						culture = roman # Vanilla only
						culture = italian # Vanilla only
						culture = dalmatian # Vanilla only
						culture = sicilian # Vanilla only
						culture = neapolitan # Vanilla only
					}
				}
				culture = occitan
				culture = breton
				culture = cornish
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 0
			OR = {
				AND = {
					culture_group = central_germanic
					NOR = {
						culture = dutch # SWMH only
						culture = lombard
						culture = visigothic # SWMH only
						culture = old_frankish
						culture = suebi
						culture = low_frankish
					}
				}
				AND = {
					culture_group = latin
					NOR = {
						culture = roman # Vanilla only
						culture = italian # Vanilla only
						culture = dalmatian # Vanilla only
						culture = sicilian # Vanilla only
						culture = neapolitan # Vanilla only
					}
				}
				culture = occitan
				culture = breton
				culture = cornish
			}
		}
		gold_cost = 100
		build_time = 365
		knights = 45
		light_infantry = -30
		heavy_infantry = -15
		pikemen = -15
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		knights_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 102

		extra_tech_building_start = 0.0
	}
	ca_culture_frank_norman_german_1 = {
		desc = ca_culture_frank_norman_german_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = central_germanic
					NOR = {
						culture = dutch # SWMH only
						culture = lombard
						culture = visigothic # SWMH only
						culture = old_frankish
						culture = suebi
						culture = low_frankish
					}
				}
				AND = {
					culture_group = latin
					NOR = {
						culture = roman # Vanilla only
						culture = italian # Vanilla only
						culture = dalmatian # Vanilla only
						culture = sicilian # Vanilla only
						culture = neapolitan # Vanilla only
					}
				}
				culture = occitan
				culture = breton
				culture = cornish
				has_building = ca_culture_frank_norman_german_0
				has_building = ca_culture_frank_norman_german_1
			}
		}
		is_active_trigger = {
			OR = {
				AND = {
					culture_group = central_germanic
					NOR = {
						culture = dutch # SWMH only
						culture = lombard
						culture = visigothic # SWMH only
						culture = old_frankish
						culture = suebi
						culture = low_frankish
					}
				}
				AND = {
					culture_group = latin
					NOR = {
						culture = roman # Vanilla only
						culture = italian # Vanilla only
						culture = dalmatian # Vanilla only
						culture = sicilian # Vanilla only
						culture = neapolitan # Vanilla only
					}
				}
				culture = occitan
				culture = breton
				culture = cornish
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 1
			OR = {
				AND = {
					culture_group = central_germanic
					NOR = {
						culture = dutch # SWMH only
						culture = lombard
						culture = visigothic # SWMH only
						culture = old_frankish
						culture = suebi
						culture = low_frankish
					}
				}
				AND = {
					culture_group = latin
					NOR = {
						culture = roman # Vanilla only
						culture = italian # Vanilla only
						culture = dalmatian # Vanilla only
						culture = sicilian # Vanilla only
						culture = neapolitan # Vanilla only
					}
				}
				culture = occitan
				culture = breton
				culture = cornish
			}
		}
		upgrades_from = ca_culture_frank_norman_german_0
		gold_cost = 200
		build_time = 730
		knights = 60
		light_infantry = -30
		heavy_infantry = -15
		pikemen = -15
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		knights_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 101

		extra_tech_building_start = 1.0
	}
	ca_culture_frank_norman_german_2 = {
		desc = ca_culture_frank_norman_german_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = central_germanic
					NOR = {
						culture = dutch # SWMH only
						culture = lombard
						culture = visigothic # SWMH only
						culture = old_frankish
						culture = suebi
						culture = low_frankish
					}
				}
				AND = {
					culture_group = latin
					NOR = {
						culture = roman # Vanilla only
						culture = italian # Vanilla only
						culture = dalmatian # Vanilla only
						culture = sicilian # Vanilla only
						culture = neapolitan # Vanilla only
					}
				}
				culture = occitan
				culture = breton
				culture = cornish
				has_building = ca_culture_frank_norman_german_0
				has_building = ca_culture_frank_norman_german_1
				has_building = ca_culture_frank_norman_german_2
			}
		}
		is_active_trigger = {
			OR = {
				AND = {
					culture_group = central_germanic
					NOR = {
						culture = dutch # SWMH only
						culture = lombard
						culture = visigothic # SWMH only
						culture = old_frankish
						culture = suebi
						culture = low_frankish
					}
				}
				AND = {
					culture_group = latin
					NOR = {
						culture = roman # Vanilla only
						culture = italian # Vanilla only
						culture = dalmatian # Vanilla only
						culture = sicilian # Vanilla only
						culture = neapolitan # Vanilla only
					}
				}
				culture = occitan
				culture = breton
				culture = cornish
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 2
			OR = {
				AND = {
					culture_group = central_germanic
					NOR = {
						culture = dutch # SWMH only
						culture = lombard
						culture = visigothic # SWMH only
						culture = old_frankish
						culture = suebi
						culture = low_frankish
					}
				}
				AND = {
					culture_group = latin
					NOR = {
						culture = roman # Vanilla only
						culture = italian # Vanilla only
						culture = dalmatian # Vanilla only
						culture = sicilian # Vanilla only
						culture = neapolitan # Vanilla only
					}
				}
				culture = occitan
				culture = breton
				culture = cornish
			}
		}
		upgrades_from = ca_culture_frank_norman_german_1
		gold_cost = 300
		build_time = 1095
		knights = 75
		light_infantry = -30
		heavy_infantry = -15
		pikemen = -15
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		knights_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 100

		extra_tech_building_start = 1.0
	}
	ca_culture_frank_norman_german_3 = {
		desc = ca_culture_frank_norman_german_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = central_germanic
					NOR = {
						culture = dutch # SWMH only
						culture = lombard
						culture = visigothic # SWMH only
						culture = old_frankish
						culture = suebi
						culture = low_frankish
					}
				}
				AND = {
					culture_group = latin
					NOR = {
						culture = roman # Vanilla only
						culture = italian # Vanilla only
						culture = dalmatian # Vanilla only
						culture = sicilian # Vanilla only
						culture = neapolitan # Vanilla only
					}
				}
				culture = occitan
				culture = breton
				culture = cornish
				has_building = ca_culture_frank_norman_german_0
				has_building = ca_culture_frank_norman_german_1
				has_building = ca_culture_frank_norman_german_2
				has_building = ca_culture_frank_norman_german_3
			}
		}
		is_active_trigger = {
			OR = {
				AND = {
					culture_group = central_germanic
					NOR = {
						culture = dutch # SWMH only
						culture = lombard
						culture = visigothic # SWMH only
						culture = old_frankish
						culture = suebi
						culture = low_frankish
					}
				}
				AND = {
					culture_group = latin
					NOR = {
						culture = roman # Vanilla only
						culture = italian # Vanilla only
						culture = dalmatian # Vanilla only
						culture = sicilian # Vanilla only
						culture = neapolitan # Vanilla only
					}
				}
				culture = occitan
				culture = breton
				culture = cornish
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 3
			OR = {
				AND = {
					culture_group = central_germanic
					NOR = {
						culture = dutch # SWMH only
						culture = lombard
						culture = visigothic # SWMH only
						culture = old_frankish
						culture = suebi
						culture = low_frankish
					}
				}
				AND = {
					culture_group = latin
					NOR = {
						culture = roman # Vanilla only
						culture = italian # Vanilla only
						culture = dalmatian # Vanilla only
						culture = sicilian # Vanilla only
						culture = neapolitan # Vanilla only
					}
				}
				culture = occitan
				culture = breton
				culture = cornish
			}
		}
		upgrades_from = ca_culture_frank_norman_german_2
		gold_cost = 400
		build_time = 1460
		knights = 90
		light_infantry = -30
		heavy_infantry = -15
		pikemen = -15
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		knights_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 99

		extra_tech_building_start = 1.0
	}
	ca_culture_frank_norman_german_4 = {
		desc = ca_culture_frank_norman_german_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = central_germanic
					NOR = {
						culture = dutch # SWMH only
						culture = lombard
						culture = visigothic # SWMH only
						culture = old_frankish
						culture = suebi
						culture = low_frankish
					}
				}
				AND = {
					culture_group = latin
					NOR = {
						culture = roman # Vanilla only
						culture = italian # Vanilla only
						culture = dalmatian # Vanilla only
						culture = sicilian # Vanilla only
						culture = neapolitan # Vanilla only
					}
				}
				culture = occitan
				culture = breton
				culture = cornish
				has_building = ca_culture_frank_norman_german_0
				has_building = ca_culture_frank_norman_german_1
				has_building = ca_culture_frank_norman_german_2
				has_building = ca_culture_frank_norman_german_3
				has_building = ca_culture_frank_norman_german_4
			}
		}
		is_active_trigger = {
			OR = {
				AND = {
					culture_group = central_germanic
					NOR = {
						culture = dutch # SWMH only
						culture = lombard
						culture = visigothic # SWMH only
						culture = old_frankish
						culture = suebi
						culture = low_frankish
					}
				}
				AND = {
					culture_group = latin
					NOR = {
						culture = roman # Vanilla only
						culture = italian # Vanilla only
						culture = dalmatian # Vanilla only
						culture = sicilian # Vanilla only
						culture = neapolitan # Vanilla only
					}
				}
				culture = occitan
				culture = breton
				culture = cornish
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 4
			OR = {
				AND = {
					culture_group = central_germanic
					NOR = {
						culture = dutch # SWMH only
						culture = lombard
						culture = visigothic # SWMH only
						culture = old_frankish
						culture = suebi
						culture = low_frankish
					}
				}
				AND = {
					culture_group = latin
					NOR = {
						culture = roman # Vanilla only
						culture = italian # Vanilla only
						culture = dalmatian # Vanilla only
						culture = sicilian # Vanilla only
						culture = neapolitan # Vanilla only
					}
				}
				culture = occitan
				culture = breton
				culture = cornish
			}
		}
		upgrades_from = ca_culture_frank_norman_german_3
		gold_cost = 500
		build_time = 1825
		knights = 105
		light_infantry = -30
		heavy_infantry = -15
		pikemen = -15
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		knights_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 98

		extra_tech_building_start = 1.0
	}
	ca_culture_frank_norman_german_5 = {
		desc = ca_culture_frank_norman_german_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = central_germanic
					NOR = {
						culture = dutch # SWMH only
						culture = lombard
						culture = visigothic # SWMH only
						culture = old_frankish
						culture = suebi
						culture = low_frankish
					}
				}
				AND = {
					culture_group = latin
					NOR = {
						culture = roman # Vanilla only
						culture = italian # Vanilla only
						culture = dalmatian # Vanilla only
						culture = sicilian # Vanilla only
						culture = neapolitan # Vanilla only
					}
				}
				culture = occitan
				culture = breton
				culture = cornish
				has_building = ca_culture_frank_norman_german_0
				has_building = ca_culture_frank_norman_german_1
				has_building = ca_culture_frank_norman_german_2
				has_building = ca_culture_frank_norman_german_3
				has_building = ca_culture_frank_norman_german_4
				has_building = ca_culture_frank_norman_german_5
			}
		}
		is_active_trigger = {
			OR = {
				AND = {
					culture_group = central_germanic
					NOR = {
						culture = dutch # SWMH only
						culture = lombard
						culture = visigothic # SWMH only
						culture = old_frankish
						culture = suebi
						culture = low_frankish
					}
				}
				AND = {
					culture_group = latin
					NOR = {
						culture = roman # Vanilla only
						culture = italian # Vanilla only
						culture = dalmatian # Vanilla only
						culture = sicilian # Vanilla only
						culture = neapolitan # Vanilla only
					}
				}
				culture = occitan
				culture = breton
				culture = cornish
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 6
			OR = {
				AND = {
					culture_group = central_germanic
					NOR = {
						culture = dutch # SWMH only
						culture = lombard
						culture = visigothic # SWMH only
						culture = old_frankish
						culture = suebi
						culture = low_frankish
					}
				}
				AND = {
					culture_group = latin
					NOR = {
						culture = roman # Vanilla only
						culture = italian # Vanilla only
						culture = dalmatian # Vanilla only
						culture = sicilian # Vanilla only
						culture = neapolitan # Vanilla only
					}
				}
				culture = occitan
				culture = breton
				culture = cornish
			}
		}
		upgrades_from = ca_culture_frank_norman_german_4
		gold_cost = 600
		build_time = 2190
		knights = 120
		light_infantry = -30
		heavy_infantry = -15
		pikemen = -15
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		knights_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 97

		extra_tech_building_start = 1.0
	}

	#Portuguese/Andalusian Light Cavalry
	ca_culture_portuguese_galician_andalusian_0 = {
		desc = ca_culture_portuguese_galician_andalusian_desc
		potential = {
			OR = {
				culture = portuguese
				culture = galician
				culture = andalusian_arabic
				culture_group = horse_group
				has_building = ca_culture_portuguese_galician_andalusian_0
			}
		}
		is_active_trigger = {
			OR = {
				culture = portuguese
				culture = galician
				culture = andalusian_arabic
				culture_group = horse_group
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 0
			OR = {
				culture = portuguese
				culture = galician
				culture = andalusian_arabic
				culture_group = horse_group
			}
		}
		gold_cost = 100
		build_time = 365
		light_cavalry = 90
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_cavalry_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 102

		extra_tech_building_start = 0.0
	}
	ca_culture_portuguese_galician_andalusian_1 = {
		desc = ca_culture_portuguese_galician_andalusian_desc
		potential = {
			OR = {
				culture = portuguese
				culture = galician
				culture = andalusian_arabic
				culture_group = horse_group
				has_building = ca_culture_portuguese_galician_andalusian_0
				has_building = ca_culture_portuguese_galician_andalusian_1
			}
		}
		is_active_trigger = {
			OR = {
				culture = portuguese
				culture = galician
				culture = andalusian_arabic
				culture_group = horse_group
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 1
			OR = {
				culture = portuguese
				culture = galician
				culture = andalusian_arabic
				culture_group = horse_group
			}
		}
		upgrades_from = ca_culture_portuguese_galician_andalusian_0
		gold_cost = 200
		build_time = 730
		light_cavalry = 120
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_cavalry_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 101

		extra_tech_building_start = 1.0
	}
	ca_culture_portuguese_galician_andalusian_2 = {
		desc = ca_culture_portuguese_galician_andalusian_desc
		potential = {
			OR = {
				culture = portuguese
				culture = galician
				culture = andalusian_arabic
				culture_group = horse_group
				has_building = ca_culture_portuguese_galician_andalusian_0
				has_building = ca_culture_portuguese_galician_andalusian_1
				has_building = ca_culture_portuguese_galician_andalusian_2
			}
		}
		is_active_trigger = {
			OR = {
				culture = portuguese
				culture = galician
				culture = andalusian_arabic
				culture_group = horse_group
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 2
			OR = {
				culture = portuguese
				culture = galician
				culture = andalusian_arabic
				culture_group = horse_group
			}
		}
		upgrades_from = ca_culture_portuguese_galician_andalusian_1
		gold_cost = 300
		build_time = 1095
		light_cavalry = 150
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_cavalry_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 100

		extra_tech_building_start = 1.0
	}
	ca_culture_portuguese_galician_andalusian_3 = {
		desc = ca_culture_portuguese_galician_andalusian_desc
		potential = {
			OR = {
				culture = portuguese
				culture = galician
				culture = andalusian_arabic
				culture_group = horse_group
				has_building = ca_culture_portuguese_galician_andalusian_0
				has_building = ca_culture_portuguese_galician_andalusian_1
				has_building = ca_culture_portuguese_galician_andalusian_2
				has_building = ca_culture_portuguese_galician_andalusian_3
			}
		}
		is_active_trigger = {
			OR = {
				culture = portuguese
				culture = galician
				culture = andalusian_arabic
				culture_group = horse_group
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 3
			OR = {
				culture = portuguese
				culture = galician
				culture = andalusian_arabic
				culture_group = horse_group
			}
		}
		upgrades_from = ca_culture_portuguese_galician_andalusian_2
		gold_cost = 400
		build_time = 1460
		light_cavalry = 180
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_cavalry_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 99

		extra_tech_building_start = 1.0
	}
	ca_culture_portuguese_galician_andalusian_4 = {
		desc = ca_culture_portuguese_galician_andalusian_desc
		potential = {
			OR = {
				culture = portuguese
				culture = galician
				culture = andalusian_arabic
				culture_group = horse_group
				has_building = ca_culture_portuguese_galician_andalusian_0
				has_building = ca_culture_portuguese_galician_andalusian_1
				has_building = ca_culture_portuguese_galician_andalusian_2
				has_building = ca_culture_portuguese_galician_andalusian_3
				has_building = ca_culture_portuguese_galician_andalusian_4
			}
		}
		is_active_trigger = {
			OR = {
				culture = portuguese
				culture = galician
				culture = andalusian_arabic
				culture_group = horse_group
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 4
			OR = {
				culture = portuguese
				culture = galician
				culture = andalusian_arabic
				culture_group = horse_group
			}
		}
		upgrades_from = ca_culture_portuguese_galician_andalusian_3
		gold_cost = 500
		build_time = 1825
		light_cavalry = 210
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_cavalry_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 98

		extra_tech_building_start = 1.0
	}
	ca_culture_portuguese_galician_andalusian_5 = {
		desc = ca_culture_portuguese_galician_andalusian_desc
		potential = {
			OR = {
				culture = portuguese
				culture = galician
				culture = andalusian_arabic
				culture_group = horse_group
				has_building = ca_culture_portuguese_galician_andalusian_0
				has_building = ca_culture_portuguese_galician_andalusian_1
				has_building = ca_culture_portuguese_galician_andalusian_2
				has_building = ca_culture_portuguese_galician_andalusian_3
				has_building = ca_culture_portuguese_galician_andalusian_4
				has_building = ca_culture_portuguese_galician_andalusian_5
			}
		}
		is_active_trigger = {
			OR = {
				culture = portuguese
				culture = galician
				culture = andalusian_arabic
				culture_group = horse_group
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 6
			OR = {
				culture = portuguese
				culture = galician
				culture = andalusian_arabic
				culture_group = horse_group
			}
		}
		upgrades_from = ca_culture_portuguese_galician_andalusian_4
		gold_cost = 600
		build_time = 2190
		light_cavalry = 240
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_cavalry_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 97

		extra_tech_building_start = 1.0
	}

	#Castillan/Leonese
	ca_culture_group_iberian_0 = {
		desc = ca_culture_group_iberian_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = iberian
					NOR = {
						culture = basque
						culture = andalusian_arabic # SWMH only
						culture = visigothic # Vanilla only
						culture = occitan # SWMH only
						culture = catalan
						culture = galician
						culture = portuguese
					}
				}
				has_building = ca_culture_group_iberian_0
			}
		}
		is_active_trigger = {
			OR = {
				AND = {
					culture_group = iberian
					NOR = {
						culture = basque
						culture = andalusian_arabic # SWMH only
						culture = visigothic # Vanilla only
						culture = occitan # SWMH only
						culture = catalan
						culture = galician
						culture = portuguese
					}
				}
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 0
			OR = {
				AND = {
					culture_group = iberian
					NOR = {
						culture = basque
						culture = andalusian_arabic # SWMH only
						culture = visigothic # Vanilla only
						culture = occitan # SWMH only
						culture = catalan
						culture = galician
						culture = portuguese
					}
				}
			}
		}
		gold_cost = 100
		build_time = 365
		knights = 30
		light_cavalry = -15
		pikemen = -15
		light_infantry = -30
		heavy_infantry = 15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		knights_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 102

		extra_tech_building_start = 0.0
	}
	ca_culture_group_iberian_1 = {
		desc = ca_culture_group_iberian_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = iberian
					NOR = {
						culture = basque
						culture = andalusian_arabic # SWMH only
						culture = visigothic # Vanilla only
						culture = occitan # SWMH only
						culture = catalan
						culture = galician
						culture = portuguese
					}
				}
				has_building = ca_culture_group_iberian_0
				has_building = ca_culture_group_iberian_1
			}
		}
		is_active_trigger = {
			OR = {
				AND = {
					culture_group = iberian
					NOR = {
						culture = basque
						culture = andalusian_arabic # SWMH only
						culture = visigothic # Vanilla only
						culture = occitan # SWMH only
						culture = catalan
						culture = galician
						culture = portuguese
					}
				}
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 1
			OR = {
				AND = {
					culture_group = iberian
					NOR = {
						culture = basque
						culture = andalusian_arabic # SWMH only
						culture = visigothic # Vanilla only
						culture = occitan # SWMH only
						culture = catalan
						culture = galician
						culture = portuguese
					}
				}
			}
		}
		upgrades_from = ca_culture_group_iberian_0
		gold_cost = 200
		build_time = 730
		knights = 42
		light_cavalry = -15
		pikemen = -15
		light_infantry = -30
		heavy_infantry = 21
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		knights_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 101

		extra_tech_building_start = 1.0
	}
	ca_culture_group_iberian_2 = {
		desc = ca_culture_group_iberian_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = iberian
					NOR = {
						culture = basque
						culture = andalusian_arabic # SWMH only
						culture = visigothic # Vanilla only
						culture = occitan # SWMH only
						culture = catalan
						culture = galician
						culture = portuguese
					}
				}
				has_building = ca_culture_group_iberian_0
				has_building = ca_culture_group_iberian_1
				has_building = ca_culture_group_iberian_2
			}
		}
		is_active_trigger = {
			OR = {
				AND = {
					culture_group = iberian
					NOR = {
						culture = basque
						culture = andalusian_arabic # SWMH only
						culture = visigothic # Vanilla only
						culture = occitan # SWMH only
						culture = catalan
						culture = galician
						culture = portuguese
					}
				}
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 2
			OR = {
				AND = {
					culture_group = iberian
					NOR = {
						culture = basque
						culture = andalusian_arabic # SWMH only
						culture = visigothic # Vanilla only
						culture = occitan # SWMH only
						culture = catalan
						culture = galician
						culture = portuguese
					}
				}
			}
		}
		upgrades_from = ca_culture_group_iberian_1
		gold_cost = 300
		build_time = 1095
		knights = 54
		light_cavalry = -15
		pikemen = -15
		light_infantry = -30
		heavy_infantry = 27
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		knights_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 100

