namespace = wampyring_event

########################Dołączać############################

#Zapytanie inicjacja

character_event = {
	id = wampyring_event.1
	hide_window = yes

	is_triggered_only = yes

	trigger = {
		is_in_society = no
		interested_in_society = wampyring
	}
	immediate = {
		character_event = { id = wampyring_event.2 days = 90  random = 640 }
	}
	
}

#Ping

character_event = {
	id = wampyring_event.2
	hide_window = yes

	is_triggered_only = yes

	trigger = {
		is_in_society = no
		interested_in_society = wampyring
	}
	immediate = {
		if = {
			limit = { prisoner = yes }
			repeat_event = { id = MNM.10011 days = 90 random = 640 }
			break = yes
		}
		random_society_member = {
			limit = {
				society_member_of = wampyring
				is_society_grandmaster = no
			}
			save_event_target_as = wampyring_rekruter
			character_event = { id = wampyring_event.3 }
		}
	}
}

#Zurruck-Ping

character_event = { 
	id = wampyring_event.3
	hide_window = yes

	is_triggered_only = yes
	
	immediate = {
		FROM = {
			if = {
				limit = { NOT = { has_character_flag = ongoing_recruitment } }
				set_character_flag = wampyring_attempted_recruitment
				set_character_flag = ongoing_recruitment
				character_event = { id = wampyring_event.4 } 
			}
		}
	}
}

#Pytanie

character_event = { 
	id = wampyring_event.4
	picture = GFX_evt_feast
	border = GFX_event_normal_frame_diplomacy
	desc = desc_wampyring_event.4
	is_triggered_only = yes
	
	immediate = {
		if = {
			limit = { NOT = { event_target:wampyring_rekruter = { always = yes } } }
			FROMFROM = { save_event_target_as = wampyring_rekruter }
		}
		save_event_target_as = wampyring_rekrut
		set_character_flag = ongoing_recruitment
	}
	#Życie jest warte
	option = {
		name = optA_wampyring_event.4
		reverse_opinion = {
			who = event_target:wampyring_rekruter
			modifier = opinion_agreed_with_opinion
			years = 5
		}
		set_character_flag = approves_of_wampyring
		hidden_effect = { event_target:wampyring_rekruter = { character_event = { id = wampyring_event.6 days = 3 } } }
		ai_chance = {
			factor = 20
			modifier = {
				factor = 0
				trait = zealous
			}
			modifier = {
				factor = 1.5
				trait = cynical
			}
			modifier = {
				factor = 2
				trait = hedonist
			}
			modifier = {
				factor = 1.5
				trait = seducer
			}
			modifier = {
				factor = 1.5
				trait = seductress
			}
			modifier = {
				factor = 2
				trait = ambitious
			}
		}

	}
	#Życie tego warte nie jest
	option = {
		name = optB_wampyring_event.4
		reverse_opinion = {
			who = event_target:assassins_recruiter
			modifier = opinion_disagreed_with_opinion
			years = 5
		}
		set_character_flag = disapproves_of_wampyring
		hidden_effect = { event_target:wampyring_rekruter = { character_event = { id = wampyring_event.6 days = 3 } } }
		ai_chance = {
			factor = 80
			modifier = {
				factor = 1.5
				has_pious_trait_trigger = yes
			}
		}
	}
}


#Cykl 2 dla nie-pogańskiego-słowianina

character_event = {
	id = wampyring_event.6
	picture = GFX_evt_feast
	border = GFX_event_normal_frame_intrigue

	desc = {
		trigger = { FROMFROM = { has_character_flag = approves_of_wampyring } }
		text = A_desc_wampyring_event.6
	}
	desc = {
		trigger = { FROM = { has_character_flag = disapproves_of_wampyring } }
		text = B_desc_wampyring_event.6
	}

	is_triggered_only = yes

	#kontynuuj
	option = {
		trigger = { FROM = { has_character_flag = approves_of_wampyring } }
		name = optA_wampyring_event.6

		hidden_effect = {
			FROM = {
				character_event = { id = wampyring_event.7 days = 14 }
				clr_character_flag = approves_of_wampyring
			}
		}
		ai_chance = { factor = 100 }
	}

	#Za głupi
	option = {
		trigger = { FROM = { has_character_flag = approves_of_shia } }
		name = optB_wampyring_event.6
		hidden_effect = { FROM = { clr_character_flag = approves_of_wampyring } }
		hidden_effect = { FROM = { clr_character_flag = ongoing_recruitment } }
		ai_chance = { factor = 0 }
	}

	#Odmówił to spadaj
	option = {
		trigger = { FROM = { has_character_flag = disapproves_of_wampyring } }
		name = optC_wampyring_event.6
		hidden_effect = { FROM = { clr_character_flag = disapproves_of_wampyring } }
		hidden_effect = { FROM = { clr_character_flag = ongoing_recruitment } }
	}
}

#kontynuowanie gadki

character_event = {
	id = wampyring_event.7
	picture = GFX_evt_shady_meeting
	border = GFX_event_normal_frame_diplomacy

	desc = desc_wampyring_event.7

	is_triggered_only = yes

	immediate = {
		if = { 
			limit = { NOT = { event_target:wampyring_rekruter] = { always = yes } } }
			FROM = { save_event_target_as = wampyring_rekruter }
			save_event_target_as = wampyring_rekrut
		}
	}
	
	#Willing to join
	option = {
		name = optA_wampyring_event.7
		
		reverse_opinion = {
			who = event_target:wampyring_rekruter
			modifier = opinion_honorable
			years = 5
		}

		set_character_flag = willing_to_join
		
		hidden_effect = { event_target:wampyring_rekruter = { character_event = { id = wampyring_event.8 days = 1 } } }
		
		ai_chance = {
			factor = 50
		}
	}

	#Not willing to join
	option = {
		name = EVTOPTB_6022
		
		reverse_opinion = {
			who = event_target:wampyring_rekruter
			modifier = opinion_lacks_conviction
			years = 5
		}

		set_character_flag = unwilling_to_join
		
		hidden_effect = { event_target:wampyring_rekruter = { character_event = { id = wampyring_event.8 days = 1 } } }
		
		ai_chance = {
			factor = 50
		}
	}
}

character_event = {
	id = wampyring_event.8
	picture = GFX_evt_shady_meeting
	border = GFX_event_normal_frame_intrigue

	desc = {
		trigger = { FROM = { has_character_flag = willing_to_join } }
		text = A_desc_wampyring_event.8
	}
	desc = {
		trigger = { FROM = { has_character_flag = unwilling_to_join } }
		text = B_desc_wampyring_event.8
	}

	is_triggered_only = yes

	#Pose the question
	option = {
		trigger = { FROM = { has_character_flag = willing_to_join } }
		name = optA_wampyring_event.8

		hidden_effect = {
			FROM = {
				character_event = { id = wampyring_event.9 days = 1 }
				clr_character_flag = willing_to_join
			}
		}

		ai_chance = { factor = 100 }
	}

	#Too risky, end
	option = {
		trigger = { FROM = { has_character_flag = willing_to_join } }
		name = optB_wampyring_event.8
		hidden_effect = { FROM = { clr_character_flag = willing_to_join } }
		hidden_effect = { FROM = { clr_character_flag = ongoing_recruitment } }
		ai_chance = { factor = 0 }
	}

