# -*- ck2.buildings -*-
 # Triggers are in Province scope. The From Scope contains the settlement holder (character)
 # start trigger is in title scope.

# Tribal
# Culture building tiers - maintenance used
# Every level gives -6 maintenance worth of every non-cultural unit except knights. If given two units that are normally subtracted, give 6 less maintenance worth of cultural units.
# Note that terrain-specific buildings can give special units, so be sure to subtract those if the cultural castle building doesn't give any (except for war elephants, which aren't subtracted the same way knights aren't).
# Also note that as of CK2 v2.8.3.2, there is a bug where holdings can only support one special troop type at a time, so don't add buildings that give two different special units and make sure that special unit-giving buildings do not clash with terrain-specific buildings (which tend to be culture-gated to begin with).
# Maintenance values (Special Troops marked with stars):
# Light Infantry:	1
# Archers:			1.5
# Heavy Infantry:	2
# Pikemen:			2
# Light Cavalry:	2
# *Horse Archers*:	2
# *Camels*:			3
# Knights:			4
# *War Elephants*:	20
# Tier 1 - 30. 6 after reduction
# Tier 2 - 36. 12 after reduction
# Tier 3 - 42. 18 after reduction
# Tier 4 - 48. 24 after reduction
 
tribal = {
	#Welsh and English Longbow archery range
	tb_culture_saxon_english_1 = {
		desc = ca_culture_saxon_english_1_desc
		potential = {
			OR = {
				culture = english
				culture = welsh
				culture = cumbric
				has_building = tb_culture_saxon_english_1
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = english
					culture = welsh
					culture = cumbric
				}
			}
		} 
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				OR = {
					culture = english
					culture = welsh
					culture = cumbric
				}
			}
		}
		
		prestige_cost = 100
		build_time = 365
		archers = 20
		pikemen = -3
		light_infantry = -6
		heavy_infantry = -3
		light_cavalry = -3
		horse_archers = -3
		camel_cavalry = -2
		archers_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 101

		extra_tech_building_start = 0.8
	}
	tb_culture_saxon_english_2 = {
		desc = ca_culture_saxon_english_1_desc
		potential = {
			OR = {
				culture = english
				culture = welsh
				culture = cumbric
				has_building = tb_culture_saxon_english_1
				has_building = tb_culture_saxon_english_2
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = english
					culture = welsh
					culture = cumbric
				}
			}
		} 
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				OR = {
					culture = english
					culture = welsh
					culture = cumbric
				}
			}
		}
		upgrades_from = tb_culture_saxon_english_1
		prestige_cost = 200
		build_time = 547
		archers = 24
		pikemen = -3
		light_infantry = -6
		heavy_infantry = -3
		light_cavalry = -3
		horse_archers = -3
		camel_cavalry = -2
		archers_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 100
		
		convert_to_castle = ca_culture_saxon_english_0
		
		extra_tech_building_start = 0.8
	}
	tb_culture_saxon_english_3 = {
		desc = ca_culture_saxon_english_1_desc
		potential = {
			OR = {
				culture = english
				culture = welsh
				culture = cumbric
				has_building = tb_culture_saxon_english_1
				has_building = tb_culture_saxon_english_2
				has_building = tb_culture_saxon_english_3
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = english
					culture = welsh
					culture = cumbric
				}
			}
		} 
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				OR = {
					culture = english
					culture = welsh
					culture = cumbric
				}
			}
		}
		upgrades_from = tb_culture_saxon_english_2
		prestige_cost = 300
		build_time = 730
		archers = 28
		pikemen = -3
		light_infantry = -6
		heavy_infantry = -3
		light_cavalry = -3
		horse_archers = -3
		camel_cavalry = -2
		archers_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 99
		
		extra_tech_building_start = 0.8
	}
	tb_culture_saxon_english_4 = {
		desc = ca_culture_saxon_english_1_desc
		potential = {
			OR = {
				culture = english
				culture = welsh
				culture = cumbric
				has_building = tb_culture_saxon_english_1
				has_building = tb_culture_saxon_english_2
				has_building = tb_culture_saxon_english_3
				has_building = tb_culture_saxon_english_4
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = english
					culture = welsh
					culture = cumbric
				}
			}
		} 
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				OR = {
					culture = english
					culture = welsh
					culture = cumbric
				}
			}
		}
		upgrades_from = tb_culture_saxon_english_3
		prestige_cost = 400
		build_time = 1095
		archers = 32
		pikemen = -3
		light_infantry = -6
		heavy_infantry = -3
		light_cavalry = -3
		horse_archers = -3
		camel_cavalry = -2
		archers_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 98
		
		convert_to_castle = ca_culture_saxon_english_1
		
		extra_tech_building_start = 0.8
	}

	#Scottish Schiltron
	tb_culture_scottish_1 = {
		desc = ca_culture_scottish_1_desc
		potential = {
			OR = {
				culture = scottish
				has_building = tb_culture_scottish_1
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = scottish
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				culture = scottish
			}
		}
		
		prestige_cost = 100
		build_time = 365
		pikemen = 15
		light_infantry = -6
		heavy_infantry = -3
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		pikemen_offensive = 0.025
		pikemen_defensive = 0.025
		retinuesize = 10
		ai_creation_factor = 101
		
		extra_tech_building_start = 0.8
	}
	tb_culture_scottish_2 = {
		desc = ca_culture_scottish_1_desc
		potential = {
			OR = {
				culture = scottish
				has_building = tb_culture_scottish_1
				has_building = tb_culture_scottish_2
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = scottish
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				culture = scottish
			}
		}
		upgrades_from = tb_culture_scottish_1
		prestige_cost = 200
		build_time = 547
		pikemen = 18
		light_infantry = -6
		heavy_infantry = -3
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		pikemen_offensive = 0.025
		pikemen_defensive = 0.025
		retinuesize = 10
		ai_creation_factor = 100
		
		convert_to_castle = ca_culture_scottish_0
		
		extra_tech_building_start = 0.8
	}
	tb_culture_scottish_3 = {
		desc = ca_culture_scottish_1_desc
		potential = {
			OR = {
				culture = scottish
				has_building = tb_culture_scottish_1
				has_building = tb_culture_scottish_2
				has_building = tb_culture_scottish_3
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = scottish
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				culture = scottish
			}
		}
		upgrades_from = tb_culture_scottish_2
		prestige_cost = 300
		build_time = 730
		pikemen = 21
		light_infantry = -6
		heavy_infantry = -3
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		pikemen_offensive = 0.025
		pikemen_defensive = 0.025
		retinuesize = 10
		ai_creation_factor = 99
		
		extra_tech_building_start = 0.8
	}
	tb_culture_scottish_4 = {
		desc = ca_culture_scottish_1_desc
		potential = {
			OR = {
				culture = scottish
				has_building = tb_culture_scottish_1
				has_building = tb_culture_scottish_2
				has_building = tb_culture_scottish_3
				has_building = tb_culture_scottish_4
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = scottish
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				culture = scottish
			}
		}
		upgrades_from = tb_culture_scottish_3
		prestige_cost = 400
		build_time = 1095
		pikemen = 24
		light_infantry = -6
		heavy_infantry = -3
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		pikemen_offensive = 0.025
		pikemen_defensive = 0.025
		retinuesize = 10
		ai_creation_factor = 98
		
		convert_to_castle = ca_culture_scottish_1
		
		extra_tech_building_start = 0.8
	}	
	
	#Baltic tribes Heavy Infantry camps
	tb_culture_group_baltic_1 = {
		desc = ca_culture_group_baltic_1_desc
		potential = {
			OR = {
				culture_group = baltic
				culture_group = finno_ugric
				has_building = tb_culture_group_baltic_1
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture_group = baltic
					culture_group = finno_ugric
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				OR = {
					culture_group = baltic
					culture_group = finno_ugric
				}
			}
		}
		
		prestige_cost = 100
		build_time = 365
		heavy_infantry = 6
		pikemen = -3
		light_infantry = 12
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		light_infantry_offensive = 0.025
		light_infantry_defensive = 0.025
		retinuesize = 10
		ai_creation_factor = 101

		extra_tech_building_start = 0.8
	}
	tb_culture_group_baltic_2 = {
		desc = ca_culture_group_baltic_1_desc
		potential = {
			OR = {
				culture_group = baltic
				culture_group = finno_ugric
				has_building = tb_culture_group_baltic_1
				has_building = tb_culture_group_baltic_2
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture_group = baltic
					culture_group = finno_ugric
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				OR = {
					culture_group = baltic
					culture_group = finno_ugric
				}
			}
		}
		upgrades_from = tb_culture_group_baltic_1
		prestige_cost = 200
		build_time = 547
		heavy_infantry = 7
		pikemen = -3
		light_infantry = 16
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		light_infantry_offensive = 0.025
		light_infantry_defensive = 0.025
		retinuesize = 10
		ai_creation_factor = 100
		
		convert_to_castle = ca_culture_group_baltic_0
		
		extra_tech_building_start = 0.8
	}
	tb_culture_group_baltic_3 = {
		desc = ca_culture_group_baltic_1_desc
		potential = {
			OR = {
				culture_group = baltic
				culture_group = finno_ugric
				has_building = tb_culture_group_baltic_1
				has_building = tb_culture_group_baltic_2
				has_building = tb_culture_group_baltic_3
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture_group = baltic
					culture_group = finno_ugric
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				OR = {
					culture_group = baltic
					culture_group = finno_ugric
				}
			}
		}
		upgrades_from = tb_culture_group_baltic_2
		prestige_cost = 300
		build_time = 730
		heavy_infantry = 8
		pikemen = -3
		light_infantry = 20
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		light_infantry_offensive = 0.025
		light_infantry_defensive = 0.025
		retinuesize = 10
		ai_creation_factor = 99
		
		extra_tech_building_start = 0.8
	}
	tb_culture_group_baltic_4 = {
		desc = ca_culture_group_baltic_1_desc
		potential = {
			OR = {
				culture_group = baltic
				culture_group = finno_ugric
				has_building = tb_culture_group_baltic_1
				has_building = tb_culture_group_baltic_2
				has_building = tb_culture_group_baltic_3
				has_building = tb_culture_group_baltic_4
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture_group = baltic
					culture_group = finno_ugric
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				OR = {
					culture_group = baltic
					culture_group = finno_ugric
				}
			}
		}
		upgrades_from = tb_culture_group_baltic_3
		prestige_cost = 400
		build_time = 1095
		heavy_infantry = 8
		pikemen = -3
		light_infantry = 26
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		light_infantry_offensive = 0.025
		light_infantry_defensive = 0.025
		retinuesize = 10
		ai_creation_factor = 98
		
		convert_to_castle = ca_culture_group_baltic_1
		
		extra_tech_building_start = 0.8
	}
	
	#Altaic horse breeders (and Persian)
	tb_culture_group_altaic_1 = {
		desc = ca_culture_group_altaic_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = altaic
					NOT = { culture = jurchen }
				}
				culture_group = iranian
				culture_group = magyar
				culture = romanian
				has_building = tb_culture_group_altaic_1
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					AND = {
						culture_group = altaic
						NOT = { culture = jurchen }
					}
					culture_group = iranian
					culture_group = magyar
					culture = romanian
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				OR = {
					AND = {
						culture_group = altaic
						NOT = { culture = jurchen }
					}
					culture_group = iranian
					culture_group = magyar
					culture = romanian
				}
			}
		}
		
		prestige_cost = 100
		build_time = 365
		light_cavalry = 6
		horse_archers = 6
		light_infantry = -6
		heavy_infantry = -3
		pikemen = -3
		archers = -4
		camel_cavalry = -2
		horse_archers_offensive = 0.025
		light_cavalry_offensive = 0.025
		retinuesize = 10
		ai_creation_factor = 101
		
		extra_tech_building_start = 0.8
	}
	tb_culture_group_altaic_2 = {
		desc = ca_culture_group_altaic_1_desc
		potential = {
			OR = { 
				AND = {
					culture_group = altaic
					NOT = { culture = jurchen }
				}
				culture_group = iranian
				culture_group = magyar
				culture = romanian
				has_building = tb_culture_group_altaic_1
				has_building = tb_culture_group_altaic_2
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					AND = {
						culture_group = altaic
						NOT = { culture = jurchen }
					}
					culture_group = iranian
					culture_group = magyar
					culture = romanian
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				OR = {
					AND = {
						culture_group = altaic
						NOT = { culture = jurchen }
					}
					culture_group = iranian
					culture_group = magyar
					culture = romanian
				}
			}
		}
		upgrades_from = tb_culture_group_altaic_1
		prestige_cost = 200
		build_time = 547
		light_cavalry = 7
		horse_archers = 8
		light_infantry = -6
		heavy_infantry = -3
		pikemen = -3
		archers = -4
		camel_cavalry = -2
		horse_archers_offensive = 0.025
		light_cavalry_offensive = 0.025
		retinuesize = 10
		ai_creation_factor = 100
		
		convert_to_castle = ca_culture_group_altaic_0
		
		extra_tech_building_start = 0.8
	}
	tb_culture_group_altaic_3 = {
		desc = ca_culture_group_altaic_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = altaic
					NOT = { culture = jurchen }
				}
				culture_group = iranian
				culture_group = magyar
				culture = romanian
				has_building = tb_culture_group_altaic_1
				has_building = tb_culture_group_altaic_2
				has_building = tb_culture_group_altaic_3
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					AND = {
						culture_group = altaic
						NOT = { culture = jurchen }
					}
					culture_group = iranian
					culture_group = magyar
					culture = romanian
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				OR = {
					AND = {
						culture_group = altaic
						NOT = { culture = jurchen }
					}
					culture_group = iranian
					culture_group = magyar
					culture = romanian
				}
			}
		}
		upgrades_from = tb_culture_group_altaic_2
		prestige_cost = 300
		build_time = 730
		light_cavalry = 9
		horse_archers = 9
		light_infantry = -6
		heavy_infantry = -3
		pikemen = -3
		archers = -4
		camel_cavalry = -2
		horse_archers_offensive = 0.025
		light_cavalry_offensive = 0.025
		retinuesize = 10
		ai_creation_factor = 99
		
		extra_tech_building_start = 0.8
	}
	tb_culture_group_altaic_4 = {
		desc = ca_culture_group_altaic_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = altaic
					NOT = { culture = jurchen }
				}
				culture_group = iranian
				culture_group = magyar
				culture = romanian
				has_building = tb_culture_group_altaic_1
				has_building = tb_culture_group_altaic_2
				has_building = tb_culture_group_altaic_3
				has_building = tb_culture_group_altaic_4
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					AND = {
						culture_group = altaic
						NOT = { culture = jurchen }
					}
					culture_group = iranian
					culture_group = magyar
					culture = romanian
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				OR = {
					AND = {
						culture_group = altaic
						NOT = { culture = jurchen }
					}
					culture_group = iranian
					culture_group = magyar
					culture = romanian
				}
			}
		}
		upgrades_from = tb_culture_group_altaic_3
		prestige_cost = 400
		build_time = 1095
		light_cavalry = 10
		horse_archers = 11
		light_infantry = -6
		heavy_infantry = -3
		pikemen = -3
		archers = -4
		camel_cavalry = -2
		horse_archers_offensive = 0.025
		light_cavalry_offensive = 0.025
		retinuesize = 10
		ai_creation_factor = 98
		
		convert_to_castle = ca_culture_group_altaic_1
		
		extra_tech_building_start = 0.8
	}
	
	#Frankish, Occitan, Norman and German Lists (and Breton)
	tb_culture_frank_norman_german_1 = {
		desc = tb_culture_frank_norman_german_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = central_germanic
					NOR = {
						culture = dutch # SWMH only
						culture = lombard
						culture = visigothic # SWMH only
						culture = old_frankish
						culture = suebi
						culture = low_frankish
					}
				}
				AND = {
					culture_group = latin
					NOR = {
						culture = roman # Vanilla only
						culture = italian # Vanilla only
						culture = dalmatian # Vanilla only
						culture = sicilian # Vanilla only
						culture = neapolitan # Vanilla only
					}
				}
				culture = occitan
				culture = breton
				culture = cornish
				has_building = tb_culture_frank_norman_german_1
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					AND = {
						culture_group = central_germanic
						NOR = {
							culture = dutch # SWMH only
							culture = lombard
							culture = visigothic # SWMH only
							culture = old_frankish
							culture = suebi
							culture = low_frankish
						}
					}
					AND = {
						culture_group = latin
						NOR = {
							culture = roman # Vanilla only
							culture = italian # Vanilla only
							culture = dalmatian # Vanilla only
							culture = sicilian # Vanilla only
							culture = neapolitan # Vanilla only
						}
					}
					culture = occitan
					culture = breton
					culture = cornish
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				OR = {
					AND = {
						culture_group = central_germanic
						NOR = {
							culture = dutch # SWMH only
							culture = lombard
							culture = visigothic # SWMH only
							culture = old_frankish
							culture = suebi
							culture = low_frankish
						}
					}
					AND = {
						culture_group = latin
						NOR = {
							culture = roman # Vanilla only
							culture = italian # Vanilla only
							culture = dalmatian # Vanilla only
							culture = sicilian # Vanilla only
							culture = neapolitan # Vanilla only
						}
					}
					culture = occitan
					culture = breton
					culture = cornish
				}
			}
		}
		
		prestige_cost = 100
		build_time = 365
		knights = 7
		light_infantry = -6
		heavy_infantry = -3
		pikemen = -3
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		knights_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 101
		