		extra_tech_building_start = 1.0
	}
	ca_culture_group_iberian_3 = {
		desc = ca_culture_group_iberian_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = iberian
					NOR = {
						culture = basque
						culture = andalusian_arabic # SWMH only
						culture = visigothic # Vanilla only
						culture = occitan # SWMH only
						culture = catalan
						culture = galician
						culture = portuguese
					}
				}
				has_building = ca_culture_group_iberian_0
				has_building = ca_culture_group_iberian_1
				has_building = ca_culture_group_iberian_2
				has_building = ca_culture_group_iberian_3
			}
		}
		is_active_trigger = {
			OR = {
				AND = {
					culture_group = iberian
					NOR = {
						culture = basque
						culture = andalusian_arabic # SWMH only
						culture = visigothic # Vanilla only
						culture = occitan # SWMH only
						culture = catalan
						culture = galician
						culture = portuguese
					}
				}
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 3
			OR = {
				AND = {
					culture_group = iberian
					NOR = {
						culture = basque
						culture = andalusian_arabic # SWMH only
						culture = visigothic # Vanilla only
						culture = occitan # SWMH only
						culture = catalan
						culture = galician
						culture = portuguese
					}
				}
			}
		}
		upgrades_from = ca_culture_group_iberian_2
		gold_cost = 400
		build_time = 1460
		knights = 66
		light_cavalry = -15
		pikemen = -15
		light_infantry = -30
		heavy_infantry = 33
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		knights_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 99

		extra_tech_building_start = 1.0
	}
	ca_culture_group_iberian_4 = {
		desc = ca_culture_group_iberian_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = iberian
					NOR = {
						culture = basque
						culture = andalusian_arabic # SWMH only
						culture = visigothic # Vanilla only
						culture = occitan # SWMH only
						culture = catalan
						culture = galician
						culture = portuguese
					}
				}
				has_building = ca_culture_group_iberian_0
				has_building = ca_culture_group_iberian_1
				has_building = ca_culture_group_iberian_2
				has_building = ca_culture_group_iberian_3
				has_building = ca_culture_group_iberian_4
			}
		}
		is_active_trigger = {
			OR = {
				AND = {
					culture_group = iberian
					NOR = {
						culture = basque
						culture = andalusian_arabic # SWMH only
						culture = visigothic # Vanilla only
						culture = occitan # SWMH only
						culture = catalan
						culture = galician
						culture = portuguese
					}
				}
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 4
			OR = {
				AND = {
					culture_group = iberian
					NOR = {
						culture = basque
						culture = andalusian_arabic # SWMH only
						culture = visigothic # Vanilla only
						culture = occitan # SWMH only
						culture = catalan
						culture = galician
						culture = portuguese
					}
				}
			}
		}
		upgrades_from = ca_culture_group_iberian_3
		gold_cost = 500
		build_time = 1825
		knights = 78
		light_cavalry = -15
		pikemen = -15
		light_infantry = -30
		heavy_infantry = 39
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		knights_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 98

		extra_tech_building_start = 1.0
	}
	ca_culture_group_iberian_5 = {
		desc = ca_culture_group_iberian_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = iberian
					NOR = {
						culture = basque
						culture = andalusian_arabic # SWMH only
						culture = visigothic # Vanilla only
						culture = occitan # SWMH only
						culture = catalan
						culture = galician
						culture = portuguese
					}
				}
				has_building = ca_culture_group_iberian_0
				has_building = ca_culture_group_iberian_1
				has_building = ca_culture_group_iberian_2
				has_building = ca_culture_group_iberian_3
				has_building = ca_culture_group_iberian_4
				has_building = ca_culture_group_iberian_5
			}
		}
		is_active_trigger = {
			OR = {
				AND = {
					culture_group = iberian
					NOR = {
						culture = basque
						culture = andalusian_arabic # SWMH only
						culture = visigothic # Vanilla only
						culture = occitan # SWMH only
						culture = catalan
						culture = galician
						culture = portuguese
					}
				}
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 6
			OR = {
				AND = {
					culture_group = iberian
					NOR = {
						culture = basque
						culture = andalusian_arabic # SWMH only
						culture = visigothic # Vanilla only
						culture = occitan # SWMH only
						culture = catalan
						culture = galician
						culture = portuguese
					}
				}
			}
		}
		upgrades_from = ca_culture_group_iberian_4
		gold_cost = 600
		build_time = 2190
		knights = 90
		light_cavalry = -15
		pikemen = -15
		light_infantry = -30
		heavy_infantry = 45
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		knights_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 97

		extra_tech_building_start = 1.0
	}

	#Italian Mounted Crossbowmen (Balestrieri a Cavallo)
	# -> Cavalleria Training Ground
	ca_culture_italian_0 = {
		desc = ca_culture_italian_cavalry_desc
		potential = {
			OR = {
				AND = {
					culture_group = italian_group # SWMH only
					NOR = {
						culture = ligurian
						culture = venetian
						culture = roman
					}
				}
				culture = italian
				culture = dalmatian
				culture = sicilian
				culture = neapolitan
				has_building = ca_culture_italian_0
			}
		}
		is_active_trigger = {
			OR = {
				AND = {
					culture_group = italian_group # SWMH only
					NOR = {
						culture = ligurian
						culture = venetian
						culture = roman
					}
				}
				culture = italian
				culture = dalmatian
				culture = sicilian
				culture = neapolitan
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 0
			OR = {
				AND = {
					culture_group = italian_group # SWMH only
					NOR = {
						culture = ligurian
						culture = venetian
						culture = roman
					}
				}
				culture = italian
				culture = dalmatian
				culture = sicilian
				culture = neapolitan
			}
		}
		gold_cost = 100
		build_time = 365
		light_cavalry = 15
		knights = 30
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_cavalry_defensive = 0.05
		knights_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 102

		extra_tech_building_start = 0.0
	}
	ca_culture_italian_1 = {
		desc = ca_culture_italian_cavalry_desc
		potential = {
			OR = {
				AND = {
					culture_group = italian_group # SWMH only
					NOR = {
						culture = ligurian
						culture = venetian
						culture = roman
					}
				}
				culture = italian
				culture = dalmatian
				culture = sicilian
				culture = neapolitan
				has_building = ca_culture_italian_0
				has_building = ca_culture_italian_1
			}
		}
		is_active_trigger = {
			OR = {
				AND = {
					culture_group = italian_group # SWMH only
					NOR = {
						culture = ligurian
						culture = venetian
						culture = roman
					}
				}
				culture = italian
				culture = dalmatian
				culture = sicilian
				culture = neapolitan
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 1
			OR = {
				AND = {
					culture_group = italian_group # SWMH only
					NOR = {
						culture = ligurian
						culture = venetian
						culture = roman
					}
				}
				culture = italian
				culture = dalmatian
				culture = sicilian
				culture = neapolitan
			}
		}
		upgrades_from = ca_culture_italian_0
		gold_cost = 200
		build_time = 730
		light_cavalry = 25
		knights = 40
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_cavalry_defensive = 0.05
		knights_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 101

		extra_tech_building_start = 1.0
	}
	ca_culture_italian_2 = {
		desc = ca_culture_italian_cavalry_desc
		potential = {
			OR = {
				AND = {
					culture_group = italian_group # SWMH only
					NOR = {
						culture = ligurian
						culture = venetian
						culture = roman
					}
				}
				culture = italian
				culture = dalmatian
				culture = sicilian
				culture = neapolitan
				has_building = ca_culture_italian_0
				has_building = ca_culture_italian_1
				has_building = ca_culture_italian_2
			}
		}
		is_active_trigger = {
			OR = {
				AND = {
					culture_group = italian_group # SWMH only
					NOR = {
						culture = ligurian
						culture = venetian
						culture = roman
					}
				}
				culture = italian
				culture = dalmatian
				culture = sicilian
				culture = neapolitan
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 2
			OR = {
				AND = {
					culture_group = italian_group # SWMH only
					NOR = {
						culture = ligurian
						culture = venetian
						culture = roman
					}
				}
				culture = italian
				culture = dalmatian
				culture = sicilian
				culture = neapolitan
			}
		}
		upgrades_from = ca_culture_italian_1
		gold_cost = 300
		build_time = 1095
		light_cavalry = 35
		knights = 50
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_cavalry_defensive = 0.05
		knights_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 100

		extra_tech_building_start = 1.0
	}
	ca_culture_italian_3 = {
		desc = ca_culture_italian_cavalry_desc
		potential = {
			OR = {
				AND = {
					culture_group = italian_group # SWMH only
					NOR = {
						culture = ligurian
						culture = venetian
						culture = roman
					}
				}
				culture = italian
				culture = dalmatian
				culture = sicilian
				culture = neapolitan
				has_building = ca_culture_italian_0
				has_building = ca_culture_italian_1
				has_building = ca_culture_italian_2
				has_building = ca_culture_italian_3
			}
		}
		is_active_trigger = {
			OR = {
				AND = {
					culture_group = italian_group # SWMH only
					NOR = {
						culture = ligurian
						culture = venetian
						culture = roman
					}
				}
				culture = italian
				culture = dalmatian
				culture = sicilian
				culture = neapolitan
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 3
			OR = {
				AND = {
					culture_group = italian_group # SWMH only
					NOR = {
						culture = ligurian
						culture = venetian
						culture = roman
					}
				}
				culture = italian
				culture = dalmatian
				culture = sicilian
				culture = neapolitan
			}
		}
		upgrades_from = ca_culture_italian_2
		gold_cost = 400
		build_time = 2190
		light_cavalry = 45
		knights = 60
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_cavalry_defensive = 0.05
		knights_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 99

		extra_tech_building_start = 1.0
	}
	ca_culture_italian_4 = {
		desc = ca_culture_italian_cavalry_desc
		potential = {
			OR = {
				AND = {
					culture_group = italian_group # SWMH only
					NOR = {
						culture = ligurian
						culture = venetian
						culture = roman
					}
				}
				culture = italian
				culture = dalmatian
				culture = sicilian
				culture = neapolitan
				has_building = ca_culture_italian_0
				has_building = ca_culture_italian_1
				has_building = ca_culture_italian_2
				has_building = ca_culture_italian_3
				has_building = ca_culture_italian_4
			}
		}
		is_active_trigger = {
			OR = {
				AND = {
					culture_group = italian_group # SWMH only
					NOR = {
						culture = ligurian
						culture = venetian
						culture = roman
					}
				}
				culture = italian
				culture = dalmatian
				culture = sicilian
				culture = neapolitan
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 4
			OR = {
				AND = {
					culture_group = italian_group # SWMH only
					NOR = {
						culture = ligurian
						culture = venetian
						culture = roman
					}
				}
				culture = italian
				culture = dalmatian
				culture = sicilian
				culture = neapolitan
			}
		}
		upgrades_from = ca_culture_italian_3
		gold_cost = 500
		build_time = 1825
		light_cavalry = 55
		knights = 70
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_cavalry_defensive = 0.05
		knights_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 98

		extra_tech_building_start = 1.0
	}
	ca_culture_italian_5 = {
		desc = ca_culture_italian_cavalry_desc
		potential = {
			OR = {
				AND = {
					culture_group = italian_group # SWMH only
					NOR = {
						culture = ligurian
						culture = venetian
						culture = roman
					}
				}
				culture = italian
				culture = dalmatian
				culture = sicilian
				culture = neapolitan
				has_building = ca_culture_italian_0
				has_building = ca_culture_italian_1
				has_building = ca_culture_italian_2
				has_building = ca_culture_italian_3
				has_building = ca_culture_italian_4
				has_building = ca_culture_italian_5
			}
		}
		is_active_trigger = {
			OR = {
				AND = {
					culture_group = italian_group # SWMH only
					NOR = {
						culture = ligurian
						culture = venetian
						culture = roman
					}
				}
				culture = italian
				culture = dalmatian
				culture = sicilian
				culture = neapolitan
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 6
			OR = {
				AND = {
					culture_group = italian_group # SWMH only
					NOR = {
						culture = ligurian
						culture = venetian
						culture = roman
					}
				}
				culture = italian
				culture = dalmatian
				culture = sicilian
				culture = neapolitan
			}
		}
		upgrades_from = ca_culture_italian_4
		gold_cost = 600
		build_time = 2190
		light_cavalry = 65
		knights = 80
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_cavalry_defensive = 0.05
		knights_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 98

		extra_tech_building_start = 1.0
	}
	
	# Ligurian crossbow range
	ca_culture_ligurian_0 = {
		desc = ca_culture_ligurian_1_desc
		potential = {
			OR = {
				culture = ligurian
				has_building = ca_culture_ligurian_0
			}
		}
		is_active_trigger = {
			culture = ligurian
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 0
			culture = ligurian
		}
		gold_cost = 100
		build_time = 365
		archers = 120
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		light_cavalry = -15
		horse_archers = -15
		camel_cavalry = -10
		archers_defensive = 0.1
		retinuesize = 20
		ai_creation_factor = 102

		extra_tech_building_start = 0.0
	}
	ca_culture_ligurian_1 = {
		desc = ca_culture_ligurian_1_desc
		potential = {
			OR = {
				culture = ligurian
				has_building = ca_culture_ligurian_0
				has_building = ca_culture_ligurian_1
			}
		}
		is_active_trigger = {
			culture = ligurian
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 1
			culture = ligurian
		}
		upgrades_from = ca_culture_ligurian_0
		gold_cost = 200
		build_time = 730
		archers = 160
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		light_cavalry = -15
		horse_archers = -15
		camel_cavalry = -10
		archers_defensive = 0.1
		retinuesize = 20
		ai_creation_factor = 101

		extra_tech_building_start = 1.0
	}
	ca_culture_ligurian_2 = {
		desc = ca_culture_ligurian_1_desc
		potential = {
			OR = {
				culture = ligurian
				has_building = ca_culture_ligurian_0
				has_building = ca_culture_ligurian_1
				has_building = ca_culture_ligurian_2
			}
		}
		is_active_trigger = {
			culture = ligurian
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 2
			culture = ligurian
		}
		upgrades_from = ca_culture_ligurian_1
		gold_cost = 300
		build_time = 1095
		archers = 200
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		light_cavalry = -15
		horse_archers = -15
		camel_cavalry = -10
		archers_defensive = 0.1
		retinuesize = 20
		ai_creation_factor = 100

		extra_tech_building_start = 1.0
	}
	ca_culture_ligurian_3 = {
		desc = ca_culture_ligurian_1_desc
		potential = {
			OR = {
				culture = ligurian
				has_building = ca_culture_ligurian_0
				has_building = ca_culture_ligurian_1
				has_building = ca_culture_ligurian_2
				has_building = ca_culture_ligurian_3
			}
		}
		is_active_trigger = {
			culture = ligurian
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 3
			culture = ligurian
		}
		upgrades_from = ca_culture_ligurian_2
		gold_cost = 400
		build_time = 1460
		archers = 240
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		light_cavalry = -15
		horse_archers = -15
		camel_cavalry = -10
		archers_defensive = 0.1
		retinuesize = 20
		ai_creation_factor = 99

		extra_tech_building_start = 1.0
	}
	ca_culture_ligurian_4 = {
		desc = ca_culture_ligurian_1_desc
		potential = {
			OR = {
				culture = ligurian
				has_building = ca_culture_ligurian_0
				has_building = ca_culture_ligurian_1
				has_building = ca_culture_ligurian_2
				has_building = ca_culture_ligurian_3
				has_building = ca_culture_ligurian_4
			}
		}
		is_active_trigger = {
			culture = ligurian
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 4
			culture = ligurian
		}
		upgrades_from = ca_culture_ligurian_3
		gold_cost = 500
		build_time = 1825
		archers = 280
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		light_cavalry = -15
		horse_archers = -15
		camel_cavalry = -10
		archers_defensive = 0.1
		retinuesize = 20
		ai_creation_factor = 98

		extra_tech_building_start = 1.0
	}
	ca_culture_ligurian_5 = {
		desc = ca_culture_ligurian_1_desc
		potential = {
			OR = {
				culture = ligurian
				has_building = ca_culture_ligurian_0
				has_building = ca_culture_ligurian_1
				has_building = ca_culture_ligurian_2
				has_building = ca_culture_ligurian_3
				has_building = ca_culture_ligurian_4
				has_building = ca_culture_ligurian_5
			}
		}
		is_active_trigger = {
			culture = ligurian
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 6
			culture = ligurian
		}
		upgrades_from = ca_culture_ligurian_4
		gold_cost = 600
		build_time = 2190
		archers = 320
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		light_cavalry = -15
		horse_archers = -15
		camel_cavalry = -10
		archers_defensive = 0.1
		retinuesize = 20
		ai_creation_factor = 97

		extra_tech_building_start = 1.0
	}
	
	# Venetian Marine Barracks
	ca_culture_venetian_0 = {
		desc = ca_culture_venetian_1_desc
		potential = {
			OR = {
				culture = venetian
				has_building = ca_culture_venetian_0
			}
		}
		is_active_trigger = {
			culture = venetian
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 0
			culture = venetian
		}
		gold_cost = 100
		build_time = 365
		heavy_infantry = 65
		pikemen = 10
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 102

		extra_tech_building_start = 0.0
	}
	ca_culture_venetian_1 = {
		desc = ca_culture_venetian_1_desc
		potential = {
			OR = {
				culture = venetian
				has_building = ca_culture_venetian_0
				has_building = ca_culture_venetian_1
			}
		}
		is_active_trigger = {
			culture = venetian
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 1
			culture = venetian
		}
		upgrades_from = ca_culture_venetian_0
		gold_cost = 200
		build_time = 730
		heavy_infantry = 90
		pikemen = 15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 101

		extra_tech_building_start = 1.0
	}
	ca_culture_venetian_2 = {
		desc = ca_culture_venetian_1_desc
		potential = {
			OR = {
				culture = venetian
				has_building = ca_culture_venetian_0
				has_building = ca_culture_venetian_1
				has_building = ca_culture_venetian_2
			}
		}
		is_active_trigger = {
			culture = venetian
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 2
			culture = venetian
		}
		upgrades_from = ca_culture_venetian_1
		gold_cost = 300
		build_time = 1095
		heavy_infantry = 115
		pikemen = 20
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 100

		extra_tech_building_start = 1.0
	}
	ca_culture_venetian_3 = {
		desc = ca_culture_venetian_1_desc
		potential = {
			OR = {
				culture = venetian
				has_building = ca_culture_venetian_0
				has_building = ca_culture_venetian_1
				has_building = ca_culture_venetian_2
				has_building = ca_culture_venetian_3
			}
		}
		is_active_trigger = {
			culture = venetian
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 3
			culture = venetian
		}
		upgrades_from = ca_culture_venetian_2
		gold_cost = 400
		build_time = 1460
		heavy_infantry = 140
		pikemen = 25
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 99

		extra_tech_building_start = 1.0
	}
	ca_culture_venetian_4 = {
		desc = ca_culture_venetian_1_desc
		potential = {
			OR = {
				culture = venetian
				has_building = ca_culture_venetian_0
				has_building = ca_culture_venetian_1
				has_building = ca_culture_venetian_2
				has_building = ca_culture_venetian_3
				has_building = ca_culture_venetian_4
			}
		}
		is_active_trigger = {
			culture = venetian
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 4
			culture = venetian
		}
		upgrades_from = ca_culture_venetian_3
		gold_cost = 500
		build_time = 1825
		heavy_infantry = 165
		pikemen = 30
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 98

		extra_tech_building_start = 1.0
	}
	ca_culture_venetian_5 = {
		desc = ca_culture_venetian_1_desc
		potential = {
			OR = {
				culture = venetian
				has_building = ca_culture_venetian_0
				has_building = ca_culture_venetian_1
				has_building = ca_culture_venetian_2
				has_building = ca_culture_venetian_3
				has_building = ca_culture_venetian_4
				has_building = ca_culture_venetian_5
			}
		}
		is_active_trigger = {
			culture = venetian
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 6
			culture = venetian
		}
		upgrades_from = ca_culture_venetian_4
		gold_cost = 600
		build_time = 2190
		heavy_infantry = 190
		pikemen = 35
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 97

		extra_tech_building_start = 1.0
	}
	
	# Roman Legionary Training Grounds
	ca_culture_roman_0 = {
		desc = ca_culture_roman_1_desc
		potential = {
			OR = {
				culture = roman
				has_building = ca_culture_roman_0
			}
		}
		is_active_trigger = {
			culture = roman
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 0
			culture = roman
		}
		gold_cost = 100
		build_time = 365
		heavy_infantry = 90
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_defensive = 0.1
		retinuesize = 20
		ai_creation_factor = 102

		extra_tech_building_start = 0.0
	}
	ca_culture_roman_1 = {
		desc = ca_culture_roman_1_desc
		potential = {
			OR = {
				culture = roman
				has_building = ca_culture_roman_0
				has_building = ca_culture_roman_1
			}
		}
		is_active_trigger = {
			culture = roman
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 1
			culture = roman
		}
		upgrades_from = ca_culture_roman_0
		gold_cost = 200
		build_time = 730
		heavy_infantry = 120
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_defensive = 0.1
		retinuesize = 20
		ai_creation_factor = 101

		extra_tech_building_start = 1.0
	}
	ca_culture_roman_2 = {
		desc = ca_culture_roman_1_desc
		potential = {
			OR = {
				culture = roman
				has_building = ca_culture_roman_0
				has_building = ca_culture_roman_1
				has_building = ca_culture_roman_2
			}
		}
		is_active_trigger = {
			culture = roman
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 2
			culture = roman
		}
		upgrades_from = ca_culture_roman_1
		gold_cost = 300
		build_time = 1095
		heavy_infantry = 150
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_defensive = 0.1
		retinuesize = 20
		ai_creation_factor = 100

		extra_tech_building_start = 1.0
	}
	ca_culture_roman_3 = {
		desc = ca_culture_roman_1_desc
		potential = {
			OR = {
				culture = roman
				has_building = ca_culture_roman_0
				has_building = ca_culture_roman_1
				has_building = ca_culture_roman_2
				has_building = ca_culture_roman_3
			}
		}
		is_active_trigger = {
			culture = roman
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 3
			culture = roman
		}
		upgrades_from = ca_culture_roman_2
		gold_cost = 400
		build_time = 1460
		heavy_infantry = 180
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_defensive = 0.1
		retinuesize = 20
		ai_creation_factor = 99

		extra_tech_building_start = 1.0
	}
	ca_culture_roman_4 = {
		desc = ca_culture_roman_1_desc
		potential = {
			OR = {
				culture = roman
				has_building = ca_culture_roman_0
				has_building = ca_culture_roman_1
				has_building = ca_culture_roman_2
				has_building = ca_culture_roman_3
				has_building = ca_culture_roman_4
			}
		}
		is_active_trigger = {
			culture = roman
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 4
			culture = roman
		}
		upgrades_from = ca_culture_roman_3
		gold_cost = 500
		build_time = 1825
		heavy_infantry = 210
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_defensive = 0.1
		retinuesize = 20
		ai_creation_factor = 98