	#Not interested, end
	option = {
		trigger = { FROM = { has_character_flag = unwilling_to_join } }
		name = optC_wampyring_event.8
		hidden_effect = { FROM = { clr_character_flag = unwilling_to_join } }
		hidden_effect = { FROM = { clr_character_flag = ongoing_recruitment } }
	}
}

character_event = {
	id = wampyring_event.9
	picture = GFX_evt_shady_meeting
	desc = desc_wampyring_event.9
	border = GFX_event_normal_frame_intrigue

	is_triggered_only = yes

	#Yes
	option = {
		name = optA_wampyring_event.9

		hidden_effect = { event_target:wampyring_rekruter = { character_event = { id = wampyring_event.10 days = 1 } } }
		ai_chance = {
			factor = 10
		}
	}

	#No
	option = {
		name = optB_wampyring_event.9

		hidden_effect = { event_target:wampyring_rekruter = { character_event = { id = wampyring_event.11 days = 1 } } }

		ai_chance = {
			factor = 10
		}
	}
}

character_event = {
	id = wampyring_event.11
	picture = GFX_evt_quarrel
	desc = desc_wampyring_event.11
	border = GFX_event_normal_frame_intrigue

	is_triggered_only = yes

	option = {
		name = EVTOPTA_6025
		hidden_effect = { FROM = { clr_character_flag = ongoing_recruitment } }
	}
}

character_event = {
	id = wampyring_event.10
	picture = GFX_evt_whispers
	desc = desc_wampyring_event.10
	border = GFX_event_normal_frame_intrigue

	is_triggered_only = yes
	hide_new = yes

	immediate = {
		if = {
			limit = {
				NOT = {
					any_society_member = {
						society_rank = {
							society = wampyring
							rank == 3
						}
					}
				}
			}
			random_society_member = {
				limit = {
					society_rank = {
						society = wampyring
						rank == 4
					}
				}
				create_character = {
					age = 30
					female = no
					random_traits = no
					dynasty = none
					trait = elusive_shadow
					trait = ambitious
					trait = cynical
					trait = scholar
					trait = proud
					trait = diligent
				}
				new_character = {
					join_society = wampyring
					society_rank_up = {
						rank = 2
						society = wampyring
					}
					if = {
						limit = { 
							is_slav_religion_reformed = yes
						}
						set_secret_religion = chram_vales
					}
					if = {
						limit = { 
							NOT = { is_slav_religion_reformed = yes } 
							NOT = { religion = slavic_pagan }
						}
						set_secret_religion = slavic_pagan
					}
				}
			}
		}

		random_society_member = { 
			limit = { 
				society_rank = {
					society = wampyring
					rank == 3
				}
			}
			save_event_target_as = wampyring_inductor
		}
	}

	option = {
		name = EVTOPTA_6026

		hidden_effect = { FROM = { character_event = { id = wampyring_event.12 days = 1 } } }
	}
}

character_event = {
	id = wampyring_event.12
	picture = GFX_evt_whispers
	desc = desc_wampyring_event.12
	border = GFX_event_normal_frame_intrigue

	is_triggered_only = yes

	option = {
		name = optA_wampyring_event.12

		hidden_effect = { 
			character_event = { id = wampyring_event.13 days = 14 random = 7 } 
		}
	}
}

character_event = {
	id = wampyring_event.13
	picture = GFX_evt_shadow
	desc = desc_wampyring_event.13
	border = GFX_event_normal_frame_intrigue

	hide_from = yes

	is_triggered_only = yes

	immediate = {
		hidden_effect = {
			random_society_member = {
				limit = { 
					society_rank = {
						rank == 4
						society = wampyring
					}
				}
				save_event_target_as = grand_master
			}
		}
		set_character_flag = wampyring_attempted_recruitment
	}

	option = {
		name = optA_wampyring_event.13
		hidden_effect = { character_event = { id = wampyring_event.17 days = 1 } }
	}

	#Nope!
	option = {
		name = optB_wampyring_event.13

		hidden_effect = { 
			FROM = { character_event = { id = wampyring_event.15 days = 3 } } #Fail
			if = {
				limit = { event_target:wampyring_rekruter = { always = yes } }
				event_target:wampyring_rekruter = { set_character_flag = recruitment_fail }
				event_target:grand_master = { character_event = { id = wampyring_event.14 } }
			}
		}

		ai_chance = {
			factor = 0
		}
	}
}

character_event = {
	id = wampyring_event.15
	picture = GFX_evt_shadow
	desc = desc_wampyring_event.15
	border = GFX_event_normal_frame_intrigue

	hide_from = yes

	is_triggered_only = yes

	option = {
		name = EVTOPTA_6039
		hidden_effect = { clr_character_flag = ongoing_recruitment }
	}
}

character_event = {
	id = wampyring_event.14
	hide_window = yes

	is_triggered_only = yes

	immediate = { event_target:wampyring_rekruter = { letter_event = { id = wampyring_event.16 days = 5 } } }
}

letter_event = {
	id = wampyring_event.16
	border = GFX_event_letter_frame_religion

	desc = {
		trigger = { has_character_flag = recruitment_success }
		text = A_desc_wampyring_event.16
	}
	desc = {
		trigger = { has_character_flag = recruitment_fail }
		text = B_desc_wampyring_event.16
	}

	is_triggered_only = yes

	option = {
		trigger = { has_character_flag = recruitment_success }
		name = EXCELLENT

		clr_character_flag = recruitment_success
		add_society_currency_minor_effect = yes
	}

	option = {
		trigger = { has_character_flag = recruitment_fail }
		name = CURSES

		clr_character_flag = recruitment_fail
	}
}

character_event = {
	id = wampyring_event.17
	picture = GFX_evt_shadow
	desc = desc_wampyring_event.16
	border = GFX_event_normal_frame_intrigue

	hide_from = yes

	is_triggered_only = yes

	#Yes
	option = {
		name = EVTOPTA_6029

		hidden_effect = { character_event = { id = wampyring_event.170 days = 1 } }

		ai_chance = {
			factor = 100
		}
	}

	#No
	option = {
		name = EVTOPTB_6029
		hidden_effect = { 
			FROM = { character_event = { id = wampyring_event.15 days = 3 } } #Fail
			if = {
				limit = { event_target:wampyring_rekruter = { always = yes } }
				event_target:wampyring_rekruter = { set_character_flag = recruitment_fail }
				event_target:grand_master = { character_event = { id = wampyring_event.14 } }
			}
		}

		ai_chance = {
			factor = 0
		}
	}
}

character_event = {
	id = wampyring_event.170
	picture = GFX_evt_shadow
	desc = desc_wampyring_event.17
	border = GFX_event_normal_frame_intrigue

	hide_from = yes

	is_triggered_only = yes

	option = {
		name = EVTOPTA_6030

		hidden_effect = { character_event = { id = wampyring_event.18 days = 30 random = 6 } } 
	}
}

character_event = {
	id = wampyring_event.18
	hide_window = yes

	is_triggered_only = yes

	immediate = {
		if = { 
			limit = { NOT = { event_target:wampyring_inductor = { is_alive = yes } } }

			if = {
				limit = {
					NOT = {
						any_society_member = { 
							society_rank = {
								society = wampyring
								rank == 3
							}
						}
					}
				}
				random_society_member = { 
					limit = {
						society_rank = {
							society = wampyring
							rank == 4
						}
					}
					create_character = {
						age = 30
						female = no
						random_traits = no
						dynasty = none
						trait = elusive_shadow
						trait = ambitious
						trait = cynical
						trait = scholar
						trait = proud
						trait = diligent
					}
					new_character = {
						join_society = wampyring
						society_rank_up = {
							rank = 2
							society = wampyring
						}
						if = {
							limit = { 
								is_slav_religion_reformed = yes
							}
							set_secret_religion = chram_vales
						}
						if = {
							limit = { 
								NOT = { is_slav_religion_reformed = yes } 
								NOT = { religion = slavic_pagan }
							}
							set_secret_religion = slavic_pagan
						}
					}
				}
			}
			random_society_member = { 
				limit = { 
					society_rank = {
						society = wampyring
						rank == 3
					}
				}
				save_event_target_as = wampyring_inductor
			}	
		}
		event_target:wampyring_inductor = { 
			set_character_flag = fl_wampyring_event_20
			character_event = { id = wampyring_event.19 } 
		}
	}
}