		extra_tech_building_start = 0.8
	}
	tb_culture_frank_norman_german_2 = {
		desc = tb_culture_frank_norman_german_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = central_germanic
					NOR = {
						culture = dutch # SWMH only
						culture = lombard
						culture = visigothic # SWMH only
						culture = old_frankish
						culture = suebi
						culture = low_frankish
					}
				}
				AND = {
					culture_group = latin
					NOR = {
						culture = roman # Vanilla only
						culture = italian # Vanilla only
						culture = dalmatian # Vanilla only
						culture = sicilian # Vanilla only
						culture = neapolitan # Vanilla only
					}
				}
				culture = occitan
				culture = breton
				culture = cornish
				has_building = tb_culture_frank_norman_german_1
				has_building = tb_culture_frank_norman_german_2
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					AND = {
						culture_group = central_germanic
						NOR = {
							culture = dutch # SWMH only
							culture = lombard
							culture = visigothic # SWMH only
							culture = old_frankish
							culture = suebi
							culture = low_frankish
						}
					}
					AND = {
						culture_group = latin
						NOR = {
							culture = roman # Vanilla only
							culture = italian # Vanilla only
							culture = dalmatian # Vanilla only
							culture = sicilian # Vanilla only
							culture = neapolitan # Vanilla only
						}
					}
					culture = occitan
					culture = breton
					culture = cornish
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				OR = {
					AND = {
						culture_group = central_germanic
						NOR = {
							culture = dutch # SWMH only
							culture = lombard
							culture = visigothic # SWMH only
							culture = old_frankish
							culture = suebi
							culture = low_frankish
						}
					}
					AND = {
						culture_group = latin
						NOR = {
							culture = roman # Vanilla only
							culture = italian # Vanilla only
							culture = dalmatian # Vanilla only
							culture = sicilian # Vanilla only
							culture = neapolitan # Vanilla only
						}
					}
					culture = occitan
					culture = breton
					culture = cornish
				}
			}
		}
		upgrades_from = tb_culture_frank_norman_german_1
		prestige_cost = 200
		build_time = 547
		knights = 9
		light_infantry = -6
		heavy_infantry = -3
		pikemen = -3
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		knights_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 100
		
		convert_to_castle = ca_culture_frank_norman_german_0
		
		extra_tech_building_start = 0.8
	}
	tb_culture_frank_norman_german_3 = {
		desc = tb_culture_frank_norman_german_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = central_germanic
					NOR = {
						culture = dutch # SWMH only
						culture = lombard
						culture = visigothic # SWMH only
						culture = old_frankish
						culture = suebi
						culture = low_frankish
					}
				}
				AND = {
					culture_group = latin
					NOR = {
						culture = roman # Vanilla only
						culture = italian # Vanilla only
						culture = dalmatian # Vanilla only
						culture = sicilian # Vanilla only
						culture = neapolitan # Vanilla only
					}
				}
				culture = occitan
				culture = breton
				culture = cornish
				has_building = tb_culture_frank_norman_german_1
				has_building = tb_culture_frank_norman_german_2
				has_building = tb_culture_frank_norman_german_3
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					AND = {
						culture_group = central_germanic
						NOR = {
							culture = dutch # SWMH only
							culture = lombard
							culture = visigothic # SWMH only
							culture = old_frankish
							culture = suebi
							culture = low_frankish
						}
					}
					AND = {
						culture_group = latin
						NOR = {
							culture = roman # Vanilla only
							culture = italian # Vanilla only
							culture = dalmatian # Vanilla only
							culture = sicilian # Vanilla only
							culture = neapolitan # Vanilla only
						}
					}
					culture = occitan
					culture = breton
					culture = cornish
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				OR = {
					AND = {
						culture_group = central_germanic
						NOR = {
							culture = dutch # SWMH only
							culture = lombard
							culture = visigothic # SWMH only
							culture = old_frankish
							culture = suebi
							culture = low_frankish
						}
					}
					AND = {
						culture_group = latin
						NOR = {
							culture = roman # Vanilla only
							culture = italian # Vanilla only
							culture = dalmatian # Vanilla only
							culture = sicilian # Vanilla only
							culture = neapolitan # Vanilla only
						}
					}
					culture = occitan
					culture = breton
					culture = cornish
				}
			}
		}
		upgrades_from = tb_culture_frank_norman_german_2
		prestige_cost = 300
		build_time = 730
		knights = 11
		light_infantry = -6
		heavy_infantry = -3
		pikemen = -3
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		knights_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 99
		
		extra_tech_building_start = 0.8
	}
	tb_culture_frank_norman_german_4 = {
		desc = tb_culture_frank_norman_german_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = central_germanic
					NOR = {
						culture = dutch # SWMH only
						culture = lombard
						culture = visigothic # SWMH only
						culture = old_frankish
						culture = suebi
						culture = low_frankish
					}
				}
				AND = {
					culture_group = latin
					NOR = {
						culture = roman # Vanilla only
						culture = italian # Vanilla only
						culture = dalmatian # Vanilla only
						culture = sicilian # Vanilla only
						culture = neapolitan # Vanilla only
					}
				}
				culture = occitan
				culture = breton
				culture = cornish
				has_building = tb_culture_frank_norman_german_1
				has_building = tb_culture_frank_norman_german_2
				has_building = tb_culture_frank_norman_german_3
				has_building = tb_culture_frank_norman_german_4
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					AND = {
						culture_group = central_germanic
						NOR = {
							culture = dutch # SWMH only
							culture = lombard
							culture = visigothic # SWMH only
							culture = old_frankish
							culture = suebi
							culture = low_frankish
						}
					}
					AND = {
						culture_group = latin
						NOR = {
							culture = roman # Vanilla only
							culture = italian # Vanilla only
							culture = dalmatian # Vanilla only
							culture = sicilian # Vanilla only
							culture = neapolitan # Vanilla only
						}
					}
					culture = occitan
					culture = breton
					culture = cornish
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				OR = {
					AND = {
						culture_group = central_germanic
						NOR = {
							culture = dutch # SWMH only
							culture = lombard
							culture = visigothic # SWMH only
							culture = old_frankish
							culture = suebi
							culture = low_frankish
						}
					}
					AND = {
						culture_group = latin
						NOR = {
							culture = roman # Vanilla only
							culture = italian # Vanilla only
							culture = dalmatian # Vanilla only
							culture = sicilian # Vanilla only
							culture = neapolitan # Vanilla only
						}
					}
					culture = occitan
					culture = breton
					culture = cornish
				}
			}
		}
		upgrades_from = tb_culture_frank_norman_german_3
		prestige_cost = 400
		build_time = 1095
		knights = 12
		light_infantry = -6
		heavy_infantry = -3
		pikemen = -3
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		knights_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 98
		
		convert_to_castle = ca_culture_frank_norman_german_1
		
		extra_tech_building_start = 0.8
	}
	
	#Portuguese/Andalusian Light Cavalry
	tb_culture_portuguese_galician_andalusian_1 = {
		desc = ca_culture_portuguese_galician_andalusian_desc
		potential = {
			OR = {
				culture = portuguese
				culture = galician
				culture = andalusian_arabic
				culture_group = horse_group
				has_building = tb_culture_portuguese_galician_andalusian_1
			}
		}
		is_active_trigger = {
			OR = {
				culture = portuguese
				culture = galician
				culture = andalusian_arabic
				culture_group = horse_group
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 0
			OR = {
				culture = portuguese
				culture = galician
				culture = andalusian_arabic
				culture_group = horse_group
			}
		}
		prestige_cost = 100
		build_time = 365
		light_cavalry = 15
		pikemen = -3
		light_infantry = -6
		heavy_infantry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		light_cavalry_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 100

		extra_tech_building_start = 0.8
	}
	
	tb_culture_portuguese_galician_andalusian_2 = {
		desc = ca_culture_portuguese_galician_andalusian_desc
		potential = {
			OR = {
				culture = portuguese
				culture = galician
				culture = andalusian_arabic
				culture_group = horse_group
				has_building = tb_culture_portuguese_galician_andalusian_1
				has_building = tb_culture_portuguese_galician_andalusian_2
			}
		}
		is_active_trigger = {
			OR = {
				culture = portuguese
				culture = galician
				culture = andalusian_arabic
				culture_group = horse_group
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 0
			OR = {
				culture = portuguese
				culture = galician
				culture = andalusian_arabic
				culture_group = horse_group
			}
		}
		upgrades_from = tb_culture_portuguese_galician_andalusian_1
		prestige_cost = 200
		build_time = 547
		light_cavalry = 18
		pikemen = -3
		light_infantry = -6
		heavy_infantry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		light_cavalry_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 100
		
		convert_to_castle = ca_culture_portuguese_galician_andalusian_0

		extra_tech_building_start = 0.8
	}

	tb_culture_portuguese_galician_andalusian_3 = {
		desc = ca_culture_portuguese_galician_andalusian_desc
		potential = {
			OR = {
				culture = portuguese
				culture = galician
				culture = andalusian_arabic
				culture_group = horse_group
				has_building = tb_culture_portuguese_galician_andalusian_1
				has_building = tb_culture_portuguese_galician_andalusian_2
				has_building = tb_culture_portuguese_galician_andalusian_3
			}
		}
		is_active_trigger = {
			OR = {
				culture = portuguese
				culture = galician
				culture = andalusian_arabic
				culture_group = horse_group
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 1
			OR = {
				culture = portuguese
				culture = galician
				culture = andalusian_arabic
				culture_group = horse_group
			}
		}
		upgrades_from = tb_culture_portuguese_galician_andalusian_2
		prestige_cost = 300
		build_time = 730
		light_cavalry = 21
		pikemen = -3
		light_infantry = -6
		heavy_infantry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		light_cavalry_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 99

		extra_tech_building_start = 0.8
	}

	tb_culture_portuguese_galician_andalusian_4 = {
		desc = ca_culture_portuguese_galician_andalusian_desc
		potential = {
			OR = {
				culture = portuguese
				culture = galician
				culture = andalusian_arabic
				culture_group = horse_group
				has_building = tb_culture_portuguese_galician_andalusian_1
				has_building = tb_culture_portuguese_galician_andalusian_2
				has_building = tb_culture_portuguese_galician_andalusian_3
				has_building = tb_culture_portuguese_galician_andalusian_4
			}
		}
		is_active_trigger = {
			OR = {
				culture = portuguese
				culture = galician
				culture = andalusian_arabic
				culture_group = horse_group
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 1
			OR = {
				culture = portuguese
				culture = galician
				culture = andalusian_arabic
				culture_group = horse_group
			}
		}
		upgrades_from = tb_culture_portuguese_galician_andalusian_3
		prestige_cost = 400
		build_time = 1095
		light_cavalry = 24
		pikemen = -3
		light_infantry = -6
		heavy_infantry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		light_cavalry_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 98
		
		convert_to_castle = ca_culture_portuguese_galician_andalusian_1

		extra_tech_building_start = 0.8
	}
	
	#Iberian Fast horse breeders
	tb_culture_group_iberian_1 = {
		desc = ca_culture_group_iberian_1_desc
		potential = {
			OR = { 
				AND = {
					culture_group = iberian
					NOR = {
						culture = basque
						culture = andalusian_arabic # SWMH only
						culture = visigothic # Vanilla only
						culture = occitan # SWMH only
						culture = catalan
						culture = galician
						culture = portuguese
					}
				}
				culture_group = horse_group
				has_building = tb_culture_group_iberian_1
			}
		}
		is_active_trigger = {
			ROOT = {
				AND = {
					culture_group = iberian
					NOR = {
						culture = basque
						culture = andalusian_arabic # SWMH only
						culture = visigothic # Vanilla only
						culture = occitan # SWMH only
						culture = catalan
						culture = galician
						culture = portuguese
					}
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				AND = {
					culture_group = iberian
					NOR = {
						culture = basque
						culture = andalusian_arabic # SWMH only
						culture = visigothic # Vanilla only
						culture = occitan # SWMH only
						culture = catalan
						culture = galician
						culture = portuguese
					}
				}
			}
		}
		
		prestige_cost = 100
		build_time = 365
		knights = 5
		light_cavalry = -3
		pikemen = -3
		light_infantry = -6
		heavy_infantry = 3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		knights_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 101
		
		extra_tech_building_start = 0.8
	}
	tb_culture_group_iberian_2 = {
		desc = ca_culture_group_iberian_1_desc
		potential = {
			OR = { 
				AND = {
					culture_group = iberian
					NOR = {
						culture = basque
						culture = andalusian_arabic # SWMH only
						culture = visigothic # Vanilla only
						culture = occitan # SWMH only
						culture = catalan
						culture = galician
						culture = portuguese
					}
				}
				has_building = tb_culture_group_iberian_1
				has_building = tb_culture_group_iberian_2
			}
		}
		is_active_trigger = {
			ROOT = {
				AND = {
					culture_group = iberian
					NOR = {
						culture = basque
						culture = andalusian_arabic # SWMH only
						culture = visigothic # Vanilla only
						culture = occitan # SWMH only
						culture = catalan
						culture = galician
						culture = portuguese
					}
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				AND = {
					culture_group = iberian
					NOR = {
						culture = basque
						culture = andalusian_arabic # SWMH only
						culture = visigothic # Vanilla only
						culture = occitan # SWMH only
						culture = catalan
						culture = galician
						culture = portuguese
					}
				}
			}
		}
		upgrades_from = tb_culture_group_iberian_1
		prestige_cost = 200
		build_time = 547
		knights = 6
		light_cavalry = -3
		pikemen = -3
		light_infantry = -6
		heavy_infantry = 3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		knights_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 100
		
		extra_tech_building_start = 0.8
		
		convert_to_castle = ca_culture_group_iberian_0
	}
	tb_culture_group_iberian_3 = {
		desc = ca_culture_group_iberian_1_desc
		potential = {
			OR = { 
				AND = {
					culture_group = iberian
					NOR = {
						culture = basque
						culture = andalusian_arabic # SWMH only
						culture = visigothic # Vanilla only
						culture = occitan # SWMH only
						culture = catalan
						culture = galician
						culture = portuguese
					}
				}
				has_building = tb_culture_group_iberian_1
				has_building = tb_culture_group_iberian_2
				has_building = tb_culture_group_iberian_3
			}
		}
		is_active_trigger = {
			ROOT = {
				AND = {
					culture_group = iberian
					NOR = {
						culture = basque
						culture = andalusian_arabic # SWMH only
						culture = visigothic # Vanilla only
						culture = occitan # SWMH only
						culture = catalan
						culture = galician
						culture = portuguese
					}
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				AND = {
					culture_group = iberian
					NOR = {
						culture = basque
						culture = andalusian_arabic # SWMH only
						culture = visigothic # Vanilla only
						culture = occitan # SWMH only
						culture = catalan
						culture = galician
						culture = portuguese
					}
				}
			}
		}
		upgrades_from = tb_culture_group_iberian_2
		prestige_cost = 300
		build_time = 730
		knights = 7
		light_cavalry = -3
		pikemen = -3
		light_infantry = -6
		heavy_infantry = 4
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		knights_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 99
		
		extra_tech_building_start = 0.8
	}
	tb_culture_group_iberian_4 = {
		desc = ca_culture_group_iberian_1_desc
		potential = {
			OR = { 
				AND = {
					culture_group = iberian
					NOR = {
						culture = basque
						culture = andalusian_arabic # SWMH only
						culture = visigothic # Vanilla only
						culture = occitan # SWMH only
						culture = catalan
						culture = galician
						culture = portuguese
					}
				}
				has_building = tb_culture_group_iberian_1
				has_building = tb_culture_group_iberian_2
				has_building = tb_culture_group_iberian_3
				has_building = tb_culture_group_iberian_4
			}
		}
		is_active_trigger = {
			ROOT = {
				AND = {
					culture_group = iberian
					NOR = {
						culture = basque
						culture = andalusian_arabic # SWMH only
						culture = visigothic # Vanilla only
						culture = occitan # SWMH only
						culture = catalan
						culture = galician
						culture = portuguese
					}
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				AND = {
					culture_group = iberian
					NOR = {
						culture = basque
						culture = andalusian_arabic # SWMH only
						culture = visigothic # Vanilla only
						culture = occitan # SWMH only
						culture = catalan
						culture = galician
						culture = portuguese
					}
				}
			}
		}
		upgrades_from = tb_culture_group_iberian_3
		prestige_cost = 400
		build_time = 1095
		knights = 8
		light_cavalry = -3
		pikemen = -3
		light_infantry = -6
		heavy_infantry = 4
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		knights_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 98
		
		extra_tech_building_start = 0.8
		
		convert_to_castle = ca_culture_group_iberian_1
	}
	
	#Italian Mounted Crossbowmen (Balestrieri a Cavallo)
	# -> Cavalleria Training Ground
	tb_culture_italian_1 = {
		desc = ca_culture_italian_cavalry_desc
		potential = {
			OR = { 
				AND = {
					culture_group = italian_group # SWMH only
					NOR = {
						culture = ligurian
						culture = venetian
						culture = roman
					}
				}
				culture = italian
				culture = dalmatian
				culture = sicilian
				culture = neapolitan
				has_building = tb_culture_italian_1
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					AND = {
						culture_group = italian_group # SWMH only
						NOR = {
							culture = ligurian
							culture = venetian
							culture = roman
						}
					}
					culture = italian
					culture = dalmatian
					culture = sicilian
					culture = neapolitan
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				OR = {
					AND = {
						culture_group = italian_group # SWMH only
						NOR = {
							culture = ligurian
							culture = venetian
							culture = roman
						}
					}
					culture = italian
					culture = dalmatian
					culture = sicilian
					culture = neapolitan
				}
			}
		}
		
		prestige_cost = 100
		build_time = 365
		light_cavalry = 2
		knights = 5
		pikemen = -3
		light_infantry = -6
		heavy_infantry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		light_cavalry_defensive = 0.025
		knights_defensive = 0.025
		retinuesize = 10
		ai_creation_factor = 101
		
		extra_tech_building_start = 0.8
	}
	tb_culture_italian_2 = {
		desc = ca_culture_italian_1_desc
		potential = {
			OR = { 
				AND = {
					culture_group = italian_group # SWMH only
					NOR = {
						culture = ligurian
						culture = venetian
						culture = roman
					}
				}
				culture = italian
				culture = dalmatian
				culture = sicilian
				culture = neapolitan
				has_building = tb_culture_italian_1
				has_building = tb_culture_italian_2
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					AND = {
						culture_group = italian_group # SWMH only
						NOR = {
							culture = ligurian
							culture = venetian
							culture = roman
						}
					}
					culture = italian
					culture = dalmatian
					culture = sicilian
					culture = neapolitan
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				OR = {
					AND = {
						culture_group = italian_group # SWMH only
						NOR = {
							culture = ligurian
							culture = venetian
							culture = roman
						}
					}
					culture = italian
					culture = dalmatian
					culture = sicilian
					culture = neapolitan
				}
			}
		}
		upgrades_from = tb_culture_italian_1
		prestige_cost = 200
		build_time = 547
		light_cavalry = 3
		knights = 6
		pikemen = -3
		light_infantry = -6
		heavy_infantry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		light_cavalry_defensive = 0.025
		knights_defensive = 0.025
		retinuesize = 10
		ai_creation_factor = 100
		