		extra_tech_building_start = 1.0
	}
	ca_culture_roman_5 = {
		desc = ca_culture_roman_1_desc
		potential = {
			OR = {
				culture = roman
				has_building = ca_culture_roman_0
				has_building = ca_culture_roman_1
				has_building = ca_culture_roman_2
				has_building = ca_culture_roman_3
				has_building = ca_culture_roman_4
				has_building = ca_culture_roman_5
			}
		}
		is_active_trigger = {
			culture = roman
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 6
			culture = roman
		}
		upgrades_from = ca_culture_roman_4
		gold_cost = 600
		build_time = 2190
		heavy_infantry = 240
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_defensive = 0.1
		retinuesize = 20
		ai_creation_factor = 97

		extra_tech_building_start = 1.0
	}

	#Russian Armories
	ca_culture_russian_0 = {
		desc = ca_culture_russian_1_desc
		potential = {
			OR = {
				culture_group = east_slavic
				has_building = ca_culture_russian_0
			}
		}
		is_active_trigger = {
			culture_group = east_slavic
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 0
			culture_group = east_slavic
		}
		gold_cost = 100
		build_time = 365
		heavy_infantry = -15
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		camel_cavalry = -10
		knights = 25
		horse_archers = 25
		knights_defensive = 0.05
		horse_archers_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 102

		extra_tech_building_start = 0.0
	}
	ca_culture_russian_1 = {
		desc = ca_culture_russian_1_desc
		potential = {
			OR = {
				culture_group = east_slavic
				has_building = ca_culture_russian_0
				has_building = ca_culture_russian_1
			}
		}
		is_active_trigger = {
			culture_group = east_slavic
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 1
			culture_group = east_slavic
		}
		upgrades_from = ca_culture_russian_0
		gold_cost = 200
		build_time = 730
		heavy_infantry = -15
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		camel_cavalry = -10
		knights = 35
		horse_archers = 35
		knights_defensive = 0.05
		horse_archers_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 101

		extra_tech_building_start = 1.0
	}
	ca_culture_russian_2 = {
		desc = ca_culture_russian_1_desc
		potential = {
			OR = {
				culture_group = east_slavic
				has_building = ca_culture_russian_0
				has_building = ca_culture_russian_1
				has_building = ca_culture_russian_2
			}
		}
		is_active_trigger = {
			culture_group = east_slavic
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 2
			culture_group = east_slavic
		}
		upgrades_from = ca_culture_russian_1
		gold_cost = 300
		build_time = 1095
		heavy_infantry = -15
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		camel_cavalry = -10
		knights = 45
		horse_archers = 45
		knights_defensive = 0.05
		horse_archers_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 100

		extra_tech_building_start = 1.0
	}
	ca_culture_russian_3 = {
		desc = ca_culture_russian_1_desc
		potential = {
			OR = {
				culture_group = east_slavic
				has_building = ca_culture_russian_0
				has_building = ca_culture_russian_1
				has_building = ca_culture_russian_2
				has_building = ca_culture_russian_3
			}
		}
		is_active_trigger = {
			culture_group = east_slavic
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 3
			culture_group = east_slavic
		}
		upgrades_from = ca_culture_russian_2
		gold_cost = 400
		build_time = 1460
		heavy_infantry = -150
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		camel_cavalry = -10
		knights = 55
		horse_archers = 55
		knights_defensive = 0.05
		horse_archers_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 99

		extra_tech_building_start = 1.0
	}
	ca_culture_russian_4 = {
		desc = ca_culture_russian_1_desc
		potential = {
			OR = {
				culture_group = east_slavic
				has_building = ca_culture_russian_0
				has_building = ca_culture_russian_1
				has_building = ca_culture_russian_2
				has_building = ca_culture_russian_3
				has_building = ca_culture_russian_4
			}
		}
		is_active_trigger = {
			culture_group = east_slavic
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 4
			culture_group = east_slavic
		}
		upgrades_from = ca_culture_russian_3
		gold_cost = 500
		build_time = 1825
		heavy_infantry = -150
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		camel_cavalry = -10
		knights = 65
		horse_archers = 65
		knights_defensive = 0.05
		horse_archers_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 98

		extra_tech_building_start = 1.0
	}
	ca_culture_russian_5 = {
		desc = ca_culture_russian_1_desc
		potential = {
			OR = {
				culture_group = east_slavic
				has_building = ca_culture_russian_0
				has_building = ca_culture_russian_1
				has_building = ca_culture_russian_2
				has_building = ca_culture_russian_3
				has_building = ca_culture_russian_4
				has_building = ca_culture_russian_5
			}
		}
		is_active_trigger = {
			culture_group = east_slavic
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 6
			culture_group = east_slavic
		}
		upgrades_from = ca_culture_russian_4
		gold_cost = 600
		build_time = 2190
		heavy_infantry = -15
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		camel_cavalry = -10
		knights = 75
		horse_archers = 75
		knights_defensive = 0.05
		horse_archers_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 97

		extra_tech_building_start = 1.0
	}

	# Scandinavian Housecarls (not Saxon)
	ca_culture_group_north_germanic_0 = {
		desc = ca_culture_group_north_germanic_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = north_germanic
					NOT = { culture = frisian } # SWMH only
				}
				AND = {
					culture_group = west_germanic
					NOR = {
						culture = english
						culture = saxon
						culture = frisian # Vanilla only
						culture = dutch # Vanilla only
					}
				}
				culture = pommeranian
				culture = norsegaelic
				has_building = ca_culture_group_north_germanic_0
			}
		}
		is_active_trigger = {
			OR = {
				AND = {
					culture_group = north_germanic
					NOT = { culture = frisian } # SWMH only
				}
				AND = {
					culture_group = west_germanic
					NOR = {
						culture = english
						culture = saxon
						culture = frisian # Vanilla only
						culture = dutch # Vanilla only
					}
				}
				culture = pommeranian
				culture = norsegaelic
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 0
			OR = {
				AND = {
					culture_group = north_germanic
					NOT = { culture = frisian } # SWMH only
				}
				AND = {
					culture_group = west_germanic
					NOR = {
						culture = english
						culture = saxon
						culture = frisian # Vanilla only
						culture = dutch # Vanilla only
					}
				}
				culture = pommeranian
				culture = norsegaelic
			}
		}
		gold_cost = 100
		build_time = 365
		heavy_infantry = 90
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 102

		extra_tech_building_start = 0.0
	}
	ca_culture_group_north_germanic_1 = {
		desc = ca_culture_group_north_germanic_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = north_germanic
					NOT = { culture = frisian } # SWMH only
				}
				AND = {
					culture_group = west_germanic
					NOR = {
						culture = english
						culture = saxon
						culture = frisian # Vanilla only
						culture = dutch # Vanilla only
					}
				}
				culture = pommeranian
				culture = norsegaelic
				has_building = ca_culture_group_north_germanic_0
				has_building = ca_culture_group_north_germanic_1
			}
		}
		is_active_trigger = {
			OR = {
				AND = {
					culture_group = north_germanic
					NOT = { culture = frisian } # SWMH only
				}
				AND = {
					culture_group = west_germanic
					NOR = {
						culture = english
						culture = saxon
						culture = frisian # Vanilla only
						culture = dutch # Vanilla only
					}
				}
				culture = pommeranian
				culture = norsegaelic
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 1
			OR = {
				AND = {
					culture_group = north_germanic
					NOT = { culture = frisian } # SWMH only
				}
				AND = {
					culture_group = west_germanic
					NOR = {
						culture = english
						culture = saxon
						culture = frisian # Vanilla only
						culture = dutch # Vanilla only
					}
				}
				culture = pommeranian
				culture = norsegaelic
			}
		}
		upgrades_from = ca_culture_group_north_germanic_0
		gold_cost = 200
		build_time = 730
		heavy_infantry = 120
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 101

		extra_tech_building_start = 1.0
	}
	ca_culture_group_north_germanic_2 = {
		desc = ca_culture_group_north_germanic_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = north_germanic
					NOT = { culture = frisian } # SWMH only
				}
				AND = {
					culture_group = west_germanic
					NOR = {
						culture = english
						culture = saxon
						culture = frisian # Vanilla only
						culture = dutch # Vanilla only
					}
				}
				culture = pommeranian
				culture = norsegaelic
				has_building = ca_culture_group_north_germanic_0
				has_building = ca_culture_group_north_germanic_1
				has_building = ca_culture_group_north_germanic_2
			}
		}
		is_active_trigger = {
			OR = {
				AND = {
					culture_group = north_germanic
					NOT = { culture = frisian } # SWMH only
				}
				AND = {
					culture_group = west_germanic
					NOR = {
						culture = english
						culture = saxon
						culture = frisian # Vanilla only
						culture = dutch # Vanilla only
					}
				}
				culture = pommeranian
				culture = norsegaelic
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 2
			OR = {
				AND = {
					culture_group = north_germanic
					NOT = { culture = frisian } # SWMH only
				}
				AND = {
					culture_group = west_germanic
					NOR = {
						culture = english
						culture = saxon
						culture = frisian # Vanilla only
						culture = dutch # Vanilla only
					}
				}
				culture = pommeranian
				culture = norsegaelic
			}
		}
		upgrades_from = ca_culture_group_north_germanic_1
		gold_cost = 300
		build_time = 1095
		heavy_infantry = 150
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 100

		extra_tech_building_start = 1.0
	}
	ca_culture_group_north_germanic_3 = {
		desc = ca_culture_group_north_germanic_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = north_germanic
					NOT = { culture = frisian } # SWMH only
				}
				AND = {
					culture_group = west_germanic
					NOR = {
						culture = english
						culture = saxon
						culture = frisian # Vanilla only
						culture = dutch # Vanilla only
					}
				}
				culture = pommeranian
				culture = norsegaelic
				has_building = ca_culture_group_north_germanic_0
				has_building = ca_culture_group_north_germanic_1
				has_building = ca_culture_group_north_germanic_2
				has_building = ca_culture_group_north_germanic_3
			}
		}
		is_active_trigger = {
			OR = {
				AND = {
					culture_group = north_germanic
					NOT = { culture = frisian } # SWMH only
				}
				AND = {
					culture_group = west_germanic
					NOR = {
						culture = english
						culture = saxon
						culture = frisian # Vanilla only
						culture = dutch # Vanilla only
					}
				}
				culture = pommeranian
				culture = norsegaelic
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 3
			OR = {
				AND = {
					culture_group = north_germanic
					NOT = { culture = frisian } # SWMH only
				}
				AND = {
					culture_group = west_germanic
					NOR = {
						culture = english
						culture = saxon
						culture = frisian # Vanilla only
						culture = dutch # Vanilla only
					}
				}
				culture = pommeranian
				culture = norsegaelic
			}
		}
		upgrades_from = ca_culture_group_north_germanic_2
		gold_cost = 400
		build_time = 1460
		heavy_infantry = 180
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 99

		extra_tech_building_start = 1.0
	}
	ca_culture_group_north_germanic_4 = {
		desc = ca_culture_group_north_germanic_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = north_germanic
					NOT = { culture = frisian } # SWMH only
				}
				AND = {
					culture_group = west_germanic
					NOR = {
						culture = english
						culture = saxon
						culture = frisian # Vanilla only
						culture = dutch # Vanilla only
					}
				}
				culture = pommeranian
				culture = norsegaelic
				has_building = ca_culture_group_north_germanic_0
				has_building = ca_culture_group_north_germanic_1
				has_building = ca_culture_group_north_germanic_2
				has_building = ca_culture_group_north_germanic_3
				has_building = ca_culture_group_north_germanic_4
			}
		}
		is_active_trigger = {
			OR = {
				AND = {
					culture_group = north_germanic
					NOT = { culture = frisian } # SWMH only
				}
				AND = {
					culture_group = west_germanic
					NOR = {
						culture = english
						culture = saxon
						culture = frisian # Vanilla only
						culture = dutch # Vanilla only
					}
				}
				culture = pommeranian
				culture = norsegaelic
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 4
			OR = {
				AND = {
					culture_group = north_germanic
					NOT = { culture = frisian } # SWMH only
				}
				AND = {
					culture_group = west_germanic
					NOR = {
						culture = english
						culture = saxon
						culture = frisian # Vanilla only
						culture = dutch # Vanilla only
					}
				}
				culture = pommeranian
				culture = norsegaelic
			}
		}
		upgrades_from = ca_culture_group_north_germanic_3
		gold_cost = 500
		build_time = 1825
		heavy_infantry = 210
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 98

		extra_tech_building_start = 1.0
	}
	ca_culture_group_north_germanic_5 = {
		desc = ca_culture_group_north_germanic_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = north_germanic
					NOT = { culture = frisian } # SWMH only
				}
				AND = {
					culture_group = west_germanic
					NOR = {
						culture = english
						culture = saxon
						culture = frisian # Vanilla only
						culture = dutch # Vanilla only
					}
				}
				culture = pommeranian
				culture = norsegaelic
				has_building = ca_culture_group_north_germanic_0
				has_building = ca_culture_group_north_germanic_1
				has_building = ca_culture_group_north_germanic_2
				has_building = ca_culture_group_north_germanic_3
				has_building = ca_culture_group_north_germanic_4
				has_building = ca_culture_group_north_germanic_5
			}
		}
		is_active_trigger = {
			OR = {
				AND = {
					culture_group = north_germanic
					NOT = { culture = frisian } # SWMH only
				}
				AND = {
					culture_group = west_germanic
					NOR = {
						culture = english
						culture = saxon
						culture = frisian # Vanilla only
						culture = dutch # Vanilla only
					}
				}
				culture = pommeranian
				culture = norsegaelic
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 6
			OR = {
				AND = {
					culture_group = north_germanic
					NOT = { culture = frisian } # SWMH only
				}
				AND = {
					culture_group = west_germanic
					NOR = {
						culture = english
						culture = saxon
						culture = frisian # Vanilla only
						culture = dutch # Vanilla only
					}
				}
				culture = pommeranian
				culture = norsegaelic
			}
		}
		upgrades_from = ca_culture_group_north_germanic_4
		gold_cost = 600
		build_time = 2190
		heavy_infantry = 240
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 97

		extra_tech_building_start = 1.0
	}
	
	# Saxon Waerod
	ca_culture_saxon_1 = {
		desc = ca_culture_saxon_desc
		potential = {
			OR = {
				culture = saxon
				has_building = ca_culture_saxon_1
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = saxon
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				culture = saxon
			}
		}
		prerequisites = { ca_wall_2 }
		gold_cost = 200
		build_time = 730
		heavy_infantry = 120
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_defensive = 0.1
		heavy_infantry_morale = 0.05
		retinuesize = 20
		ai_creation_factor = 97
		
		extra_tech_building_start = 0.8
	}
	ca_culture_saxon_2 = {
		desc = ca_culture_saxon_desc
		potential = {
			OR = {
				culture = saxon
				has_building = ca_culture_saxon_1
				has_building = ca_culture_saxon_2
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = saxon
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				culture = saxon
			}
		}
		upgrades_from = ca_culture_saxon_1
		gold_cost = 300
		build_time = 1095
		heavy_infantry = 150
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_defensive = 0.1
		heavy_infantry_morale = 0.05
		retinuesize = 20
		ai_creation_factor = 97
		
		extra_tech_building_start = 0.8
	}
	ca_culture_saxon_3 = {
		desc = ca_culture_saxon_desc
		potential = {
			OR = {
				culture = saxon
				has_building = ca_culture_saxon_1
				has_building = ca_culture_saxon_2
				has_building = ca_culture_saxon_3
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = saxon
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 2
			ROOT = {
				culture = saxon
			}
		}
		upgrades_from = ca_culture_saxon_2
		gold_cost = 400
		build_time = 2190
		heavy_infantry = 180
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_defensive = 0.1
		heavy_infantry_morale = 0.05
		retinuesize = 20
		ai_creation_factor = 97
		
		extra_tech_building_start = 0.8
	}
	ca_culture_saxon_4 = {
		desc = ca_culture_saxon_desc
		potential = {
			OR = {
				culture = saxon
				has_building = ca_culture_saxon_1
				has_building = ca_culture_saxon_2
				has_building = ca_culture_saxon_3
				has_building = ca_culture_saxon_4
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = saxon
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 4
			ROOT = {
				culture = saxon
			}
		}
		upgrades_from = ca_culture_saxon_3
		gold_cost = 500
		build_time = 2190
		heavy_infantry = 210
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_defensive = 0.1
		heavy_infantry_morale = 0.05
		retinuesize = 20
		ai_creation_factor = 97
		
		extra_tech_building_start = 0.8
	}
	ca_culture_saxon_5 = {
		desc = ca_culture_saxon_desc
		potential = {
			OR = {
				culture = saxon
				has_building = ca_culture_saxon_1
				has_building = ca_culture_saxon_2
				has_building = ca_culture_saxon_3
				has_building = ca_culture_saxon_4
				has_building = ca_culture_saxon_5
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = saxon
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 6
			ROOT = {
				culture = saxon
			}
		}
		upgrades_from = ca_culture_saxon_4
		gold_cost = 500
		build_time = 2190
		heavy_infantry = 240
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_defensive = 0.1
		heavy_infantry_morale = 0.05
		retinuesize = 20
		ai_creation_factor = 97
		
		extra_tech_building_start = 0.8
	}

	# West Slavic Cavalry
	ca_culture_hungarian_0 = {
		desc = ca_culture_hungarian_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = west_slavic
					NOT = {
						culture = pommeranian
					}
				}
				has_building = ca_culture_hungarian_0
			}
		}
		is_active_trigger = {
			culture_group = west_slavic
			NOT = {
				culture = pommeranian
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 0
			culture_group = west_slavic
			NOT = {
				culture = pommeranian
			}
		}
		gold_cost = 100
		build_time = 365
		light_cavalry = 15
		knights = 30
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_cavalry_defensive = 0.05
		knights_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 102

		extra_tech_building_start = 0.0
	}
	ca_culture_hungarian_1 = {
		desc = ca_culture_hungarian_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = west_slavic
					NOT = {
						culture = pommeranian
					}
				}
				has_building = ca_culture_hungarian_0
				has_building = ca_culture_hungarian_1
			}
		}
		is_active_trigger = {
			culture_group = west_slavic
			NOT = {
				culture = pommeranian
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 1
			culture_group = west_slavic
			NOT = {
				culture = pommeranian
			}
		}
		upgrades_from = ca_culture_hungarian_0
		gold_cost = 200
		build_time = 730
		light_cavalry = 25
		knights = 40
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_cavalry_defensive = 0.05
		knights_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 101

		extra_tech_building_start = 1.0
	}
	ca_culture_hungarian_2 = {
		desc = ca_culture_hungarian_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = west_slavic
					NOT = {
						culture = pommeranian
					}
				}
				has_building = ca_culture_hungarian_0
				has_building = ca_culture_hungarian_1
				has_building = ca_culture_hungarian_2
			}
		}
		is_active_trigger = {
			culture_group = west_slavic
			NOT = {
				culture = pommeranian
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 2
			culture_group = west_slavic
			NOT = {
				culture = pommeranian
			}
		}
		upgrades_from = ca_culture_hungarian_1
		gold_cost = 300
		build_time = 1095
		light_cavalry = 35
		knights = 50
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_cavalry_defensive = 0.05
		knights_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 100

		extra_tech_building_start = 1.0
	}
	ca_culture_hungarian_3 = {
		desc = ca_culture_hungarian_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = west_slavic
					NOT = {
						culture = pommeranian
					}
				}
				has_building = ca_culture_hungarian_0
				has_building = ca_culture_hungarian_1
				has_building = ca_culture_hungarian_2
				has_building = ca_culture_hungarian_3
			}
		}
		is_active_trigger = {
			culture_group = west_slavic
			NOT = {
				culture = pommeranian
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 3
			culture_group = west_slavic
			NOT = {
				culture = pommeranian
			}
		}
		upgrades_from = ca_culture_hungarian_2
		gold_cost = 400
		build_time = 1460
		light_cavalry = 45
		knights = 60
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_cavalry_defensive = 0.05
		knights_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 99

		extra_tech_building_start = 1.0
	}
	ca_culture_hungarian_4 = {
		desc = ca_culture_hungarian_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = west_slavic
					NOT = {
						culture = pommeranian
					}
				}
				has_building = ca_culture_hungarian_0
				has_building = ca_culture_hungarian_1
				has_building = ca_culture_hungarian_2
				has_building = ca_culture_hungarian_3
				has_building = ca_culture_hungarian_4
			}
		}
		is_active_trigger = {
			culture_group = west_slavic
			NOT = {
				culture = pommeranian
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 4
			culture_group = west_slavic
			NOT = {
				culture = pommeranian
			}
		}
		upgrades_from = ca_culture_hungarian_3
		gold_cost = 500
		build_time = 1825
		light_cavalry = 55
		knights = 70
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_cavalry_defensive = 0.05
		knights_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 98

		extra_tech_building_start = 1.0
	}
	ca_culture_hungarian_5 = {
		desc = ca_culture_hungarian_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = west_slavic
					NOT = {
						culture = pommeranian
					}
				}
				has_building = ca_culture_hungarian_0
				has_building = ca_culture_hungarian_1
				has_building = ca_culture_hungarian_2
				has_building = ca_culture_hungarian_3
				has_building = ca_culture_hungarian_4
				has_building = ca_culture_hungarian_5
			}
		}
		is_active_trigger = {
			culture_group = west_slavic
			NOT = {
				culture = pommeranian
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 6
			culture_group = west_slavic
			NOT = {
				culture = pommeranian
			}
		}
		upgrades_from = ca_culture_hungarian_4
		gold_cost = 600
		build_time = 2190
		light_cavalry = 65
		knights = 80
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_cavalry_defensive = 0.05
		knights_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 97

		extra_tech_building_start = 1.0
	}

	# Arabian Camel Cavalry
	ca_culture_group_arabic_0 = {
		desc = ca_culture_group_arabic_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = arabic
					NOT = { culture = andalusian_arabic } # Vanilla only
				}
				has_building = ca_culture_group_arabic_0
			}
		}
		is_active_trigger = {
			culture_group = arabic
			NOT = { culture = andalusian_arabic } # Vanilla only
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 0
			culture_group = arabic
			NOT = { culture = andalusian_arabic } # Vanilla only
		}
		gold_cost = 100
		build_time = 365
		camel_cavalry = 60
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		archers = -20
		light_cavalry = -10
		horse_archers = -15
		camel_cavalry_offensive = 0.05
		camel_cavalry_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 102