#chuj wie o co chodzi?

character_event = {
	id = wampyring_event.19
	hide_window = yes

	is_triggered_only = yes

	immediate = {
		if = {
			limit = { is_alive = no }
			FROM = { character_event = { id = wampyring_event.20 days = 10 } }
			break = yes
		}
		trigger_switch = {
			on_trigger = has_character_flag
			fl_wampyring_event_20 = { FROM = { letter_event = { id = wampyring_event.20 } } }
			fl_wampyring_event_21 = { FROM = { character_event = { id = wampyring_event.21 days = 14 } } }
			fl_wampyring_event_22 = { FROM = { character_event = { id = wampyring_event.22 days = 3 } } }
			fl_wampyring_event_23 = { FROM = { character_event = { id = wampyring_event.23 days = 5 } } }
			fl_wampyring_event_24 = { FROM = { character_event = { id = wampyring_event.24 days = 1 } } }
			fl_wampyring_event_25 = { FROM = { character_event = { id = wampyring_event.25 days = 1 } } }
		}
		clr_character_flag = fl_wampyring_event_20
		clr_character_flag = fl_wampyring_event_21
		clr_character_flag = fl_wampyring_event_22
		clr_character_flag = fl_wampyring_event_23
		clr_character_flag = fl_wampyring_event_24
		clr_character_flag = fl_wampyring_event_25
	}
}

letter_event = {
	id = wampyring_event.20
	desc = desc_wampyring_event.20
	border = GFX_event_letter_frame_intrigue

	is_triggered_only = yes

	immediate = {
	}

	option = {
		name = EVTOPTA_6033

		hidden_effect = {
			event_target:wampyring_inductor = { 
				clr_character_flag = fl_wampyring_event_20
				set_character_flag = fl_wampyring_event_21
				character_event = { id = wampyring_event.19 } 
			}
		}
	}
}

#Welcome by GM
character_event = {
	id = wampyring_event.21
	picture = GFX_evt_magnificent_castle
	desc = desc_wampyring_event.21
	border = GFX_event_normal_frame_intrigue

	is_triggered_only = yes

	option = {
		name = EVTOPTA_6034

		hidden_effect = {
			event_target:wampyring_inductor = { 
				clr_character_flag = fl_wampyring_event_21
				set_character_flag = fl_wampyring_event_22
				character_event = { id = wampyring_event.19 }
			}
		}
	}
}

#Secret ritual
character_event = {
	id = wampyring_event.22
	picture = GFX_evt_into_the_dungeon
	desc = EVTDESC_MNM_6035
	border = GFX_event_normal_frame_intrigue

	is_triggered_only = yes

	option = {
		name = EVTOPTA_6035

		hidden_effect = {
			event_target:wampyring_inductor = { 
				clr_character_flag = fl_wampyring_event_22
				set_character_flag = fl_wampyring_event_23
				character_event = { id = wampyring_event.19 } 
			}
		}
	}
}

character_event = {
	id = wampyring_event.23
	picture = GFX_evt_whispers
	border = GFX_event_normal_frame_intrigue

	desc = desc_wampyring_event.23

	is_triggered_only = yes
	
	immediate = {
		random_courtier_or_vassal = {
			limit = { 
				NOT = { society_member_of = wampyring] }
				is_adult = yes
				ai = yes
				is_primary_heir = no
			}
			save_event_target_as = wampyring_sacrifice
		}
	}

	#do it
	option = {
		name = optA_wampyring_event.23

		if = {
			limit = { event_target:wampyring_sacrifice = { always = yes } }
			event_target:wampyring_sacrifice = { death = { death_reason = death_murder_unknown killer = ROOT } }
		}
		if = {
			limit = { NOT = { event_target:wampyring_sacrifice = { always = yes } } }
			custom_tooltip = { text = EVTOPTA_6036_TOOLTIP }
		}

		hidden_effect = {
			event_target:wampyring_inductor = { 
				clr_character_flag = fl_wampyring_event_23
				set_character_flag = fl_wampyring_event_24
				character_event = { id = wampyring_event.19 } 
			}
		}

		ai_chance = { factor = 100 }
	}

	#don't do it, fight your way out
	option = {
		name = EVTOPTB_6036
		custom_tooltip = { text = EVTOPTB_6036_TOOLTIP }
		
		hidden_effect = { 
			random_list = {
				#Getaway
				33 = {
					set_character_flag = escape_successful

					if = { #Saves root for loc nouns
						limit = { NOT = { event_target:wampyring_sacrifice = { always = yes } } }
						save_event_target_as = wampyring_sacrifice
					}

					modifier = {
						factor = 1.4
						attribute_diff = { character = FROM attribute = intrigue value = 2 }
					}
					modifier = {
						factor = 1.4
						attribute_diff = { character = FROM attribute = intrigue value = 4 }
					}
					modifier = {
						factor = 1.4
						attribute_diff = { character = FROM attribute = intrigue value = 6 }
					}
					modifier = {
						factor = 1.4
						combat_rating_diff = { character = FROM value = 10 }
					}
					modifier = {
						factor = 1.4
						combat_rating_diff = { character = FROM value = 20 }
					}
					modifier = {
						factor = 1.4
						combat_rating_diff = { character = FROM value = 30 }
					}
				}
				#Injured
				33 = {
					set_character_flag = escape_injured
				}
				#Death
				33 = {
					set_character_flag = escape_death
					modifier = {
						factor = 1.4
						FROM = { attribute_diff = { character = ROOT attribute = intrigue value = 2 } }
					}
					modifier = {
						factor = 1.4
						FROM = { attribute_diff = { character = ROOT attribute = intrigue value = 4 } }
					}
					modifier = {
						factor = 1.4
						FROM = { attribute_diff = { character = ROOT attribute = intrigue value = 6 } }
					}
					modifier = {
						factor = 1.4
						FROM = { combat_rating_diff = { character = ROOT value = 10 } }
					}
					modifier = {
						factor = 1.4
						FROM = { combat_rating_diff = { character = ROOT value = 20 } }
					}
					modifier = {
						factor = 1.4
						FROM = { combat_rating_diff = { character = ROOT value = 30 } }
					}
				}
			}

			event_target:wampyring_inductor = { 
				clr_character_flag = fl_wampyring_event_23
				set_character_flag = fl_wampyring_event_25
				character_event = { id = wampyring_event.19 } 
			}
		}

		ai_chance = { factor = 0 }
	}
}

#You are a member!
character_event = {
	id = wampyring_event.24
	picture = GFX_evt_society_joining
	desc = desc_wampyring_event.24
	border = GFX_event_normal_frame_intrigue

	is_triggered_only = yes

	option = {
		name = optA_wampyring_event.24

		join_society = wampyring
		
		hidden_effect = {
			if = {
				limit = { event_target:wampyring_rekruter = { always = yes } }
				event_target:wampyring_rekruter = { set_character_flag = recruitment_success }
				event_target:grand_master = { character_event = { id = wampyring_event.14 } }
			}
		}
	}
}

character_event = {
	id = wampyring_event.25
	picture = GFX_evt_assassination
	border = GFX_event_normal_frame_intrigue

	desc = {
		trigger = { has_character_flag = escape_successful }
		text = A_desc_wampyring_event.25
		picture = GFX_evt_assassination
	}
	desc = {
		trigger = { has_character_flag = escape_injured }
		text = EVTDESC_MNM_6038_B
		picture = GFX_evt_bloody_man
	}
	desc = {
		trigger = { has_character_flag = escape_death }
		text = EVTDESC_MNM_6038_C
		picture = GFX_evt_assassination
	}

	is_triggered_only = yes

	immediate = {
		if = {
			limit = { event_target:wampyring_rekruter = { always = yes } }
			event_target:wampyring_rekruter = { set_character_flag = recruitment_fail }
			event_target:grand_master = { character_event = { id = wampyring_event.14 } } 
		}
		clr_character_flag = ongoing_recruitment
	}