		extra_tech_building_start = 0.8
		
		convert_to_castle = ca_culture_italian_0
	}
	tb_culture_italian_3 = {
		desc = ca_culture_italian_1_desc
		potential = {
			OR = { 
				AND = {
					culture_group = italian_group # SWMH only
					NOR = {
						culture = ligurian
						culture = venetian
						culture = roman
					}
				}
				culture = italian
				culture = dalmatian
				culture = sicilian
				culture = neapolitan
				has_building = tb_culture_italian_1
				has_building = tb_culture_italian_2
				has_building = tb_culture_italian_3
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					AND = {
						culture_group = italian_group # SWMH only
						NOR = {
							culture = ligurian
							culture = venetian
							culture = roman
						}
					}
					culture = italian
					culture = dalmatian
					culture = sicilian
					culture = neapolitan
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				OR = {
					AND = {
						culture_group = italian_group # SWMH only
						NOR = {
							culture = ligurian
							culture = venetian
							culture = roman
						}
					}
					culture = italian
					culture = dalmatian
					culture = sicilian
					culture = neapolitan
				}
			}
		}
		upgrades_from = tb_culture_italian_2
		prestige_cost = 300
		build_time = 730
		light_cavalry = 4
		knights = 7
		pikemen = -3
		light_infantry = -6
		heavy_infantry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		light_cavalry_defensive = 0.025
		knights_defensive = 0.025
		retinuesize = 10
		ai_creation_factor = 99
		
		extra_tech_building_start = 0.8
	}
	tb_culture_italian_4 = {
		desc = ca_culture_italian_1_desc
		potential = {
			OR = { 
				AND = {
					culture_group = italian_group # SWMH only
					NOR = {
						culture = ligurian
						culture = venetian
						culture = roman
					}
				}
				culture = italian
				culture = dalmatian
				culture = sicilian
				culture = neapolitan
				has_building = tb_culture_italian_1
				has_building = tb_culture_italian_2
				has_building = tb_culture_italian_3
				has_building = tb_culture_italian_4
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					AND = {
						culture_group = italian_group # SWMH only
						NOR = {
							culture = ligurian
							culture = venetian
							culture = roman
						}
					}
					culture = italian
					culture = dalmatian
					culture = sicilian
					culture = neapolitan
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				OR = {
					AND = {
						culture_group = italian_group # SWMH only
						NOR = {
							culture = ligurian
							culture = venetian
							culture = roman
						}
					}
					culture = italian
					culture = dalmatian
					culture = sicilian
					culture = neapolitan
				}
			}
		}
		upgrades_from = tb_culture_italian_3
		prestige_cost = 400
		build_time = 1095
		light_cavalry = 5
		knights = 8
		pikemen = -3
		light_infantry = -6
		heavy_infantry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		light_cavalry_defensive = 0.025
		knights_defensive = 0.025
		retinuesize = 10
		ai_creation_factor = 98
		
		extra_tech_building_start = 0.8
		
		convert_to_castle = ca_culture_italian_1
	}
	
	# Ligurian crossbow range
	tb_culture_ligurian_1 = {
		desc = ca_culture_ligurian_1_desc
		potential = {
			OR = {
				culture = ligurian
				has_building = tb_culture_ligurian_1
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = ligurian
			}
		} 
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				culture = ligurian
			}
		}
		
		prestige_cost = 100
		build_time = 365
		archers = 20
		pikemen = -3
		light_infantry = -6
		heavy_infantry = -3
		light_cavalry = -3
		horse_archers = -3
		camel_cavalry = -2
		archers_defensive = 0.05
		retinuesize = 10
		ai_creation_factor = 101

		extra_tech_building_start = 0.8
	}
	tb_culture_ligurian_2 = {
		desc = ca_culture_ligurian_1_desc
		potential = {
			OR = {
				culture = ligurian
				has_building = tb_culture_ligurian_1
				has_building = tb_culture_ligurian_2
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = ligurian
			}
		} 
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0
			ROOT = {
				culture = ligurian
			}
		}
		upgrades_from = tb_culture_ligurian_1
		prestige_cost = 200
		build_time = 547
		archers = 24
		pikemen = -3
		light_infantry = -6
		heavy_infantry = -3
		light_cavalry = -3
		horse_archers = -3
		camel_cavalry = -2
		archers_defensive = 0.05
		retinuesize = 10
		ai_creation_factor = 100
		
		convert_to_castle = ca_culture_ligurian_0
		
		extra_tech_building_start = 0.8
	}
	tb_culture_ligurian_3 = {
		desc = ca_culture_ligurian_1_desc
		potential = {
			OR = {
				culture = ligurian
				has_building = tb_culture_ligurian_1
				has_building = tb_culture_ligurian_2
				has_building = tb_culture_ligurian_3
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = ligurian
			}
		} 
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				culture = ligurian
			}
		}
		upgrades_from = tb_culture_ligurian_2
		prestige_cost = 300
		build_time = 730
		archers = 28
		pikemen = -3
		light_infantry = -6
		heavy_infantry = -3
		light_cavalry = -3
		horse_archers = -3
		camel_cavalry = -2
		archers_defensive = 0.05
		retinuesize = 10
		ai_creation_factor = 99
		
		extra_tech_building_start = 0.8
	}
	tb_culture_ligurian_4 = {
		desc = ca_culture_ligurian_1_desc
		potential = {
			OR = {
				culture = ligurian
				has_building = tb_culture_ligurian_1
				has_building = tb_culture_ligurian_2
				has_building = tb_culture_ligurian_3
				has_building = tb_culture_ligurian_4
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = ligurian
			}
		} 
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				culture = ligurian
			}
		}
		upgrades_from = tb_culture_ligurian_3
		prestige_cost = 400
		build_time = 1095
		archers = 32
		pikemen = -3
		light_infantry = -6
		heavy_infantry = -3
		light_cavalry = -3
		horse_archers = -3
		camel_cavalry = -2
		archers_defensive = 0.05
		retinuesize = 10
		ai_creation_factor = 98
		
		convert_to_castle = ca_culture_ligurian_1
		
		extra_tech_building_start = 0.8
	}
	
	# Venetian Marine Barracks
	tb_culture_venetian_1 = {
		desc = ca_culture_venetian_1_desc
		potential = {
			OR = {
				culture = venetian
				has_building = tb_culture_venetian_1
			}
		}
		is_active_trigger = {
			culture = venetian
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 0
			culture = venetian
		}
		prestige_cost = 100
		build_time = 365
		heavy_infantry = 11
		pikemen = 1
		light_infantry = -6
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		heavy_infantry_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 101

		extra_tech_building_start = 0.8
	}
	tb_culture_venetian_2 = {
		desc = ca_culture_venetian_1_desc
		potential = {
			OR = {
				culture = venetian
				has_building = tb_culture_venetian_1
				has_building = tb_culture_venetian_2
			}
		}
		is_active_trigger = {
			culture = venetian
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 0
			culture = venetian
		}
		upgrades_from = tb_culture_venetian_1
		prestige_cost = 200
		build_time = 547
		heavy_infantry = 13
		pikemen = 2
		light_infantry = -6
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		heavy_infantry_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 100
		
		convert_to_castle = ca_culture_venetian_0
		
		extra_tech_building_start = 0.8
	}
	tb_culture_venetian_3 = {
		desc = ca_culture_venetian_1_desc
		potential = {
			OR = {
				culture = venetian
				has_building = tb_culture_venetian_1
				has_building = tb_culture_venetian_2
				has_building = tb_culture_venetian_3
			}
		}
		is_active_trigger = {
			culture = venetian
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 1
			culture = venetian
		}
		upgrades_from = tb_culture_venetian_2
		prestige_cost = 300
		build_time = 730
		heavy_infantry = 16
		pikemen = 2
		light_infantry = -6
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		heavy_infantry_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 99
		
		extra_tech_building_start = 0.8
	}
	tb_culture_venetian_4 = {
		desc = ca_culture_venetian_1_desc
		potential = {
			OR = {
				culture = venetian
				has_building = tb_culture_venetian_1
				has_building = tb_culture_venetian_2
				has_building = tb_culture_venetian_3
				has_building = tb_culture_venetian_4
			}
		}
		is_active_trigger = {
			culture = venetian
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 1
			culture = venetian
		}
		upgrades_from = tb_culture_venetian_3
		prestige_cost = 400
		build_time = 1095
		heavy_infantry = 18
		pikemen = 3
		light_infantry = -6
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		heavy_infantry_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 98
		
		convert_to_castle = ca_culture_venetian_1
		
		extra_tech_building_start = 0.8
	}
	
	# Roman Legionary Training Grounds
	tb_culture_roman_1 = {
		desc = ca_culture_roman_1_desc
		potential = {
			OR = {
				culture = roman
				has_building = tb_culture_roman_1
			}
		}
		is_active_trigger = {
			culture = roman
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 0
			culture = roman
		}
		prestige_cost = 100
		build_time = 365
		heavy_infantry = 15
		pikemen = -3
		light_infantry = -6
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		heavy_infantry_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 101

		extra_tech_building_start = 0.8
	}
	tb_culture_roman_2 = {
		desc = ca_culture_roman_1_desc
		potential = {
			OR = {
				culture = roman
				has_building = tb_culture_roman_1
				has_building = tb_culture_roman_2
			}
		}
		is_active_trigger = {
			culture = roman
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 0
			culture = roman
		}
		upgrades_from = tb_culture_roman_1
		prestige_cost = 200
		build_time = 547
		heavy_infantry = 18
		pikemen = -3
		light_infantry = -6
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		heavy_infantry_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 100
		
		convert_to_castle = ca_culture_roman_0
		
		extra_tech_building_start = 0.8
	}
	tb_culture_roman_3 = {
		desc = ca_culture_roman_1_desc
		potential = {
			OR = {
				culture = roman
				has_building = tb_culture_roman_1
				has_building = tb_culture_roman_2
				has_building = tb_culture_roman_3
			}
		}
		is_active_trigger = {
			culture = roman
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 1
			culture = roman
		}
		upgrades_from = tb_culture_roman_2
		prestige_cost = 300
		build_time = 730
		heavy_infantry = 21
		pikemen = -3
		light_infantry = -6
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		heavy_infantry_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 99
		
		extra_tech_building_start = 0.8
	}
	tb_culture_roman_4 = {
		desc = ca_culture_roman_1_desc
		potential = {
			OR = {
				culture = roman
				has_building = tb_culture_roman_1
				has_building = tb_culture_roman_2
				has_building = tb_culture_roman_3
				has_building = tb_culture_roman_4
			}
		}
		is_active_trigger = {
			culture = roman
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 1
			culture = roman
		}
		upgrades_from = tb_culture_roman_3
		prestige_cost = 400
		build_time = 1095
		heavy_infantry = 24
		pikemen = -3
		light_infantry = -6
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		heavy_infantry_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 98
		
		convert_to_castle = ca_culture_roman_1
		
		extra_tech_building_start = 0.8
	}
	
	#Russian Armories
	tb_culture_russian_1 = {
		desc = ca_culture_russian_1_desc
		potential = {
			OR = { 
				culture_group = east_slavic 
				has_building = tb_culture_russian_1
			}
		}
		is_active_trigger = {
			ROOT = {
				culture_group = east_slavic
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0
			ROOT = {
				culture_group = east_slavic
			}
		}
		
		prestige_cost = 100
		build_time = 365
		heavy_infantry = -3
		pikemen = -3
		light_infantry = -6
		light_cavalry = -3
		archers = -4
		camel_cavalry = -2
		knights = 4
		horse_archers = 4
		knights_defensive = 0.025
		horse_archers_defensive = 0.025
		retinuesize = 10
		ai_creation_factor = 101
		
		extra_tech_building_start = 0.8
	}
	tb_culture_russian_2 = {
		desc = ca_culture_russian_1_desc
		potential = {
			OR = { 
				culture_group = east_slavic 
				has_building = tb_culture_russian_1
				has_building = tb_culture_russian_2
			}
		}
		is_active_trigger = {
			ROOT = {
				culture_group = east_slavic
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				culture_group = east_slavic
			}
		}
		upgrades_from = tb_culture_russian_1
		prestige_cost = 200
		build_time = 547
		heavy_infantry = -3
		pikemen = -3
		light_infantry = -6
		light_cavalry = -3
		archers = -4
		camel_cavalry = -2
		knights = 5
		horse_archers = 5
		knights_defensive = 0.025
		horse_archers_defensive = 0.025
		retinuesize = 10
		ai_creation_factor = 100
		
		extra_tech_building_start = 0.8
		
		convert_to_castle = ca_culture_russian_0
	}
	tb_culture_russian_3 = {
		desc = ca_culture_russian_1_desc
		potential = {
			OR = { 
				culture_group = east_slavic 
				has_building = tb_culture_russian_1
				has_building = tb_culture_russian_2
				has_building = tb_culture_russian_3
			}
		}
		is_active_trigger = {
			ROOT = {
				culture_group = east_slavic
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				culture_group = east_slavic
			}
		}
		upgrades_from = tb_culture_russian_2
		prestige_cost = 300
		build_time = 730
		heavy_infantry = -3
		pikemen = -3
		light_infantry = -6
		light_cavalry = -3
		archers = -4
		camel_cavalry = -2
		knights = 6
		horse_archers = 6
		knights_defensive = 0.025
		horse_archers_defensive = 0.025
		retinuesize = 10
		ai_creation_factor = 99
		
		extra_tech_building_start = 0.8
	}
	tb_culture_russian_4 = {
		desc = ca_culture_russian_1_desc
		potential = {
			OR = { 
				culture_group = east_slavic
				has_building = tb_culture_russian_1
				has_building = tb_culture_russian_2
				has_building = tb_culture_russian_3
				has_building = tb_culture_russian_4
			}
		}
		is_active_trigger = {
			ROOT = {
				culture_group = east_slavic
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				culture_group = east_slavic
			}
		}
		upgrades_from = tb_culture_russian_3
		prestige_cost = 400
		build_time = 1095
		heavy_infantry = -3
		pikemen = -3
		light_infantry = -6
		light_cavalry = -3
		archers = -4
		camel_cavalry = -2
		knights = 7
		horse_archers = 7
		knights_defensive = 0.025
		horse_archers_defensive = 0.025
		retinuesize = 10
		ai_creation_factor = 98
		
		extra_tech_building_start = 0.8
		
		convert_to_castle = ca_culture_russian_1
	}
	
	# Scandinavian Housecarls (not Saxon)
	tb_culture_group_north_germanic_1 = {
		desc = ca_culture_group_north_germanic_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = north_germanic
					NOT = { culture = frisian } # SWMH only
				}
				AND = {
					culture_group = west_germanic
					NOR = {
						culture = english
						culture = saxon
						culture = frisian # Vanilla only
						culture = dutch # Vanilla only
					}
				}
				culture = pommeranian
				culture = norsegaelic
				has_building = tb_culture_group_north_germanic_1
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					AND = {
						culture_group = north_germanic
						NOT = { culture = frisian } # SWMH only
					}
					AND = {
						culture_group = west_germanic
						NOR = {
							culture = english
							culture = saxon
							culture = frisian # Vanilla only
							culture = dutch # Vanilla only
						}
					}
					culture = pommeranian
					culture = norsegaelic
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				OR = {
					AND = {
						culture_group = north_germanic
						NOT = { culture = frisian } # SWMH only
					}
					AND = {
						culture_group = west_germanic
						NOR = {
							culture = english
							culture = saxon
							culture = frisian # Vanilla only
							culture = dutch # Vanilla only
						}
					}
					culture = pommeranian
					culture = norsegaelic
				}
			}
		}
		
		prestige_cost = 100
		build_time = 365
		heavy_infantry = 15
		pikemen = -3
		light_infantry = -6
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		heavy_infantry_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 101
		
		extra_tech_building_start = 0.8
	}
	tb_culture_group_north_germanic_2 = {
		desc = ca_culture_group_north_germanic_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = north_germanic
					NOT = { culture = frisian } # SWMH only
				}
				AND = {
					culture_group = west_germanic
					NOR = {
						culture = english
						culture = saxon
						culture = frisian # Vanilla only
						culture = dutch # Vanilla only
					}
				}
				culture = pommeranian
				culture = norsegaelic
				has_building = tb_culture_group_north_germanic_1
				has_building = tb_culture_group_north_germanic_2
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					AND = {
						culture_group = north_germanic
						NOT = { culture = frisian } # SWMH only
					}
					AND = {
						culture_group = west_germanic
						NOR = {
							culture = english
							culture = saxon
							culture = frisian # Vanilla only
							culture = dutch # Vanilla only
						}
					}
					culture = pommeranian
					culture = norsegaelic
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				OR = {
					AND = {
						culture_group = north_germanic
						NOT = { culture = frisian } # SWMH only
					}
					AND = {
						culture_group = west_germanic
						NOR = {
							culture = english
							culture = saxon
							culture = frisian # Vanilla only
							culture = dutch # Vanilla only
						}
					}
					culture = pommeranian
					culture = norsegaelic
				}
			}
		}
		upgrades_from = tb_culture_group_north_germanic_1
		prestige_cost = 200
		build_time = 547
		heavy_infantry = 18
		pikemen = -3
		light_infantry = -6
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		heavy_infantry_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 100
		