		extra_tech_building_start = 0.0
	}
	ca_culture_group_arabic_1 = {
		desc = ca_culture_group_arabic_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = arabic
					NOT = { culture = andalusian_arabic } # Vanilla only
				}
				has_building = ca_culture_group_arabic_0
				has_building = ca_culture_group_arabic_1
			}
		}
		is_active_trigger = {
			culture_group = arabic
			NOT = { culture = andalusian_arabic } # Vanilla only
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 1
			culture_group = arabic
			NOT = { culture = andalusian_arabic } # Vanilla only
		}
		upgrades_from = ca_culture_group_arabic_0
		gold_cost = 200
		build_time = 730
		camel_cavalry = 80
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		archers = -20
		light_cavalry = -10
		horse_archers = -15
		camel_cavalry_offensive = 0.05
		camel_cavalry_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 101

		extra_tech_building_start = 1.0
	}
	ca_culture_group_arabic_2 = {
		desc = ca_culture_group_arabic_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = arabic
					NOT = { culture = andalusian_arabic } # Vanilla only
				}
				has_building = ca_culture_group_arabic_0
				has_building = ca_culture_group_arabic_1
				has_building = ca_culture_group_arabic_2
			}
		}
		is_active_trigger = {
			culture_group = arabic
			NOT = { culture = andalusian_arabic } # Vanilla only
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 2
			culture_group = arabic
			NOT = { culture = andalusian_arabic } # Vanilla only
		}
		upgrades_from = ca_culture_group_arabic_1
		gold_cost = 300
		build_time = 1095
		camel_cavalry = 100
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		archers = -20
		light_cavalry = -10
		horse_archers = -15
		camel_cavalry_offensive = 0.05
		camel_cavalry_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 100

		extra_tech_building_start = 1.0
	}
	ca_culture_group_arabic_3 = {
		desc = ca_culture_group_arabic_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = arabic
					NOT = { culture = andalusian_arabic } # Vanilla only
				}
				has_building = ca_culture_group_arabic_0
				has_building = ca_culture_group_arabic_1
				has_building = ca_culture_group_arabic_2
				has_building = ca_culture_group_arabic_3
			}
		}
		is_active_trigger = {
			culture_group = arabic
			NOT = { culture = andalusian_arabic } # Vanilla only
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 3
			culture_group = arabic
			NOT = { culture = andalusian_arabic } # Vanilla only
		}
		upgrades_from = ca_culture_group_arabic_2
		gold_cost = 400
		build_time = 1460
		camel_cavalry = 120
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		archers = -20
		light_cavalry = -10
		horse_archers = -15
		camel_cavalry_offensive = 0.05
		camel_cavalry_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 99

		extra_tech_building_start = 1.0
	}
	ca_culture_group_arabic_4 = {
		desc = ca_culture_group_arabic_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = arabic
					NOT = { culture = andalusian_arabic } # Vanilla only
				}
				has_building = ca_culture_group_arabic_0
				has_building = ca_culture_group_arabic_1
				has_building = ca_culture_group_arabic_2
				has_building = ca_culture_group_arabic_3
				has_building = ca_culture_group_arabic_4
			}
		}
		is_active_trigger = {
			culture_group = arabic
			NOT = { culture = andalusian_arabic } # Vanilla only
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 4
			culture_group = arabic
			NOT = { culture = andalusian_arabic } # Vanilla only
		}
		upgrades_from = ca_culture_group_arabic_3
		gold_cost = 500
		build_time = 1825
		camel_cavalry = 140
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		archers = -20
		light_cavalry = -10
		horse_archers = -15
		camel_cavalry_offensive = 0.05
		camel_cavalry_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 98

		extra_tech_building_start = 1.0
	}
	ca_culture_group_arabic_5 = {
		desc = ca_culture_group_arabic_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = arabic
					NOT = { culture = andalusian_arabic } # Vanilla only
				}
				has_building = ca_culture_group_arabic_0
				has_building = ca_culture_group_arabic_1
				has_building = ca_culture_group_arabic_2
				has_building = ca_culture_group_arabic_3
				has_building = ca_culture_group_arabic_4
				has_building = ca_culture_group_arabic_5
			}
		}
		is_active_trigger = {
			culture_group = arabic
			NOT = { culture = andalusian_arabic } # Vanilla only
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 6
			culture_group = arabic
			NOT = { culture = andalusian_arabic } # Vanilla only
		}
		upgrades_from = ca_culture_group_arabic_4
		gold_cost = 600
		build_time = 2190
		camel_cavalry = 160
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		archers = -20
		light_cavalry = -10
		horse_archers = -15
		camel_cavalry_offensive = 0.05
		camel_cavalry_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 97

		extra_tech_building_start = 1.0
	}

	# Berber Camel Cavalry
	ca_culture_group_north_african_0 = {
		desc = ca_culture_group_north_african_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = north_african
					NOT = { culture = canarian }
				}
				has_building = ca_culture_group_north_african_0
			}
		}
		is_active_trigger = {
			culture_group = north_african
			NOT = { culture = canarian }
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 0
			culture_group = north_african
			NOT = { culture = canarian }
		}
		gold_cost = 100
		build_time = 365
		camel_cavalry = 20
		light_cavalry = 45
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry_offensive = 0.05
		light_cavalry_offensive = 0.05
		retinuesize = 20
		ai_creation_factor = 102

		extra_tech_building_start = 0.0
	}
	ca_culture_group_north_african_1 = {
		desc = ca_culture_group_north_african_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = north_african
					NOT = { culture = canarian }
				}
				has_building = ca_culture_group_north_african_0
				has_building = ca_culture_group_north_african_1
			}
		}
		is_active_trigger = {
			culture_group = north_african
			NOT = { culture = canarian }
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 1
			culture_group = north_african
			NOT = { culture = canarian }
		}
		upgrades_from = ca_culture_group_north_african_0
		gold_cost = 200
		build_time = 730
		camel_cavalry = 25
		light_cavalry = 65
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry_offensive = 0.05
		light_cavalry_offensive = 0.05
		retinuesize = 20
		ai_creation_factor = 101

		extra_tech_building_start = 1.0
	}
	ca_culture_group_north_african_2 = {
		desc = ca_culture_group_arabic_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = north_african
					NOT = { culture = canarian }
				}
				has_building = ca_culture_group_north_african_0
				has_building = ca_culture_group_north_african_1
				has_building = ca_culture_group_north_african_2
			}
		}
		is_active_trigger = {
			culture_group = north_african
			NOT = { culture = canarian }
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 2
			culture_group = north_african
			NOT = { culture = canarian }
		}
		upgrades_from = ca_culture_group_north_african_1
		gold_cost = 300
		build_time = 1095
		camel_cavalry = 30
		light_cavalry = 85
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry_offensive = 0.05
		light_cavalry_offensive = 0.05
		retinuesize = 20
		ai_creation_factor = 100

		extra_tech_building_start = 1.0
	}
	ca_culture_group_north_african_3 = {
		desc = ca_culture_group_north_african_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = north_african
					NOT = { culture = canarian }
				}
				has_building = ca_culture_group_north_african_0
				has_building = ca_culture_group_north_african_1
				has_building = ca_culture_group_north_african_2
				has_building = ca_culture_group_north_african_3
			}
		}
		is_active_trigger = {
			culture_group = north_african
			NOT = { culture = canarian }
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 3
			culture_group = north_african
			NOT = { culture = canarian }
		}
		upgrades_from = ca_culture_group_north_african_2
		gold_cost = 400
		build_time = 1460
		camel_cavalry = 35
		light_cavalry = 105
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry_offensive = 0.05
		light_cavalry_offensive = 0.05
		retinuesize = 20
		ai_creation_factor = 99

		extra_tech_building_start = 1.0
	}
	ca_culture_group_north_african_4 = {
		desc = ca_culture_group_north_african_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = north_african
					NOT = { culture = canarian }
				}
				has_building = ca_culture_group_north_african_0
				has_building = ca_culture_group_north_african_1
				has_building = ca_culture_group_north_african_2
				has_building = ca_culture_group_north_african_3
				has_building = ca_culture_group_north_african_4
			}
		}
		is_active_trigger = {
			culture_group = north_african
			NOT = { culture = canarian }
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 4
			culture_group = north_african
			NOT = { culture = canarian }
		}
		upgrades_from = ca_culture_group_north_african_3
		gold_cost = 500
		build_time = 1825
		camel_cavalry = 40
		light_cavalry = 125
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry_offensive = 0.05
		light_cavalry_offensive = 0.05
		retinuesize = 20
		ai_creation_factor = 98

		extra_tech_building_start = 1.0
	}
	ca_culture_group_north_african_5 = {
		desc = ca_culture_group_north_african_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = north_african
					NOT = { culture = canarian }
				}
				has_building = ca_culture_group_north_african_0
				has_building = ca_culture_group_north_african_1
				has_building = ca_culture_group_north_african_2
				has_building = ca_culture_group_north_african_3
				has_building = ca_culture_group_north_african_4
				has_building = ca_culture_group_north_african_5
			}
		}
		is_active_trigger = {
			culture_group = north_african
			NOT = { culture = canarian }
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 6
			culture_group = north_african
			NOT = { culture = canarian }
		}
		upgrades_from = ca_culture_group_north_african_4
		gold_cost = 600
		build_time = 2190
		camel_cavalry = 45
		light_cavalry = 145
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry_offensive = 0.05
		light_cavalry_offensive = 0.05
		retinuesize = 20
		ai_creation_factor = 97

		extra_tech_building_start = 1.0
	}

	# Byzantine Cataphracts
	ca_culture_group_byzantine_0 = {
		desc = ca_culture_group_byzantine_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = byzantine
					NOR = {
						culture = romanian # SWMH only
						culture = arberian
						culture = assyrian # Vanilla only
						culture = coptic # Vanilla only
					}
				}
				has_building = ca_culture_group_byzantine_0
			}
		}
		is_active_trigger = {
			culture_group = byzantine
			NOR = {
				culture = romanian # SWMH only
				culture = arberian
				culture = assyrian # Vanilla only
				culture = coptic # Vanilla only
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 0
			culture_group = byzantine
			NOR = {
				culture = romanian # SWMH only
				culture = arberian
				culture = assyrian # Vanilla only
				culture = coptic # Vanilla only
			}
		}
		gold_cost = 100
		build_time = 365
		knights = 25
		horse_archers = 25
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		light_cavalry = -15
		archers = -20
		camel_cavalry = -10
		knights_offensive = 0.1
		horse_archers_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 102

		extra_tech_building_start = 0.0
	}
	ca_culture_group_byzantine_1 = {
		desc = ca_culture_group_byzantine_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = byzantine
					NOR = {
						culture = romanian # SWMH only
						culture = arberian
						culture = assyrian # Vanilla only
						culture = coptic # Vanilla only
					}
				}
				has_building = ca_culture_group_byzantine_0
				has_building = ca_culture_group_byzantine_1
			}
		}
		is_active_trigger = {
			culture_group = byzantine
			NOR = {
				culture = romanian # SWMH only
				culture = arberian
				culture = assyrian # Vanilla only
				culture = coptic # Vanilla only
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 1
			culture_group = byzantine
			NOR = {
				culture = romanian # SWMH only
				culture = arberian
				culture = assyrian # Vanilla only
				culture = coptic # Vanilla only
			}
		}
		upgrades_from = ca_culture_group_byzantine_0
		gold_cost = 200
		build_time = 730
		knights = 35
		horse_archers = 35
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		light_cavalry = -15
		archers = -20
		camel_cavalry = -10
		knights_offensive = 0.1
		horse_archers_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 101

		extra_tech_building_start = 1.0
	}
	ca_culture_group_byzantine_2 = {
		desc = ca_culture_group_byzantine_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = byzantine
					NOR = {
						culture = romanian # SWMH only
						culture = arberian
						culture = assyrian # Vanilla only
						culture = coptic # Vanilla only
					}
				}
				has_building = ca_culture_group_byzantine_0
				has_building = ca_culture_group_byzantine_1
				has_building = ca_culture_group_byzantine_2
			}
		}
		is_active_trigger = {
			culture_group = byzantine
			NOR = {
				culture = romanian # SWMH only
				culture = arberian
				culture = assyrian # Vanilla only
				culture = coptic # Vanilla only
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 2
			culture_group = byzantine
			NOR = {
				culture = romanian # SWMH only
				culture = arberian
				culture = assyrian # Vanilla only
				culture = coptic # Vanilla only
			}
		}
		upgrades_from = ca_culture_group_byzantine_1
		gold_cost = 300
		build_time = 1095
		knights = 45
		horse_archers = 45
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		light_cavalry = -15
		archers = -20
		camel_cavalry = -10
		knights_offensive = 0.1
		horse_archers_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 100

		extra_tech_building_start = 1.0
	}
	ca_culture_group_byzantine_3 = {
		desc = ca_culture_group_byzantine_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = byzantine
					NOR = {
						culture = romanian # SWMH only
						culture = arberian
						culture = assyrian # Vanilla only
						culture = coptic # Vanilla only
					}
				}
				has_building = ca_culture_group_byzantine_0
				has_building = ca_culture_group_byzantine_1
				has_building = ca_culture_group_byzantine_2
				has_building = ca_culture_group_byzantine_3
			}
		}
		is_active_trigger = {
			culture_group = byzantine
			NOR = {
				culture = romanian # SWMH only
				culture = arberian
				culture = assyrian # Vanilla only
				culture = coptic # Vanilla only
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 3
			culture_group = byzantine
			NOR = {
				culture = romanian # SWMH only
				culture = arberian
				culture = assyrian # Vanilla only
				culture = coptic # Vanilla only
			}
		}
		upgrades_from = ca_culture_group_byzantine_2
		gold_cost = 400
		build_time = 1460
		knights = 55
		horse_archers = 55
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		light_cavalry = -15
		archers = -20
		camel_cavalry = -10
		knights_offensive = 0.1
		horse_archers_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 99

		extra_tech_building_start = 1.0
	}
	ca_culture_group_byzantine_4 = {
		desc = ca_culture_group_byzantine_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = byzantine
					NOR = {
						culture = romanian # SWMH only
						culture = arberian
						culture = assyrian # Vanilla only
						culture = coptic # Vanilla only
					}
				}
				has_building = ca_culture_group_byzantine_0
				has_building = ca_culture_group_byzantine_1
				has_building = ca_culture_group_byzantine_2
				has_building = ca_culture_group_byzantine_3
				has_building = ca_culture_group_byzantine_4
			}
		}
		is_active_trigger = {
			culture_group = byzantine
			NOR = {
				culture = romanian # SWMH only
				culture = arberian
				culture = assyrian # Vanilla only
				culture = coptic # Vanilla only
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 4
			culture_group = byzantine
			NOR = {
				culture = romanian # SWMH only
				culture = arberian
				culture = assyrian # Vanilla only
				culture = coptic # Vanilla only
			}
		}
		upgrades_from = ca_culture_group_byzantine_3
		gold_cost = 500
		build_time = 1825
		knights = 65
		horse_archers = 65
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		light_cavalry = -15
		archers = -20
		camel_cavalry = -10
		knights_offensive = 0.1
		horse_archers_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 98

		extra_tech_building_start = 1.0
	}
	ca_culture_group_byzantine_5 = {
		desc = ca_culture_group_byzantine_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = byzantine
					NOR = {
						culture = romanian # SWMH only
						culture = arberian
						culture = assyrian # Vanilla only
						culture = coptic # Vanilla only
					}
				}
				has_building = ca_culture_group_byzantine_0
				has_building = ca_culture_group_byzantine_1
				has_building = ca_culture_group_byzantine_2
				has_building = ca_culture_group_byzantine_3
				has_building = ca_culture_group_byzantine_4
				has_building = ca_culture_group_byzantine_5
			}
		}
		is_active_trigger = {
			culture_group = byzantine
			NOR = {
				culture = romanian # SWMH only
				culture = arberian
				culture = assyrian # Vanilla only
				culture = coptic # Vanilla only
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 6
			culture_group = byzantine
			NOR = {
				culture = romanian # SWMH only
				culture = arberian
				culture = assyrian # Vanilla only
				culture = coptic # Vanilla only
			}
		}
		upgrades_from = ca_culture_group_byzantine_4
		gold_cost = 600
		build_time = 2190
		knights = 75
		horse_archers = 75
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		light_cavalry = -15
		archers = -20
		camel_cavalry = -10
		knights_offensive = 0.1
		horse_archers_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 97

		extra_tech_building_start = 1.0
	}

	# Irish Gallowglass
	ca_culture_irish_0 = {
		desc = ca_culture_irish_1_desc
		potential = {
			OR = {
				culture = irish
				has_building = ca_culture_irish_0
			}
		}
		is_active_trigger = {
			culture = irish
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 0
			culture = irish
		}
		gold_cost = 100
		build_time = 365
		heavy_infantry = 90
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_defensive = 0.1
		retinuesize = 20
		ai_creation_factor = 102

		extra_tech_building_start = 0.0
	}
	ca_culture_irish_1 = {
		desc = ca_culture_irish_1_desc
		potential = {
			OR = {
				culture = irish
				has_building = ca_culture_irish_0
				has_building = ca_culture_irish_1
			}
		}
		is_active_trigger = {
			culture = irish
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 1
			culture = irish
		}
		upgrades_from = ca_culture_irish_0
		gold_cost = 200
		build_time = 730
		heavy_infantry = 120
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_defensive = 0.1
		retinuesize = 20
		ai_creation_factor = 101

		extra_tech_building_start = 1.0
	}
	ca_culture_irish_2 = {
		desc = ca_culture_irish_1_desc
		potential = {
			OR = {
				culture = irish
				has_building = ca_culture_irish_0
				has_building = ca_culture_irish_1
				has_building = ca_culture_irish_2
			}
		}
		is_active_trigger = {
			culture = irish
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 2
			culture = irish
		}
		upgrades_from = ca_culture_irish_1
		gold_cost = 300
		build_time = 1095
		heavy_infantry = 150
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_defensive = 0.1
		retinuesize = 20
		ai_creation_factor = 100

		extra_tech_building_start = 1.0
	}
	ca_culture_irish_3 = {
		desc = ca_culture_irish_1_desc
		potential = {
			OR = {
				culture = irish
				has_building = ca_culture_irish_0
				has_building = ca_culture_irish_1
				has_building = ca_culture_irish_2
				has_building = ca_culture_irish_3
			}
		}
		is_active_trigger = {
			culture = irish
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 3
			culture = irish
		}
		upgrades_from = ca_culture_irish_2
		gold_cost = 400
		build_time = 1460
		heavy_infantry = 180
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_defensive = 0.1
		retinuesize = 20
		ai_creation_factor = 99

		extra_tech_building_start = 1.0
	}
	ca_culture_irish_4 = {
		desc = ca_culture_irish_1_desc
		potential = {
			OR = {
				culture = irish
				has_building = ca_culture_irish_0
				has_building = ca_culture_irish_1
				has_building = ca_culture_irish_2
				has_building = ca_culture_irish_3
				has_building = ca_culture_irish_4
			}
		}
		is_active_trigger = {
			culture = irish
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 4
			culture = irish
		}
		upgrades_from = ca_culture_irish_3
		gold_cost = 500
		build_time = 1825
		heavy_infantry = 210
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_defensive = 0.1
		retinuesize = 20
		ai_creation_factor = 98

		extra_tech_building_start = 1.0
	}
	ca_culture_irish_5 = {
		desc = ca_culture_irish_1_desc
		potential = {
			OR = {
				culture = irish
				has_building = ca_culture_irish_0
				has_building = ca_culture_irish_1
				has_building = ca_culture_irish_2
				has_building = ca_culture_irish_3
				has_building = ca_culture_irish_4
				has_building = ca_culture_irish_5
			}
		}
		is_active_trigger = {
			culture = irish
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 6
			culture = irish
		}
		upgrades_from = ca_culture_irish_4
		gold_cost = 600
		build_time = 2190
		heavy_infantry = 240
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_defensive = 0.1
		retinuesize = 20
		ai_creation_factor = 97

		extra_tech_building_start = 1.0
	}

	# Ethiopian Light Infantry Drilling Ground
	ca_culture_ethiopian_0 = {
		desc = ca_culture_ethiopian_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = east_african
					NOR = {
						culture = coptic # SWMH only
						culture = daju
					}
				}
				has_building = ca_culture_ethiopian_0
			}
		}
		is_active_trigger = {
			culture_group = east_african
			NOR = {
				culture = coptic # SWMH only
				culture = daju
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 0
			culture_group = east_african
			NOR = {
				culture = coptic # SWMH only
				culture = daju
			}
		}
		gold_cost = 100
		build_time = 365
		light_infantry = 30
		pikemen = -15
		heavy_infantry = -15
		light_cavalry = -15
		archers = 80
		horse_archers = -15
		camel_cavalry = -10
		archers_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 102

		extra_tech_building_start = 0.0
	}
	ca_culture_ethiopian_1 = {
		desc = ca_culture_ethiopian_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = east_african
					NOR = {
						culture = coptic # SWMH only
						culture = daju
					}
				}
				has_building = ca_culture_ethiopian_0
				has_building = ca_culture_ethiopian_1
			}
		}
		is_active_trigger = {
			culture_group = east_african
			NOR = {
				culture = coptic # SWMH only
				culture = daju
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 1
			culture_group = east_african
			NOR = {
				culture = coptic # SWMH only
				culture = daju
			}
		}
		upgrades_from = ca_culture_ethiopian_0
		gold_cost = 200
		build_time = 730
		light_infantry = 45
		pikemen = -15
		heavy_infantry = -15
		light_cavalry = -30
		archers = 110
		horse_archers = -15
		camel_cavalry = -10
		archers_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 101

		extra_tech_building_start = 1.0
	}
	ca_culture_ethiopian_2 = {
		desc = ca_culture_ethiopian_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = east_african
					NOR = {
						culture = coptic # SWMH only
						culture = daju
					}
				}
				has_building = ca_culture_ethiopian_0
				has_building = ca_culture_ethiopian_1
				has_building = ca_culture_ethiopian_2
			}
		}
		is_active_trigger = {
			culture_group = east_african
			NOR = {
				culture = coptic # SWMH only
				culture = daju
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 2
			culture_group = east_african
			NOR = {
				culture = coptic # SWMH only
				culture = daju
			}
		}
		upgrades_from = ca_culture_ethiopian_1
		gold_cost = 300
		build_time = 1095
		light_infantry = 60
		pikemen = -15
		heavy_infantry = -15
		light_cavalry = -15
		archers = 140
		horse_archers = -15
		camel_cavalry = -10
		archers_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 100