	#Escape successfully
	option = {
		trigger = { has_character_flag = escape_successful }
		name = EVTOPTA_6038

		clr_character_flag = escape_successful
		
		if = { 
			limit = { event_target:wampyring_sacrifice = { NOT = { character = ROOT } } }
			add_friend = event_target:wampyring_sacrifice
		}
		
		hidden_effect = {
			random_list = {
				33 = {
					FROM = { add_trait = wounded }
					set_character_flag = wampyring_target_assaulted_member
				}
				33 = {
					FROM = { add_maimed_trait_effect = yes }
					set_character_flag = wampyring_target_assaulted_member
				}
				33 = {
					FROM = { death = { death_reason = death_murder_unknown killer = ROOT } }
					set_character_flag = wampyring_target_killed_member
				}
			}
		}
	}

	#Escaped but got injured
	option = {
		trigger = { has_character_flag = escape_injured }
		name = EVTOPTB_6038

		clr_character_flag = escape_injured

		add_maimed_trait_effect = yes

		if = {
			limit = { event_target:wampyring_sacrifice = { always = yes } }
			event_target:wampyring_sacrifice = { death = { death_reason = death_murder_unknown killer = FROM } }
		}

		hidden_effect = {
			random_list = {
				33 = {
					FROM = { add_trait = wounded }
					set_character_flag = wampyring_target_assaulted_member
				}
				33 = {
					FROM = { add_maimed_trait_effect = yes }
					set_character_flag = wampyring_target_assaulted_member
				}
				33 = {
					FROM = { death = { death_reason = death_murder_unknown killer = ROOT } }
					set_character_flag = wampyring_target_killed_member
				}
			}
		}
	}

	#Escaped but died
	option = {
		trigger = { has_character_flag = escape_death }
		name = EVTOPTC_6038

		death = { death_reason = death_murder_unknown killer = FROM }

		if = {
			limit = { event_target:wampyring_sacrifice = { always = yes } }
			event_target:wampyring_sacrifice = { death = { death_reason = death_murder_unknown killer = FROM } }
		}

	}
}

########################Koniec dołączania############################

#Moce
# 30+
#Picie krwi więźnia

character_event = {
	id = wampyring_event.30
	hide_from = yes
	desc = desc_wampyring_event.30
	picture = GFX_evt_into_the_dungeon
	border = GFX_event_normal_frame_intrigue
	
	is_triggered_only = yes
	
	option = {
		name = optA_wampyring_event.30
		if = {
			limit = {
				has_character_modifier = wampyring_picie_2
			}
			remove_character_modifier = wampyring_picie_2
			death = { death_reason = death_poor_health }
			break = yes
		}
		if = {
			limit = {
				has_character_modifier = wampyring_picie_1
			}
			remove_character_modifier = wampyring_picie_1
			add_character_modifier = {
				name = wampyring_picie_2
				duration = 60
			}
			break = yes
		}
		if = {
			limit = {
				NOT = { has_character_modifier = wampyring_picie_1 }
			}
			add_character_modifier = {
				name = wampyring_picie_1
				duration = 60
			}
		}
	}
}

character_event = {
	id = wampyring_event.31
	desc = desc_wampyring_event.31
	picture = GFX_evt_lovers
	border = GFX_event_normal_frame_intrigue
	
	is_triggered_only = yes
	
	option = {
		name = optA_wampyring_event.31
		hidden_effect = {
			add_character_modifier = {
				name = wampyring_picie_timer_1
				duration = 30
				hidden = yes
			}
		}
		if = {
			limit = {
				has_character_modifier = wampyring_picie_lover_2
			}
			remove_character_modifier = wampyring_picie_lover_2
			add_character_modifier = {
				name = wampyring_picie_lover_2
				duration = 150
			}
			random = {
				chance = 65
				health = -1
			}
			break = yes
		}
		if = {
			limit = {
				has_character_modifier = wampyring_picie_lover_1
				NOT = { has_character_modifier = wampyring_picie_lover_2 }
			}
			remove_character_modifier = wampyring_picie_lover_1
			add_character_modifier = {
				name = wampyring_picie_lover_2
				duration = 150
			}
			break = yes
		}
		if = {
			limit = {
				NOT = { has_character_modifier = wampyring_picie_lover_1 }
				NOT = { has_character_modifier = wampyring_picie_lover_2 }
			}
			add_character_modifier = {
				name = wampyring_picie_lover_1
				duration = 150
			}
			break = yes
		}
	}
}

character_event = {
	id = wampyring_event.32
	picture = GFX_evt_byzsla_wampir_leczenie
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	desc = desc_wampyring_event.32
	immediate = {
		if = {
			limit = { has_disease_trigger = yes }
			set_character_flag = dark_healing_disease_flag
		}
		if = {
			limit = { 
				OR = {
					trait = disfigured
					trait = severely_injured
				}
			}
			set_character_flag = dark_healing_maimed_flag
		}
		if = {
			limit = {
				OR = {
					trait = wounded
					AND = {
						has_dlc = "Reapers"
						OR = {
							trait = severely_injured
							trait = infection
						}
					}
				}
			}
			set_character_flag = dark_healing_injured
		}
		if = {
			limit = {
				OR = {
					trait = hunchback
					trait = ugly
					trait = weak
					trait = feeble
				}
			}
			set_character_flag = wampyring_brzydota
		}
		if = {
			limit = {
				OR = {
					trait = slow
					trait = imbecile
					trait = dull
				}
			}
			set_character_flag = wampyring_glupi
		}
		if = {
			limit = {
				OR = {
					trait = depressed
					trait = infirm
					trait = drunkard
					trait = lunatic
					trait = possessed
					trait = stressed
				}
			}
			set_character_flag = wampyring_psyche
		}
	}

	option = {
		name = optA_wampyring_event.32
		character_event = { id = wampyring_event.33 days = 2 }
	}
}

character_event = {
	id = wampyring_event.33
	picture = GFX_evt_byzsla_wampir_leczenie
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes
	