		convert_to_castle = ca_culture_group_north_germanic_0
		
		extra_tech_building_start = 0.8
	}
	tb_culture_group_north_germanic_3 = {
		desc = ca_culture_group_north_germanic_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = north_germanic
					NOT = { culture = frisian } # SWMH only
				}
				AND = {
					culture_group = west_germanic
					NOR = {
						culture = english
						culture = saxon
						culture = frisian # Vanilla only
						culture = dutch # Vanilla only
					}
				}
				culture = pommeranian
				culture = norsegaelic
				has_building = tb_culture_group_north_germanic_1
				has_building = tb_culture_group_north_germanic_2
				has_building = tb_culture_group_north_germanic_3
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					AND = {
						culture_group = north_germanic
						NOT = { culture = frisian } # SWMH only
					}
					AND = {
						culture_group = west_germanic
						NOR = {
							culture = english
							culture = saxon
							culture = frisian # Vanilla only
							culture = dutch # Vanilla only
						}
					}
					culture = pommeranian
					culture = norsegaelic
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				OR = {
					AND = {
						culture_group = north_germanic
						NOT = { culture = frisian } # SWMH only
					}
					AND = {
						culture_group = west_germanic
						NOR = {
							culture = english
							culture = saxon
							culture = frisian # Vanilla only
							culture = dutch # Vanilla only
						}
					}
					culture = pommeranian
					culture = norsegaelic
				}
			}
		}
		upgrades_from = tb_culture_group_north_germanic_2
		prestige_cost = 300
		build_time = 730
		heavy_infantry = 21
		pikemen = -3
		light_infantry = -6
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		heavy_infantry_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 99
		
		extra_tech_building_start = 0.8
	}
	tb_culture_group_north_germanic_4 = {
		desc = ca_culture_group_north_germanic_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = north_germanic
					NOT = { culture = frisian } # SWMH only
				}
				AND = {
					culture_group = west_germanic
					NOR = {
						culture = english
						culture = saxon
						culture = frisian # Vanilla only
						culture = dutch # Vanilla only
					}
				}
				culture = pommeranian
				culture = norsegaelic
				has_building = tb_culture_group_north_germanic_1
				has_building = tb_culture_group_north_germanic_2
				has_building = tb_culture_group_north_germanic_3
				has_building = tb_culture_group_north_germanic_4
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					AND = {
						culture_group = north_germanic
						NOT = { culture = frisian } # SWMH only
					}
					AND = {
						culture_group = west_germanic
						NOR = {
							culture = english
							culture = saxon
							culture = frisian # Vanilla only
							culture = dutch # Vanilla only
						}
					}
					culture = pommeranian
					culture = norsegaelic
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				OR = {
					AND = {
						culture_group = north_germanic
						NOT = { culture = frisian } # SWMH only
					}
					AND = {
						culture_group = west_germanic
						NOR = {
							culture = english
							culture = saxon
							culture = frisian # Vanilla only
							culture = dutch # Vanilla only
						}
					}
					culture = pommeranian
					culture = norsegaelic
				}
			}
		}
		upgrades_from = tb_culture_group_north_germanic_3
		prestige_cost = 400
		build_time = 1095
		heavy_infantry = 24
		pikemen = -3
		light_infantry = -6
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		heavy_infantry_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 98
		
		convert_to_castle = ca_culture_group_north_germanic_1
		
		extra_tech_building_start = 0.8
	}
	
	# Saxon Waerod
	tb_culture_saxon_1 = {
		desc = ca_culture_saxon_desc
		potential = {
			OR = {
				culture = saxon
				has_building = tb_culture_saxon_1
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = saxon
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0
			ROOT = {
				culture = saxon
			}
		}
		prestige_cost = 100
		build_time = 365
		heavy_infantry = 15
		pikemen = -3
		light_infantry = -6
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		heavy_infantry_defensive = 0.05
		heavy_infantry_morale = 0.05
		retinuesize = 10
		ai_creation_factor = 98
		
		extra_tech_building_start = 0.8
	}
	tb_culture_saxon_2 = {
		desc = ca_culture_saxon_desc
		potential = {
			OR = {
				culture = saxon
				has_building = tb_culture_saxon_1
				has_building = tb_culture_saxon_2
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = saxon
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0
			ROOT = {
				culture = saxon
			}
		}
		upgrades_from = tb_culture_saxon_1
		prestige_cost = 200
		build_time = 547
		heavy_infantry = 20
		pikemen = -3
		light_infantry = -6
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		heavy_infantry_defensive = 0.05
		heavy_infantry_morale = 0.05
		retinuesize = 10
		ai_creation_factor = 98
		
		convert_to_castle = ca_culture_saxon_1
		
		extra_tech_building_start = 0.8
	}
	tb_culture_saxon_3 = {
		desc = ca_culture_saxon_desc
		potential = {
			OR = {
				culture = saxon
				has_building = tb_culture_saxon_1
				has_building = tb_culture_saxon_2
				has_building = tb_culture_saxon_3
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = saxon
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				culture = saxon
			}
		}
		upgrades_from = tb_culture_saxon_2
		prestige_cost = 300
		build_time = 730
		heavy_infantry = 25
		pikemen = -3
		light_infantry = -6
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		heavy_infantry_defensive = 0.05
		heavy_infantry_morale = 0.05
		retinuesize = 10
		ai_creation_factor = 98
		
		extra_tech_building_start = 0.8
	}
	tb_culture_saxon_4 = {
		desc = ca_culture_saxon_desc
		potential = {
			OR = {
				culture = saxon
				has_building = tb_culture_saxon_1
				has_building = tb_culture_saxon_2
				has_building = tb_culture_saxon_3
				has_building = tb_culture_saxon_4
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = saxon
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				culture = saxon
			}
		}
		upgrades_from = tb_culture_saxon_3
		prestige_cost = 400
		build_time = 1095
		heavy_infantry = 30
		pikemen = -3
		light_infantry = -6
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		heavy_infantry_defensive = 0.05
		heavy_infantry_morale = 0.05
		retinuesize = 10
		ai_creation_factor = 98
		
		convert_to_castle = ca_culture_saxon_2
		
		extra_tech_building_start = 0.8
	}
	
	# Hungarian Hussars (and West Slavic)
	tb_culture_hungarian_1 = {
		desc = ca_culture_hungarian_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = west_slavic
					NOT = {
						culture = pommeranian
					}
				}
				has_building = tb_culture_hungarian_1
			}
		}
		is_active_trigger = {
			ROOT = {
				AND = {
					culture_group = west_slavic
					NOT = {
						culture = pommeranian
					}
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				AND = {
					culture_group = west_slavic
					NOT = {
						culture = pommeranian
					}
				}
			}
		}
		
		prestige_cost = 100
		build_time = 365
		light_cavalry = 2
		knights = 5
		pikemen = -3
		light_infantry = -6
		heavy_infantry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		light_cavalry_defensive = 0.025
		knights_defensive = 0.025
		retinuesize = 10
		ai_creation_factor = 101
		
		extra_tech_building_start = 0.8
	}
	tb_culture_hungarian_2 = {
		desc = ca_culture_hungarian_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = west_slavic
					NOT = {
						culture = pommeranian
					}
				}
				has_building = tb_culture_hungarian_1
				has_building = tb_culture_hungarian_2
			}
		}
		is_active_trigger = {
			ROOT = {
				AND = {
					culture_group = west_slavic
					NOT = {
						culture = pommeranian
					}
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				AND = {
					culture_group = west_slavic
					NOT = {
						culture = pommeranian
					}
				}
			}
		}
		upgrades_from = tb_culture_hungarian_1
		prestige_cost = 200
		build_time = 547
		light_cavalry = 3
		knights = 6
		pikemen = -3
		light_infantry = -6
		heavy_infantry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		light_cavalry_defensive = 0.025
		knights_defensive = 0.025
		retinuesize = 10
		ai_creation_factor = 100
		
		convert_to_castle = ca_culture_hungarian_0
		
		extra_tech_building_start = 0.8
	}
	tb_culture_hungarian_3 = {
		desc = ca_culture_hungarian_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = west_slavic
					NOT = {
						culture = pommeranian
					}
				}
				has_building = tb_culture_hungarian_1
				has_building = tb_culture_hungarian_2
				has_building = tb_culture_hungarian_3
			}
		}
		is_active_trigger = {
			ROOT = {
				AND = {
					culture_group = west_slavic
					NOT = {
						culture = pommeranian
					}
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1 
			ROOT = {
				AND = {
					culture_group = west_slavic
					NOT = {
						culture = pommeranian
					}
				}
			}
		}
		upgrades_from = tb_culture_hungarian_2
		prestige_cost = 300
		build_time = 730
		light_cavalry = 4
		knights = 7
		pikemen = -3
		light_infantry = -6
		heavy_infantry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		light_cavalry_defensive = 0.025
		knights_defensive = 0.025
		retinuesize = 10
		ai_creation_factor = 99
		
		extra_tech_building_start = 0.8
	}
	tb_culture_hungarian_4 = {
		desc = ca_culture_hungarian_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = west_slavic
					NOT = {
						culture = pommeranian
					}
				}
				has_building = tb_culture_hungarian_1
				has_building = tb_culture_hungarian_2
				has_building = tb_culture_hungarian_3
				has_building = tb_culture_hungarian_4
			}
		}
		is_active_trigger = {
			ROOT = {
				AND = {
					culture_group = west_slavic
					NOT = {
						culture = pommeranian
					}
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				AND = {
					culture_group = west_slavic
					NOT = {
						culture = pommeranian
					}
				}
			}
		}
		upgrades_from = tb_culture_hungarian_3
		prestige_cost = 400
		build_time = 1095
		light_cavalry = 5
		knights = 8
		pikemen = -3
		light_infantry = -6
		heavy_infantry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		light_cavalry_defensive = 0.025
		knights_defensive = 0.025
		retinuesize = 10
		ai_creation_factor = 98
		
		convert_to_castle = ca_culture_hungarian_1
		
		extra_tech_building_start = 0.8
	}
	
	# Arabian Camel Cavalry
	tb_culture_group_arabic_1 = {
		desc = ca_culture_group_arabic_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = arabic
					NOT = { culture = andalusian_arabic } # Vanilla only
				}
				has_building = tb_culture_group_arabic_1
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					AND = {
						culture_group = arabic
						NOT = { culture = andalusian_arabic } # Vanilla only
					}
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				OR = {
					AND = {
						culture_group = arabic
						NOT = { culture = andalusian_arabic } # Vanilla only
					}
				}
			}
		}
		
		prestige_cost = 100
		build_time = 365
		camel_cavalry = 10
		pikemen = -3
		light_infantry = -6
		heavy_infantry = -3
		archers = -4
		light_cavalry = -2
		horse_archers = -3
		camel_cavalry_offensive = 0.025
		camel_cavalry_defensive = 0.025
		retinuesize = 10
		ai_creation_factor = 101
		
		extra_tech_building_start = 0.8
	}
	tb_culture_group_arabic_2 = {
		desc = ca_culture_group_arabic_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = arabic
					NOT = { culture = andalusian_arabic } # Vanilla only
				}
				has_building = tb_culture_group_arabic_1
				has_building = tb_culture_group_arabic_2
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					AND = {
						culture_group = arabic
						NOT = { culture = andalusian_arabic } # Vanilla only
					}
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				OR = {
					AND = {
						culture_group = arabic
						NOT = { culture = andalusian_arabic } # Vanilla only
					}
				}
			}
		}
		upgrades_from = tb_culture_group_arabic_1
		prestige_cost = 200
		build_time = 547
		camel_cavalry = 12
		pikemen = -3
		light_infantry = -6
		heavy_infantry = -3
		archers = -4
		light_cavalry = -2
		horse_archers = -3
		camel_cavalry_offensive = 0.025
		camel_cavalry_defensive = 0.025
		retinuesize = 10
		ai_creation_factor = 100
		
		convert_to_castle = ca_culture_group_arabic_0
		
		extra_tech_building_start = 0.8
	}
	tb_culture_group_arabic_3 = {
		desc = ca_culture_group_arabic_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = arabic
					NOT = { culture = andalusian_arabic } # Vanilla only
				}
				has_building = tb_culture_group_arabic_1
				has_building = tb_culture_group_arabic_2
				has_building = tb_culture_group_arabic_3
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					AND = {
						culture_group = arabic
						NOT = { culture = andalusian_arabic } # Vanilla only
					}
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				OR = {
					AND = {
						culture_group = arabic
						NOT = { culture = andalusian_arabic } # Vanilla only
					}
				}
			}
		}
		upgrades_from = tb_culture_group_arabic_2
		prestige_cost = 300
		build_time = 730
		camel_cavalry = 14
		pikemen = -3
		light_infantry = -6
		heavy_infantry = -3
		archers = -4
		light_cavalry = -2
		horse_archers = -3
		camel_cavalry_offensive = 0.025
		camel_cavalry_defensive = 0.025
		retinuesize = 10
		ai_creation_factor = 99
		
		extra_tech_building_start = 0.8
	}
	tb_culture_group_arabic_4 = {
		desc = ca_culture_group_arabic_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = arabic
					NOT = { culture = andalusian_arabic } # Vanilla only
				}
				has_building = tb_culture_group_arabic_1
				has_building = tb_culture_group_arabic_2
				has_building = tb_culture_group_arabic_3
				has_building = tb_culture_group_arabic_4
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					AND = {
						culture_group = arabic
						NOT = { culture = andalusian_arabic } # Vanilla only
					}
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				OR = {
					AND = {
						culture_group = arabic
						NOT = { culture = andalusian_arabic } # Vanilla only
					}
				}
			}
		}
		upgrades_from = tb_culture_group_arabic_3
		prestige_cost = 400
		build_time = 1095
		camel_cavalry = 16
		pikemen = -3
		light_infantry = -6
		heavy_infantry = -3
		archers = -4
		light_cavalry = -2
		horse_archers = -3
		camel_cavalry_offensive = 0.025
		camel_cavalry_defensive = 0.025
		retinuesize = 10
		ai_creation_factor = 98
		
		convert_to_castle = ca_culture_group_arabic_1
		
		extra_tech_building_start = 0.8
	}
	
	# Arabian Camel Cavalry
	tb_culture_group_north_african_1 = {
		desc = ca_culture_group_north_african_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = north_african
					NOT = { culture = canarian } # Vanilla only
				}
				has_building = tb_culture_group_north_african_1
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					AND = {
						culture_group = north_african
						NOT = { culture = canarian } # Vanilla only
					}
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				OR = {
					AND = {
						culture_group = north_african
						NOT = { culture = canarian } # Vanilla only
					}
				}
			}
		}
		
		prestige_cost = 100
		build_time = 365
		camel_cavalry = 4
		light_cavalry = 7
		pikemen = -3
		light_infantry = -6
		heavy_infantry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry_offensive = 0.025
		light_cavalry_offensive = 0.025
		ai_creation_factor = 101
		
		extra_tech_building_start = 0.8
	}
	tb_culture_group_north_african_2 = {
		desc = ca_culture_group_north_african_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = north_african
					NOT = { culture = canarian } # Vanilla only
				}
				has_building = tb_culture_group_north_african_1
				has_building = tb_culture_group_north_african_2
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					AND = {
						culture_group = north_african
						NOT = { culture = canarian } # Vanilla only
					}
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				OR = {
					AND = {
						culture_group = north_african
						NOT = { culture = canarian } # Vanilla only
					}
				}
			}
		}
		upgrades_from = tb_culture_group_north_african_1
		prestige_cost = 200
		build_time = 547
		camel_cavalry = 4
		light_cavalry = 9
		pikemen = -3
		light_infantry = -6
		heavy_infantry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry_offensive = 0.025
		light_cavalry_offensive = 0.025
		retinuesize = 10
		ai_creation_factor = 100
		
		convert_to_castle = ca_culture_group_north_african_0
		
		extra_tech_building_start = 0.8
	}
	tb_culture_group_north_african_3 = {
		desc = ca_culture_group_north_african_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = north_african
					NOT = { culture = canarian } # Vanilla only
				}
				has_building = tb_culture_group_north_african_1
				has_building = tb_culture_group_north_african_2
				has_building = tb_culture_group_north_african_3
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					AND = {
						culture_group = north_african
						NOT = { culture = canarian } # Vanilla only
					}
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				OR = {
					AND = {
						culture_group = north_african
						NOT = { culture = canarian } # Vanilla only
					}
				}
			}
		}
		upgrades_from = tb_culture_group_north_african_2
		prestige_cost = 300
		build_time = 730
		camel_cavalry = 5
		light_cavalry = 11
		pikemen = -3
		light_infantry = -6
		heavy_infantry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry_offensive = 0.025
		camel_cavalry_defensive = 0.025
		ai_creation_factor = 99
		
		extra_tech_building_start = 0.8
	}
	tb_culture_group_north_african_4 = {
		desc = ca_culture_group_north_african_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = north_african
					NOT = { culture = canarian } # Vanilla only
				}
				has_building = tb_culture_group_north_african_1
				has_building = tb_culture_group_north_african_2
				has_building = tb_culture_group_north_african_3
				has_building = tb_culture_group_north_african_4
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					AND = {
						culture_group = north_african
						NOT = { culture = canarian } # Vanilla only
					}
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				OR = {
					AND = {
						culture_group = north_african
						NOT = { culture = canarian } # Vanilla only
					}
				}
			}
		}
		upgrades_from = tb_culture_group_north_african_3
		prestige_cost = 400
		build_time = 1095
		camel_cavalry = 5
		light_cavalry = 13
		pikemen = -3
		light_infantry = -6
		heavy_infantry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry_offensive = 0.025
		camel_cavalry_defensive = 0.025
		retinuesize = 10
		ai_creation_factor = 98
		
		convert_to_castle = ca_culture_group_north_african_1
		
		extra_tech_building_start = 0.8
	}
	
	# Byzantine Cataphracts
	tb_culture_group_byzantine_1 = {
		desc = tb_culture_group_byzantine_1_desc
		potential = {
			OR = { 
				AND = {
					culture_group = byzantine
					NOR = {
						culture = romanian # SWMH only
						culture = arberian
						culture = assyrian # Vanilla only
						culture = coptic # Vanilla only
					}
				}
				has_building = tb_culture_group_byzantine_1
			}
		}
		is_active_trigger = {
			ROOT = {
				AND = {
					culture_group = byzantine
					NOR = {
						culture = romanian # SWMH only
						culture = arberian
						culture = assyrian # Vanilla only
						culture = coptic # Vanilla only
					}
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				AND = {
					culture_group = byzantine
					NOR = {
						culture = romanian # SWMH only
						culture = arberian
						culture = assyrian # Vanilla only
						culture = coptic # Vanilla only
					}
				}
			}
		}
		