		extra_tech_building_start = 1.0
	}
	ca_culture_ethiopian_3 = {
		desc = ca_culture_ethiopian_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = east_african
					NOR = {
						culture = coptic # SWMH only
						culture = daju
					}
				}
				has_building = ca_culture_ethiopian_0
				has_building = ca_culture_ethiopian_1
				has_building = ca_culture_ethiopian_2
				has_building = ca_culture_ethiopian_3
			}
		}
		is_active_trigger = {
			culture_group = east_african
			NOR = {
				culture = coptic # SWMH only
				culture = daju
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 3
			culture_group = east_african
			NOR = {
				culture = coptic # SWMH only
				culture = daju
			}
		}
		upgrades_from = ca_culture_ethiopian_2
		gold_cost = 400
		build_time = 1460
		light_infantry = 75
		pikemen = -15
		heavy_infantry = -15
		light_cavalry = -15
		archers = 170
		horse_archers = -15
		camel_cavalry = -10
		archers_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 99

		extra_tech_building_start = 1.0
	}
	ca_culture_ethiopian_4 = {
		desc = ca_culture_ethiopian_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = east_african
					NOR = {
						culture = coptic # SWMH only
						culture = daju
					}
				}
				has_building = ca_culture_ethiopian_0
				has_building = ca_culture_ethiopian_1
				has_building = ca_culture_ethiopian_2
				has_building = ca_culture_ethiopian_3
				has_building = ca_culture_ethiopian_4
			}
		}
		is_active_trigger = {
			culture_group = east_african
			NOR = {
				culture = coptic # SWMH only
				culture = daju
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 4
			culture_group = east_african
			NOR = {
				culture = coptic # SWMH only
				culture = daju
			}
		}
		upgrades_from = ca_culture_ethiopian_3
		gold_cost = 500
		build_time = 1825
		light_infantry = 90
		pikemen = -15
		heavy_infantry = -15
		light_cavalry = -15
		archers = 200
		horse_archers = -15
		camel_cavalry = -10
		archers_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 98

		extra_tech_building_start = 1.0
	}
	ca_culture_ethiopian_5 = {
		desc = ca_culture_ethiopian_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = east_african
					NOR = {
						culture = coptic # SWMH only
						culture = daju
					}
				}
				has_building = ca_culture_ethiopian_0
				has_building = ca_culture_ethiopian_1
				has_building = ca_culture_ethiopian_2
				has_building = ca_culture_ethiopian_3
				has_building = ca_culture_ethiopian_4
				has_building = ca_culture_ethiopian_5
			}
		}
		is_active_trigger = {
			culture_group = east_african
			NOR = {
				culture = coptic # SWMH only
				culture = daju
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 6
			culture_group = east_african
			NOR = {
				culture = coptic # SWMH only
				culture = daju
			}
		}
		upgrades_from = ca_culture_ethiopian_4
		gold_cost = 600
		build_time = 2190
		light_infantry = 105
		pikemen = -15
		heavy_infantry = -15
		light_cavalry = -15
		archers = 230
		horse_archers = -15
		camel_cavalry = -10
		archers_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 97

		extra_tech_building_start = 1.0
	}

	# Somali Light Infantry Barracks
	# Folded into East African

	# West African Free Warrior Lodge
	ca_culture_west_african_0 = {
		desc = ca_culture_west_african_1_desc
		potential = {
			OR = {
				culture_group = west_african
				culture_group = central_african
				culture = daju
				culture = canarian
				has_building = ca_culture_west_african_0
			}
		}
		is_active_trigger = {
			OR = {
				culture_group = west_african
				culture_group = central_african
				culture = daju
				culture = canarian
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 0
			OR = {
				culture_group = west_african
				culture_group = central_african
				culture = daju
				culture = canarian
			}
		}
		gold_cost = 100
		build_time = 365
		light_infantry = 110
		archers = -20
		pikemen = -15
		heavy_infantry = -15
		light_cavalry = 20
		horse_archers = -15
		camel_cavalry = -10
		light_infantry_offensive = 0.1
		light_cavalry_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 102

		extra_tech_building_start = 0.0
	}
	ca_culture_west_african_1 = {
		desc = ca_culture_west_african_1_desc
		potential = {
			OR = {
				culture_group = west_african
				culture_group = central_african
				culture = daju
				culture = canarian
				has_building = ca_culture_west_african_0
				has_building = ca_culture_west_african_1
			}
		}
		is_active_trigger = {
			OR = {
				culture_group = west_african
				culture_group = central_african
				culture = daju
				culture = canarian
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 1
			OR = {
				culture_group = west_african
				culture_group = central_african
				culture = daju
				culture = canarian
			}
		}
		upgrades_from = ca_culture_west_african_0
		gold_cost = 200
		build_time = 730
		light_infantry = 160
		archers = -20
		pikemen = -15
		heavy_infantry = -15
		light_cavalry = 25
		horse_archers = -15
		camel_cavalry = -10
		light_infantry_offensive = 0.1
		light_cavalry_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 101

		extra_tech_building_start = 1.0
	}
	ca_culture_west_african_2 = {
		desc = ca_culture_west_african_1_desc
		potential = {
			OR = {
				culture_group = west_african
				culture_group = central_african
				culture = daju
				culture = canarian
				has_building = ca_culture_west_african_0
				has_building = ca_culture_west_african_1
				has_building = ca_culture_west_african_2
			}
		}
		is_active_trigger = {
			OR = {
				culture_group = west_african
				culture_group = central_african
				culture = daju
				culture = canarian
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 2
			OR = {
				culture_group = west_african
				culture_group = central_african
				culture = daju
				culture = canarian
			}
		}
		upgrades_from = ca_culture_west_african_1
		gold_cost = 300
		build_time = 1095
		light_infantry = 210
		archers = -20
		pikemen = -15
		heavy_infantry = -15
		light_cavalry = 30
		horse_archers = -15
		camel_cavalry = -10
		light_infantry_offensive = 0.1
		light_cavalry_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 100

		extra_tech_building_start = 1.0
	}
	ca_culture_west_african_3 = {
		desc = ca_culture_west_african_1_desc
		potential = {
			OR = {
				culture_group = west_african
				culture_group = central_african
				culture = daju
				culture = canarian
				has_building = ca_culture_west_african_0
				has_building = ca_culture_west_african_1
				has_building = ca_culture_west_african_2
				has_building = ca_culture_west_african_3
			}
		}
		is_active_trigger = {
			OR = {
				culture_group = west_african
				culture_group = central_african
				culture = daju
				culture = canarian
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 3
			OR = {
				culture_group = west_african
				culture_group = central_african
				culture = daju
				culture = canarian
			}
		}
		upgrades_from = ca_culture_west_african_2
		gold_cost = 400
		build_time = 1460
		light_infantry = 260
		archers = -20
		pikemen = -15
		heavy_infantry = -15
		light_cavalry = 35
		horse_archers = -15
		camel_cavalry = -10
		light_infantry_offensive = 0.1
		light_cavalry_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 99

		extra_tech_building_start = 1.0
	}
	ca_culture_west_african_4 = {
		desc = ca_culture_west_african_1_desc
		potential = {
			OR = {
				culture_group = west_african
				culture_group = central_african
				culture = daju
				culture = canarian
				has_building = ca_culture_west_african_0
				has_building = ca_culture_west_african_1
				has_building = ca_culture_west_african_2
				has_building = ca_culture_west_african_3
				has_building = ca_culture_west_african_4
			}
		}
		is_active_trigger = {
			OR = {
				culture_group = west_african
				culture_group = central_african
				culture = daju
				culture = canarian
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 4
			OR = {
				culture_group = west_african
				culture_group = central_african
				culture = daju
				culture = canarian
			}
		}
		upgrades_from = ca_culture_west_african_3
		gold_cost = 500
		build_time = 1825
		light_infantry = 310
		archers = -20
		pikemen = -15
		heavy_infantry = -15
		light_cavalry = 40
		horse_archers = -15
		camel_cavalry = -10
		light_infantry_offensive = 0.1
		light_cavalry_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 98

		extra_tech_building_start = 1.0
	}
	ca_culture_west_african_5 = {
		desc = ca_culture_west_african_1_desc
		potential = {
			OR = {
				culture_group = west_african
				culture_group = central_african
				culture = daju
				culture = canarian
				has_building = ca_culture_west_african_0
				has_building = ca_culture_west_african_1
				has_building = ca_culture_west_african_2
				has_building = ca_culture_west_african_3
				has_building = ca_culture_west_african_4
				has_building = ca_culture_west_african_5
			}
		}
		is_active_trigger = {
			OR = {
				culture_group = west_african
				culture_group = central_african
				culture = daju
				culture = canarian
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 6
			OR = {
				culture_group = west_african
				culture_group = central_african
				culture = daju
				culture = canarian
			}
		}
		upgrades_from = ca_culture_west_african_4
		gold_cost = 600
		build_time = 2190
		light_infantry = 360
		archers = -20
		pikemen = -15
		heavy_infantry = -15
		light_cavalry = 45
		horse_archers = -15
		camel_cavalry = -10
		light_infantry_offensive = 0.1
		light_cavalry_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 97

		extra_tech_building_start = 1.0
	}

	# South Slavic Cavalry
	# Now renamed to Serbian Cavalry
	ca_culture_group_south_slavic_0 = {
		desc = ca_culture_group_south_slavic_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = south_slavic
					NOR = {
						culture = croatian
						culture = romanian # Vanilla only
					}
				}
				culture = arberian
				has_building = ca_culture_group_south_slavic_0
			}
		}
		is_active_trigger = {
			OR = {
				AND = {
					culture_group = south_slavic
					NOR = {
						culture = croatian
						culture = romanian # Vanilla only
					}
				}
				culture = arberian
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 0
			OR = {
				AND = {
					culture_group = south_slavic
					NOR = {
						culture = croatian
						culture = romanian # Vanilla only
					}
				}
				culture = arberian
			}
		}
		gold_cost = 100
		build_time = 365
		light_cavalry = 15
		knights = 30
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_cavalry_defensive = 0.1
		knights_defensive = 0.1
		retinuesize = 20
		ai_creation_factor = 102

		extra_tech_building_start = 0.0
	}
	ca_culture_group_south_slavic_1 = {
		desc = ca_culture_group_south_slavic_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = south_slavic
					NOR = {
						culture = croatian
						culture = romanian # Vanilla only
					}
				}
				culture = arberian
				has_building = ca_culture_group_south_slavic_0
				has_building = ca_culture_group_south_slavic_1
			}
		}
		is_active_trigger = {
			OR = {
				AND = {
					culture_group = south_slavic
					NOR = {
						culture = croatian
						culture = romanian # Vanilla only
					}
				}
				culture = arberian
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 1
			OR = {
				AND = {
					culture_group = south_slavic
					NOR = {
						culture = croatian
						culture = romanian # Vanilla only
					}
				}
				culture = arberian
			}
		}
		upgrades_from = ca_culture_group_south_slavic_0
		gold_cost = 200
		build_time = 730
		light_cavalry = 25
		knights = 40
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_cavalry_defensive = 0.1
		knights_defensive = 0.1
		retinuesize = 20
		ai_creation_factor = 101

		extra_tech_building_start = 1.0
	}
	ca_culture_group_south_slavic_2 = {
		desc = ca_culture_group_south_slavic_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = south_slavic
					NOR = {
						culture = croatian
						culture = romanian # Vanilla only
					}
				}
				culture = arberian
				has_building = ca_culture_group_south_slavic_0
				has_building = ca_culture_group_south_slavic_1
				has_building = ca_culture_group_south_slavic_2
			}
		}
		is_active_trigger = {
			OR = {
				AND = {
					culture_group = south_slavic
					NOR = {
						culture = croatian
						culture = romanian # Vanilla only
					}
				}
				culture = arberian
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 2
			OR = {
				AND = {
					culture_group = south_slavic
					NOR = {
						culture = croatian
						culture = romanian # Vanilla only
					}
				}
				culture = arberian
			}
		}
		upgrades_from = ca_culture_group_south_slavic_1
		gold_cost = 300
		build_time = 1095
		light_cavalry = 35
		knights = 50
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_cavalry_defensive = 0.1
		knights_defensive = 0.1
		retinuesize = 20
		ai_creation_factor = 100

		extra_tech_building_start = 1.0
	}
	ca_culture_group_south_slavic_3 = {
		desc = ca_culture_group_south_slavic_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = south_slavic
					NOR = {
						culture = croatian
						culture = romanian # Vanilla only
					}
				}
				culture = arberian
				has_building = ca_culture_group_south_slavic_0
				has_building = ca_culture_group_south_slavic_1
				has_building = ca_culture_group_south_slavic_2
				has_building = ca_culture_group_south_slavic_3
			}
		}
		is_active_trigger = {
			OR = {
				AND = {
					culture_group = south_slavic
					NOR = {
						culture = croatian
						culture = romanian # Vanilla only
					}
				}
				culture = arberian
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 3
			OR = {
				AND = {
					culture_group = south_slavic
					NOR = {
						culture = croatian
						culture = romanian # Vanilla only
					}
				}
				culture = arberian
			}
		}
		upgrades_from = ca_culture_group_south_slavic_2
		gold_cost = 400
		build_time = 1460
		light_cavalry = 45
		knights = 60
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_cavalry_defensive = 0.1
		knights_defensive = 0.1
		retinuesize = 20
		ai_creation_factor = 99

		extra_tech_building_start = 1.0
	}
	ca_culture_group_south_slavic_4 = {
		desc = ca_culture_group_south_slavic_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = south_slavic
					NOR = {
						culture = croatian
						culture = romanian # Vanilla only
					}
				}
				culture = arberian
				has_building = ca_culture_group_south_slavic_0
				has_building = ca_culture_group_south_slavic_1
				has_building = ca_culture_group_south_slavic_2
				has_building = ca_culture_group_south_slavic_3
				has_building = ca_culture_group_south_slavic_4
			}
		}
		is_active_trigger = {
			OR = {
				AND = {
					culture_group = south_slavic
					NOR = {
						culture = croatian
						culture = romanian # Vanilla only
					}
				}
				culture = arberian
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 4
			OR = {
				AND = {
					culture_group = south_slavic
					NOR = {
						culture = croatian
						culture = romanian # Vanilla only
					}
				}
				culture = arberian
			}
		}
		upgrades_from = ca_culture_group_south_slavic_3
		gold_cost = 500
		build_time = 1825
		light_cavalry = 55
		knights = 70
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_cavalry_defensive = 0.1
		knights_defensive = 0.1
		retinuesize = 20
		ai_creation_factor = 98

		extra_tech_building_start = 1.0
	}
	ca_culture_group_south_slavic_5 = {
		desc = ca_culture_group_south_slavic_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = south_slavic
					NOR = {
						culture = croatian
						culture = romanian # Vanilla only
					}
				}
				culture = arberian
				has_building = ca_culture_group_south_slavic_0
				has_building = ca_culture_group_south_slavic_1
				has_building = ca_culture_group_south_slavic_2
				has_building = ca_culture_group_south_slavic_3
				has_building = ca_culture_group_south_slavic_4
				has_building = ca_culture_group_south_slavic_5
			}
		}
		is_active_trigger = {
			OR = {
				AND = {
					culture_group = south_slavic
					NOR = {
						culture = croatian
						culture = romanian # Vanilla only
					}
				}
				culture = arberian
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 6
			OR = {
				AND = {
					culture_group = south_slavic
					NOR = {
						culture = croatian
						culture = romanian # Vanilla only
					}
				}
				culture = arberian
			}
		}
		upgrades_from = ca_culture_group_south_slavic_4
		gold_cost = 600
		build_time = 2190
		light_cavalry = 65
		knights = 80
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_cavalry_defensive = 0.1
		knights_defensive = 0.1
		retinuesize = 20
		ai_creation_factor = 97

		extra_tech_building_start = 1.0
	}

	# Dutch Urban Militia
	ca_culture_dutch_0 = {
		desc = ca_culture_dutch_1_desc
		potential = {
			OR = {
				culture = dutch
				culture = frisian
				culture = low_frankish
				has_building = ca_culture_dutch_0
			}
		}
		is_active_trigger = {
			OR = {
				culture = dutch
				culture = frisian
				culture = low_frankish
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 0
			OR = {
				culture = dutch
				culture = frisian
				culture = low_frankish
			}
		}
		gold_cost = 100
		build_time = 365
		light_infantry = 30
		pikemen = 60
		heavy_infantry = -15
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_infantry_offensive = 0.1
		pikemen_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 102

		extra_tech_building_start = 0.0
	}
	ca_culture_dutch_1 = {
		desc = ca_culture_dutch_1_desc
		potential = {
			OR = {
				culture = dutch
				culture = frisian
				culture = low_frankish
				has_building = ca_culture_dutch_0
				has_building = ca_culture_dutch_1
			}
		}
		is_active_trigger = {
			OR = {
				culture = dutch
				culture = frisian
				culture = low_frankish
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 1
			OR = {
				culture = dutch
				culture = frisian
				culture = low_frankish
			}
		}
		upgrades_from = ca_culture_dutch_0
		gold_cost = 200
		build_time = 730
		light_infantry = 40
		pikemen = 85
		heavy_infantry = -15
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_infantry_offensive = 0.1
		pikemen_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 101

		extra_tech_building_start = 1.0
	}
	ca_culture_dutch_2 = {
		desc = ca_culture_dutch_1_desc
		potential = {
			OR = {
				culture = dutch
				culture = frisian
				culture = low_frankish
				has_building = ca_culture_dutch_0
				has_building = ca_culture_dutch_1
				has_building = ca_culture_dutch_2
			}
		}
		is_active_trigger = {
			OR = {
				culture = dutch
				culture = frisian
				culture = low_frankish
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 2
			OR = {
				culture = dutch
				culture = frisian
				culture = low_frankish
			}
		}
		upgrades_from = ca_culture_dutch_1
		gold_cost = 300
		build_time = 1095
		light_infantry = 50
		pikemen = 110
		heavy_infantry = -15
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_infantry_offensive = 0.1
		pikemen_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 100

		extra_tech_building_start = 1.0
	}
	ca_culture_dutch_3 = {
		desc = ca_culture_dutch_1_desc
		potential = {
			OR = {
				culture = dutch
				culture = frisian
				culture = low_frankish
				has_building = ca_culture_dutch_0
				has_building = ca_culture_dutch_1
				has_building = ca_culture_dutch_2
				has_building = ca_culture_dutch_3
			}
		}
		is_active_trigger = {
			OR = {
				culture = dutch
				culture = frisian
				culture = low_frankish
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 3
			OR = {
				culture = dutch
				culture = frisian
				culture = low_frankish
			}
		}
		upgrades_from = ca_culture_dutch_2
		gold_cost = 400
		build_time = 1460
		light_infantry = 60
		pikemen = 135
		heavy_infantry = -15
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_infantry_offensive = 0.1
		pikemen_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 99

		extra_tech_building_start = 1.0
	}
	ca_culture_dutch_4 = {
		desc = ca_culture_dutch_1_desc
		potential = {
			OR = {
				culture = dutch
				culture = frisian
				culture = low_frankish
				has_building = ca_culture_dutch_0
				has_building = ca_culture_dutch_1
				has_building = ca_culture_dutch_2
				has_building = ca_culture_dutch_3
				has_building = ca_culture_dutch_4
			}
		}
		is_active_trigger = {
			OR = {
				culture = dutch
				culture = frisian
				culture = low_frankish
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 4
			OR = {
				culture = dutch
				culture = frisian
				culture = low_frankish
			}
		}
		upgrades_from = ca_culture_dutch_3
		gold_cost = 500
		build_time = 1825
		light_infantry = 70
		pikemen = 160
		heavy_infantry = -15
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_infantry_offensive = 0.1
		pikemen_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 98

		extra_tech_building_start = 1.0
	}
	ca_culture_dutch_5 = {
		desc = ca_culture_dutch_1_desc
		potential = {
			OR = {
				culture = dutch
				culture = frisian
				culture = low_frankish
				has_building = ca_culture_dutch_0
				has_building = ca_culture_dutch_1
				has_building = ca_culture_dutch_2
				has_building = ca_culture_dutch_3
				has_building = ca_culture_dutch_4
				has_building = ca_culture_dutch_5
			}
		}
		is_active_trigger = {
			OR = {
				culture = dutch
				culture = frisian
				culture = low_frankish
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 6
			OR = {
				culture = dutch
				culture = frisian
				culture = low_frankish
			}
		}
		upgrades_from = ca_culture_dutch_4
		gold_cost = 600
		build_time = 2190
		light_infantry = 80
		pikemen = 185
		heavy_infantry = -15
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_infantry_offensive = 0.1
		pikemen_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 97

		extra_tech_building_start = 1.0
	}

	# Aztec Jaguar Warriors
	ca_culture_nahuatl_0 = {
		desc = ca_culture_nahuatl_1_desc
		potential = {
			OR = {
				culture_group = mesoamerican
				has_building = ca_culture_nahuatl_0
			}
		}
		is_active_trigger = {
			culture_group = mesoamerican
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 0
			culture_group = mesoamerican
		}
		gold_cost = 100
		build_time = 365
		heavy_infantry = 90
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_morale = 0.1
		retinuesize = 20
		ai_creation_factor = 102

		extra_tech_building_start = 0.0
	}
	ca_culture_nahuatl_1 = {
		desc = ca_culture_nahuatl_1_desc
		potential = {
			OR = {
				culture_group = mesoamerican
				has_building = ca_culture_nahuatl_0
				has_building = ca_culture_nahuatl_1
			}
		}
		is_active_trigger = {
			culture_group = mesoamerican
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 1
			culture_group = mesoamerican
		}
		upgrades_from = ca_culture_nahuatl_0
		gold_cost = 200
		build_time = 730
		heavy_infantry = 120
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_morale = 0.1
		retinuesize = 20
		ai_creation_factor = 101

		extra_tech_building_start = 1.0
	}
	ca_culture_nahuatl_2 = {
		desc = ca_culture_nahuatl_1_desc
		potential = {
			OR = {
				culture_group = mesoamerican
				has_building = ca_culture_nahuatl_0
				has_building = ca_culture_nahuatl_1
				has_building = ca_culture_nahuatl_2
			}
		}
		is_active_trigger = {
			culture_group = mesoamerican
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 2
			culture_group = mesoamerican
		}
		upgrades_from = ca_culture_nahuatl_1
		gold_cost = 300
		build_time = 1095
		heavy_infantry = 150
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_morale = 0.1
		retinuesize = 20
		ai_creation_factor = 100

		extra_tech_building_start = 1.0
	}
	ca_culture_nahuatl_3 = {
		desc = ca_culture_nahuatl_1_desc
		potential = {
			OR = {
				culture_group = mesoamerican
				has_building = ca_culture_nahuatl_0
				has_building = ca_culture_nahuatl_1
				has_building = ca_culture_nahuatl_2
				has_building = ca_culture_nahuatl_3
			}
		}
		is_active_trigger = {
			culture_group = mesoamerican
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 3
			culture_group = mesoamerican
		}
		upgrades_from = ca_culture_nahuatl_2
		gold_cost = 400
		build_time = 1460
		heavy_infantry = 180
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_morale = 0.1
		retinuesize = 20
		ai_creation_factor = 99