	immediate = {
		random_list = {
			7 = { set_character_flag = dark_healing_nothing_happened }
			10 = { set_character_flag = wampyring_zdrowie }
			5 = { 
				random_list = {
					10 = {
						modifier = {
							OR = {
								trait = flu
								trait = food_poisoning
							}
							factor = 2
						}
						modifier = {
							trait = cancer
							NOT = { trait = has_measles }
							NOT = { trait = flu }
							NOT = { trait = food_poisoning }
							NOT = { trait = gout }
							NOT = { trait = scurvy }
							NOT = { trait = lovers_pox }
							NOT = { trait = pneumonic }
							NOT = { trait = syphilitic }
							NOT = { trait = leper }
							factor = 0.5
						}
						modifier = {
							NOT = { has_disease_trigger = yes }
							factor = 0
						}
						remove_random_disease_effect = yes # sets a flag to remove random "regular" disease
						set_character_flag = dark_healing_disease_removed
					}
					10 = {
						modifier = {
							NOT = { has_epidemic_disease_trigger = yes }
							factor = 0
						}
						remove_random_epidemic_disease_effect = yes # sets a flag to remove random epidemic disease
						set_character_flag = dark_healing_disease_removed
					}
					10 = {
						modifier = {
							NOT = { trait = disfigured }
							NOT = { trait = severely_injured }
							factor = 0
						}
						random_list = {
							10 = {
								modifier = {
									NOT = { trait = disfigured }
									factor = 0
								}
								set_character_flag = removed_disfigured
							}
							10 = {
								modifier = {
									NOT = { trait = severely_injured }
									factor = 0
								}
								set_character_flag = lecz_severely
							}
						}
						set_character_flag = dark_healing_maimed_healed
					}
					10 = {
						modifier = {
							NOT = { trait = depressed }
							NOT = { trait = infirm }
							NOT = { trait = drunkard }
							NOT = { trait = lunatic }
							NOT = { trait = possessed }
							NOT = { trait = stressed }
							factor = 0
						}
						random_list = {
							10 = {
								modifier = {
									NOT = { trait = depressed }
									factor = 0
								}
								set_character_flag = lecz_rozum_depresja
							}
							10 = {
								modifier = {
									NOT = { trait = infirm }
									factor = 0
								}
								set_character_flag = lecz_rozum_infirm
							}
							10 = {
								modifier = {
									NOT = { trait = drunkard }
									factor = 0
								}
								set_character_flag = lecz_rozum_pijak
							}
							10 = {
								modifier = {
									NOT = { trait = lunatic }
									factor = 0
								}
								set_character_flag = lecz_rozum_lunatic
							}
							10 = {
								modifier = {
									NOT = { trait = possessed }
									factor = 0
								}
								set_character_flag = lecz_rozum_possessed
							}
							10 = {
								modifier = {
									NOT = { trait = stressed }
									factor = 0
								}
								set_character_flag = lecz_rozum_stressed
							}
						}
						set_character_flag = lecz_rozum
					}
					10 = {
						modifier = {
							NOT = { trait = blinded }
							factor = 0
						}
						set_character_flag = dark_healing_blinded
					}
					10 = {
						modifier = {
							NOT = { trait = hunchback }
							NOT = { trait = ugly }
							NOT = { trait = weak }
							NOT = { trait = feeble }
							factor = 0
						}
						random_list = {
							10 = {
								modifier = {
									NOT = { trait = hunchback }
									factor = 0
								}
								set_character_flag = lecz_hunchback
							}
							10 = {
								modifier = {
									NOT = { trait = ugly }
									factor = 0
								}
								set_character_flag = lecz_ugly
							}
							10 = {
								modifier = {
									NOT = { trait = weak }
									factor = 0
								}
								set_character_flag = lecz_weak
							}
							10 = {
								modifier = {
									NOT = { trait = feeble }
									factor = 0
								}
								set_character_flag = lecz_feeble
							}
						}
						set_character_flag = lecz_uroda
					}
					10 = {
						modifier = {
							NOT = { trait = slow }
							NOT = { trait = imbecile }
							NOT = { trait = dull }
							factor = 0
						}
						random_list = {
							10 = {
								modifier = {
									NOT = { trait = slow }
									factor = 0
								}
								set_character_flag = lecz_slow
							}
							10 = {
								modifier = {
									NOT = { trait = imbecile }
									factor = 0
								}
								set_character_flag = lecz_imbecile
							}
							10 = {
								modifier = {
									NOT = { trait = dull }
									factor = 0
								}
								set_character_flag = lecz_dull
							}
						}
						set_character_flag = lecz_gupota
					}
				}
			}
		}
	}

	desc = {
		trigger = {
			has_character_flag = dark_healing_nothing_happened
		}
		text = nothing_desc_wampyring_event.33
	}
	desc = {
		trigger = {
			has_character_flag = dark_healing_blinded
		}
		text = blind_desc_wampyring_event.33
	}

	desc = {
		trigger = {
			has_character_flag = dark_healing_maimed_healed
		}
		text = maimed_desc_wampyring_event.33
	}
	desc = {
		trigger = {
			OR = {
				has_character_flag = lecz_rozum
				has_character_flag = lecz_gupota
			}
		}
		text = rozum_desc_wampyring_event.33
	}
	desc = {
		trigger = {
			has_character_flag = lecz_uroda
		}
		text = uroda_desc_wampyring_event.33
	}

	option = {
		name = {
			text = optA_wampyring_event.33
			trigger = {
				has_character_flag = dark_healing_nothing_happened
			}
		}
	}
	option = {
		name = {
			text = optB_wampyring_event.33
			trigger = {
				NOT = { has_character_flag = dark_healing_nothing_happened }
			}
		}
		trigger_switch = {
			on_trigger = has_character_flag
			dark_healing_nothing_happened = {}
			wampyring_zdrowie = {
				add_character_modifier = {
					name = blessing_of_health
					duration = 750
				}
			}
			dark_healing_disease_removed = {
				remove_symptoms_effect = yes
				clear_disease_level_effect = yes
				remove_disease_flags_effect = yes
				hidden_effect = { remove_treatment_modifiers_effect = yes }
			}
			dark_healing_maimed_healed = {
				trigger_switch = {
					on_trigger = has_character_flag
					removed_disfigured = { remove_trait = disfigured }
					lecz_severely = { remove_trait = severely }
				}
			}
			lecz_rozum = {
				trigger_switch = {
					on_trigger = has_character_flag
					lecz_rozum_depresja = { remove_trait = depressed }
					lecz_rozum_infirm = { remove_trait = infirm }
					lecz_rozum_pijak = { remove_trait = drunkard }
					lecz_rozum_lunatic = { remove_trait = lunatic }
					lecz_rozum_possessed = { remove_trait = possessed }
					lecz_rozum_stressed = { remove_trait = stressed }
				}
			}
			dark_healing_blinded = {
				remove_trait = blinded
			}
			lecz_uroda = {
				trigger_switch = {
					on_trigger = has_character_flag
					lecz_feeble = { remove_trait = feeble }
					lecz_weak = { remove_trait = weak }
					lecz_ugly = { remove_trait = ugly }
					lecz_hunchback = { remove_trait = hunchback }
				}
			}
			lecz_gupota = {
				trigger_switch = {
					on_trigger = has_character_flag
					lecz_dull = { remove_trait = dull}
					lecz_imbecile = { remove_trait = imbecile }
					lecz_slow = { remove_trait = slow }
				}
			}
		}
		clr_character_flag = dark_healing_nothing_happened
		clr_character_flag = wampyring_zdrowie
		clr_character_flag = dark_healing_disease_removed
		clr_character_flag = dark_healing_maimed_healed
		clr_character_flag = lecz_severely
		clr_character_flag = removed_disfigured
		clr_character_flag = lecz_rozum_depresja
		clr_character_flag = lecz_rozum_infirm
		clr_character_flag = lecz_rozum_pijak
		clr_character_flag = lecz_rozum_lunatic
		clr_character_flag = lecz_rozum_possessed
		clr_character_flag = lecz_rozum_stressed
		clr_character_flag = lecz_rozum
		clr_character_flag = dark_healing_blinded
		clr_character_flag = lecz_hunchback
		clr_character_flag = lecz_ugly
		clr_character_flag = lecz_weak
		clr_character_flag = lecz_feeble
		clr_character_flag = lecz_uroda
		clr_character_flag = lecz_slow
		clr_character_flag = lecz_imbecile
		clr_character_flag = lecz_dull
		clr_character_flag = lecz_gupota
		clr_character_flag = dark_healing_in_effect
		clr_character_flag = dark_healing_nothing_happened
		clr_character_flag = dark_healing_maimed_flag
		clr_character_flag = dark_healing_disease_flag
		clr_character_flag = dark_healing_disease_removed
		clr_character_flag = dark_healing_maimed_healed
		clr_character_flag = dark_healing_incapable
		clr_character_flag = dark_healing_infirm
		clr_character_flag = dark_healing_blinded
		clr_character_flag = dark_healing_eunuch
		clr_character_flag = dark_healing_injured
		clr_character_flag = removed_maimed
		clr_character_flag = removed_mangled
		clr_character_flag = removed_one_eyed
		clr_character_flag = removed_one_handed
		clr_character_flag = removed_one_legged
		clr_character_flag = removed_disfigured
		clr_character_flag = removing_flu
		clr_character_flag = removing_measles
		clr_character_flag = removing_food_poisoning
		clr_character_flag = removing_gout
		clr_character_flag = removing_scurvy
		clr_character_flag = removing_lovers_pox
		clr_character_flag = removing_cancer
		clr_character_flag = removing_leper
		clr_character_flag = removing_has_tuberculosis
		clr_character_flag = removing_has_aztec_disease
		clr_character_flag = removing_has_small_pox
		clr_character_flag = removing_has_bubonic_plague
		clr_character_flag = removing_has_typhus
		clr_character_flag = removing_has_typhoid_fever
	}
}