		prestige_cost = 100
		build_time = 365
		knights = 4
		horse_archers = 4
		pikemen = -3
		light_infantry = -6
		heavy_infantry = -3
		light_cavalry = -3
		archers = -4
		camel_cavalry = -2
		knights_offensive = 0.025
		horse_archers_offensive = 0.025
		retinuesize = 10
		ai_creation_factor = 101
		
		extra_tech_building_start = 0.8
	}
	tb_culture_group_byzantine_2 = {
		desc = tb_culture_group_byzantine_1_desc
		potential = {
			OR = { 
				AND = {
					culture_group = byzantine
					NOR = {
						culture = romanian # SWMH only
						culture = arberian
						culture = assyrian # Vanilla only
						culture = coptic # Vanilla only
					}
				}
				has_building = tb_culture_group_byzantine_1
				has_building = tb_culture_group_byzantine_2
			}
		}
		is_active_trigger = {
			ROOT = {
				AND = {
					culture_group = byzantine
					NOR = {
						culture = romanian # SWMH only
						culture = arberian
						culture = assyrian # Vanilla only
						culture = coptic # Vanilla only
					}
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				AND = {
					culture_group = byzantine
					NOR = {
						culture = romanian # SWMH only
						culture = arberian
						culture = assyrian # Vanilla only
						culture = coptic # Vanilla only
					}
				}
			}
		}
		upgrades_from = tb_culture_group_byzantine_1
		prestige_cost = 200
		build_time = 547
		knights = 5
		horse_archers = 5
		pikemen = -3
		light_infantry = -6
		heavy_infantry = -3
		light_cavalry = -3
		archers = -4
		camel_cavalry = -2
		knights_offensive = 0.025
		horse_archers_offensive = 0.025
		retinuesize = 10
		ai_creation_factor = 100
		
		convert_to_castle = ca_culture_group_byzantine_0
		
		extra_tech_building_start = 0.8
	}
	tb_culture_group_byzantine_3 = {
		desc = tb_culture_group_byzantine_1_desc
		potential = {
			OR = {
				AND = {
					culture_group = byzantine
					NOR = {
						culture = romanian # SWMH only
						culture = arberian
						culture = assyrian # Vanilla only
						culture = coptic # Vanilla only
					}
				}
				has_building = tb_culture_group_byzantine_1
				has_building = tb_culture_group_byzantine_2
				has_building = tb_culture_group_byzantine_3
			}
		}
		is_active_trigger = {
			ROOT = {
				AND = {
					culture_group = byzantine
					NOR = {
						culture = romanian # SWMH only
						culture = arberian
						culture = assyrian # Vanilla only
						culture = coptic # Vanilla only
					}
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				AND = {
					culture_group = byzantine
					NOR = {
						culture = romanian # SWMH only
						culture = arberian
						culture = assyrian # Vanilla only
						culture = coptic # Vanilla only
					}
				}
			}
		}
		upgrades_from = tb_culture_group_byzantine_2
		prestige_cost = 300
		build_time = 730
		knights = 6
		horse_archers = 6
		pikemen = -3
		light_infantry = -6
		heavy_infantry = -3
		light_cavalry = -3
		archers = -4
		camel_cavalry = -2
		knights_offensive = 0.025
		horse_archers_offensive = 0.025
		retinuesize = 10
		ai_creation_factor = 99
		
		extra_tech_building_start = 0.8
	}
	tb_culture_group_byzantine_4 = {
		desc = tb_culture_group_byzantine_1_desc
		potential = {
			OR = { 
				AND = {
					culture_group = byzantine
					NOR = {
						culture = romanian # SWMH only
						culture = arberian
						culture = assyrian # Vanilla only
						culture = coptic # Vanilla only
					}
				}
				has_building = tb_culture_group_byzantine_1
				has_building = tb_culture_group_byzantine_2
				has_building = tb_culture_group_byzantine_3
				has_building = tb_culture_group_byzantine_4
			}
		}
		is_active_trigger = {
			ROOT = {
				AND = {
					culture_group = byzantine
					NOR = {
						culture = romanian # SWMH only
						culture = arberian
						culture = assyrian # Vanilla only
						culture = coptic # Vanilla only
					}
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				AND = {
					culture_group = byzantine
					NOR = {
						culture = romanian # SWMH only
						culture = arberian
						culture = assyrian # Vanilla only
						culture = coptic # Vanilla only
					}
				}
			}
		}
		upgrades_from = tb_culture_group_byzantine_3
		prestige_cost = 400
		build_time = 1095
		knights = 7
		horse_archers = 7
		pikemen = -3
		light_infantry = -6
		heavy_infantry = -3
		light_cavalry = -3
		archers = -4
		camel_cavalry = -2
		knights_offensive = 0.025
		horse_archers_offensive = 0.025
		retinuesize = 10
		ai_creation_factor = 98
		
		convert_to_castle = ca_culture_group_byzantine_1
		
		extra_tech_building_start = 0.8
	}
	
	# Irish Gallowglass
	tb_culture_irish_1 = {
		desc = ca_culture_irish_1_desc
		potential = {
			OR = { 
				culture = irish 
				has_building = tb_culture_irish_1
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = irish
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				culture = irish
			}
		}
		
		prestige_cost = 100
		build_time = 365
		heavy_infantry = 15
		pikemen = -3
		light_infantry = -6
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		heavy_infantry_defensive = 0.05
		retinuesize = 10
		ai_creation_factor = 101
		
		extra_tech_building_start = 0.8
	}
	tb_culture_irish_2 = {
		desc = ca_culture_irish_1_desc
		potential = {
			OR = { 
				culture = irish 
				has_building = tb_culture_irish_1
				has_building = tb_culture_irish_2
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = irish
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				culture = irish
			}
		}
		upgrades_from = tb_culture_irish_1
		prestige_cost = 200
		build_time = 547
		heavy_infantry = 18
		pikemen = -3
		light_infantry = -6
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		heavy_infantry_defensive = 0.05
		retinuesize = 10
		ai_creation_factor = 100
		
		convert_to_castle = ca_culture_irish_0
		
		extra_tech_building_start = 0.8
	}
	tb_culture_irish_3 = {
		desc = ca_culture_irish_1_desc
		potential = {
			OR = { 
				culture = irish 
				has_building = tb_culture_irish_1
				has_building = tb_culture_irish_2
				has_building = tb_culture_irish_3
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = irish
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				culture = irish
			}
		}
		upgrades_from = tb_culture_irish_2
		prestige_cost = 300
		build_time = 730
		heavy_infantry = 21
		pikemen = -3
		light_infantry = -6
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		heavy_infantry_defensive = 0.05
		retinuesize = 10
		ai_creation_factor = 99
		
		extra_tech_building_start = 0.8
	}
	tb_culture_irish_4 = {
		desc = ca_culture_irish_1_desc
		potential = {
			OR = { 
				culture = irish 
				has_building = tb_culture_irish_1
				has_building = tb_culture_irish_2
				has_building = tb_culture_irish_3
				has_building = tb_culture_irish_4
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = irish
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				culture = irish
			}
		}
		upgrades_from = tb_culture_irish_3
		prestige_cost = 400
		build_time = 1095
		heavy_infantry = 24
		pikemen = -3
		light_infantry = -6
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		heavy_infantry_defensive = 0.05
		retinuesize = 20
		ai_creation_factor = 98
		
		convert_to_castle = ca_culture_irish_1
		
		extra_tech_building_start = 0.8
	}
	
	# Ethiopian Light Infantry Drilling Ground
	tb_culture_ethiopian_1 = {
		desc = ca_culture_ethiopian_1_desc
		potential = {
			OR = { 
				AND = {
					culture_group = east_african
					NOR = {
						culture = coptic # SWMH only
						culture = daju
					}
				}
				has_building = tb_culture_ethiopian_1
			}
		}
		is_active_trigger = {
			ROOT = {
				AND = {
					culture_group = east_african
					NOR = {
						culture = coptic # SWMH only
						culture = daju
					}
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				AND = {
					culture_group = east_african
					NOR = {
						culture = coptic # SWMH only
						culture = daju
					}
				}
			}
		}
		
		prestige_cost = 100
		build_time = 365
		light_infantry = 6
		pikemen = -3
		heavy_infantry = -3
		light_cavalry = -3
		archers = 12
		horse_archers = -3
		camel_cavalry = -2
		archers_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 101
		
		extra_tech_building_start = 0.8
	}
	tb_culture_ethiopian_2 = {
		desc = ca_culture_ethiopian_1_desc
		potential = {
			OR = { 
				AND = {
					culture_group = east_african
					NOR = {
						culture = coptic # SWMH only
						culture = daju
					}
				}
				has_building = tb_culture_ethiopian_1
				has_building = tb_culture_ethiopian_2
			}
		}
		is_active_trigger = {
			ROOT = {
				AND = {
					culture_group = east_african
					NOR = {
						culture = coptic # SWMH only
						culture = daju
					}
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				AND = {
					culture_group = east_african
					NOR = {
						culture = coptic # SWMH only
						culture = daju
					}
				}
			}
		}
		upgrades_from = tb_culture_ethiopian_1
		prestige_cost = 200
		build_time = 547
		light_infantry = 6
		pikemen = -3
		heavy_infantry = -3
		light_cavalry = -3
		archers = 16
		horse_archers = -3
		camel_cavalry = -2
		archers_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 100
		
		convert_to_castle = ca_culture_ethiopian_0
		
		extra_tech_building_start = 0.8
	}
	tb_culture_ethiopian_3 = {
		desc = ca_culture_ethiopian_1_desc
		potential = {
			OR = { 
				AND = {
					culture_group = east_african
					NOR = {
						culture = coptic # SWMH only
						culture = daju
					}
				}
				has_building = tb_culture_ethiopian_1
				has_building = tb_culture_ethiopian_2
				has_building = tb_culture_ethiopian_3
			}
		}
		is_active_trigger = {
			ROOT = {
				AND = {
					culture_group = east_african
					NOR = {
						culture = coptic # SWMH only
						culture = daju
					}
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				AND = {
					culture_group = east_african
					NOR = {
						culture = coptic # SWMH only
						culture = daju
					}
				}
			}
		}
		upgrades_from = tb_culture_ethiopian_2
		prestige_cost = 300
		build_time = 730
		light_infantry = 9
		pikemen = -3
		heavy_infantry = -3
		light_cavalry = -3
		archers = 18
		horse_archers = -3
		camel_cavalry = -2
		archers_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 99
		
		extra_tech_building_start = 0.8
	}
	tb_culture_ethiopian_4 = {
		desc = ca_culture_ethiopian_1_desc
		potential = {
			OR = { 
				AND = {
					culture_group = east_african
					NOR = {
						culture = coptic # SWMH only
						culture = daju
					}
				}
				has_building = tb_culture_ethiopian_1
				has_building = tb_culture_ethiopian_2
				has_building = tb_culture_ethiopian_3
				has_building = tb_culture_ethiopian_4
			}
		}
		is_active_trigger = {
			ROOT = {
				AND = {
					culture_group = east_african
					NOR = {
						culture = coptic # SWMH only
						culture = daju
					}
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1 
			ROOT = {
				AND = {
					culture_group = east_african
					NOR = {
						culture = coptic # SWMH only
						culture = daju
					}
				}
			}
		}
		upgrades_from = tb_culture_ethiopian_3
		prestige_cost = 400
		build_time = 1095
		light_infantry = 9
		pikemen = -3
		heavy_infantry = -3
		light_cavalry = -6
		archers = 22
		horse_archers = -3
		camel_cavalry = -2
		archers_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 98
		
		convert_to_castle = ca_culture_ethiopian_1
		
		extra_tech_building_start = 0.8
	}

	# Somali Light Infantry Barracks
	# Folded into East African
	
	# West African Free Warrior Lodge
	tb_culture_west_african_1 = {
		desc = ca_culture_west_african_1_desc
		potential = {
			OR = { 
				culture_group = west_african
				culture_group = central_african
				culture = daju
				culture = canarian
				has_building = tb_culture_west_african_1
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture_group = west_african
					culture_group = central_african
					culture = daju
					culture = canarian
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				OR = {
					culture_group = west_african
					culture_group = central_african
					culture = daju
					culture = canarian
				}
			}
		}
		
		prestige_cost = 100
		build_time = 365
		light_infantry = 16
		archers = -4
		pikemen = -3
		heavy_infantry = -3
		light_cavalry = 4
		horse_archers = -3
		camel_cavalry = -2
		light_infantry_offensive = 0.05
		light_cavalry_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 101
		
		extra_tech_building_start = 0.8
	}
	tb_culture_west_african_2 = {
		desc = ca_culture_west_african_1_desc
		potential = {
			OR = { 
				culture_group = west_african 
				culture_group = central_african
				culture = daju
				culture = canarian
				has_building = tb_culture_west_african_1
				has_building = tb_culture_west_african_2
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture_group = west_african
					culture_group = central_african
					culture = daju
					culture = canarian
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				OR = {
					culture_group = west_african
					culture_group = central_african
					culture = daju
					culture = canarian
				}
			}
		}
		upgrades_from = tb_culture_west_african_1
		prestige_cost = 200
		build_time = 547
		light_infantry = 22
		archers = -4
		pikemen = -3
		heavy_infantry = -3
		light_cavalry = 4
		horse_archers = -3
		camel_cavalry = -2
		light_infantry_offensive = 0.05
		light_cavalry_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 100
		
		convert_to_castle = ca_culture_west_african_0
		
		extra_tech_building_start = 0.8
	}
	tb_culture_west_african_3 = {
		desc = ca_culture_west_african_1_desc
		potential = {
			OR = { 
				culture_group = west_african 
				culture_group = central_african
				culture = daju
				culture = canarian
				has_building = tb_culture_west_african_1
				has_building = tb_culture_west_african_2
				has_building = tb_culture_west_african_3
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture_group = west_african
					culture_group = central_african
					culture = daju
					culture = canarian
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				OR = {
					culture_group = west_african
					culture_group = central_african
					culture = daju
					culture = canarian
				}
			}
		}
		upgrades_from = tb_culture_west_african_2
		prestige_cost = 300
		build_time = 730
		light_infantry = 26
		archers = -4
		pikemen = -3
		heavy_infantry = -3
		light_cavalry = 5
		horse_archers = -3
		camel_cavalry = -2
		light_infantry_offensive = 0.05
		light_cavalry_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 99
		
		extra_tech_building_start = 0.8
	}
	tb_culture_west_african_4 = {
		desc = ca_culture_west_african_1_desc
		potential = {
			OR = { 
				culture_group = west_african
				culture_group = central_african 
				culture = daju
				culture = canarian
				has_building = tb_culture_west_african_1
				has_building = tb_culture_west_african_2
				has_building = tb_culture_west_african_3
				has_building = tb_culture_west_african_4
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture_group = west_african
					culture_group = central_african
					culture = daju
					culture = canarian
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				OR = {
					culture_group = west_african
					culture_group = central_african
					culture = daju
					culture = canarian
				}
			}
		}
		upgrades_from = tb_culture_west_african_3
		prestige_cost = 400
		build_time = 1095
		light_infantry = 32
		archers = -4
		pikemen = -3
		heavy_infantry = -3
		light_cavalry = 5
		horse_archers = -3
		camel_cavalry = -2
		light_infantry_offensive = 0.05
		light_cavalry_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 98
		
		convert_to_castle = ca_culture_west_african_1
		
		extra_tech_building_start = 0.8
	}
	
	# South Slavic Cavalry
	tb_culture_group_south_slavic_1 = {
		desc = ca_culture_group_south_slavic_1_desc
		potential = {
			OR = { 
				AND = {
					culture_group = south_slavic
					NOR = {
						culture = croatian
						culture = romanian # Vanilla only
					}
				}
				has_building = tb_culture_group_south_slavic_1
			}
		}
		is_active_trigger = {
			ROOT = {
				AND = {
					culture_group = south_slavic
					NOR = {
						culture = croatian
						culture = romanian # Vanilla only
					}
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				AND = {
					culture_group = south_slavic
					NOR = {
						culture = croatian
						culture = romanian # Vanilla only
					}
				}
			}
		}
		
		prestige_cost = 100
		build_time = 365
		light_cavalry = 2
		knights = 5
		pikemen = -3
		light_infantry = -6
		heavy_infantry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		light_cavalry_defensive = 0.05
		knights_defensive = 0.05
		retinuesize = 10
		ai_creation_factor = 101
		
		extra_tech_building_start = 0.8
	}
	tb_culture_group_south_slavic_2 = {
		desc = ca_culture_group_south_slavic_1_desc
		potential = {
			OR = { 
				AND = {
					culture_group = south_slavic
					NOR = {
						culture = croatian
						culture = romanian # Vanilla only
					}
				}
				has_building = tb_culture_group_south_slavic_1
				has_building = tb_culture_group_south_slavic_2
			}
		}
		is_active_trigger = {
			ROOT = {
				AND = {
					culture_group = south_slavic
					NOR = {
						culture = croatian
						culture = romanian # Vanilla only
					}
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				AND = {
					culture_group = south_slavic
					NOR = {
						culture = croatian
						culture = romanian # Vanilla only
					}
				}
			}
		}
		upgrades_from = tb_culture_group_south_slavic_1
		prestige_cost = 200
		build_time = 547
		light_cavalry = 3
		knights = 6
		pikemen = -3
		light_infantry = -6
		heavy_infantry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		light_cavalry_defensive = 0.05
		knights_defensive = 0.05
		retinuesize = 10
		ai_creation_factor = 100
		
		convert_to_castle = ca_culture_group_south_slavic_0
		
		extra_tech_building_start = 0.8
	}
	tb_culture_group_south_slavic_3 = {
		desc = ca_culture_group_south_slavic_1_desc
		potential = {
			OR = { 
				AND = {
					culture_group = south_slavic
					NOR = {
						culture = croatian
						culture = romanian # Vanilla only
					}
				}
				has_building = tb_culture_group_south_slavic_1
				has_building = tb_culture_group_south_slavic_2
				has_building = tb_culture_group_south_slavic_3
			}
		}
		is_active_trigger = {
			ROOT = {
				AND = {
					culture_group = south_slavic
					NOR = {
						culture = croatian
						culture = romanian # Vanilla only
					}
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				AND = {
					culture_group = south_slavic
					NOR = {
						culture = croatian
						culture = romanian # Vanilla only
					}
				}
			}
		}
		upgrades_from = tb_culture_group_south_slavic_2
		prestige_cost = 300
		build_time = 730
		light_cavalry = 4
		knights = 7
		pikemen = -3
		light_infantry = -6
		heavy_infantry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		light_cavalry_defensive = 0.05
		knights_defensive = 0.05
		retinuesize = 10
		ai_creation_factor = 99
		
