###############
## 1. Utracić klątwy
## 2. Utracić kinslayera
## 3. Wymusić porzucenie pękniętej korony
## 4. Torturuj dla funu
## 5. Wymusić porzucenie kielicha popiela
## 6. Antypapież
###############

targetted_decisions = {
	anti_curse_balwan = {
		is_high_prio = yes
		filter = sub_realm
		ai_target_filter = sub_realm

		from_potential = {
			is_alive = yes
			is_adult = yes
			controls_religion = no
			religion = slavic_pagan_reformed
			primary_title = { higher_tier_than = DUKE } 
			NOT = {
				has_character_flag = byzsla_interakcje_1
			}
			OR = {
				has_character_modifier = perun_curse
				has_character_modifier = mokosz_curse
				has_character_modifier = rod_curse
				has_character_modifier = svarog_curse
				has_character_modifier = jarilo_curse
				has_character_modifier = dadzbog_curse
				has_character_modifier = lada_curse
			}
		}
		potential = {
			is_alive = yes
			FROM = {
				is_liege_of = ROOT
			}
			religion = slavic_pagan_reformed
			is_theocracy = yes
			learning = 13
			is_ruler = yes
			OR = {
				tier = duke
				tier = king
			}
		}
		allow = {
			FROM = { diplomacy = 15 }
			FROM = { piety = 100 }
			FROM = { treasury = 100 }
			war = no
			prisoner = no
		}
		effect = {
			character_event = { id = "byzsla_slavic_event_interakcje.1" days = 2 }
			FROM = { 
				set_character_flag = byzsla_interakcje_1
				piety = -100
				treasury = -100
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.05
			}
		}
	}
# 2. Utracić kinslayera
	kinslayer_remove = {
		only_playable = yes
		is_high_prio = yes
		filter = sub_realm
		ai_target_filter = sub_realm
		
		from_potential = {
			is_playable = yes
			is_landed = yes
			is_alive = yes
			is_adult = yes
			controls_religion = no
			is_slav_religion_reformed = yes
			NOT = { religion = old_slavic_pagan }
			primary_title = { higher_tier_than = DUKE } 
			NOT = {
				has_character_flag = byzsla_interakcje_1
			}
			trait = kinslayer
		}
		potential = {
			is_alive = yes
			FROM = {
				is_liege_of = ROOT
			}
			is_slav_religion_reformed = yes
			NOT = { religion = old_slavic_pagan }
			is_theocracy = yes
			learning = 13
			OR = {
				tier = duke
				tier = king
			}
			is_ruler = yes
		}
		allow = {
			FROM = { piety = 100 }
			FROM = { diplomacy = 15 }
			FROM = { treasury = 100 }
			FROM = { can_be_maimed_trigger = yes }
			war = no
			prisoner = no
		}
		effect = {
			character_event = { id = byzsla_slavic_event_interakcje.4 days = 2 }
			FROM = { 
				set_character_flag = byzsla_interakcje_kinslayer_1
				piety = -100
				treasury = -100
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0.2
		}
	}
	## 3. Wymusić porzucenie pękniętej korony
	korona_chorsa_decyzja = {
		is_high_prio = yes
		filter = liege
		ai_target_filter = liege

		from_potential = {
			is_alive = yes
			is_adult = yes
			is_slav_religion = yes
			NOT = { religion = chram_roda }
			is_theocracy = yes 
			NOT = { has_artifact = bspm_peknieta_korona }
			NOT = {
				has_character_flag = byzsla_interakcje_korona_chorsa
			}
		}
		potential = {
			is_alive = yes
			is_slav_religion = yes
			NOT = { religion = chram_roda }
			has_regent = no
			prisoner = no
			has_artifact = bspm_peknieta_korona
			is_ruler = yes
		}
		allow = {
			FROM = { piety = 100 }
			FROM = { NOT = { trait = cynical } }
			FROM = { can_be_maimed_trigger = yes }
			war = no
			prisoner = no
		}
		effect = {
			character_event = { id = byzsla_slavic_event_interakcje.7 days = 2 }
			set_character_flag = byzsla_interakcje_korona_chorsa
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				ROOT = { is_friend = FROM }
			}
			modifier = {
				factor = 0.015
				NOT = { ROOT = { is_rival = FROM } }
			}
			modifier = {
				factor = 0.03
			}
			modifier = {
				factor = 2
				ROOT = { is_rival = FROM }
			}
			modifier = {
				factor = 3.5
				ROOT = { is_rival = FROM }
				FROM = { NOT = { opinion = { who = ROOT value = -50 } } }
			}
		}
	}
	