#Zakochani

character_event = {
	id = wampyring_event.34
	desc = desc_wampyring_event.34
	picture = GFX_evt_lovers
	border = GFX_event_normal_frame_intrigue
	
	is_triggered_only = yes
	
	#ROOT - wampir
	#FROM - cel zakochania
	
	option = {
		name = optA_wampyring_event.34
		FROM = {
			character_event = {
				id = wampyring_event.35
				days = 1
				random = 15
			}
		}
	}
}

character_event = {
	id = wampyring_event.35
	hide_window = yes
	
	is_triggered_only = yes
	
	immediate = {
		FROM = {
			random_list = {
				20 = { set_character_flag = wampirze_uwodzenie_gut }
				5 = { set_character_flag = wampirze_uwodzenie_niegut }
				5 = { set_character_flag = wampirze_uwodzenie_zlo }
			}
			character_event = {
				id = wampyring_event.36
			}
		}
	}
}

character_event = {
	id = wampyring_event.36
	desc = {
		trigger = {
			has_character_flag = wampirze_uwodzenie_gut
		}
		text = zakoch_desc_wampyring_event.36
	}
	desc = {
		trigger = {
			has_character_flag = wampirze_uwodzenie_niegut
		}
		text = niezakoch_desc_wampyring_event.36
	}
	desc = {
		trigger = {
			has_character_flag = wampirze_uwodzenie_zlo
		}
		text = rywal_desc_wampyring_event.36
	}
	picture = GFX_evt_lovers
	border = GFX_event_normal_frame_intrigue
	
	is_triggered_only = yes
	
	#ROOT - wampir
	#FROM - cel zakochania
	
	option = {
		name = optA_wampyring_event.36
		trigger = {
			has_character_flag = wampirze_uwodzenie_niegut
		}
		clr_character_flag = wampirze_uwodzenie_niegut
	}
	option = {
		name = optA_wampyring_event.34
		trigger = {
			has_character_flag = wampirze_uwodzenie_gut
		}
		add_lover = FROM
		clr_character_flag = wampirze_uwodzenie_gut
	}
	option = {
		name = optA_wampyring_event.34
		trigger = {
			has_character_flag = wampirze_uwodzenie_zlo
		}
		add_rival = FROM
		clr_character_flag = wampirze_uwodzenie_zlo
	}
	
}

#zastraszenie

character_event = {
	id = wampyring_event.37
	desc = desc_wampyring_event.37
	picture = GFX_evt_lunatic
	border = GFX_event_normal_frame_intrigue
	
	is_triggered_only = yes
	
	#ROOT - wampir
	#FROM - cel zakochania
	
	option = {
		name = optA_wampyring_event.34
		FROM = {
			character_event = {
				id = wampyring_event.38
				days = 1
			}
		}
	}
}


character_event = {
	id = wampyring_event.38
	desc = {
		trigger = {
			FROM = { NOT = { has_character_flag = byzsla_nic } }
		}
		text = szal_desc_wampyring_event.38
	}
	desc = {
		trigger = {
			FROM = { has_character_flag = byzsla_nic }
		}
		text = pusto_desc_wampyring_event.38
	}
	picture = GFX_evt_lunatic
	border = GFX_event_normal_frame_intrigue
	
	is_triggered_only = yes
	hide_from = yes
	
	immediate = {
		FROM = {
			random_list = {
				2 = { 
					set_character_flag = byzsla_szalenstwo 
					modifier = {
						factor = 0
						trait = lunatic
					}
				}
				20 = { set_character_flag = byzsla_strach }
				25 = { set_character_flag = byzsla_nic }
			}
		}
	}
	
	option = {
		name = optA_wampyring_event.38
		trigger = {
			FROM = { NOT = { has_character_flag = byzsla_nic } }
		}
		if = {
			limit = { FROM = { has_character_flag = byzsla_szalenstwo } }
			add_trait = lunatic
		}
		if = {
			limit = { FROM = { has_character_flag = byzsla_strach } }
			if = { 
				limit = { trait = brave } 
				remove_trait = brave
			}
			if = { 
				limit = { NOT = { trait = brave } }
				add_trait = craven
			}
		}
		hidden_tooltip = {
			FROM = {
				character_event = {
					id = wampyring_event.39
					days = 7
				}
			}
		}
	}
	option = {
		name = optB_wampyring_event.38
		trigger = {
			FROM = { has_character_flag = byzsla_nic }
		}
		piety = 50
		hidden_tooltip = {
			FROM = {
				character_event = {
					id = wampyring_event.39
					days = 7
				}
			}
		}
	}
	option = {
		name = optC_wampyring_event.38
		trigger = {
			FROM = { has_character_flag = byzsla_nic }
		}
		prestige = 50
		hidden_tooltip = {
			FROM = {
				character_event = {
					id = wampyring_event.39
					days = 7
				}
			}
		}
	}
}

character_event = {
	id = wampyring_event.39
	
	desc = {
		trigger = {
			NOT = { has_character_flag = byzsla_nic }
		}
		text = szal_desc_wampyring_event.39
	}
	desc = {
		trigger = {
			has_character_flag = byzsla_nic
		}
		text = pusto_desc_wampyring_event.39
	}
	picture = GFX_evt_lunatic
	border = GFX_event_normal_frame_intrigue
	
	is_triggered_only = yes
	
	option = {
		name = optA_wampyring_event.39
		clr_character_flag = byzsla_nic
		clr_character_flag = byzsla_strach
		clr_character_flag = byzsla_szalenstwo
	}
}

character_event = {
	id = wampyring_event.40
	
	desc = desc_wampyring_event.40
	picture = GFX_evt_dark_prayer
	border = GFX_event_normal_frame_intrigue
	
	is_triggered_only = yes
	
	#ROOT - wampir
	#FROM - cel hipnozy
	
	option = {
		name = optA_wampyring_event.39
		FROM = {
			letter_event = {
				id = wampyring_event.41
				days = 2
				random = 5
			}
		}
	}
}

letter_event = {
	id = wampyring_event.41
	desc = desc_wampyring_event.41
	is_triggered_only = yes
	
	option = {
		name = optA_wampyring_event.39
		FROM = {
			hidden_tooltip = {
				character_event = {
					id = wampyring_event.42
				}
			}
		}
		ai_chance = {
			factor = 20
		}
	}
	option = {
		name = optB_wampyring_event.41
		FROM = {
			set_character_flag = odrzucenie_wampyring
			hidden_tooltip = {
				character_event = {
					id = wampyring_event.42
				}
			}
		}
		ai_chance = {
			factor = 10
		}
	}
}

character_event = {
	id = wampyring_event.42
	desc = {
		trigger = {
			 NOT = { has_character_flag = odrzucenie_wampyring }
		}
		text = akcept_desc_wampyring_event.42
	}
	desc = {
		trigger = {
			has_character_flag = odrzucenie_wampyring 
		}
		text = odrzut_desc_wampyring_event.42
	}
	picture = GFX_evt_shady_meeting
	border = GFX_event_normal_frame_intrigue
	
	is_triggered_only = yes
	
	option = {
		name = optA_wampyring_event.42
		trigger = {
			has_character_flag = odrzucenie_wampyring 
		}
		change_society_currency = 225
		clr_character_flag = odrzucenie_wampyring
	}
	option = {
		name = optB_wampyring_event.42
		trigger = {
			NOT = { has_character_flag = odrzucenie_wampyring }
		}
		FROM = {
			character_event = {
				id = wampyring_event.43
				days = 1
				random = 5
			}
		}
	}
}