		extra_tech_building_start = 0.8
	}
	tb_culture_group_south_slavic_4 = {
		desc = ca_culture_group_south_slavic_1_desc
		potential = {
			OR = { 
				AND = {
					culture_group = south_slavic
					NOR = {
						culture = croatian
						culture = romanian # Vanilla only
					}
				}
				has_building = tb_culture_group_south_slavic_1
				has_building = tb_culture_group_south_slavic_2
				has_building = tb_culture_group_south_slavic_3
				has_building = tb_culture_group_south_slavic_4
			}
		}
		is_active_trigger = {
			ROOT = {
				AND = {
					culture_group = south_slavic
					NOR = {
						culture = croatian
						culture = romanian # Vanilla only
					}
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				AND = {
					culture_group = south_slavic
					NOR = {
						culture = croatian
						culture = romanian # Vanilla only
					}
				}
			}
		}
		upgrades_from = tb_culture_group_south_slavic_3
		prestige_cost = 400
		build_time = 1095
		light_cavalry = 5
		knights = 8
		pikemen = -3
		light_infantry = -6
		heavy_infantry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		light_cavalry_defensive = 0.05
		knights_defensive = 0.05
		retinuesize = 10
		ai_creation_factor = 98
		
		convert_to_castle = ca_culture_group_south_slavic_1
		
		extra_tech_building_start = 0.8
	}
	
	# Dutch Urban Militia
	tb_culture_dutch_1 = {
		desc = ca_culture_dutch_1_desc
		potential = {
			OR = { 
				culture = dutch
				culture = frisian
				culture = low_frankish
				has_building = tb_culture_dutch_1
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = dutch
					culture = frisian
					culture = low_frankish
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				OR = {
					culture = dutch
					culture = frisian
					culture = low_frankish
				}
			}
		}
		
		prestige_cost = 100
		build_time = 365
		light_infantry = 4
		pikemen = 10
		heavy_infantry = -3
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		light_infantry_offensive = 0.05
		pikemen_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 101
		
		extra_tech_building_start = 0.8
	}
	tb_culture_dutch_2 = {
		desc = ca_culture_dutch_1_desc
		potential = {
			OR = { 
				culture = dutch
				culture = frisian
				culture = low_frankish
				has_building = tb_culture_dutch_1
				has_building = tb_culture_dutch_2
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = dutch
					culture = frisian
					culture = low_frankish
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				OR = {
					culture = dutch
					culture = frisian
					culture = low_frankish
				}
			}
		}
		upgrades_from = tb_culture_dutch_1
		prestige_cost = 200
		build_time = 547
		light_infantry = 6
		pikemen = 12
		heavy_infantry = -3
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		light_infantry_offensive = 0.05
		pikemen_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 100
		
		convert_to_castle = ca_culture_dutch_0
		
		extra_tech_building_start = 0.8
	}
	tb_culture_dutch_3 = {
		desc = ca_culture_dutch_1_desc
		potential = {
			OR = { 
				culture = dutch
				culture = frisian
				culture = low_frankish
				has_building = tb_culture_dutch_1
				has_building = tb_culture_dutch_2
				has_building = tb_culture_dutch_3
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = dutch
					culture = frisian
					culture = low_frankish
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1 
			ROOT = {
				OR = {
					culture = dutch
					culture = frisian
					culture = low_frankish
				}
			}
		}
		upgrades_from = tb_culture_dutch_2
		prestige_cost = 300
		build_time = 730
		light_infantry = 8
		pikemen = 14
		heavy_infantry = -3
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		light_infantry_offensive = 0.05
		pikemen_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 99
		
		extra_tech_building_start = 0.8
	}
	tb_culture_dutch_4 = {
		desc = ca_culture_dutch_1_desc
		potential = {
			OR = { 
				culture = dutch
				culture = frisian
				culture = low_frankish
				has_building = tb_culture_dutch_1
				has_building = tb_culture_dutch_2
				has_building = tb_culture_dutch_3
				has_building = tb_culture_dutch_4
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = dutch
					culture = frisian
					culture = low_frankish
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				OR = {
					culture = dutch
					culture = frisian
					culture = low_frankish
				}
			}
		}
		upgrades_from = tb_culture_dutch_3
		prestige_cost = 400
		build_time = 1095
		light_infantry = 8
		pikemen = 17
		heavy_infantry = -3
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		light_infantry_offensive = 0.05
		pikemen_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 98
		
		convert_to_castle = ca_culture_dutch_1
		
		extra_tech_building_start = 0.8
	}
	
	# Aztec Jaguar Warriors
	tb_culture_nahuatl_1 = {
		desc = ca_culture_nahuatl_1_desc
		potential = {
			OR = { 
				culture_group = mesoamerican
				has_building = tb_culture_nahuatl_1
			}
		}
		is_active_trigger = {
			ROOT = {
				culture_group = mesoamerican
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				culture_group = mesoamerican
			}
		}
		
		prestige_cost = 100
		build_time = 365
		heavy_infantry = 15
		pikemen = -3
		light_infantry = -6
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		heavy_infantry_morale = 0.05
		retinuesize = 10
		ai_creation_factor = 101
		
		extra_tech_building_start = 0.8
	}
	tb_culture_nahuatl_2 = {
		desc = ca_culture_nahuatl_1_desc
		potential = {
			OR = { 
				culture_group = mesoamerican
				has_building = tb_culture_nahuatl_1
				has_building = tb_culture_nahuatl_2
			}
		}
		is_active_trigger = {
			ROOT = {
				culture_group = mesoamerican
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				culture_group = mesoamerican
			}
		}
		upgrades_from = tb_culture_nahuatl_1
		prestige_cost = 200
		build_time = 547
		heavy_infantry = 18
		pikemen = -3
		light_infantry = -6
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		heavy_infantry_morale = 0.05
		retinuesize = 10
		ai_creation_factor = 100
		
		convert_to_castle = ca_culture_nahuatl_0
		
		extra_tech_building_start = 0.8
	}
	tb_culture_nahuatl_3 = {
		desc = ca_culture_nahuatl_1_desc
		potential = {
			OR = { 
				culture_group = mesoamerican
				has_building = tb_culture_nahuatl_1
				has_building = tb_culture_nahuatl_2
				has_building = tb_culture_nahuatl_3
			}
		}
		is_active_trigger = {
			ROOT = {
				culture_group = mesoamerican
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				culture_group = mesoamerican
			}
		}
		upgrades_from = tb_culture_nahuatl_2
		prestige_cost = 300
		build_time = 730
		heavy_infantry = 21
		pikemen = -3
		light_infantry = -6
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		heavy_infantry_morale = 0.05
		retinuesize = 10
		ai_creation_factor = 99
		
		extra_tech_building_start = 0.8
	}
	tb_culture_nahuatl_4 = {
		desc = ca_culture_nahuatl_1_desc
		potential = {
			OR = { 
				culture_group = mesoamerican
				has_building = tb_culture_nahuatl_1
				has_building = tb_culture_nahuatl_2
				has_building = tb_culture_nahuatl_3
				has_building = tb_culture_nahuatl_4
			}
		}
		is_active_trigger = {
			ROOT = {
				culture_group = mesoamerican
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				culture_group = mesoamerican
			}
		}
		upgrades_from = tb_culture_nahuatl_3
		prestige_cost = 400
		build_time = 1095
		heavy_infantry = 24
		pikemen = -3
		light_infantry = -6
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		heavy_infantry_morale = 0.05
		retinuesize = 10
		ai_creation_factor = 98
		
		convert_to_castle = ca_culture_nahuatl_1
		
		extra_tech_building_start = 0.8
	}
	# Jewish Heavy Infantry
	tb_culture_jewish_1 = {
		desc = ca_culture_jewish_1_desc
		potential = {
			OR = {
				culture_group = israelite
				has_building = tb_culture_jewish_1
			}
		}
		is_active_trigger = {
			ROOT = {
				culture_group = israelite
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				culture_group = israelite
			}
		}
		
		prestige_cost = 100
		build_time = 365
		heavy_infantry = 15
		pikemen = -3
		light_infantry = -6
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		heavy_infantry_offensive = 0.025
		heavy_infantry_defensive = 0.025
		retinuesize = 10
		ai_creation_factor = 101
		
		extra_tech_building_start = 0.8
	}
	tb_culture_jewish_2 = {
		desc = ca_culture_jewish_1_desc
		potential = {
			OR = {
				culture_group = israelite
				has_building = tb_culture_jewish_1
				has_building = tb_culture_jewish_2
			}
		}
		is_active_trigger = {
			ROOT = {
				culture_group = israelite
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				culture_group = israelite
			}
		}
		upgrades_from = tb_culture_jewish_1
		prestige_cost = 200
		build_time = 547
		heavy_infantry = 18
		pikemen = -3
		light_infantry = -6
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		heavy_infantry_offensive = 0.025
		heavy_infantry_defensive = 0.025
		retinuesize = 10
		ai_creation_factor = 100
		
		convert_to_castle = ca_culture_jewish_0
		
		extra_tech_building_start = 0.8
	}
	tb_culture_jewish_3 = {
		desc = ca_culture_jewish_1_desc
		potential = {
			OR = {
				culture_group = israelite
				has_building = tb_culture_jewish_1
				has_building = tb_culture_jewish_2
				has_building = tb_culture_jewish_3
			}
		}
		is_active_trigger = {
			ROOT = {
				culture_group = israelite
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				culture_group = israelite
			}
		}
		upgrades_from = tb_culture_jewish_2
		prestige_cost = 300
		build_time = 730
		heavy_infantry = 21
		pikemen = -3
		light_infantry = -6
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		heavy_infantry_offensive = 0.025
		heavy_infantry_defensive = 0.025
		retinuesize = 10
		ai_creation_factor = 99
		
		extra_tech_building_start = 0.8
	}
	tb_culture_jewish_4 = {
		desc = ca_culture_jewish_1_desc
		potential = {
			OR = {
				culture_group = israelite
				has_building = tb_culture_jewish_1
				has_building = tb_culture_jewish_2
				has_building = tb_culture_jewish_3
				has_building = tb_culture_jewish_4
			}
		}
		is_active_trigger = {
			ROOT = {
				culture_group = israelite
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				culture_group = israelite
			}
		}
		upgrades_from = tb_culture_jewish_3
		prestige_cost = 400
		build_time = 1095
		heavy_infantry = 24
		pikemen = -3
		light_infantry = -6
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		heavy_infantry_offensive = 0.025
		heavy_infantry_defensive = 0.025
		retinuesize = 10
		ai_creation_factor = 98
		
		convert_to_castle = ca_culture_jewish_1
		
		extra_tech_building_start = 0.8
	}
	# Indian war elephant pens
	tb_culture_indian_1 = {
		desc = ca_culture_indian_1_desc
		potential = {
			OR = {
				culture_group = indo_aryan_group
				culture_group = dravidian_group
				culture_group = elephant_group
				has_building = tb_culture_indian_1
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture_group = indo_aryan_group
					culture_group = dravidian_group
					culture_group = elephant_group
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				OR = {
					culture_group = indo_aryan_group
					culture_group = dravidian_group
					culture_group = elephant_group
				}
			}
		}
		
		prestige_cost = 100
		build_time = 365
		war_elephants = 2
		heavy_infantry = -3
		pikemen = -3
		light_infantry = -6
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		war_elephants_offensive = 0.025
		war_elephants_defensive = 0.025
		retinuesize = 10
		ai_creation_factor = 101
		
		extra_tech_building_start = 0.8
	}
	tb_culture_indian_2 = {
		desc = ca_culture_indian_2_desc
		potential = {
			OR = {
				culture_group = indo_aryan_group
				culture_group = dravidian_group
				culture_group = elephant_group
				has_building = tb_culture_indian_1
				has_building = tb_culture_indian_2
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture_group = indo_aryan_group
					culture_group = dravidian_group
					culture_group = elephant_group
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				OR = {
					culture_group = indo_aryan_group
					culture_group = dravidian_group
					culture_group = elephant_group
				}
			}
		}
		upgrades_from = tb_culture_indian_1
		prestige_cost = 200
		build_time = 547
		war_elephants = 2
		heavy_infantry = -3
		pikemen = -3
		light_infantry = -6
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		war_elephants_offensive = 0.025
		war_elephants_defensive = 0.025
		retinuesize = 10
		ai_creation_factor = 100
		
		convert_to_castle = ca_culture_indian_0
		
		extra_tech_building_start = 0.8
	}
	tb_culture_indian_3 = {
		desc = ca_culture_indian_3_desc
		potential = {
			OR = {
				culture_group = indo_aryan_group
				culture_group = dravidian_group
				culture_group = elephant_group
				has_building = tb_culture_indian_1
				has_building = tb_culture_indian_2
				has_building = tb_culture_indian_3
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture_group = indo_aryan_group
					culture_group = dravidian_group
					culture_group = elephant_group
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				OR = {
					culture_group = indo_aryan_group
					culture_group = dravidian_group
					culture_group = elephant_group
				}
			}
		}
		upgrades_from = tb_culture_indian_2
		prestige_cost = 300
		build_time = 730
		war_elephants = 2
		heavy_infantry = -3
		pikemen = -3
		light_infantry = -6
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		war_elephants_offensive = 0.025
		war_elephants_defensive = 0.025
		retinuesize = 10
		ai_creation_factor = 99
		
		extra_tech_building_start = 0.8
	}
	tb_culture_indian_4 = {
		desc = ca_culture_indian_4_desc
		potential = {
			OR = {
				culture_group = indo_aryan_group
				culture_group = dravidian_group
				culture_group = elephant_group
				has_building = tb_culture_indian_1
				has_building = tb_culture_indian_2
				has_building = tb_culture_indian_3
				has_building = tb_culture_indian_4
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture_group = indo_aryan_group
					culture_group = dravidian_group
					culture_group = elephant_group
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				OR = {
					culture_group = indo_aryan_group
					culture_group = dravidian_group
					culture_group = elephant_group
				}
			}
		}
		upgrades_from = tb_culture_indian_3
		prestige_cost = 400
		build_time = 1095
		war_elephants = 2
		heavy_infantry = -3
		pikemen = -3
		light_infantry = -6
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		war_elephants_offensive = 0.025
		war_elephants_defensive = 0.025
		retinuesize = 10
		ai_creation_factor = 98
		
		convert_to_castle = ca_culture_indian_1
		
		extra_tech_building_start = 0.8
	}

	# Nubian warrior barracks
	# Folded into East African building

	# Germanic Heavy Infantry Barracks
	tb_culture_germanic_1 = {
		desc = ca_culture_germanic_1_desc
		potential = {
			OR = {
				culture = lombard
				culture = old_frankish
				culture = visigothic
				has_building = tb_culture_germanic_1
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = lombard
					culture = old_frankish
					culture = visigothic
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				OR = {
					culture = lombard
					culture = old_frankish
					culture = visigothic
				}
			}
		}
		
		prestige_cost = 100
		build_time = 365
		heavy_infantry = 6
		knights = 3
		pikemen = -3
		light_infantry = -6
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		knights_offensive = 0.05
		heavy_infantry_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 101
		
		extra_tech_building_start = 0.8
	}
	tb_culture_germanic_2 = {
		desc = ca_culture_germanic_1_desc
		potential = {
			OR = {
				culture = lombard
				culture = old_frankish
				culture = visigothic
				has_building = tb_culture_germanic_1
				has_building = tb_culture_germanic_2
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = lombard
					culture = old_frankish
					culture = visigothic
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				OR = {
					culture = lombard
					culture = old_frankish
					culture = visigothic
				}
			}
		}
		upgrades_from = tb_culture_germanic_1
		prestige_cost = 200
		build_time = 547
		heavy_infantry = 7
		knights = 4
		pikemen = -3
		light_infantry = -6
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		knights_offensive = 0.05
		heavy_infantry_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 100
		
		convert_to_castle = ca_culture_germanic_0
		
		extra_tech_building_start = 0.8
	}
	tb_culture_germanic_3 = {
		desc = ca_culture_germanic_1_desc
		potential = {
			OR = {
				culture = lombard
				culture = old_frankish
				culture = visigothic
				has_building = tb_culture_germanic_1
				has_building = tb_culture_germanic_2
				has_building = tb_culture_germanic_3
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = lombard
					culture = old_frankish
					culture = visigothic
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				OR = {
					culture = lombard
					culture = old_frankish
					culture = visigothic
				}
			}
		}
		upgrades_from = tb_culture_germanic_2
		prestige_cost = 300
		build_time = 730
		heavy_infantry = 8
		knights = 5
		pikemen = -3
		light_infantry = -6
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		knights_offensive = 0.05
		heavy_infantry_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 99
		
		extra_tech_building_start = 0.8
	}
	tb_culture_germanic_4 = {
		desc = ca_culture_germanic_1_desc
		potential = {
			OR = {
				culture = lombard
				culture = old_frankish
				culture = visigothic
				has_building = tb_culture_germanic_1
				has_building = tb_culture_germanic_2
				has_building = tb_culture_germanic_3
				has_building = tb_culture_germanic_4
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = lombard
					culture = old_frankish
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				OR = {
					culture = lombard
					culture = old_frankish
				}
			}
		}
		upgrades_from = tb_culture_germanic_3
		prestige_cost = 400
		build_time = 1095
		heavy_infantry = 9
		knights = 6
		pikemen = -3
		light_infantry = -6
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		knights_offensive = 0.05
		heavy_infantry_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 98
		
