castle = {
	ca_zmey_rampart = {
		desc = zmey_rampart_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		potential = {
			owner = {
				primary_title = { higher_tier_than = BARON } 
			}
			OR = {
				terrain = steppe
				terrain = farmlands
				terrain = plains
			}
			OR = {
				religion = chram_vales
				religion = chram_roda
				religion = slavic_pagan
				religion = old_slavic_pagan
				religion = slavic_pagan_reformed
			}
		}
		
		gold_cost = 250
		build_time = 365
		
		ai_creation_factor = 50
		
		fort_level = 0.1
		max_attrition = 0.075
		archers_defensive = 0.35
		archers_offensive = 0.15
		extra_tech_building_start = 2
	}
	ca_zmey_rampart_2 = {
		desc = zmey_rampart_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { ca_wall_2 }
		upgrades_from = ca_zmey_rampart
		
		gold_cost = 600
		build_time = 850
		
		ai_creation_factor = 50
		light_infantry = 50
		archers = 50
		
		fort_level = 0.2
		max_attrition = 0.075
		archers_defensive = 0.35
		archers_offensive = 0.15
		light_infantry_defensive = 0.35
		light_infantry_offensive = 0.15
		extra_tech_building_start = 2
	}
	
	ca_wal_pomorski = {
		desc = wal_pomorski_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		potential = {
			owner = {
				primary_title = { higher_tier_than = BARON } 
				is_slav_religion = yes
				OR = {
					dynasty = 699
					any_liege = {
						dynasty = 699
					}
				}
			}
			borders_major_river = yes 
		}
		
		gold_cost = 250
		build_time = 365
		
		ai_creation_factor = 50
		fort_level = 0.5
		land_morale = 0.1
		extra_tech_building_start = 4
	}
}