#1. Udało się dobrze 2. Udało się ale zdurniał 3. Nie udało się, neutralnie 4. Nie udało się, bitka 5. Wpadł cel w szał

character_event = {
	id = wampyring_event.43
	hide_window = yes
	is_triggered_only = yes
	immediate = {
		FROM = {
			random_list = {
				20 = {
					set_character_flag = wampir_hypno_gut
				}
				20 = {
					set_character_flag = wampir_hypno_gut_sad
				}
				20 = {
					set_character_flag = wampir_hypno_neutral
				}
				5 = {
					set_character_flag = wampir_hypno_bad
				}
				5 = {
					set_character_flag = wampir_hypno_bad_crazy
				}
			}
			character_event = {
				id = wampyring_event.44
			}
		}
	}
}

character_event = {
	id = wampyring_event.44
	desc = {
		trigger = {
			 has_character_flag = wampir_hypno_gut
		}
		text = gut_desc_wampyring_event.43
	}
	desc = {
		trigger = {
			 has_character_flag = wampir_hypno_gut_sad
		}
		text = gut_sad_desc_wampyring_event.43
	}
	desc = {
		trigger = {
			 has_character_flag = wampir_hypno_neutral
		}
		text = neutral_desc_wampyring_event.43
	}
	desc = {
		trigger = {
			 has_character_flag = wampir_hypno_bad
		}
		text = hypno_bad_desc_wampyring_event.43
	}
	desc = {
		trigger = {
			 has_character_flag = wampir_hypno_bad_crazy
		}
		text = hypno_bad_desc_wampyring_event.43
	}
	picture = { 
		trigger = {
			OR = {
				has_character_flag = wampir_hypno_neutral
				has_character_flag = wampir_hypno_gut_sad
				has_character_flag = wampir_hypno_gut
			}
		}
		picture = GFX_evt_shady_meeting
	}
	picture = { 
		trigger = {
			OR = {
				has_character_flag = wampir_hypno_bad_crazy
				has_character_flag = wampir_hypno_bad
			}
		}
		picture = GFX_evt_poke_king_in_chest
	}
	immediate = {
		increase_visibility_effect = yes
	}
	border = GFX_event_normal_frame_intrigue
	is_triggered_only = yes
	
	option = {
		name = optA_wampyring_event.43
		trigger = {
			OR = {
				has_character_flag = wampir_hypno_gut_sad
				has_character_flag = wampir_hypno_gut
			}
		}
		if = {
			limit = {
				has_character_flag = wampir_hypno_gut_sad
				FROM = {
					change_diplomacy = -1
					change_intrigue = -1
					change_learning = -1
					change_martial = -1
					change_stewardship = -1
				}
			}
		}
		clr_character_flag = wampir_hypno_gut_sad
		clr_character_flag = wampir_hypno_gut
		FROM = {
			opinion = {
				modifier = opinion_loyal_servant
				who = ROOT
				years = 7
			}
		}
	}
	option = {
		name = optB_wampyring_event.43
		trigger = {
			has_character_flag = wampir_hypno_neutral
		}
		clr_character_flag = wampir_hypno_neutral
		FROM = {
			opinion = {
				modifier = opinion_carousing
				who = ROOT
				years = 2
			}
		}
		opinion = {
			modifier = opinion_carousing
			who = FROM
			years = 2
		}
	}
	option = {
		name = optC_wampyring_event.43
		trigger = {
			OR = {
				has_character_flag = wampir_hypno_bad_crazy
				has_character_flag = wampir_hypno_bad
			}
		}
		clr_character_flag = wampir_hypno_bad
		clr_character_flag = wampir_hypno_bad_crazy
		add_character_modifier = {
			name = black_eye
			duration = 100
		}
		if = {
			limit = { has_character_flag = wampir_hypno_bad_crazy }
			FROM = {
				add_trait = lunatic
			}
		}
		FROM = {
			opinion = {
				modifier = opinion_dishonorable
				who = ROOT
				years = 7
			}
		}
	}
}
#terrror wojenny
character_event = {
	id = wampyring_event.50
	
	desc = desc_wampyring_event.50
	picture = GFX_evt_impalement
	border = GFX_event_normal_frame_intrigue
	
	is_triggered_only = yes
	
	option = {
		name = optA_wampyring_event.50
		add_character_modifier = {
			name = byzsla_akceleracja_mod
			duration = 1500
		}
		any_realm_character = {
			limit = {
				has_minor_title = title_commander
			}
			character_event = {
				id = wampyring_event.51
			}
		}
	}
}
#zwrot do wasali
character_event = {
	id = wampyring_event.51
	desc = desc_wampyring_event.51
	picture = GFX_evt_impalement
	border = GFX_event_normal_frame_intrigue
	
	is_triggered_only = yes
	
	option = {
		name = optA_wampyring_event.51
		add_character_modifier = {
			name = byzsla_akceleracja_mod
			duration = 1500
		}
		opinion = {
			modifier = cruel_pos
			who = FROM
			years = 5
		}
		
	}
	option = {
		name = optB_wampyring_event.51
		add_character_modifier = {
			name = byzsla_akceleracja_mod
			duration = 1500
		}
		opinion = {
			modifier = cruel_neg
			who = FROM
			years = 5
		}
	}
}
#chopki złe bo wampirzy warfare
character_event = {
	id = wampyring_event.52
	desc = desc_wampyring_event.52
	picture = GFX_evt_peasants
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	only_playable = yes
	
	trigger = {
		is_landed = yes
		has_character_modifier = byzsla_akceleracja_mod
		any_demesne_province = {
			NOT = {
				has_province_modifier = peasant_unrest
			}
		}
	}
	immediate = {
		random_demesne_province = {
			limit = {
				not = { has_province_modifier = peasant_unrest }
			}
			set_province_flag = vampire_chopki
		}
	}
	option = {
		name = optA_wampyring_event.51
		random_demesne_province = {
			limit = {
				has_province_flag = vampire_chopki
			}
			add_province_modifier = {
				name = peasant_unrest
				duration = 400
			}
			clr_province_flag = vampire_chopki
		}
		random = {
			chance = 5
			add_trait = stressed
		}
	}
	option = {
		name = optB_wampyring_event.52
		prestige = -20
		add_character_modifier = {
			name = the_cruel
			duration = 350
		}
		random_demesne_province = {
			limit = {
				has_province_flag = vampire_chopki
			}
			add_province_modifier = {
				name = public_execution
				duration = 400
			}
			clr_province_flag = vampire_chopki
		}
	}
}