		extra_tech_building_start = 1.0
	}
	ca_culture_nahuatl_4 = {
		desc = ca_culture_nahuatl_1_desc
		potential = {
			OR = {
				culture_group = mesoamerican
				has_building = ca_culture_nahuatl_0
				has_building = ca_culture_nahuatl_1
				has_building = ca_culture_nahuatl_2
				has_building = ca_culture_nahuatl_3
				has_building = ca_culture_nahuatl_4
			}
		}
		is_active_trigger = {
			culture_group = mesoamerican
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 4
			culture_group = mesoamerican
		}
		upgrades_from = ca_culture_nahuatl_3
		gold_cost = 500
		build_time = 1825
		heavy_infantry = 210
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_morale = 0.1
		retinuesize = 20
		ai_creation_factor = 98

		extra_tech_building_start = 1.0
	}
	ca_culture_nahuatl_5 = {
		desc = ca_culture_nahuatl_1_desc
		potential = {
			OR = {
				culture_group = mesoamerican
				has_building = ca_culture_nahuatl_0
				has_building = ca_culture_nahuatl_1
				has_building = ca_culture_nahuatl_2
				has_building = ca_culture_nahuatl_3
				has_building = ca_culture_nahuatl_4
				has_building = ca_culture_nahuatl_5
			}
		}
		is_active_trigger = {
			culture_group = mesoamerican
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 6
			culture_group = mesoamerican
		}
		upgrades_from = ca_culture_nahuatl_4
		gold_cost = 600
		build_time = 2190
		heavy_infantry = 240
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_morale = 0.1
		retinuesize = 20
		ai_creation_factor = 97

		extra_tech_building_start = 1.0
	}

	# Jewish Heavy Infantry
	ca_culture_jewish_0 = {
		desc = ca_culture_jewish_1_desc
		potential = {
			OR = {
				culture_group = israelite
				has_building = ca_culture_jewish_0
			}
		}
		is_active_trigger = {
			culture_group = israelite
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 0
			culture_group = israelite
		}
		gold_cost = 100
		build_time = 365
		heavy_infantry = 90
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_offensive = 0.05
		heavy_infantry_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 102

		extra_tech_building_start = 0.0
	}
	ca_culture_jewish_1 = {
		desc = ca_culture_jewish_1_desc
		potential = {
			OR = {
				culture_group = israelite
				has_building = ca_culture_jewish_0
				has_building = ca_culture_jewish_1
			}
		}
		is_active_trigger = {
			culture_group = israelite
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 1
			culture_group = israelite
		}
		upgrades_from = ca_culture_jewish_0
		gold_cost = 200
		build_time = 730
		heavy_infantry = 120
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_offensive = 0.05
		heavy_infantry_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 101

		extra_tech_building_start = 1.0
	}
	ca_culture_jewish_2 = {
		desc = ca_culture_jewish_1_desc
		potential = {
			OR = {
				culture_group = israelite
				has_building = ca_culture_jewish_0
				has_building = ca_culture_jewish_1
				has_building = ca_culture_jewish_2
			}
		}
		is_active_trigger = {
			culture_group = israelite
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 2
			culture_group = israelite
		}
		upgrades_from = ca_culture_jewish_1
		gold_cost = 300
		build_time = 1095
		heavy_infantry = 150
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_offensive = 0.05
		heavy_infantry_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 100

		extra_tech_building_start = 1.0
	}
	ca_culture_jewish_3 = {
		desc = ca_culture_jewish_1_desc
		potential = {
			OR = {
				culture_group = israelite
				has_building = ca_culture_jewish_0
				has_building = ca_culture_jewish_1
				has_building = ca_culture_jewish_2
				has_building = ca_culture_jewish_3
			}
		}
		is_active_trigger = {
			culture_group = israelite
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 3
			culture_group = israelite
		}
		upgrades_from = ca_culture_jewish_2
		gold_cost = 400
		build_time = 1460
		heavy_infantry = 180
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_offensive = 0.05
		heavy_infantry_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 99

		extra_tech_building_start = 1.0
	}
	ca_culture_jewish_4 = {
		desc = ca_culture_jewish_1_desc
		potential = {
			OR = {
				culture_group = israelite
				has_building = ca_culture_jewish_0
				has_building = ca_culture_jewish_1
				has_building = ca_culture_jewish_2
				has_building = ca_culture_jewish_3
				has_building = ca_culture_jewish_4
			}
		}
		is_active_trigger = {
			culture_group = israelite
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 4
			culture_group = israelite
		}
		upgrades_from = ca_culture_jewish_3
		gold_cost = 500
		build_time = 1825
		heavy_infantry = 210
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_offensive = 0.05
		heavy_infantry_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 98

		extra_tech_building_start = 1.0
	}
	ca_culture_jewish_5 = {
		desc = ca_culture_jewish_1_desc
		potential = {
			OR = {
				culture_group = israelite
				has_building = ca_culture_jewish_0
				has_building = ca_culture_jewish_1
				has_building = ca_culture_jewish_2
				has_building = ca_culture_jewish_3
				has_building = ca_culture_jewish_4
				has_building = ca_culture_jewish_5
			}
		}
		is_active_trigger = {
			culture_group = israelite
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 6
			culture_group = israelite
		}
		upgrades_from = ca_culture_jewish_4
		gold_cost = 600
		build_time = 2190
		heavy_infantry = 240
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_offensive = 0.05
		heavy_infantry_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 97

		extra_tech_building_start = 1.0
	}

	# Indian war elephant pens
	ca_culture_indian_0 = {
		desc = ca_culture_indian_1_desc
		potential = {
			OR = {
				culture_group = indo_aryan_group
				culture_group = dravidian_group
				culture_group = elephant_group
				has_building = ca_culture_indian_0
			}
		}
		is_active_trigger = {
			OR = {
				culture_group = indo_aryan_group
				culture_group = dravidian_group
				culture_group = elephant_group
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 0
			OR = {
				culture_group = indo_aryan_group
				culture_group = dravidian_group
				culture_group = elephant_group
			}
		}
		gold_cost = 100
		build_time = 365
		war_elephants = 9
		heavy_infantry = -15
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		war_elephants_offensive = 0.05
		war_elephants_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 102

		extra_tech_building_start = 0.0
	}
	ca_culture_indian_1 = {
		desc = ca_culture_indian_1_desc
		potential = {
			OR = {
				culture_group = indo_aryan_group
				culture_group = dravidian_group
				culture_group = elephant_group
				has_building = ca_culture_indian_0
				has_building = ca_culture_indian_1
			}
		}
		is_active_trigger = {
			OR = {
				culture_group = indo_aryan_group
				culture_group = dravidian_group
				culture_group = elephant_group
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 1
			OR = {
				culture_group = indo_aryan_group
				culture_group = dravidian_group
				culture_group = elephant_group
			}
		}
		upgrades_from = ca_culture_indian_0
		gold_cost = 200
		build_time = 730
		war_elephants = 12
		heavy_infantry = -15
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		war_elephants_offensive = 0.05
		war_elephants_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 101

		extra_tech_building_start = 1.0
	}
	ca_culture_indian_2 = {
		desc = ca_culture_indian_1_desc
		potential = {
			OR = {
				culture_group = indo_aryan_group
				culture_group = dravidian_group
				culture_group = elephant_group
				has_building = ca_culture_indian_0
				has_building = ca_culture_indian_1
				has_building = ca_culture_indian_2
			}
		}
		is_active_trigger = {
			OR = {
				culture_group = indo_aryan_group
				culture_group = dravidian_group
				culture_group = elephant_group
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 2
			OR = {
				culture_group = indo_aryan_group
				culture_group = dravidian_group
				culture_group = elephant_group
			}
		}
		upgrades_from = ca_culture_indian_1
		gold_cost = 300
		build_time = 1095
		war_elephants = 15
		heavy_infantry = -15
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		war_elephants_offensive = 0.05
		war_elephants_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 100

		extra_tech_building_start = 1.0
	}
	ca_culture_indian_3 = {
		desc = ca_culture_indian_1_desc
		potential = {
			OR = {
				culture_group = indo_aryan_group
				culture_group = dravidian_group
				culture_group = elephant_group
				has_building = ca_culture_indian_0
				has_building = ca_culture_indian_1
				has_building = ca_culture_indian_2
				has_building = ca_culture_indian_3
			}
		}
		is_active_trigger = {
			OR = {
				culture_group = indo_aryan_group
				culture_group = dravidian_group
				culture_group = elephant_group
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 3
			OR = {
				culture_group = indo_aryan_group
				culture_group = dravidian_group
				culture_group = elephant_group
			}
		}
		upgrades_from = ca_culture_indian_2
		gold_cost = 400
		build_time = 1460
		war_elephants = 18
		heavy_infantry = -15
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		war_elephants_offensive = 0.05
		war_elephants_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 99

		extra_tech_building_start = 1.0
	}
	ca_culture_indian_4 = {
		desc = ca_culture_indian_1_desc
		potential = {
			OR = {
				culture_group = indo_aryan_group
				culture_group = dravidian_group
				culture_group = elephant_group
				has_building = ca_culture_indian_0
				has_building = ca_culture_indian_1
				has_building = ca_culture_indian_2
				has_building = ca_culture_indian_3
				has_building = ca_culture_indian_4
			}
		}
		is_active_trigger = {
			OR = {
				culture_group = indo_aryan_group
				culture_group = dravidian_group
				culture_group = elephant_group
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 4
			OR = {
				culture_group = indo_aryan_group
				culture_group = dravidian_group
				culture_group = elephant_group
			}
		}
		upgrades_from = ca_culture_indian_3
		gold_cost = 500
		build_time = 1825
		war_elephants = 21
		heavy_infantry = -15
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		war_elephants_offensive = 0.05
		war_elephants_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 98

		extra_tech_building_start = 1.0
	}
	ca_culture_indian_5 = {
		desc = ca_culture_indian_1_desc
		potential = {
			OR = {
				culture_group = indo_aryan_group
				culture_group = dravidian_group
				culture_group = elephant_group
				has_building = ca_culture_indian_0
				has_building = ca_culture_indian_1
				has_building = ca_culture_indian_2
				has_building = ca_culture_indian_3
				has_building = ca_culture_indian_4
				has_building = ca_culture_indian_5
			}
		}
		is_active_trigger = {
			OR = {
				culture_group = indo_aryan_group
				culture_group = dravidian_group
				culture_group = elephant_group
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 6
			OR = {
				culture_group = indo_aryan_group
				culture_group = dravidian_group
				culture_group = elephant_group
			}
		}
		upgrades_from = ca_culture_indian_4
		gold_cost = 600
		build_time = 2190
		war_elephants = 24
		heavy_infantry = -15
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		war_elephants_offensive = 0.05
		war_elephants_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 97

		extra_tech_building_start = 1.0
	}

	# Nubian warrior barracks
	# Folded into East African building

	# Germanic Heavy Infantry Barracks
	ca_culture_germanic_0 = {
		desc = ca_culture_germanic_1_desc
		potential = {
			OR = {
				culture = lombard
				culture = old_frankish
				culture = visigothic
				has_building = ca_culture_germanic_0
			}
		}
		is_active_trigger = {
			OR = {
				culture = lombard
				culture = old_frankish
				culture = visigothic
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 0
			OR = {
				culture = lombard
				culture = old_frankish
				culture = visigothic
			}
		}
		gold_cost = 100
		build_time = 365
		heavy_infantry = 35
		knights = 20
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		knights_offensive = 0.1
		heavy_infantry_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 102

		extra_tech_building_start = 0.0
	}
	ca_culture_germanic_1 = {
		desc = ca_culture_germanic_1_desc
		potential = {
			OR = {
				culture = lombard
				culture = old_frankish
				culture = visigothic
				has_building = ca_culture_germanic_0
				has_building = ca_culture_germanic_1
			}
		}
		is_active_trigger = {
			OR = {
				culture = lombard
				culture = old_frankish
				culture = visigothic
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 1
			OR = {
				culture = lombard
				culture = old_frankish
				culture = visigothic
			}
		}
		upgrades_from = ca_culture_germanic_0
		gold_cost = 200
		build_time = 730
		heavy_infantry = 45
		knights = 30
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		knights_offensive = 0.1
		heavy_infantry_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 101

		extra_tech_building_start = 1.0
	}
	ca_culture_germanic_2 = {
		desc = ca_culture_germanic_1_desc
		potential = {
			OR = {
				culture = lombard
				culture = old_frankish
				culture = visigothic
				has_building = ca_culture_germanic_0
				has_building = ca_culture_germanic_1
				has_building = ca_culture_germanic_2
			}
		}
		is_active_trigger = {
			OR = {
				culture = lombard
				culture = old_frankish
				culture = visigothic
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 2
			OR = {
				culture = lombard
				culture = old_frankish
				culture = visigothic
			}
		}
		upgrades_from = ca_culture_germanic_1
		gold_cost = 300
		build_time = 1095
		heavy_infantry = 55
		knights = 40
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		knights_offensive = 0.1
		heavy_infantry_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 100

		extra_tech_building_start = 1.0
	}
	ca_culture_germanic_3 = {
		desc = ca_culture_germanic_1_desc
		potential = {
			OR = {
				culture = lombard
				culture = old_frankish
				culture = visigothic
				has_building = ca_culture_germanic_0
				has_building = ca_culture_germanic_1
				has_building = ca_culture_germanic_2
				has_building = ca_culture_germanic_3
			}
		}
		is_active_trigger = {
			OR = {
				culture = lombard
				culture = old_frankish
				culture = visigothic
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 3
			OR = {
				culture = lombard
				culture = old_frankish
				culture = visigothic
			}
		}
		upgrades_from = ca_culture_germanic_2
		gold_cost = 400
		build_time = 1460
		heavy_infantry = 65
		knights = 50
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		knights_offensive = 0.1
		heavy_infantry_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 99

		extra_tech_building_start = 1.0
	}
	ca_culture_germanic_4 = {
		desc = ca_culture_germanic_1_desc
		potential = {
			OR = {
				culture = lombard
				culture = old_frankish
				culture = visigothic
				has_building = ca_culture_germanic_0
				has_building = ca_culture_germanic_1
				has_building = ca_culture_germanic_2
				has_building = ca_culture_germanic_3
				has_building = ca_culture_germanic_4
			}
		}
		is_active_trigger = {
			OR = {
				culture = lombard
				culture = old_frankish
				culture = visigothic
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 4
			OR = {
				culture = lombard
				culture = old_frankish
				culture = visigothic
			}
		}
		upgrades_from = ca_culture_germanic_3
		gold_cost = 500
		build_time = 1825
		heavy_infantry = 75
		knights = 60
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		knights_offensive = 0.1
		heavy_infantry_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 98

		extra_tech_building_start = 1.0
	}
	ca_culture_germanic_5 = {
		desc = ca_culture_germanic_1_desc
		potential = {
			OR = {
				culture = lombard
				culture = old_frankish
				culture = visigothic
				has_building = ca_culture_germanic_0
				has_building = ca_culture_germanic_1
				has_building = ca_culture_germanic_2
				has_building = ca_culture_germanic_3
				has_building = ca_culture_germanic_4
				has_building = ca_culture_germanic_5
			}
		}
		is_active_trigger = {
			OR = {
				culture = lombard
				culture = old_frankish
				culture = visigothic
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 6
			OR = {
				culture = lombard
				culture = old_frankish
				culture = visigothic
			}
		}
		upgrades_from = ca_culture_germanic_4
		gold_cost = 600
		build_time = 2190
		heavy_infantry = 85
		knights = 70
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		knights_offensive = 0.1
		heavy_infantry_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 97

		extra_tech_building_start = 1.0
	}

	# Pictish Hall of War
	ca_culture_pictish_0 = {
		desc = ca_culture_pictish_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = celtic
					NOR = {
						culture = irish
						culture = scottish
						culture = cumbric
						culture = cornish
						culture = welsh
						culture = breton
						culture = norsegaelic # SWMH only
					}
				}
				has_building = ca_culture_pictish_0
			}
		}
		is_active_trigger = {
			culture_group = celtic
			NOR = {
				culture = irish
				culture = scottish
				culture = cumbric
				culture = cornish
				culture = welsh
				culture = breton
				culture = norsegaelic # SWMH only
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 0
			culture_group = celtic
			NOR = {
				culture = irish
				culture = scottish
				culture = cumbric
				culture = cornish
				culture = welsh
				culture = breton
				culture = norsegaelic # SWMH only
			}
		}
		gold_cost = 100
		build_time = 365
		heavy_infantry = 35
		pikemen = -15
		light_infantry = 80
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_infantry_offensive = 0.05
		light_infantry_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 102

		extra_tech_building_start = 0.0
	}
	ca_culture_pictish_1 = {
		desc = ca_culture_pictish_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = celtic
					NOR = {
						culture = irish
						culture = scottish
						culture = cumbric
						culture = cornish
						culture = welsh
						culture = breton
						culture = norsegaelic # SWMH only
					}
				}
				has_building = ca_culture_pictish_0
				has_building = ca_culture_pictish_1
			}
		}
		is_active_trigger = {
			culture_group = celtic
			NOR = {
				culture = irish
				culture = scottish
				culture = cumbric
				culture = cornish
				culture = welsh
				culture = breton
				culture = norsegaelic # SWMH only
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 1
			culture_group = celtic
			NOR = {
				culture = irish
				culture = scottish
				culture = cumbric
				culture = cornish
				culture = welsh
				culture = breton
				culture = norsegaelic # SWMH only
			}
		}
		upgrades_from = ca_culture_pictish_0
		gold_cost = 200
		build_time = 730
		heavy_infantry = 40
		pikemen = -15
		light_infantry = 130
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_infantry_offensive = 0.05
		light_infantry_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 101

		extra_tech_building_start = 1.0
	}
	ca_culture_pictish_2 = {
		desc = ca_culture_pictish_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = celtic
					NOR = {
						culture = irish
						culture = scottish
						culture = cumbric
						culture = cornish
						culture = welsh
						culture = breton
						culture = norsegaelic # SWMH only
					}
				}
				has_building = ca_culture_pictish_0
				has_building = ca_culture_pictish_1
				has_building = ca_culture_pictish_2
			}
		}
		is_active_trigger = {
			culture_group = celtic
			NOR = {
				culture = irish
				culture = scottish
				culture = cumbric
				culture = cornish
				culture = welsh
				culture = breton
				culture = norsegaelic # SWMH only
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 2
			culture_group = celtic
			NOR = {
				culture = irish
				culture = scottish
				culture = cumbric
				culture = cornish
				culture = welsh
				culture = breton
				culture = norsegaelic # SWMH only
			}
		}
		upgrades_from = ca_culture_pictish_1
		gold_cost = 300
		build_time = 1095
		heavy_infantry = 50
		pikemen = -15
		light_infantry = 170
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_infantry_offensive = 0.05
		light_infantry_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 100

		extra_tech_building_start = 1.0
	}
	ca_culture_pictish_3 = {
		desc = ca_culture_pictish_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = celtic
					NOR = {
						culture = irish
						culture = scottish
						culture = cumbric
						culture = cornish
						culture = welsh
						culture = breton
						culture = norsegaelic # SWMH only
					}
				}
				has_building = ca_culture_pictish_0
				has_building = ca_culture_pictish_1
				has_building = ca_culture_pictish_2
				has_building = ca_culture_pictish_3
			}
		}
		is_active_trigger = {
			culture_group = celtic
			NOR = {
				culture = irish
				culture = scottish
				culture = cumbric
				culture = cornish
				culture = welsh
				culture = breton
				culture = norsegaelic # SWMH only
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 3
			culture_group = celtic
			NOR = {
				culture = irish
				culture = scottish
				culture = cumbric
				culture = cornish
				culture = welsh
				culture = breton
				culture = norsegaelic # SWMH only
			}
		}
		upgrades_from = ca_culture_pictish_2
		gold_cost = 400
		build_time = 1460
		heavy_infantry = 70
		pikemen = -15
		light_infantry = 190
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_infantry_offensive = 0.05
		light_infantry_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 99

		extra_tech_building_start = 1.0
	}
	ca_culture_pictish_4 = {
		desc = ca_culture_pictish_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = celtic
					NOR = {
						culture = irish
						culture = scottish
						culture = cumbric
						culture = cornish
						culture = welsh
						culture = breton
						culture = norsegaelic # SWMH only
					}
				}
				has_building = ca_culture_pictish_0
				has_building = ca_culture_pictish_1
				has_building = ca_culture_pictish_2
				has_building = ca_culture_pictish_3
				has_building = ca_culture_pictish_4
			}
		}
		is_active_trigger = {
			culture_group = celtic
			NOR = {
				culture = irish
				culture = scottish
				culture = cumbric
				culture = cornish
				culture = welsh
				culture = breton
				culture = norsegaelic # SWMH only
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 4
			culture_group = celtic
			NOR = {
				culture = irish
				culture = scottish
				culture = cumbric
				culture = cornish
				culture = welsh
				culture = breton
				culture = norsegaelic # SWMH only
			}
		}
		upgrades_from = ca_culture_pictish_3
		gold_cost = 500
		build_time = 1825
		heavy_infantry = 90
		pikemen = -15
		light_infantry = 210
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_infantry_offensive = 0.05
		light_infantry_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 98

		extra_tech_building_start = 1.0
	}
	ca_culture_pictish_5 = {
		desc = ca_culture_pictish_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = celtic
					NOR = {
						culture = irish
						culture = scottish
						culture = cumbric
						culture = cornish
						culture = welsh
						culture = breton
						culture = norsegaelic # SWMH only
					}
				}
				has_building = ca_culture_pictish_0
				has_building = ca_culture_pictish_1
				has_building = ca_culture_pictish_2
				has_building = ca_culture_pictish_3
				has_building = ca_culture_pictish_4
				has_building = ca_culture_pictish_5
			}
		}
		is_active_trigger = {
			culture_group = celtic
			NOR = {
				culture = irish
				culture = scottish
				culture = cumbric
				culture = cornish
				culture = welsh
				culture = breton
				culture = norsegaelic # SWMH only
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 6
			culture_group = celtic
			NOR = {
				culture = irish
				culture = scottish
				culture = cumbric
				culture = cornish
				culture = welsh
				culture = breton
				culture = norsegaelic # SWMH only
			}
		}
		upgrades_from = ca_culture_pictish_4
		gold_cost = 600
		build_time = 2190
		heavy_infantry = 110
		pikemen = -15
		light_infantry = 230
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_infantry_offensive = 0.05
		light_infantry_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 97