		convert_to_castle = ca_culture_germanic_1
		
		extra_tech_building_start = 0.8
	}

	# Pictish Hall of War
	tb_culture_pictish_1 = {
		desc = ca_culture_pictish_1_desc
		potential = {
			OR = { 
				AND = {
					culture_group = celtic
					NOR = {
						culture = irish
						culture = scottish
						culture = cumbric
						culture = cornish
						culture = welsh
						culture = breton
						culture = norsegaelic # SWMH only
					}
				}
				has_building = tb_culture_pictish_1
			}
		}
		is_active_trigger = {
			ROOT = {
				AND = {
					culture_group = celtic
					NOR = {
						culture = irish
						culture = scottish
						culture = cumbric
						culture = cornish
						culture = welsh
						culture = breton
						culture = norsegaelic # SWMH only
					}
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				AND = {
					culture_group = celtic
					NOR = {
						culture = irish
						culture = scottish
						culture = cumbric
						culture = cornish
						culture = welsh
						culture = breton
						culture = norsegaelic # SWMH only
					}
				}
			}
		}
		
		prestige_cost = 100
		build_time = 365
		heavy_infantry = 7
		pikemen = -3
		light_infantry = 10
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		light_infantry_offensive = 0.025
		light_infantry_defensive = 0.025
		retinuesize = 10
		ai_creation_factor = 101
		
		extra_tech_building_start = 0.8
	}
	tb_culture_pictish_2 = {
		desc = ca_culture_pictish_1_desc
		potential = {
			OR = { 
				AND = {
					culture_group = celtic
					NOR = {
						culture = irish
						culture = scottish
						culture = cumbric
						culture = cornish
						culture = welsh
						culture = breton
						culture = norsegaelic # SWMH only
					}
				}
				has_building = tb_culture_pictish_1
				has_building = tb_culture_pictish_2
			}
		}
		is_active_trigger = {
			ROOT = {
				AND = {
					culture_group = celtic
					NOR = {
						culture = irish
						culture = scottish
						culture = cumbric
						culture = cornish
						culture = welsh
						culture = breton
						culture = norsegaelic # SWMH only
					}
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				AND = {
					culture_group = celtic
					NOR = {
						culture = irish
						culture = scottish
						culture = cumbric
						culture = cornish
						culture = welsh
						culture = breton
						culture = norsegaelic # SWMH only
					}
				}
			}
		}
		upgrades_from = tb_culture_pictish_1
		prestige_cost = 200
		build_time = 547
		heavy_infantry = 7
		pikemen = -3
		light_infantry = 16
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		light_infantry_offensive = 0.025
		light_infantry_defensive = 0.025
		retinuesize = 10
		ai_creation_factor = 100
		
		convert_to_castle = ca_culture_pictish_0
		
		extra_tech_building_start = 0.8
	}
	tb_culture_pictish_3 = {
		desc = ca_culture_pictish_1_desc
		potential = {
			OR = { 
				AND = {
					culture_group = celtic
					NOR = {
						culture = irish
						culture = scottish
						culture = cumbric
						culture = cornish
						culture = welsh
						culture = breton
						culture = norsegaelic # SWMH only
					}
				}
				has_building = tb_culture_pictish_1
				has_building = tb_culture_pictish_2
				has_building = tb_culture_pictish_3
			}
		}
		is_active_trigger = {
			ROOT = {
				AND = {
					culture_group = celtic
					NOR = {
						culture = irish
						culture = scottish
						culture = cumbric
						culture = cornish
						culture = welsh
						culture = breton
						culture = norsegaelic # SWMH only
					}
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				AND = {
					culture_group = celtic
					NOR = {
						culture = irish
						culture = scottish
						culture = cumbric
						culture = cornish
						culture = welsh
						culture = breton
						culture = norsegaelic # SWMH only
					}
				}
			}
		}
		upgrades_from = tb_culture_pictish_2
		prestige_cost = 300
		build_time = 730
		heavy_infantry = 8
		pikemen = -3
		light_infantry = 20
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		light_infantry_offensive = 0.025
		light_infantry_defensive = 0.025
		retinuesize = 10
		ai_creation_factor = 99
		
		extra_tech_building_start = 0.8
	}
	tb_culture_pictish_4 = {
		desc = ca_culture_pictish_1_desc
		potential = {
			OR = { 
				AND = {
					culture_group = celtic
					NOR = {
						culture = irish
						culture = scottish
						culture = cumbric
						culture = cornish
						culture = welsh
						culture = breton
						culture = norsegaelic # SWMH only
					}
				}
				has_building = tb_culture_pictish_1
				has_building = tb_culture_pictish_2
				has_building = tb_culture_pictish_3
				has_building = tb_culture_pictish_4
			}
		}
		is_active_trigger = {
			ROOT = {
				AND = {
					culture_group = celtic
					NOR = {
						culture = irish
						culture = scottish
						culture = cumbric
						culture = cornish
						culture = welsh
						culture = breton
						culture = norsegaelic # SWMH only
					}
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1 
			ROOT = {
				AND = {
					culture_group = celtic
					NOR = {
						culture = irish
						culture = scottish
						culture = cumbric
						culture = cornish
						culture = welsh
						culture = breton
						culture = norsegaelic # SWMH only
					}
				}
			}
		}
		upgrades_from = tb_culture_pictish_3
		prestige_cost = 400
		build_time = 1095
		heavy_infantry = 8
		pikemen = -3
		light_infantry = 26
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		light_infantry_offensive = 0.025
		light_infantry_defensive = 0.025
		retinuesize = 10
		ai_creation_factor = 98
		
		convert_to_castle = ca_culture_pictish_1
		
		extra_tech_building_start = 0.8
	}
	
	# Suebi free warriors
	tb_culture_suebi_1 = {
		desc = ca_culture_suebi_1_desc
		potential = {
			OR = { 
				culture = suebi 
				has_building = tb_culture_suebi_1
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = suebi
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				culture = suebi
			}
		}
		
		prestige_cost = 100
		build_time = 365
		light_infantry = 2
		pikemen = 11
		heavy_infantry = -3
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		light_infantry_offensive = 0.025
		pikemen_offensive = 0.025
		retinuesize = 10
		ai_creation_factor = 101
		
		extra_tech_building_start = 0.8
	}
	tb_culture_suebi_2 = {
		desc = ca_culture_suebi_1_desc
		potential = {
			OR = { 
				culture = suebi 
				has_building = tb_culture_suebi_1
				has_building = tb_culture_suebi_2
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = suebi
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				culture = suebi
			}
		}
		upgrades_from = tb_culture_suebi_1
		prestige_cost = 200
		build_time = 547
		light_infantry = 6
		pikemen = 12
		heavy_infantry = -3
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		light_infantry_offensive = 0.025
		pikemen_offensive = 0.025
		retinuesize = 10
		ai_creation_factor = 100
		
		convert_to_castle = ca_culture_suebi_0
		
		extra_tech_building_start = 0.8
	}
	tb_culture_suebi_3 = {
		desc = ca_culture_suebi_1_desc
		potential = {
			OR = { 
				culture = suebi 
				has_building = tb_culture_suebi_1
				has_building = tb_culture_suebi_2
				has_building = tb_culture_suebi_3
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = suebi
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				culture = suebi
			}
		}
		upgrades_from = tb_culture_suebi_2
		prestige_cost = 300
		build_time = 730
		light_infantry = 10
		pikemen = 13
		heavy_infantry = -3
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		light_infantry_offensive = 0.025
		pikemen_offensive = 0.025
		retinuesize = 10
		ai_creation_factor = 99
		
		extra_tech_building_start = 0.8
	}
	tb_culture_suebi_4 = {
		desc = ca_culture_suebi_1_desc
		potential = {
			OR = { 
				culture = suebi 
				has_building = tb_culture_suebi_1
				has_building = tb_culture_suebi_2
				has_building = tb_culture_suebi_3
				has_building = tb_culture_suebi_4
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = suebi
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				culture = suebi
			}
		}
		upgrades_from = tb_culture_suebi_3
		prestige_cost = 400
		build_time = 1095
		light_infantry = 14
		pikemen = 14
		heavy_infantry = -3
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		light_infantry_offensive = 0.025
		pikemen_offensive = 0.025
		retinuesize = 10
		ai_creation_factor = 98
		
		convert_to_castle = ca_culture_suebi_1
		
		extra_tech_building_start = 0.8
	}

	# Moorish Cavalry Barracks
	# Folded into Arabic Camel Cavalry

	#Han Crossbow Range
	tb_culture_chinese_han_1 = {
		desc = ca_culture_chinese_han_1_desc
		potential = {
			OR = {
				culture_group = chinese_group
				has_building = tb_culture_chinese_han_1
			}
		}
		is_active_trigger = {
			ROOT = {
				culture_group = chinese_group
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				culture_group = chinese_group
			}
		}
		
		prestige_cost = 100
		build_time = 365
		archers = 12
		pikemen = 3
		light_infantry = -6
		heavy_infantry = -3
		light_cavalry = -3
		horse_archers = -3
		camel_cavalry = -2
		archers_defensive = 0.025
		pikemen_offensive = 0.025
		retinuesize = 10
		ai_creation_factor = 101
		
		extra_tech_building_start = 0.8
	}
	tb_culture_chinese_han_2 = {
		desc = ca_culture_chinese_han_1_desc
		potential = {
			OR = {
				culture_group = chinese_group
				has_building = tb_culture_chinese_han_1
				has_building = tb_culture_chinese_han_2
			}
		}
		is_active_trigger = {
			ROOT = {
				culture_group = chinese_group
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				culture_group = chinese_group
			}
		}
		upgrades_from = tb_culture_chinese_han_1
		prestige_cost = 200
		build_time = 547
		archers = 16
		pikemen = 3
		light_infantry = -6
		heavy_infantry = -3
		light_cavalry = -3
		horse_archers = -3
		camel_cavalry = -2
		archers_defensive = 0.025
		pikemen_offensive = 0.025
		retinuesize = 10
		ai_creation_factor = 100
		
		convert_to_castle = ca_culture_chinese_han_0
		
		extra_tech_building_start = 0.8
	}
	tb_culture_chinese_han_3 = {
		desc = ca_culture_chinese_han_1_desc
		potential = {
			OR = {
				culture_group = chinese_group
				has_building = tb_culture_chinese_han_1
				has_building = tb_culture_chinese_han_2
				has_building = tb_culture_chinese_han_3
			}
		}
		is_active_trigger = {
			ROOT = {
				culture_group = chinese_group
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				culture_group = chinese_group
			}
		}
		upgrades_from = tb_culture_chinese_han_2
		prestige_cost = 300
		build_time = 730
		archers = 16
		pikemen = 6
		light_infantry = -6
		heavy_infantry = -3
		light_cavalry = -3
		horse_archers = -3
		camel_cavalry = -2
		archers_defensive = 0.025
		pikemen_offensive = 0.025
		retinuesize = 10
		ai_creation_factor = 99
		
		extra_tech_building_start = 0.8
	}
	tb_culture_chinese_han_4 = {
		desc = ca_culture_chinese_han_1_desc
		potential = {
			OR = {
				culture_group = chinese_group
				has_building = tb_culture_chinese_han_1
				has_building = tb_culture_chinese_han_2
				has_building = tb_culture_chinese_han_3
				has_building = tb_culture_chinese_han_4
			}
		}
		is_active_trigger = {
			ROOT = {
				culture_group = chinese_group
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1 
			ROOT = {
				culture_group = chinese_group
			}
		}
		upgrades_from = tb_culture_chinese_han_3
		prestige_cost = 400
		build_time = 1095
		archers = 20
		pikemen = 6
		light_infantry = -6
		heavy_infantry = -3
		light_cavalry = -3
		horse_archers = -3
		camel_cavalry = -2
		archers_defensive = 0.025
		pikemen_offensive = 0.025
		retinuesize = 10
		ai_creation_factor = 98
		
		convert_to_castle = ca_culture_chinese_han_1
		
		extra_tech_building_start = 0.8
	}

	#Jurchen Cavalry Barracks
	tb_culture_altaic_jurchen_1 = {
		desc = ca_culture_altaic_jurchen_1_desc
		potential = {
			OR = { 
				culture = jurchen
				has_building = tb_culture_altaic_jurchen_1
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = jurchen
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				culture = jurchen
			}
		}
		
		prestige_cost = 100
		build_time = 365
		light_cavalry = 6
		knights = 3
		pikemen = -3
		light_infantry = -6
		heavy_infantry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		light_cavalry_offensive = 0.025
		knights_defensive = 0.025
		retinuesize = 10
		ai_creation_factor = 101
		
		extra_tech_building_start = 0.8
	}
	tb_culture_altaic_jurchen_2 = {
		desc = ca_culture_altaic_jurchen_1_desc
		potential = {
			OR = { 
				culture = jurchen
				has_building = tb_culture_altaic_jurchen_1
				has_building = tb_culture_altaic_jurchen_2
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = jurchen
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				culture = jurchen
			}
		}
		upgrades_from = tb_culture_altaic_jurchen_1
		prestige_cost = 200
		build_time = 547
		light_cavalry = 9
		knights = 3
		pikemen = -3
		light_infantry = -6
		heavy_infantry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		light_cavalry_offensive = 0.025
		knights_defensive = 0.025
		retinuesize = 10
		ai_creation_factor = 100
		
		convert_to_castle = ca_culture_altaic_jurchen_0
		
		extra_tech_building_start = 0.8
	}
	tb_culture_altaic_jurchen_3 = {
		desc = ca_culture_altaic_jurchen_1_desc
		potential = {
			OR = { 
				culture = jurchen
				has_building = tb_culture_altaic_jurchen_1
				has_building = tb_culture_altaic_jurchen_2
				has_building = tb_culture_altaic_jurchen_3
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = jurchen
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				culture = jurchen
			}
		}
		upgrades_from = tb_culture_altaic_jurchen_2
		prestige_cost = 300
		build_time = 730
		light_cavalry = 10
		knights = 4
		pikemen = -3
		light_infantry = -6
		heavy_infantry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		light_cavalry_offensive = 0.025
		knights_defensive = 0.025
		retinuesize = 10
		ai_creation_factor = 99
		
		extra_tech_building_start = 0.8
	}
	tb_culture_altaic_jurchen_4 = {
		desc = ca_culture_altaic_jurchen_1_desc
		potential = {
			OR = { 
				culture = jurchen
				has_building = tb_culture_altaic_jurchen_1
				has_building = tb_culture_altaic_jurchen_2
				has_building = tb_culture_altaic_jurchen_3
				has_building = tb_culture_altaic_jurchen_4
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = jurchen
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				culture = jurchen
			}
		}
		upgrades_from = tb_culture_altaic_jurchen_3
		prestige_cost = 400
		build_time = 1095
		light_cavalry = 13
		knights = 4
		pikemen = -3
		light_infantry = -6
		heavy_infantry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		light_cavalry_offensive = 0.025
		knights_defensive = 0.025
		retinuesize = 10
		ai_creation_factor = 98
		
		convert_to_castle = ca_culture_altaic_jurchen_1
		
		extra_tech_building_start = 0.8
	}
	
	#Tibetan Culture Group
	tb_culture_tibetan_1 = {
		desc = ca_culture_tibetan_desc
		potential = {
			OR = { 
				culture_group = tibetan_group
				has_building = tb_culture_tibetan_1
			}
		}
		is_active_trigger = {
			ROOT = {
				culture_group = tibetan_group
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				culture_group = tibetan_group
			}
		}

		prestige_cost = 100
		build_time = 365
		light_infantry = 16
		archers = -4
		pikemen = -3
		heavy_infantry = -3
		light_cavalry = 4
		horse_archers = -3
		camel_cavalry = -2
		light_infantry_defensive = 0.025
		light_cavalry_defensive = 0.025
		retinuesize = 10
		ai_creation_factor = 101
		
		extra_tech_building_start = 0.8
	}
	tb_culture_tibetan_2 = {
		desc = ca_culture_tibetan_desc
		potential = {
			OR = { 
				culture_group = tibetan_group
				has_building = tb_culture_tibetan_1
				has_building = tb_culture_tibetan_2
			}
		}
		is_active_trigger = {
			ROOT = {
				culture_group = tibetan_group
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				culture_group = tibetan_group
			}
		}
		upgrades_from = tb_culture_tibetan_1
		prestige_cost = 200
		build_time = 547
		light_infantry = 22
		archers = -4
		pikemen = -3
		heavy_infantry = -3
		light_cavalry = 4
		horse_archers = -3
		camel_cavalry = -2
		light_infantry_defensive = 0.025
		light_cavalry_defensive = 0.025
		retinuesize = 10
		ai_creation_factor = 100
		
		convert_to_castle = ca_culture_tibetan_0
		
		extra_tech_building_start = 0.8
	}
	tb_culture_tibetan_3 = {
		desc = ca_culture_tibetan_desc
		potential = {
			OR = { 
				culture_group = tibetan_group
				has_building = tb_culture_tibetan_1
				has_building = tb_culture_tibetan_2
				has_building = tb_culture_tibetan_3
			}
		}
		is_active_trigger = {
			ROOT = {
				culture_group = tibetan_group
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				culture_group = tibetan_group
			}
		}
		upgrades_from = tb_culture_tibetan_2
		prestige_cost = 300
		build_time = 730
		light_infantry = 26
		archers = -4
		pikemen = -3
		heavy_infantry = -3
		light_cavalry = 5
		horse_archers = -3
		camel_cavalry = -2
		light_infantry_defensive = 0.025
		light_cavalry_defensive = 0.025
		retinuesize = 10
		ai_creation_factor = 99
		
		extra_tech_building_start = 0.8
	}
	tb_culture_tibetan_4 = {
		desc = ca_culture_tibetan_desc
		potential = {
			OR = { 
				culture_group = tibetan_group
				has_building = tb_culture_tibetan_1
				has_building = tb_culture_tibetan_2
				has_building = tb_culture_tibetan_3
				has_building = tb_culture_tibetan_4
			}
		}
		is_active_trigger = {
			ROOT = {
				culture_group = tibetan_group
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				culture_group = tibetan_group
			}
		}
		upgrades_from = tb_culture_tibetan_3
		prestige_cost = 400
		build_time = 1095
		light_infantry = 32
		archers = -4
		pikemen = -3
		heavy_infantry = -3
		light_cavalry = 5
		horse_archers = -3
		camel_cavalry = -2
		light_infantry_defensive = 0.025
		light_cavalry_defensive = 0.025
		retinuesize = 10
		ai_creation_factor = 98
		
