###############
#### Berstukowe
# Utwrz rezerwat
# Likwidacja rezerwatu
###############

title_decisions = {
	rezerwat_berstuka = {
		only_playable = yes
		filter = owned
		ai_target_filter = owned
		is_high_prio = yes
		ai_check_interval = 12
		
		from_potential = {
			is_playable = yes
			OR = {
				religion = slavic_pagan
				religion = chram_vales
				religion = old_slavic_pagan
			}
			is_nomadic = no
			higher_tier_than = COUNT
			NOT = {
				any_demesne_province = {
					has_province_modifier = bspm_berstuk_rezerwat_mod
				}
			}
		}
		potential = {
			owner = { character = FROM }
			tier = count
		}
		allow = {
			location = {
				religion_group = pagan_group
				capital_holding = {
					NOR = {
						has_siege = yes
						is_occupied = yes 
					}
				}
			}
			FROM = {	
				OR = {
					AND = {
						independent = yes
						higher_tier_than = COUNT
					}
					AND = {
						independent = no
						tier = DUKE
						realm_size = 35
					}
					AND = {
						independent = no
						tier = KING
						realm_size = 55
					}
					AND = {
						independent = no
						OR = {
							is_merchant_republic = yes
							is_republic = yes
						}
					}
				}
			}
		}
		effect = {
			location = {
				add_province_modifier = {
					name = bspm_berstuk_rezerwat_mod
					duration = -1
				}
				province_event = {
					id = byzsla_slavic_event_berstuk.1
					days = 1000
					random = 500
				}
			}
			FROM = {
				prestige = -50
				set_character_flag = rezerwat_berstuka_start_flaga
			}
		}
		revoke_allowed = {
			always = no
		}

		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.15
			}
			modifier = {
				factor = 0.15
				FROM = { trait = gluttonous }
			}
			modifier = {
				factor = 2
				FROM = { trait = zealous }
			}
			modifier = {
				factor = 2
				FROM = { religion = chram_vales }
			}
			modifier = {
				factor = 0.1
				FROM = { religion = cynical }
			}
			modifier = {
				factor = 1.5
				FROM = {
					religion = paranoid
					trait = zealous
				}
			}
		}
	}
	rezerwat_berstuka_stop = {
		only_playable = yes
		filter = owned
		ai_target_filter = owned
		is_high_prio = yes
		ai_check_interval = 12
		
		from_potential = {
			is_playable = yes
			is_nomadic = no
			higher_tier_than = COUNT
		}
		potential = {
			owner = { character = FROM }
			tier = count
			location = { has_province_modifier = bspm_berstuk_rezerwat_mod }
		}
		allow = {
			location = {
				capital_holding = {
					NOR = {
						has_siege = yes
						is_occupied = yes 
					}
				}
			}
		}
		effect = {
			location = {
				remove_province_modifier = bspm_berstuk_rezerwat_mod
				if =  {
					religion_group = pagan_group
					add_province_modifier = {
						name = peasants_scorned
						duration = 720
					}
				}
			}
			FROM = {
				piety = -50
				gold = 50
			}
		}
		revoke_allowed = {
			always = no
		}

		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.15
			}
			modifier = {
				factor = 0
				FROM = {
					has_character_flag = rezerwat_berstuka_start_flaga
				}
			}
			modifier = {
				factor = 10000
				FROM = {
					NOT = { religion_group = pagan_group }
				}
			}
		}
	}
}