		extra_tech_building_start = 1.0
	}

	# Suebi free warriors
	ca_culture_suebi_0 = {
		desc = ca_culture_suebi_1_desc
		potential = {
			OR = {
				culture = suebi
				has_building = ca_culture_suebi_0
			}
		}
		is_active_trigger = {
			culture = suebi
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 0
			culture = suebi
		}
		gold_cost = 100
		build_time = 365
		light_infantry = 30
		pikemen = 60
		heavy_infantry = -15
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_infantry_offensive = 0.1
		pikemen_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 102

		extra_tech_building_start = 0.0
	}
	ca_culture_suebi_1 = {
		desc = ca_culture_suebi_1_desc
		potential = {
			OR = {
				culture = suebi
				has_building = ca_culture_suebi_0
				has_building = ca_culture_suebi_1
			}
		}
		is_active_trigger = {
			culture = suebi
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 1
			culture = suebi
		}
		upgrades_from = ca_culture_suebi_0
		gold_cost = 200
		build_time = 730
		light_infantry = 70
		pikemen = 70
		heavy_infantry = -15
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_infantry_offensive = 0.05
		pikemen_offensive = 0.05
		retinuesize = 20
		ai_creation_factor = 101

		extra_tech_building_start = 1.0
	}
	ca_culture_suebi_2 = {
		desc = ca_culture_suebi_1_desc
		potential = {
			OR = {
				culture = suebi
				has_building = ca_culture_suebi_0
				has_building = ca_culture_suebi_1
				has_building = ca_culture_suebi_2
			}
		}
		is_active_trigger = {
			culture = suebi
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 2
			culture = suebi
		}
		upgrades_from = ca_culture_suebi_1
		gold_cost = 300
		build_time = 1095
		light_infantry = 110
		pikemen = 80
		heavy_infantry = -15
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_infantry_offensive = 0.05
		pikemen_offensive = 0.05
		retinuesize = 20
		ai_creation_factor = 100

		extra_tech_building_start = 1.0
	}
	ca_culture_suebi_3 = {
		desc = ca_culture_suebi_1_desc
		potential = {
			OR = {
				culture = suebi
				has_building = ca_culture_suebi_0
				has_building = ca_culture_suebi_1
				has_building = ca_culture_suebi_2
				has_building = ca_culture_suebi_3
			}
		}
		is_active_trigger = {
			culture = suebi
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 3
			culture = suebi
		}
		upgrades_from = ca_culture_suebi_2
		gold_cost = 400
		build_time = 1460
		light_infantry = 150
		pikemen = 90
		heavy_infantry = -15
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_infantry_offensive = 0.05
		pikemen_offensive = 0.05
		retinuesize = 20
		ai_creation_factor = 99

		extra_tech_building_start = 1.0
	}
	ca_culture_suebi_4 = {
		desc = ca_culture_suebi_1_desc
		potential = {
			OR = {
				culture = suebi
				has_building = ca_culture_suebi_0
				has_building = ca_culture_suebi_1
				has_building = ca_culture_suebi_2
				has_building = ca_culture_suebi_3
				has_building = ca_culture_suebi_4
			}
		}
		is_active_trigger = {
			culture = suebi
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 4
			culture = suebi
		}
		upgrades_from = ca_culture_suebi_3
		gold_cost = 500
		build_time = 1825
		light_infantry = 190
		pikemen = 100
		heavy_infantry = -15
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_infantry_offensive = 0.05
		pikemen_offensive = 0.05
		retinuesize = 20
		ai_creation_factor = 98

		extra_tech_building_start = 1.0
	}
	ca_culture_suebi_5 = {
		desc = ca_culture_suebi_1_desc
		potential = {
			OR = {
				culture = suebi
				has_building = ca_culture_suebi_0
				has_building = ca_culture_suebi_1
				has_building = ca_culture_suebi_2
				has_building = ca_culture_suebi_3
				has_building = ca_culture_suebi_4
				has_building = ca_culture_suebi_5
			}
		}
		is_active_trigger = {
			culture = suebi
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 6
			culture = suebi
		}
		upgrades_from = ca_culture_suebi_4
		gold_cost = 600
		build_time = 2190
		light_infantry = 230
		pikemen = 110
		heavy_infantry = -15
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_infantry_offensive = 0.05
		pikemen_offensive = 0.05
		retinuesize = 20
		ai_creation_factor = 97

		extra_tech_building_start = 1.0
	}

	# Moorish Cavalry Barracks
	# Folded into Arabic Camel Cavalry
	
	# Han Crossbow Range
	ca_culture_chinese_han_0 = {
		desc = ca_culture_chinese_han_1_desc
		potential = {
			OR = {
				culture_group = chinese_group
				has_building = ca_culture_chinese_han_0
			}
		}
		is_active_trigger = {
			culture_group = chinese_group
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 0
			culture_group = chinese_group
		}
		gold_cost = 100
		build_time = 365
		archers = 80
		pikemen = 15
		light_infantry = -30
		heavy_infantry = -15
		light_cavalry = -15
		horse_archers = -15
		camel_cavalry = -10
		archers_defensive = 0.05
		pikemen_offensive = 0.05
		retinuesize = 20
		ai_creation_factor = 102

		extra_tech_building_start = 0.0
	}
	ca_culture_chinese_han_1 = {
		desc = ca_culture_chinese_han_1_desc
		potential = {
			OR = {
				culture_group = chinese_group
				has_building = ca_culture_chinese_han_0
				has_building = ca_culture_chinese_han_1
			}
		}
		is_active_trigger = {
			culture_group = chinese_group
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 1
			culture_group = chinese_group
		}
		upgrades_from = ca_culture_chinese_han_0
		gold_cost = 200
		build_time = 730
		archers = 100
		pikemen = 30
		light_infantry = -30
		heavy_infantry = -15
		light_cavalry = -15
		horse_archers = -15
		camel_cavalry = -10
		archers_defensive = 0.05
		pikemen_offensive = 0.05
		retinuesize = 20
		ai_creation_factor = 101

		extra_tech_building_start = 1.0
	}
	ca_culture_chinese_han_2 = {
		desc = ca_culture_chinese_han_1_desc
		potential = {
			OR = {
				culture_group = chinese_group
				has_building = ca_culture_chinese_han_0
				has_building = ca_culture_chinese_han_1
				has_building = ca_culture_chinese_han_2
			}
		}
		is_active_trigger = {
			culture_group = chinese_group
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 2
			culture_group = chinese_group
		}
		upgrades_from = ca_culture_chinese_han_1
		gold_cost = 300
		build_time = 1095
		archers = 120
		pikemen = 45
		light_infantry = -30
		heavy_infantry = -15
		light_cavalry = -15
		horse_archers = -15
		camel_cavalry = -10
		archers_defensive = 0.05
		pikemen_offensive = 0.05
		retinuesize = 20
		ai_creation_factor = 100

		extra_tech_building_start = 1.0
	}
	ca_culture_chinese_han_3 = {
		desc = ca_culture_chinese_han_1_desc
		potential = {
			OR = {
				culture_group = chinese_group
				has_building = ca_culture_chinese_han_0
				has_building = ca_culture_chinese_han_1
				has_building = ca_culture_chinese_han_2
				has_building = ca_culture_chinese_han_3
			}
		}
		is_active_trigger = {
			culture_group = chinese_group
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 3
			culture_group = chinese_group
		}
		upgrades_from = ca_culture_chinese_han_2
		gold_cost = 400
		build_time = 1460
		archers = 140
		pikemen = 60
		light_infantry = -30
		heavy_infantry = -15
		light_cavalry = -15
		horse_archers = -15
		camel_cavalry = -10
		archers_defensive = 0.05
		pikemen_offensive = 0.05
		retinuesize = 20
		ai_creation_factor = 99

		extra_tech_building_start = 1.0
	}
	ca_culture_chinese_han_4 = {
		desc = ca_culture_chinese_han_1_desc
		potential = {
			OR = {
				culture_group = chinese_group
				has_building = ca_culture_chinese_han_0
				has_building = ca_culture_chinese_han_1
				has_building = ca_culture_chinese_han_2
				has_building = ca_culture_chinese_han_3
				has_building = ca_culture_chinese_han_4
			}
		}
		is_active_trigger = {
			culture_group = chinese_group
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 4
			culture_group = chinese_group
		}
		upgrades_from = ca_culture_chinese_han_3
		gold_cost = 500
		build_time = 1825
		archers = 160
		pikemen = 75
		light_infantry = -30
		heavy_infantry = -15
		light_cavalry = -15
		horse_archers = -15
		camel_cavalry = -10
		archers_defensive = 0.05
		pikemen_offensive = 0.05
		retinuesize = 20
		ai_creation_factor = 98

		extra_tech_building_start = 1.0
	}
	ca_culture_chinese_han_5 = {
		desc = ca_culture_chinese_han_1_desc
		potential = {
			OR = {
				culture_group = chinese_group
				has_building = ca_culture_chinese_han_0
				has_building = ca_culture_chinese_han_1
				has_building = ca_culture_chinese_han_2
				has_building = ca_culture_chinese_han_3
				has_building = ca_culture_chinese_han_4
				has_building = ca_culture_chinese_han_5
			}
		}
		is_active_trigger = {
			culture_group = chinese_group
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 6
			culture_group = chinese_group
		}
		upgrades_from = ca_culture_chinese_han_4
		gold_cost = 600
		build_time = 2190
		archers = 180
		pikemen = 90
		light_infantry = -30
		heavy_infantry = -15
		light_cavalry = -15
		horse_archers = -15
		camel_cavalry = -10
		archers_defensive = 0.05
		pikemen_offensive = 0.05
		retinuesize = 20
		ai_creation_factor = 97

		extra_tech_building_start = 1.0
	}

	#Jurchen Cavalry Barracks
	ca_culture_altaic_jurchen_0 = {
		desc = ca_culture_altaic_jurchen_1_desc
		potential = {
			OR = {
				culture = jurchen
				has_building = ca_culture_altaic_jurchen_0
			}
		}
		is_active_trigger = {
			culture = jurchen
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 0
			culture = jurchen
		}
		gold_cost = 100
		build_time = 365
		light_cavalry = 45
		knights = 15
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_cavalry_offensive = 0.05
		knights_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 102

		extra_tech_building_start = 0.0
	}
	ca_culture_altaic_jurchen_1 = {
		desc = ca_culture_altaic_jurchen_1_desc
		potential = {
			OR = {
				culture = jurchen
				has_building = ca_culture_altaic_jurchen_0
				has_building = ca_culture_altaic_jurchen_1
			}
		}
		is_active_trigger = {
			culture = jurchen
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 1
			culture = jurchen
		}
		upgrades_from = ca_culture_altaic_jurchen_0
		gold_cost = 200
		build_time = 730
		light_cavalry = 65
		knights = 20
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_cavalry_offensive = 0.05
		knights_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 101

		extra_tech_building_start = 1.0
	}
	ca_culture_altaic_jurchen_2 = {
		desc = ca_culture_altaic_jurchen_1_desc
		potential = {
			OR = {
				culture = jurchen
				has_building = ca_culture_altaic_jurchen_0
				has_building = ca_culture_altaic_jurchen_1
				has_building = ca_culture_altaic_jurchen_2
			}
		}
		is_active_trigger = {
			culture = jurchen
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 2
			culture = jurchen
		}
		upgrades_from = ca_culture_altaic_jurchen_1
		gold_cost = 300
		build_time = 1095
		light_cavalry = 85
		knights = 25
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_cavalry_offensive = 0.05
		knights_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 100

		extra_tech_building_start = 1.0
	}
	ca_culture_altaic_jurchen_3 = {
		desc = ca_culture_altaic_jurchen_1_desc
		potential = {
			OR = {
				culture = jurchen
				has_building = ca_culture_altaic_jurchen_0
				has_building = ca_culture_altaic_jurchen_1
				has_building = ca_culture_altaic_jurchen_2
				has_building = ca_culture_altaic_jurchen_3
			}
		}
		is_active_trigger = {
			culture = jurchen
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 3
			culture = jurchen
		}
		upgrades_from = ca_culture_altaic_jurchen_2
		gold_cost = 400
		build_time = 1460
		light_cavalry = 105
		knights = 30
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_cavalry_offensive = 0.05
		knights_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 99

		extra_tech_building_start = 1.0
	}
	ca_culture_altaic_jurchen_4 = {
		desc = ca_culture_altaic_jurchen_1_desc
		potential = {
			OR = {
				culture = jurchen
				has_building = ca_culture_altaic_jurchen_0
				has_building = ca_culture_altaic_jurchen_1
				has_building = ca_culture_altaic_jurchen_2
				has_building = ca_culture_altaic_jurchen_3
				has_building = ca_culture_altaic_jurchen_4
			}
		}
		is_active_trigger = {
			culture = jurchen
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 4
			culture = jurchen
		}
		upgrades_from = ca_culture_altaic_jurchen_3
		gold_cost = 500
		build_time = 1825
		light_cavalry = 125
		knights = 35
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_cavalry_offensive = 0.05
		knights_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 98

		extra_tech_building_start = 1.0
	}
	ca_culture_altaic_jurchen_5 = {
		desc = ca_culture_altaic_jurchen_1_desc
		potential = {
			OR = {
				culture = jurchen
				has_building = ca_culture_altaic_jurchen_0
				has_building = ca_culture_altaic_jurchen_1
				has_building = ca_culture_altaic_jurchen_2
				has_building = ca_culture_altaic_jurchen_3
				has_building = ca_culture_altaic_jurchen_4
				has_building = ca_culture_altaic_jurchen_5
			}
		}
		is_active_trigger = {
			culture = jurchen
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 6
			culture = jurchen
		}
		upgrades_from = ca_culture_altaic_jurchen_4
		gold_cost = 600
		build_time = 2190
		light_cavalry = 145
		knights = 40
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_cavalry_offensive = 0.05
		knights_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 97

		extra_tech_building_start = 1.0
	}
	
	#Tibetan Culture Group
	ca_culture_tibetan_0 = {
		desc = ca_culture_tibetan_desc
		potential = {
			OR = {
				culture_group = tibetan_group
				has_building = ca_culture_tibetan_0
			}
		}
		is_active_trigger = {
			culture_group = tibetan_group
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 0
			culture_group = tibetan_group
		}
		gold_cost = 100
		build_time = 365
		light_infantry = 110
		archers = -20
		pikemen = -15
		heavy_infantry = -15
		light_cavalry = 20
		horse_archers = -15
		camel_cavalry = -10
		light_infantry_defensive = 0.05
		light_cavalry_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 102

		extra_tech_building_start = 0.0
	}
	ca_culture_tibetan_1 = {
		desc = ca_culture_tibetan_desc
		potential = {
			OR = {
				culture_group = tibetan_group
				has_building = ca_culture_tibetan_0
				has_building = ca_culture_tibetan_1
			}
		}
		is_active_trigger = {
			culture_group = tibetan_group
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 1
			culture_group = tibetan_group
		}
		upgrades_from = ca_culture_tibetan_0
		gold_cost = 200
		build_time = 730
		light_infantry = 160
		archers = -20
		pikemen = -15
		heavy_infantry = -15
		light_cavalry = 25
		horse_archers = -15
		camel_cavalry = -10
		light_infantry_defensive = 0.05
		light_cavalry_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 101

		extra_tech_building_start = 1.0
	}
	ca_culture_tibetan_2 = {
		desc = ca_culture_tibetan_desc
		potential = {
			OR = {
				culture_group = tibetan_group
				has_building = ca_culture_tibetan_0
				has_building = ca_culture_tibetan_1
				has_building = ca_culture_tibetan_2
			}
		}
		is_active_trigger = {
			culture_group = tibetan_group
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 2
			culture_group = tibetan_group
		}
		upgrades_from = ca_culture_tibetan_1
		gold_cost = 300
		build_time = 1095
		light_infantry = 190
		archers = -20
		pikemen = -15
		heavy_infantry = -15
		light_cavalry = 40
		horse_archers = -15
		camel_cavalry = -10
		light_infantry_defensive = 0.05
		light_cavalry_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 100

		extra_tech_building_start = 1.0
	}
	ca_culture_tibetan_3 = {
		desc = ca_culture_tibetan_desc
		potential = {
			OR = {
				culture_group = tibetan_group
				has_building = ca_culture_tibetan_0
				has_building = ca_culture_tibetan_1
				has_building = ca_culture_tibetan_2
				has_building = ca_culture_tibetan_3
			}
		}
		is_active_trigger = {
			culture_group = tibetan_group
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 3
			culture_group = tibetan_group
		}
		upgrades_from = ca_culture_tibetan_2
		gold_cost = 400
		build_time = 1460
		light_infantry = 230
		archers = -20
		pikemen = -15
		heavy_infantry = -15
		light_cavalry = 50
		horse_archers = -15
		camel_cavalry = -10
		light_infantry_defensive = 0.05
		light_cavalry_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 99

		extra_tech_building_start = 1.0
	}
	ca_culture_tibetan_4 = {
		desc = ca_culture_tibetan_desc
		potential = {
			OR = {
				culture_group = tibetan_group
				has_building = ca_culture_tibetan_0
				has_building = ca_culture_tibetan_1
				has_building = ca_culture_tibetan_2
				has_building = ca_culture_tibetan_3
				has_building = ca_culture_tibetan_4
			}
		}
		is_active_trigger = {
			culture_group = tibetan_group
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 4
			culture_group = tibetan_group
		}
		upgrades_from = ca_culture_tibetan_3
		gold_cost = 500
		build_time = 1825
		light_infantry = 270
		archers = -20
		pikemen = -15
		heavy_infantry = -15
		light_cavalry = 60
		horse_archers = -15
		camel_cavalry = -10
		light_infantry_defensive = 0.05
		light_cavalry_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 98

		extra_tech_building_start = 1.0
	}
	ca_culture_tibetan_5 = {
		desc = ca_culture_tibetan_desc
		potential = {
			OR = {
				culture_group = tibetan_group
				has_building = ca_culture_tibetan_0
				has_building = ca_culture_tibetan_1
				has_building = ca_culture_tibetan_2
				has_building = ca_culture_tibetan_3
				has_building = ca_culture_tibetan_4
				has_building = ca_culture_tibetan_5
			}
		}
		is_active_trigger = {
			culture_group = tibetan_group
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 6
			culture_group = tibetan_group
		}
		upgrades_from = ca_culture_tibetan_4
		gold_cost = 600
		build_time = 2190
		light_infantry = 310
		archers = -20
		pikemen = -15
		heavy_infantry = -15
		light_cavalry = 70
		horse_archers = -15
		camel_cavalry = -10
		light_infantry_defensive = 0.05
		light_cavalry_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 97

		extra_tech_building_start = 1.0
	}
	
	#Coptic Spearmen
	ca_culture_coptic_0 = {
		desc = ca_culture_coptic_1_desc
		potential = {
			OR = {
				culture = coptic
				has_building = ca_culture_coptic_0
			}
		}
		is_active_trigger = {
			culture = coptic
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 0
			culture = coptic
		}
		gold_cost = 100
		build_time = 365
		pikemen = 90
		light_infantry = -30
		heavy_infantry = -15
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		pikemen_defensive = 0.1
		retinuesize = 20
		ai_creation_factor = 102

		extra_tech_building_start = 0.0
	}
	ca_culture_coptic_1 = {
		desc = ca_culture_coptic_1_desc
		potential = {
			OR = {
				culture = coptic
				has_building = ca_culture_coptic_0
				has_building = ca_culture_coptic_1
			}
		}
		is_active_trigger = {
			culture = coptic
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 1
			culture = coptic
		}
		upgrades_from = ca_culture_coptic_0
		gold_cost = 200
		build_time = 730
		pikemen = 120
		light_infantry = -30
		heavy_infantry = -15
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		pikemen_defensive = 0.1
		retinuesize = 20
		ai_creation_factor = 101

		extra_tech_building_start = 1.0
	}
	ca_culture_coptic_2 = {
		desc = ca_culture_coptic_1_desc
		potential = {
			OR = {
				culture = coptic
				has_building = ca_culture_coptic_0
				has_building = ca_culture_coptic_1
				has_building = ca_culture_coptic_2
			}
		}
		is_active_trigger = {
			culture = coptic
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 2
			culture = coptic
		}
		upgrades_from = ca_culture_coptic_1
		gold_cost = 300
		build_time = 1095
		pikemen = 150
		light_infantry = -30
		heavy_infantry = -15
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		pikemen_defensive = 0.1
		retinuesize = 20
		ai_creation_factor = 100

		extra_tech_building_start = 1.0
	}
	ca_culture_coptic_3 = {
		desc = ca_culture_coptic_1_desc
		potential = {
			OR = {
				culture = coptic
				has_building = ca_culture_coptic_0
				has_building = ca_culture_coptic_1
				has_building = ca_culture_coptic_2
				has_building = ca_culture_coptic_3
			}
		}
		is_active_trigger = {
			culture = coptic
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 3
			culture = coptic
		}
		upgrades_from = ca_culture_coptic_2
		gold_cost = 400
		build_time = 1460
		pikemen = 180
		light_infantry = -30
		heavy_infantry = -15
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		pikemen_defensive = 0.1
		retinuesize = 20
		ai_creation_factor = 99

		extra_tech_building_start = 1.0
	}
	ca_culture_coptic_4 = {
		desc = ca_culture_coptic_1_desc
		potential = {
			OR = {
				culture = coptic
				has_building = ca_culture_coptic_0
				has_building = ca_culture_coptic_1
				has_building = ca_culture_coptic_2
				has_building = ca_culture_coptic_3
				has_building = ca_culture_coptic_4
			}
		}
		is_active_trigger = {
			culture = coptic
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 4
			culture = coptic
		}
		upgrades_from = ca_culture_coptic_3
		gold_cost = 500
		build_time = 1825
		pikemen = 210
		light_infantry = -30
		heavy_infantry = -15
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		pikemen_defensive = 0.1
		retinuesize = 20
		ai_creation_factor = 98

		extra_tech_building_start = 1.0
	}
	ca_culture_coptic_5 = {
		desc = ca_culture_coptic_1_desc
		potential = {
			OR = {
				culture = coptic
				has_building = ca_culture_coptic_0
				has_building = ca_culture_coptic_1
				has_building = ca_culture_coptic_2
				has_building = ca_culture_coptic_3
				has_building = ca_culture_coptic_4
				has_building = ca_culture_coptic_5
			}
		}
		is_active_trigger = {
			culture = coptic
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 6
			culture = coptic
		}
		upgrades_from = ca_culture_coptic_4
		gold_cost = 600
		build_time = 2190
		pikemen = 240
		light_infantry = -30
		heavy_infantry = -15
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		pikemen_defensive = 0.1
		retinuesize = 20
		ai_creation_factor = 97