		convert_to_castle = ca_culture_tibetan_1
		
		extra_tech_building_start = 0.8
	}
	
	# Coptic Spearmen
	tb_culture_coptic_1 = {
		desc = ca_culture_coptic_1_desc
		potential = {
			OR = {
				culture = coptic
				has_building = tb_culture_coptic_1
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = coptic
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 0
			ROOT = {
				culture = coptic
			}
		}
		
		prestige_cost = 100
		build_time = 365
		pikemen = 15
		light_infantry = -6
		heavy_infantry = -3
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		pikemen_defensive = 0.05
		retinuesize = 10
		ai_creation_factor = 101
		
		extra_tech_building_start = 0.8
	}
	tb_culture_coptic_2 = {
		desc = ca_culture_coptic_1_desc
		potential = {
			OR = {
				culture = coptic
				has_building = tb_culture_coptic_1
				has_building = tb_culture_coptic_2
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = coptic
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 0
			ROOT = {
				culture = coptic
			}
		}
		upgrades_from = tb_culture_coptic_1
		prestige_cost = 200
		build_time = 547
		pikemen = 18
		light_infantry = -6
		heavy_infantry = -3
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		pikemen_defensive = 0.05
		retinuesize = 10
		ai_creation_factor = 100
		
		convert_to_castle = ca_culture_coptic_0
		
		extra_tech_building_start = 0.8
	}
	tb_culture_coptic_3 = {
		desc = ca_culture_coptic_1_desc
		potential = {
			OR = {
				culture = coptic
				has_building = tb_culture_coptic_1
				has_building = tb_culture_coptic_2
				has_building = tb_culture_coptic_3
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = coptic
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				culture = coptic
			}
		}
		upgrades_from = tb_culture_coptic_2
		prestige_cost = 300
		build_time = 730
		pikemen = 21
		light_infantry = -6
		heavy_infantry = -3
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		pikemen_defensive = 0.05
		retinuesize = 10
		ai_creation_factor = 99
		
		extra_tech_building_start = 0.8
	}
	tb_culture_coptic_4 = {
		desc = ca_culture_coptic_1_desc
		potential = {
			OR = {
				culture = coptic
				has_building = tb_culture_coptic_1
				has_building = tb_culture_coptic_2
				has_building = tb_culture_coptic_3
				has_building = tb_culture_coptic_4
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = coptic
			}
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				culture = coptic
			}
		}
		upgrades_from = tb_culture_coptic_3
		prestige_cost = 400
		build_time = 1095
		pikemen = 24
		light_infantry = -6
		heavy_infantry = -3
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		pikemen_defensive = 0.05
		retinuesize = 10
		ai_creation_factor = 98
		
		convert_to_castle = ca_culture_coptic_1
		
		extra_tech_building_start = 0.8
	}
	
	# Animal Farm
	tb_culture_animal_1 = {
		desc = ca_culture_animal_desc
		potential = {
			OR = {
				culture_group = cat_group
				culture_group = bear_group
				culture_group = hedgehog_group
				culture_group = duck_group
				culture_group = dog_group
				culture_group = dragon_group
				has_building = tb_culture_animal_1
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture_group = cat_group
					culture_group = bear_group
					culture_group = hedgehog_group
					culture_group = duck_group
					culture_group = dog_group
					culture_group = dragon_group
					culture = pommeranian
					culture = norsegaelic
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				OR = {
					culture_group = cat_group
					culture_group = bear_group
					culture_group = hedgehog_group
					culture_group = duck_group
					culture_group = dog_group
					culture_group = dragon_group
				}
			}
		}
		
		prestige_cost = 100
		build_time = 365
		heavy_infantry = 15
		pikemen = -3
		light_infantry = -6
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		heavy_infantry_defensive = 0.05
		retinuesize = 10
		ai_creation_factor = 101
		
		extra_tech_building_start = 0.8
	}
	tb_culture_animal_2 = {
		desc = ca_culture_animal_desc
		potential = {
			OR = {
				culture_group = cat_group
				culture_group = bear_group
				culture_group = hedgehog_group
				culture_group = duck_group
				culture_group = dog_group
				culture_group = dragon_group
				has_building = tb_culture_animal_1
				has_building = tb_culture_animal_2
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture_group = cat_group
					culture_group = bear_group
					culture_group = hedgehog_group
					culture_group = duck_group
					culture_group = dog_group
					culture_group = dragon_group
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				OR = {
					culture_group = cat_group
					culture_group = bear_group
					culture_group = hedgehog_group
					culture_group = duck_group
					culture_group = dog_group
					culture_group = dragon_group
				}
			}
		}
		upgrades_from = tb_culture_animal_1
		prestige_cost = 200
		build_time = 547
		heavy_infantry = 18
		pikemen = -3
		light_infantry = -6
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		heavy_infantry_defensive = 0.05
		retinuesize = 10
		ai_creation_factor = 100
		
		convert_to_castle = ca_culture_animal_0
		
		extra_tech_building_start = 0.8
	}
	tb_culture_animal_3 = {
		desc = ca_culture_animal_desc
		potential = {
			OR = {
				culture_group = cat_group
				culture_group = bear_group
				culture_group = hedgehog_group
				culture_group = duck_group
				culture_group = dog_group
				culture_group = dragon_group
				has_building = tb_culture_animal_1
				has_building = tb_culture_animal_2
				has_building = tb_culture_animal_3
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture_group = cat_group
					culture_group = bear_group
					culture_group = hedgehog_group
					culture_group = duck_group
					culture_group = dog_group
					culture_group = dragon_group
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				OR = {
					culture_group = cat_group
					culture_group = bear_group
					culture_group = hedgehog_group
					culture_group = duck_group
					culture_group = dog_group
					culture_group = dragon_group
				}
			}
		}
		upgrades_from = tb_culture_animal_2
		prestige_cost = 300
		build_time = 730
		heavy_infantry = 21
		pikemen = -3
		light_infantry = -6
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		heavy_infantry_defensive = 0.05
		retinuesize = 10
		ai_creation_factor = 99
		
		extra_tech_building_start = 0.8
	}
	tb_culture_animal_4 = {
		desc = ca_culture_animal_desc
		potential = {
			OR = {
				culture_group = cat_group
				culture_group = bear_group
				culture_group = hedgehog_group
				culture_group = duck_group
				culture_group = dog_group
				culture_group = dragon_group
				has_building = tb_culture_animal_1
				has_building = tb_culture_animal_2
				has_building = tb_culture_animal_3
				has_building = tb_culture_animal_4
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture_group = cat_group
					culture_group = bear_group
					culture_group = hedgehog_group
					culture_group = duck_group
					culture_group = dog_group
					culture_group = dragon_group
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				OR = {
					culture_group = cat_group
					culture_group = bear_group
					culture_group = hedgehog_group
					culture_group = duck_group
					culture_group = dog_group
					culture_group = dragon_group
				}
			}
		}
		upgrades_from = tb_culture_animal_3
		prestige_cost = 400
		build_time = 1095
		heavy_infantry = 24
		pikemen = -3
		light_infantry = -6
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		heavy_infantry_defensive = 0.05
		retinuesize = 10
		ai_creation_factor = 98
		
		convert_to_castle = ca_culture_animal_1
		
		extra_tech_building_start = 0.8
	}
	
	### NEW BUILDINGS
	# Basque heavy infantry
	# Branched out from Iberian Fast horse breeders
	tb_culture_basque_1 = {
		desc = ca_culture_basque_1_desc
		potential = {
			OR = {
				culture = basque
				has_building = tb_culture_basque_1
			}
		}
		is_active_trigger = {
			culture = basque
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 0
			culture = basque
		}
		prestige_cost = 100
		build_time = 365
		heavy_infantry = 15
		pikemen = -3
		light_infantry = -6
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		heavy_infantry_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 101

		extra_tech_building_start = 0.8
	}
	tb_culture_basque_2 = {
		desc = ca_culture_basque_1_desc
		potential = {
			OR = {
				culture = basque
				has_building = tb_culture_basque_1
				has_building = tb_culture_basque_2
			}
		}
		is_active_trigger = {
			culture = basque
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 0
			culture = basque
		}
		upgrades_from = tb_culture_basque_1
		prestige_cost = 200
		build_time = 547
		heavy_infantry = 18
		pikemen = -3
		light_infantry = -6
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		heavy_infantry_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 100
		
		convert_to_castle = ca_culture_basque_0
		
		extra_tech_building_start = 0.8
	}
	tb_culture_basque_3 = {
		desc = ca_culture_basque_1_desc
		potential = {
			OR = {
				culture = basque
				has_building = tb_culture_basque_1
				has_building = tb_culture_basque_2
				has_building = tb_culture_basque_3
			}
		}
		is_active_trigger = {
			culture = basque
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 1
			culture = basque
		}
		upgrades_from = tb_culture_basque_2
		prestige_cost = 300
		build_time = 730
		heavy_infantry = 21
		pikemen = -3
		light_infantry = -6
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		heavy_infantry_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 99
		
		extra_tech_building_start = 0.8
	}
	tb_culture_basque_4 = {
		desc = ca_culture_basque_1_desc
		potential = {
			OR = {
				culture = basque
				has_building = tb_culture_basque_1
				has_building = tb_culture_basque_2
				has_building = tb_culture_basque_3
				has_building = tb_culture_basque_4
			}
		}
		is_active_trigger = {
			culture = basque
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 1
			culture = basque
		}
		upgrades_from = tb_culture_basque_3
		prestige_cost = 400
		build_time = 1095
		heavy_infantry = 24
		pikemen = -3
		light_infantry = -6
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		heavy_infantry_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 98
		
		convert_to_castle = ca_culture_basque_1
		
		extra_tech_building_start = 0.8
	}
	
	# Croatian heavy infantry
	# Branched out from South Slavic Cavalry
	tb_culture_croatia_1 = {
		desc = ca_culture_croatia_1_desc
		potential = {
			OR = {
				culture = croatian
				has_building = tb_culture_croatia_1
			}
		}
		is_active_trigger = {
			culture = croatian
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 0
			culture = croatian
		}
		prestige_cost = 100
		build_time = 365
		heavy_infantry = 15
		pikemen = -3
		light_infantry = -6
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		heavy_infantry_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 101

		extra_tech_building_start = 0.8
	}
	tb_culture_croatia_2 = {
		desc = ca_culture_croatia_1_desc
		potential = {
			OR = {
				culture = croatian
				has_building = tb_culture_croatia_1
				has_building = tb_culture_croatia_2
			}
		}
		is_active_trigger = {
			culture = croatian
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 0
			culture = croatian
		}
		upgrades_from = tb_culture_croatia_1
		prestige_cost = 200
		build_time = 547
		heavy_infantry = 18
		pikemen = -3
		light_infantry = -6
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		heavy_infantry_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 100
		
		convert_to_castle = ca_culture_croatia_0
		
		extra_tech_building_start = 0.8
	}
	tb_culture_croatia_3 = {
		desc = ca_culture_croatia_1_desc
		potential = {
			OR = {
				culture = croatian
				has_building = tb_culture_croatia_1
				has_building = tb_culture_croatia_2
				has_building = tb_culture_croatia_3
			}
		}
		is_active_trigger = {
			culture = croatian
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 1
			culture = croatian
		}
		upgrades_from = tb_culture_croatia_2
		prestige_cost = 300
		build_time = 730
		heavy_infantry = 21
		pikemen = -3
		light_infantry = -6
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		heavy_infantry_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 99
		
		extra_tech_building_start = 0.8
	}
	tb_culture_croatia_4 = {
		desc = ca_culture_croatia_1_desc
		potential = {
			OR = {
				culture = croatian
				has_building = tb_culture_croatia_1
				has_building = tb_culture_croatia_2
				has_building = tb_culture_croatia_3
				has_building = tb_culture_croatia_4
			}
		}
		is_active_trigger = {
			culture = croatian
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 1
			culture = croatian
		}
		upgrades_from = tb_culture_croatia_3
		prestige_cost = 400
		build_time = 1095
		heavy_infantry = 24
		pikemen = -3
		light_infantry = -6
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		heavy_infantry_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 98
		
		convert_to_castle = ca_culture_croatia_1
		
		extra_tech_building_start = 0.8
	}
	
	# Catalan Almughavars
	tb_culture_catalan_1 = {
		desc = ca_culture_catalan_1_desc
		potential = {
			OR = {
				culture = catalan
				has_building = tb_culture_catalan_1
			}
		}
		is_active_trigger = {
			culture = catalan
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 0
			culture = catalan
		}
		prestige_cost = 100
		build_time = 365
		heavy_infantry = -3
		pikemen = -3
		light_infantry = 30
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		heavy_infantry_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 101

		extra_tech_building_start = 0.8
	}
	tb_culture_catalan_2 = {
		desc = ca_culture_catalan_1_desc
		potential = {
			OR = {
				culture = catalan
				has_building = tb_culture_catalan_1
				has_building = tb_culture_catalan_2
			}
		}
		is_active_trigger = {
			culture = catalan
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 0
			culture = catalan
		}
		upgrades_from = tb_culture_catalan_1
		prestige_cost = 200
		build_time = 547
		heavy_infantry = -3
		pikemen = -3
		light_infantry = 36
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		heavy_infantry_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 100
		
		convert_to_castle = ca_culture_catalan_0
		
		extra_tech_building_start = 0.8
	}
	tb_culture_catalan_3 = {
		desc = ca_culture_catalan_1_desc
		potential = {
			OR = {
				culture = catalan
				has_building = tb_culture_catalan_1
				has_building = tb_culture_catalan_2
				has_building = tb_culture_catalan_3
			}
		}
		is_active_trigger = {
			culture = catalan
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 1
			culture = catalan
		}
		upgrades_from = tb_culture_catalan_2
		prestige_cost = 300
		build_time = 730
		heavy_infantry = -3
		pikemen = -3
		light_infantry = 42
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		heavy_infantry_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 99
		
		extra_tech_building_start = 0.8
	}
	tb_culture_catalan_4 = {
		desc = ca_culture_catalan_1_desc
		potential = {
			OR = {
				culture = catalan
				has_building = tb_culture_catalan_1
				has_building = tb_culture_catalan_2
				has_building = tb_culture_catalan_3
				has_building = tb_culture_catalan_4
			}
		}
		is_active_trigger = {
			culture = catalan
		}
		trigger = {
			TECH_CASTLE_CONSTRUCTION = 1
			culture = catalan
		}
		upgrades_from = tb_culture_catalan_3
		prestige_cost = 400
		build_time = 1095
		heavy_infantry = -3
		pikemen = -3
		light_infantry = 48
		light_cavalry = -3
		archers = -4
		horse_archers = -3
		camel_cavalry = -2
		heavy_infantry_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 98
		
		convert_to_castle = ca_culture_catalan_1
		
		extra_tech_building_start = 0.8
	}
	
	#Syrian fantasy archery range (upon request)
	tb_culture_assyrian_1 = {
		desc = ca_culture_assyrian_1_desc
		potential = {
			OR = {
				culture_group = aramaic
				culture = assyrian # Vanilla only
				has_building = tb_culture_assyrian_1
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture_group = aramaic
					culture = assyrian # Vanilla only
				}
			}
		} 
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				OR = {
					culture_group = aramaic
					culture = assyrian # Vanilla only
				}
			}
		}
		
		prestige_cost = 100
		build_time = 365
		archers = 20
		pikemen = -3
		light_infantry = -6
		heavy_infantry = -3
		light_cavalry = -3
		horse_archers = -3
		camel_cavalry = -2
		archers_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 101

		extra_tech_building_start = 0.8
	}
	tb_culture_assyrian_2 = {
		desc = ca_culture_assyrian_1_desc
		potential = {
			OR = {
				culture_group = aramaic
				culture = assyrian # Vanilla only
				has_building = tb_culture_assyrian_1
				has_building = tb_culture_assyrian_2
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture_group = aramaic
					culture = assyrian # Vanilla only
				}
			}
		} 
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				OR = {
					culture_group = aramaic
					culture = assyrian # Vanilla only
				}
			}
		}
		upgrades_from = tb_culture_assyrian_1
		prestige_cost = 200
		build_time = 547
		archers = 24
		pikemen = -3
		light_infantry = -6
		heavy_infantry = -3
		light_cavalry = -3
		horse_archers = -3
		camel_cavalry = -2
		archers_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 100
		
		convert_to_castle = ca_culture_assyrian_0
		
		extra_tech_building_start = 0.8
	}
	tb_culture_assyrian_3 = {
		desc = ca_culture_assyrian_1_desc
		potential = {
			OR = {
				culture_group = aramaic
				culture = assyrian # Vanilla only
				has_building = tb_culture_assyrian_1
				has_building = tb_culture_assyrian_2
				has_building = tb_culture_assyrian_3
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture_group = aramaic
					culture = assyrian # Vanilla only
				}
			}
		} 
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				OR = {
					culture_group = aramaic
					culture = assyrian # Vanilla only
				}
			}
		}
		upgrades_from = tb_culture_assyrian_2
		prestige_cost = 300
		build_time = 730
		archers = 28
		pikemen = -3
		light_infantry = -6
		heavy_infantry = -3
		light_cavalry = -3
		horse_archers = -3
		camel_cavalry = -2
		archers_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 99
		
		extra_tech_building_start = 0.8
	}
	tb_culture_assyrian_4 = {
		desc = ca_culture_assyrian_1_desc
		potential = {
			OR = {
				culture_group = aramaic
				culture = assyrian # Vanilla only
				has_building = tb_culture_assyrian_1
				has_building = tb_culture_assyrian_2
				has_building = tb_culture_assyrian_3
				has_building = tb_culture_assyrian_4
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture_group = aramaic
					culture = assyrian # Vanilla only
				}
			}
		} 
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				OR = {
					culture_group = aramaic
					culture = assyrian # Vanilla only
				}
			}
		}
		upgrades_from = tb_culture_assyrian_3
		prestige_cost = 400
		build_time = 1095
		archers = 32
		pikemen = -3
		light_infantry = -6
		heavy_infantry = -3
		light_cavalry = -3
		horse_archers = -3
		camel_cavalry = -2
		archers_offensive = 0.05
		retinuesize = 10
		ai_creation_factor = 98
		
		convert_to_castle = ca_culture_assyrian_1
		
		extra_tech_building_start = 0.8
	}
}