	#torturuj dla funu
	tortury_despota = {
		only_playable = yes
		is_high_prio = yes
		filter = court
		ai_target_filter = court

		from_potential = {
			is_playable = yes
			prisoner = no
			NOT = { trait = incapable }
			bspm_tribal_despotism = yes
			OR = {
				trait = stressed
				trait = depressed
			}
			OR = {
				trait = cruel
				trait = impaler
			}
		}
		potential = {
			prisoner = yes
		}
		allow = {
			NOT = { diplomatic_immunity = yes }
			prisoner = yes
		}
		effect = {
			character_event = { id = byzsla_slavic_event_interakcje.8 days = 1 }
			hidden_tooltip = {
				FROM = { 
					random_list = {
						60 = { character_event = { id = byzsla_slavic_event_interakcje.9 days = 3 } }
						60 = { character_event = { id = byzsla_slavic_event_interakcje.10 days = 3 } }
						10 = { character_event = { id = byzsla_slavic_event_interakcje.11 days = 3 } }
					}
				}
			}
		}
		ai_will_do = {
			factor = 0.01
			
			modifier = {
				factor = 0
				OR = {
					reverse_opinion = { who = FROM value = 40 }
					FROM = { NOT = { piety = 100 } }
					dynasty = FROM
				}
			}
			modifier = {
				factor = 0
				FROM = {
					NOR = {
						trait = cruel
						trait = impaler
						trait = wroth
						is_rival = ROOT
						trait = arbitrary
						trait = paranoid
						trait = deceitful
						trait = proud
						trait = lunatic
						trait = possessed
					}
				}
			}
			modifier = {
				factor = 0
				FROM = {
					OR = {
						trait = kind
						trait = just
						trait = patient
						trait = shy
						trait = greedy
					}
				}
			}
			modifier = {
				factor = 10
				FROM = {
					OR = {
						trait = cruel
						trait = impaler
						trait = wroth
						is_rival = ROOT
						trait = arbitrary
					}
				}
			}
		}
	}

	## 5. Wymusić porzucenie kielicha popiela
	
	kielich_popiela_decyzja = {
		is_high_prio = yes
		filter = liege
		ai_target_filter = liege

		from_potential = {
			is_alive = yes
			is_adult = yes
			is_ruler = yes
			dynasty = 699
			NOT = { religion = chram_vales }
		}
		potential = {
			is_alive = yes
			is_slav_religion = yes
			has_regent = no
			prisoner = no
			has_artifact = bspm_peknieta_korona
			is_ruler = yes
			dynasty = 699
		}
		allow = {
			FROM = { prestige = 100 }
			FROM = { wealth = 50 }
			war = no
			prisoner = no
		}
		effect = {
			character_event = { id = byzsla_slavic_event_weles.14 days = 2 }
			FROM = { set_character_flag = byzsla_pytanko_kielich_flaga }
			wealth = -50
			prestige = -50
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				has_character_flag = byzsla_pytanko_kielich_flaga
			}
			modifier = {
				factor = 0.01
			}
		}
	}
	
	## 6. Antypapież
	slavic_antipope = {
		is_high_prio = yes
		filter = vassals
		ai_target_filter = vassals

		from_potential = {
			is_adult = yes
			is_ruler = yes
			higher_tier_than = duke
			religion = slavic_pagan_reformed
			FROM = {
				any_vassal = {
					NOT = { has_landed_title = d_slavic_pagan_reformed }
				}
			}
			FROM = {
				any_vassal = {
					NOT = { has_claim = d_slavic_pagan_reformed }
				}
			}
		}
		potential = {
			is_landed = yes
			religion = slavic_pagan_reformed
			is_theocracy = yes 
			NOT = { has_landed_title = d_slavic_pagan_reformed }
			NOT = { has_claim = d_slavic_pagan_reformed }
		}
		allow = {
			religion_head = {
				NOT = { opinion = { who = FROM value = 0} }
			}
			FROM = { piety = 750 }
			war = no
			prisoner = no
			reverse_opinion = { who = FROM value = 15} 
			opinion = { who = FROM value = 0 }
		}
		effect = {
			FROM = { piety = -750 }
			ROOT = { character_event = { id = byzsla_slavic_event_interakcje.12 } }
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.2
			}
		}
	}
}