		extra_tech_building_start = 1.0
	}
	
	# Animal Farm
	ca_culture_animal_0 = {
		desc = ca_culture_animal_desc
		potential = {
			OR = {
				culture_group = cat_group
				culture_group = bear_group
				culture_group = hedgehog_group
				culture_group = duck_group
				culture_group = dog_group
				culture_group = dragon_group
				has_building = ca_culture_animal_0
			}
		}
		is_active_trigger = {
			OR = {
				culture_group = cat_group
				culture_group = bear_group
				culture_group = hedgehog_group
				culture_group = duck_group
				culture_group = dog_group
				culture_group = dragon_group
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 0
			OR = {
				culture_group = cat_group
				culture_group = bear_group
				culture_group = hedgehog_group
				culture_group = duck_group
				culture_group = dog_group
				culture_group = dragon_group
			}
		}
		gold_cost = 100
		build_time = 365
		heavy_infantry = 90
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_defensive = 0.1
		retinuesize = 20
		ai_creation_factor = 102

		extra_tech_building_start = 0.0
	}
	ca_culture_animal_1 = {
		desc = ca_culture_animal_desc
		potential = {
			OR = {
				culture_group = cat_group
				culture_group = bear_group
				culture_group = hedgehog_group
				culture_group = duck_group
				culture_group = dog_group
				culture_group = dragon_group
				has_building = ca_culture_animal_0
				has_building = ca_culture_animal_1
			}
		}
		is_active_trigger = {
			OR = {
				culture_group = cat_group
				culture_group = bear_group
				culture_group = hedgehog_group
				culture_group = duck_group
				culture_group = dog_group
				culture_group = dragon_group
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 1
			OR = {
				culture_group = cat_group
				culture_group = bear_group
				culture_group = hedgehog_group
				culture_group = duck_group
				culture_group = dog_group
				culture_group = dragon_group
			}
		}
		upgrades_from = ca_culture_animal_0
		gold_cost = 200
		build_time = 730
		heavy_infantry = 120
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_defensive = 0.1
		retinuesize = 20
		ai_creation_factor = 101

		extra_tech_building_start = 1.0
	}
	ca_culture_animal_2 = {
		desc = ca_culture_animal_desc
		potential = {
			OR = {
				culture_group = cat_group
				culture_group = bear_group
				culture_group = hedgehog_group
				culture_group = duck_group
				culture_group = dog_group
				culture_group = dragon_group
				has_building = ca_culture_animal_0
				has_building = ca_culture_animal_1
				has_building = ca_culture_animal_2
			}
		}
		is_active_trigger = {
			OR = {
				culture_group = cat_group
				culture_group = bear_group
				culture_group = hedgehog_group
				culture_group = duck_group
				culture_group = dog_group
				culture_group = dragon_group
				culture = pommeranian
				culture = norsegaelic
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 2
			OR = {
				culture_group = cat_group
				culture_group = bear_group
				culture_group = hedgehog_group
				culture_group = duck_group
				culture_group = dog_group
				culture_group = dragon_group
				culture = pommeranian
				culture = norsegaelic
			}
		}
		upgrades_from = ca_culture_animal_1
		gold_cost = 300
		build_time = 1095
		heavy_infantry = 150
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_defensive = 0.1
		retinuesize = 20
		ai_creation_factor = 100

		extra_tech_building_start = 1.0
	}
	ca_culture_animal_3 = {
		desc = ca_culture_animal_desc
		potential = {
			OR = {
				culture_group = cat_group
				culture_group = bear_group
				culture_group = hedgehog_group
				culture_group = duck_group
				culture_group = dog_group
				culture_group = dragon_group
				has_building = ca_culture_animal_0
				has_building = ca_culture_animal_1
				has_building = ca_culture_animal_2
				has_building = ca_culture_animal_3
			}
		}
		is_active_trigger = {
			OR = {
				culture_group = cat_group
				culture_group = bear_group
				culture_group = hedgehog_group
				culture_group = duck_group
				culture_group = dog_group
				culture_group = dragon_group
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 3
			OR = {
				culture_group = cat_group
				culture_group = bear_group
				culture_group = hedgehog_group
				culture_group = duck_group
				culture_group = dog_group
				culture_group = dragon_group
			}
		}
		upgrades_from = ca_culture_animal_2
		gold_cost = 400
		build_time = 1460
		heavy_infantry = 180
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_defensive = 0.1
		retinuesize = 20
		ai_creation_factor = 99

		extra_tech_building_start = 1.0
	}
	ca_culture_animal_4 = {
		desc = ca_culture_animal_desc
		potential = {
			OR = {
				culture_group = cat_group
				culture_group = bear_group
				culture_group = hedgehog_group
				culture_group = duck_group
				culture_group = dog_group
				culture_group = dragon_group
				has_building = ca_culture_animal_0
				has_building = ca_culture_animal_1
				has_building = ca_culture_animal_2
				has_building = ca_culture_animal_3
				has_building = ca_culture_animal_4
			}
		}
		is_active_trigger = {
			OR = {
				culture_group = cat_group
				culture_group = bear_group
				culture_group = hedgehog_group
				culture_group = duck_group
				culture_group = dog_group
				culture_group = dragon_group
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 4
			OR = {
				culture_group = cat_group
				culture_group = bear_group
				culture_group = hedgehog_group
				culture_group = duck_group
				culture_group = dog_group
				culture_group = dragon_group
			}
		}
		upgrades_from = ca_culture_animal_3
		gold_cost = 500
		build_time = 1825
		heavy_infantry = 210
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_defensive = 0.1
		retinuesize = 20
		ai_creation_factor = 98

		extra_tech_building_start = 1.0
	}
	ca_culture_animal_5 = {
		desc = ca_culture_animal_desc
		potential = {
			OR = {
				culture_group = cat_group
				culture_group = bear_group
				culture_group = hedgehog_group
				culture_group = duck_group
				culture_group = dog_group
				culture_group = dragon_group
				has_building = ca_culture_animal_0
				has_building = ca_culture_animal_1
				has_building = ca_culture_animal_2
				has_building = ca_culture_animal_3
				has_building = ca_culture_animal_4
				has_building = ca_culture_animal_5
			}
		}
		is_active_trigger = {
			OR = {
				culture_group = cat_group
				culture_group = bear_group
				culture_group = hedgehog_group
				culture_group = duck_group
				culture_group = dog_group
				culture_group = dragon_group
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 6
			OR = {
				culture_group = cat_group
				culture_group = bear_group
				culture_group = hedgehog_group
				culture_group = duck_group
				culture_group = dog_group
				culture_group = dragon_group
			}
		}
		upgrades_from = ca_culture_animal_4
		gold_cost = 600
		build_time = 2190
		heavy_infantry = 240
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_defensive = 0.1
		retinuesize = 20
		ai_creation_factor = 97

		extra_tech_building_start = 1.0
	}
	
	### NEW BUILDINGS
	# Basque heavy infantry
	# Branched out from Iberian Fast horse breeders
	ca_culture_basque_0 = {
		desc = ca_culture_basque_1_desc
		potential = {
			OR = {
				culture = basque
				has_building = ca_culture_basque_0
			}
		}
		is_active_trigger = {
			culture = basque
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 0
			culture = basque
		}
		gold_cost = 100
		build_time = 365
		heavy_infantry = 90
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 102

		extra_tech_building_start = 0.0
	}
	ca_culture_basque_1 = {
		desc = ca_culture_basque_1_desc
		potential = {
			OR = {
				culture = basque
				has_building = ca_culture_basque_0
				has_building = ca_culture_basque_1
			}
		}
		is_active_trigger = {
			culture = basque
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 1
			culture = basque
		}
		upgrades_from = ca_culture_basque_0
		gold_cost = 200
		build_time = 730
		heavy_infantry = 120
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 101

		extra_tech_building_start = 1.0
	}
	ca_culture_basque_2 = {
		desc = ca_culture_basque_1_desc
		potential = {
			OR = {
				culture = basque
				has_building = ca_culture_basque_0
				has_building = ca_culture_basque_1
				has_building = ca_culture_basque_2
			}
		}
		is_active_trigger = {
			culture = basque
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 2
			culture = basque
		}
		upgrades_from = ca_culture_basque_1
		gold_cost = 300
		build_time = 1095
		heavy_infantry = 150
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 100

		extra_tech_building_start = 1.0
	}
	ca_culture_basque_3 = {
		desc = ca_culture_basque_1_desc
		potential = {
			OR = {
				culture = basque
				has_building = ca_culture_basque_0
				has_building = ca_culture_basque_1
				has_building = ca_culture_basque_2
				has_building = ca_culture_basque_3
			}
		}
		is_active_trigger = {
			culture = basque
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 3
			culture = basque
		}
		upgrades_from = ca_culture_basque_2
		gold_cost = 400
		build_time = 1460
		heavy_infantry = 180
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 99

		extra_tech_building_start = 1.0
	}
	ca_culture_basque_4 = {
		desc = ca_culture_basque_1_desc
		potential = {
			OR = {
				culture = basque
				has_building = ca_culture_basque_0
				has_building = ca_culture_basque_1
				has_building = ca_culture_basque_2
				has_building = ca_culture_basque_3
				has_building = ca_culture_basque_4
			}
		}
		is_active_trigger = {
			culture = basque
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 4
			culture = basque
		}
		upgrades_from = ca_culture_basque_3
		gold_cost = 500
		build_time = 1825
		heavy_infantry = 210
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 98

		extra_tech_building_start = 1.0
	}
	ca_culture_basque_5 = {
		desc = ca_culture_basque_1_desc
		potential = {
			OR = {
				culture = basque
				has_building = ca_culture_basque_0
				has_building = ca_culture_basque_1
				has_building = ca_culture_basque_2
				has_building = ca_culture_basque_3
				has_building = ca_culture_basque_4
				has_building = ca_culture_basque_5
			}
		}
		is_active_trigger = {
			culture = basque
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 6
			culture = basque
		}
		upgrades_from = ca_culture_basque_4
		gold_cost = 600
		build_time = 2190
		heavy_infantry = 240
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 97

		extra_tech_building_start = 1.0
	}

	# Croatian heavy infantry
	# Branched out from South Slavic Cavalry
	ca_culture_croatia_0 = {
		desc = ca_culture_croatia_1_desc
		potential = {
			OR = {
				culture = croatian
				has_building = ca_culture_croatia_0
			}
		}
		is_active_trigger = {
			culture = croatian
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 0
			culture = croatian
		}
		gold_cost = 100
		build_time = 365
		heavy_infantry = 90
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 102

		extra_tech_building_start = 0.0
	}
	ca_culture_croatia_1 = {
		desc = ca_culture_croatia_1_desc
		potential = {
			OR = {
				culture = croatian
				has_building = ca_culture_croatia_0
				has_building = ca_culture_croatia_1
			}
		}
		is_active_trigger = {
			culture = croatian
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 1
			culture = croatian
		}
		upgrades_from = ca_culture_croatia_0
		gold_cost = 200
		build_time = 730
		heavy_infantry = 120
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 101

		extra_tech_building_start = 1.0
	}
	ca_culture_croatia_2 = {
		desc = ca_culture_croatia_1_desc
		potential = {
			OR = {
				culture = croatian
				has_building = ca_culture_croatia_0
				has_building = ca_culture_croatia_1
				has_building = ca_culture_croatia_2
			}
		}
		is_active_trigger = {
			culture = croatian
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 2
			culture = croatian
		}
		upgrades_from = ca_culture_croatia_1
		gold_cost = 300
		build_time = 1095
		heavy_infantry = 150
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 100

		extra_tech_building_start = 1.0
	}
	ca_culture_croatia_3 = {
		desc = ca_culture_croatia_1_desc
		potential = {
			OR = {
				culture = croatian
				has_building = ca_culture_croatia_0
				has_building = ca_culture_croatia_1
				has_building = ca_culture_croatia_2
				has_building = ca_culture_croatia_3
			}
		}
		is_active_trigger = {
			culture = croatian
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 3
			culture = croatian
		}
		upgrades_from = ca_culture_croatia_2
		gold_cost = 400
		build_time = 1460
		heavy_infantry = 180
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 99

		extra_tech_building_start = 1.0
	}
	ca_culture_croatia_4 = {
		desc = ca_culture_croatia_1_desc
		potential = {
			OR = {
				culture = croatian
				has_building = ca_culture_croatia_0
				has_building = ca_culture_croatia_1
				has_building = ca_culture_croatia_2
				has_building = ca_culture_croatia_3
				has_building = ca_culture_croatia_4
			}
		}
		is_active_trigger = {
			culture = croatian
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 4
			culture = croatian
		}
		upgrades_from = ca_culture_croatia_3
		gold_cost = 500
		build_time = 1825
		heavy_infantry = 210
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 98

		extra_tech_building_start = 1.0
	}
	ca_culture_croatia_5 = {
		desc = ca_culture_croatia_1_desc
		potential = {
			OR = {
				culture = croatian
				has_building = ca_culture_croatia_0
				has_building = ca_culture_croatia_1
				has_building = ca_culture_croatia_2
				has_building = ca_culture_croatia_3
				has_building = ca_culture_croatia_4
				has_building = ca_culture_croatia_5
			}
		}
		is_active_trigger = {
			culture = croatian
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 6
			culture = croatian
		}
		upgrades_from = ca_culture_croatia_4
		gold_cost = 600
		build_time = 2190
		heavy_infantry = 240
		pikemen = -15
		light_infantry = -30
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		heavy_infantry_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 97

		extra_tech_building_start = 1.0
	}
	# Catalan Almughavars
	ca_culture_catalan_0 = {
		desc = ca_culture_catalan_1_desc
		potential = {
			OR = {
				culture = catalan
				has_building = ca_culture_catalan_0
			}
		}
		is_active_trigger = {
			culture = catalan
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 0
			culture = catalan
		}
		gold_cost = 100
		build_time = 365
		heavy_infantry = -15
		pikemen = -15
		light_infantry = 180
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_infantry_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 102

		extra_tech_building_start = 0.0
	}
	ca_culture_catalan_1 = {
		desc = ca_culture_catalan_1_desc
		potential = {
			OR = {
				culture = catalan
				has_building = ca_culture_catalan_0
				has_building = ca_culture_catalan_1
			}
		}
		is_active_trigger = {
			culture = catalan
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 1
			culture = catalan
		}
		upgrades_from = ca_culture_catalan_0
		gold_cost = 200
		build_time = 730
		heavy_infantry = -15
		pikemen = -15
		light_infantry = 240
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_infantry_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 101

		extra_tech_building_start = 1.0
	}
	ca_culture_catalan_2 = {
		desc = ca_culture_catalan_1_desc
		potential = {
			OR = {
				culture = catalan
				has_building = ca_culture_catalan_0
				has_building = ca_culture_catalan_1
				has_building = ca_culture_catalan_2
			}
		}
		is_active_trigger = {
			culture = catalan
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 2
			culture = catalan
		}
		upgrades_from = ca_culture_catalan_1
		gold_cost = 300
		build_time = 1095
		heavy_infantry = -15
		pikemen = -15
		light_infantry = 300
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_infantry_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 100

		extra_tech_building_start = 1.0
	}
	ca_culture_catalan_3 = {
		desc = ca_culture_catalan_1_desc
		potential = {
			OR = {
				culture = catalan
				has_building = ca_culture_catalan_0
				has_building = ca_culture_catalan_1
				has_building = ca_culture_catalan_2
				has_building = ca_culture_catalan_3
			}
		}
		is_active_trigger = {
			culture = catalan
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 3
			culture = catalan
		}
		upgrades_from = ca_culture_catalan_2
		gold_cost = 400
		build_time = 1460
		heavy_infantry = -15
		pikemen = -15
		light_infantry = 360
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_infantry_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 99

		extra_tech_building_start = 1.0
	}
	ca_culture_catalan_4 = {
		desc = ca_culture_catalan_1_desc
		potential = {
			OR = {
				culture = catalan
				has_building = ca_culture_catalan_0
				has_building = ca_culture_catalan_1
				has_building = ca_culture_catalan_2
				has_building = ca_culture_catalan_3
				has_building = ca_culture_catalan_4
			}
		}
		is_active_trigger = {
			culture = catalan
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 4
			culture = catalan
		}
		upgrades_from = ca_culture_catalan_3
		gold_cost = 500
		build_time = 1825
		heavy_infantry = -15
		pikemen = -15
		light_infantry = 420
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_infantry_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 98

		extra_tech_building_start = 1.0
	}
	ca_culture_catalan_5 = {
		desc = ca_culture_catalan_1_desc
		potential = {
			OR = {
				culture = catalan
				has_building = ca_culture_catalan_0
				has_building = ca_culture_catalan_1
				has_building = ca_culture_catalan_2
				has_building = ca_culture_catalan_3
				has_building = ca_culture_catalan_4
				has_building = ca_culture_catalan_5
			}
		}
		is_active_trigger = {
			culture = catalan
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 6
			culture = catalan
		}
		upgrades_from = ca_culture_catalan_4
		gold_cost = 600
		build_time = 2190
		heavy_infantry = -15
		pikemen = -15
		light_infantry = 480
		light_cavalry = -15
		archers = -20
		horse_archers = -15
		camel_cavalry = -10
		light_infantry_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 97

		extra_tech_building_start = 1.0
	}

	#Syrian fantasy archery range (upon request)
	ca_culture_assyrian_0 = {
		desc = ca_culture_assyrian_1_desc
		potential = {
			OR = {
				culture_group = aramaic
				culture = assyrian # Vanilla only
				has_building = ca_culture_assyrian_0
			}
		}
		is_active_trigger = {
			OR = {
				culture_group = aramaic
				culture = assyrian # Vanilla only
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 0
			OR = {
				culture_group = aramaic
				culture = assyrian # Vanilla only
			}
		}
		gold_cost = 100
		build_time = 365
		archers = 120
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		light_cavalry = -15
		horse_archers = -15
		camel_cavalry = -10
		archers_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 102

		extra_tech_building_start = 0.0
	}
	ca_culture_assyrian_1 = {
		desc = ca_culture_assyrian_1_desc
		potential = {
			OR = {
				culture_group = aramaic
				culture = assyrian # Vanilla only
				has_building = ca_culture_assyrian_0
				has_building = ca_culture_assyrian_1
			}
		}
		is_active_trigger = {
			OR = {
				culture_group = aramaic
				culture = assyrian # Vanilla only
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 1
			OR = {
				culture_group = aramaic
				culture = assyrian # Vanilla only
			}
		}
		upgrades_from = ca_culture_assyrian_0
		gold_cost = 200
		build_time = 730
		archers = 160
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		light_cavalry = -15
		horse_archers = -15
		camel_cavalry = -10
		archers_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 101

		extra_tech_building_start = 1.0
	}
	ca_culture_assyrian_2 = {
		desc = ca_culture_assyrian_1_desc
		potential = {
			OR = {
				culture_group = aramaic
				culture = assyrian # Vanilla only
				has_building = ca_culture_assyrian_0
				has_building = ca_culture_assyrian_1
				has_building = ca_culture_assyrian_2
			}
		}
		is_active_trigger = {
			OR = {
				culture_group = aramaic
				culture = assyrian # Vanilla only
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 2
			OR = {
				culture_group = aramaic
				culture = assyrian # Vanilla only
			}
		}
		upgrades_from = ca_culture_assyrian_1
		gold_cost = 300
		build_time = 1095
		archers = 200
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		light_cavalry = -15
		horse_archers = -15
		camel_cavalry = -10
		archers_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 100

		extra_tech_building_start = 1.0
	}
	ca_culture_assyrian_3 = {
		desc = ca_culture_assyrian_1_desc
		potential = {
			OR = {
				culture_group = aramaic
				culture = assyrian # Vanilla only
				has_building = ca_culture_assyrian_0
				has_building = ca_culture_assyrian_1
				has_building = ca_culture_assyrian_2
				has_building = ca_culture_assyrian_3
			}
		}
		is_active_trigger = {
			OR = {
				culture_group = aramaic
				culture = assyrian # Vanilla only
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 3
			OR = {
				culture_group = aramaic
				culture = assyrian # Vanilla only
			}
		}
		upgrades_from = ca_culture_assyrian_2
		gold_cost = 400
		build_time = 1460
		archers = 240
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		light_cavalry = -15
		horse_archers = -15
		camel_cavalry = -10
		archers_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 99

		extra_tech_building_start = 1.0
	}
	ca_culture_assyrian_4 = {
		desc = ca_culture_assyrian_1_desc
		potential = {
			OR = {
				culture_group = aramaic
				culture = assyrian # Vanilla only
				has_building = ca_culture_assyrian_0
				has_building = ca_culture_assyrian_1
				has_building = ca_culture_assyrian_2
				has_building = ca_culture_assyrian_3
				has_building = ca_culture_assyrian_4
			}
		}
		is_active_trigger = {
			OR = {
				culture_group = aramaic
				culture = assyrian # Vanilla only
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 4
			OR = {
				culture_group = aramaic
				culture = assyrian # Vanilla only
			}
		}
		upgrades_from = ca_culture_assyrian_3
		gold_cost = 500
		build_time = 1825
		archers = 280
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		light_cavalry = -15
		horse_archers = -15
		camel_cavalry = -10
		archers_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 98

		extra_tech_building_start = 1.0
	}
	ca_culture_assyrian_5 = {
		desc = ca_culture_assyrian_1_desc
		potential = {
			OR = {
				culture_group = aramaic
				culture = assyrian # Vanilla only
				has_building = ca_culture_assyrian_0
				has_building = ca_culture_assyrian_1
				has_building = ca_culture_assyrian_2
				has_building = ca_culture_assyrian_3
				has_building = ca_culture_assyrian_4
				has_building = ca_culture_assyrian_5
			}
		}
		is_active_trigger = {
			OR = {
				culture_group = aramaic
				culture = assyrian # Vanilla only
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 6
			OR = {
				culture_group = aramaic
				culture = assyrian # Vanilla only
			}
		}
		upgrades_from = ca_culture_assyrian_4
		gold_cost = 600
		build_time = 2190
		archers = 320
		pikemen = -15
		light_infantry = -30
		heavy_infantry = -15
		light_cavalry = -15
		horse_archers = -15
		camel_cavalry = -10
		archers_offensive = 0.1
		retinuesize = 20
		ai_creation_factor = 97

		extra_tech_building_start = 1.0
	}
}
