###############
#### Decyzje Roda
# byzsla_roda_sekty_zmiana - Zmiana sekty
# byzsla_roda_sekty_rodonica - Żertwa ku czci Roda
###############

decisions = {
	byzsla_roda_sekty_zmiana = {
		potential = {
			religion = chram_roda
		}
		allow = {
			war = no
			in_command = no
			any_demesne_title = {
				NOT = { higher_tier_than = count }
				is_occupied = no
			}
			prisoner = no
			NOT = { is_inaccessible_trigger = yes }
			age = 16
			NOT = { trait = zealous }
			piety = 100
		}
		effect = {
			piety = -30
			add_trait = zealous
			if = {
				limit = {
					NOT = { trait = swiatlo_dnia }
					trait = swiatlo_nocy
				}
				remove_trait = swiatlo_nocy
				add_trait = swiatlo_dnia
			}
			if = {
				limit = {
					trait = swiatlo_dnia
					NOT = { trait = swiatlo_nocy }
				}
				remove_trait = swiatlo_dnia
				add_trait = swiatlo_nocy
			}
			if = {
				limit = {
					NOT = { trait = swiatlo_dnia }
					NOT = { trait = swiatlo_nocy }
				}
				add_trait = swiatlo_dnia
			}
		}
		ai_will_do = {
			factor = 0.05
		}
	}
	byzsla_roda_sekty_rodonica = {
		only_playable = yes
		potential = {
			is_playable = yes
			is_adult = yes
			prisoner = no
			OR = {
				religion = chram_roda
				religion = old_slavic_pagan
				religion = slavic_pagan
			}
			NOT = { has_character_modifier = held_jarilo_timer }
			NOT = {	has_character_flag = holding_jarilo }
			num_of_vassals = 1
		}
		allow = {
			war = no
			any_demesne_title = {
				NOT = { higher_tier_than = count }
				is_occupied = no
			}
			prisoner = no
			NOT = { is_inaccessible_trigger = yes }
			wealth = 100
			OR = {
				NOT = { month = 3 }
				month = 5
			}
			piety = 150
			NOT = { is_inaccessible_trigger = yes }
			custom_tooltip = {
				text = is_not_busy_trigger_tooltip
				hidden_tooltip = { NOT = { has_character_flag = do_not_disturb } }
			}
		}
		effect = {
			if = {
				limit = {
					has_dlc = "Reapers"
				}
				custom_tooltip = {
					text = capital_prospers_custom_tooltip
					hidden_tooltip = {
						capital_scope = {
							change_variable = { which = prosperity_value value = 8 }
						}
					}
				}
			}
			wealth = -100
			add_character_modifier = {
				name = held_jarilo_timer
				duration = 365
				hidden = yes
			}
			hidden_tooltip = {
				capital_scope = {
					add_province_modifier = {
						name = byzsla_ogolny_timer
						duration = 150
						hidden = yes
					}
				}
			}
			custom_tooltip = {
				text = bspm_rodonica_start
				hidden_tooltip = { 
					character_event = { id = byzsla_slavic_event_rod.1 } #startujemy
				}
			}
		}
		ai_will_do = {
			factor = 0.9
			
			modifier = {
				factor = 0
				NOT = {
					wealth = 300
				}
			}
			modifier = {
				factor = 0
				trait = shy
			}
			modifier = {
				factor = 0
				NOT = { diplomacy = 10 }
			}	
			modifier = {
				factor = 0
				has_character_flag = recent_minor_decision
				NOT = {
					had_character_flag = {
						flag = recent_minor_decision
						days = 730
					}
				}
			}
		}
	}
}