#duchowny zły bo wampirzy warfare
character_event = {
	id = wampyring_event.53
	desc = desc_wampyring_event.53
	picture = GFX_evt_bishop
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	only_playable = yes
	
	trigger = {
		is_landed = yes
		has_character_modifier = byzsla_akceleracja_mod
		any_realm_character = {
			is_priest = yes
			NOT = { religion = chram_vales }
		}
	}
	immediate = {
		random_realm_character = {
			limit = {
				is_priest = yes
				NOT = { religion = chram_vales }
			}
			set_character_flag = vampire_duch
			change_learning = 1
		}
	}
	option = {
		name = optA_wampyring_event.53
		random_realm_character = {
			limit = {
				has_character_flag = vampire_duch
			}
			clr_character_flag = vampire_duch
			random = {
				chance = 50
				hidden_tooltip = {
					change_diplomacy = 2
					change_intrigue = 2
				}
				add_rival = ROOT
			}
		}
	}
	option = {
		name = optB_wampyring_event.52
		random_realm_character = {
			limit = {
				has_character_flag = vampire_duch
			}
			piety = 50
		}
		remove_character_modifier = byzsla_akceleracja_mod
	}
}

### Przysięga

#Rytuał

character_event = {
	id = wampyring_event.60
	desc = desc_wampyring_event.60
	picture = GFX_evt_emissary
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	immediate = {
		add_character_modifier = {
			modifier = SPM_wampyring_przysiega_timer
			duration = 365
		}
	}
	
	option = {
		name = optA_wampyring_event.60
		set_character_flag = wampyring_flaga_test
		FROMFROM = {
			character_event = {
				id = wampyring_event.61
			}
			set_character_flag = wampyring_flaga_zgoda
		}
		set_character_flag = wampyring_flaga_zgoda_1
	}
	option = {
		name = optB_wampyring_event.60
		set_character_flag = wampyring_flaga_test
		FROMFROM = {
			character_event = {
				id = wampyring_event.61
			}
			set_character_flag = wampyring_flaga_nie_zgoda
		}
	}
}

character_event = {
	id = wampyring_event.61
	desc = {	#triggery, tekst na zgodę i niezgodę
		trigger = { has_character_flag = wampyring_flaga_zgoda }
		text = A_desc_wampyring_event.61
	}
	desc = {	
		trigger = { has_character_flag = wampyring_flaga_nie_zgoda }
		text = B_desc_wampyring_event.61
	}
	picture = GFX_evt_emissary
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {	#
		name = optA_wampyring_event.61
		trigger = { has_character_flag = wampyring_flaga_zgoda }
		clr_character_flag = wampyring_flaga_zgoda
		character_event = {
			id = wampyring_event.62
		}
		FROM = {
			character_event = {
				id = wampyring_event.62
			}
		}
	}
	option = {	#
		name = optB_wampyring_event.61
		trigger = { has_character_flag = wampyring_flaga_nie_zgoda }
		clr_character_flag = wampyring_flaga_nie_zgoda
		opinion = {
			who = FROM
			modifier = opinion_spurned
			
		}
	}
}

character_event = {
	id = wampyring_event.62
	desc = desc_wampyring_event.62
	picture = GFX_evt_into_the_dungeon
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {	#ciul
		name = optA_wampyring_event.62
		trigger = { has_character_flag = wampyring_flaga_zgoda_1 }
		change_society_currency = -200
		random_list = {
			20 = { change_diplomacy = 3 }
			20 = { change_intrigue = 3 }
			20 = { change_martial = 3 }
			20 = { change_learning = 3 }
			20 = { change_stewardship = 3 }
		}
		random = {
			chance = 35
			health = 1
		}
		hidden_tooltip = {
			random = {
				chance = 33
				character_event = {
					id = wampyring_event.64
					days = 200
					random = 1000
				}
			}
		}
		clr_character_flag = wampyring_flaga_zgoda_1
	}
	option = {	#lord
		name = optB_wampyring_event.62
		trigger = { NOT = { has_character_flag = wampyring_flaga_zgoda_1 } }
		change_society_currency = 250
		health = 2
		hidden_tooltip = {
			character_event = {
				id = wampyring_event.63
				days = 3650
				random = 800
			}
			increase_visibility_effect = yes
		}
		add_character_modifier = {
			name = wampyring_fresh_blood
			duration = 1825
			stacking = yes
		}
		#random efekt, jakiś stały efekt i parę eventów
	}
}

character_event = {
	id = wampyring_event.63
	hide_window = yes

	is_triggered_only = yes

	immediate = {
		random_list = {
			80 = {
				health = -2
				change_intrigue = 1
			}
			15 = {
				health = -1
			}
			5 = {
				change_martial = -1
			}
		}
	}
	
}

#Random - kilkumiesięczne opętanie lessera
character_event = {
	id = wampyring_event.64
	desc = desc_wampyring_event.64
	picture = GFX_evt_shady_meeting
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	trigger = {
		is_in_society = yes
		society_member_of = wampyring
		is_society_grandmaster = no
		FROM = {
			is_alive = yes
		}
	}

	option = {
		name = optA_wampyring_event.64
		change_society_currency = -50
		FROM = {
			character_event = {
				id = wampyring_event.65
			}
		}
	}
}

character_event = {
	id = wampyring_event.65
	
	desc = desc_wampyring_event.65
	picture = GFX_evt_shady_meeting
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = optA_wampyring_event.65
		change_society_currency = 40
		FROM = {
			opinion = {
				modifier = opinion_loyal_servant
				who = ROOT
				years = 7
			}
		}
	}
}


character_event = {
	id = wampyring_event.70
	
	desc = desc_wampyring_event.70
	picture = GFX_evt_impalement
	border = GFX_event_normal_frame_intrigue
	
	is_triggered_only = yes
	
	option = {
		name = optA_wampyring_event.70
		any_realm_province = {
			add_province_modifier = {
				name = recently_burnt_the_land_not_owner
				duration = 1500
			}
			if = {
				limit = {
					has_dlc = "Reapers"
				}
				hidden_tooltip = {
					change_variable = { which = prosperity_value value = -20 }
				}
			}
		}
		add_character_modifier = {
			name = byzsla_las_pali_mod
			duration = 1500
		}
	}
}
character_event = {
	id = wampyring_event.71
	
	desc = desc_wampyring_event.71
	picture = GFX_evt_impalement
	border = GFX_event_normal_frame_intrigue
	
	is_triggered_only = yes
	
	trigger = {
		FROMFROM = {
			has_character_modifier = byzsla_las_pali_mod
		}
		location = {
			has_province_modifier = recently_burnt_the_land_not_owner
		}
	}
	
	option = {
		name = optA_wampyring_event.71
		any_controlled_unit = {
			damage_unit_morale = 0.3
			damage_unit = { 
				percentage = 0.03
			}
			random = {
				chance = 10
				damage_unit = { 
					percentage = 0.1
				}
			}
		}
	}
}

# Ostateczny eksperyment
# 80 - Inicjacyjny
# 81 - Pożeranie serca
# 82 - Pożeranie serca - efekt uboczny
# 83 - Puszczanie krwi
# 84 - Puszczanie krwi - efekt uboczny
# 85 - Masowe morderstwo 
# 86 - Podejrzenie (u wasala?)
# 87 - Oczernienie/plotki
# 88 - Losowanie efektu końcowego
# 89 - Efekt dobry
# 90 - Efekt zły
## GFX_evt_byzsla_wampir_leczenie

character_event = {
	id = wampyring_event.80
	picture = GFX_evt_ritual_scroll
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	desc = desc_wampyring_event.80

	option = {
		name = optA_wampyring_event.80
		character_event = { id = wampyring_event.81 days = 30 random = 720 }
	}
}

character_event = {
	id = wampyring_event.81
	picture = GFX_evt_lunatic
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	desc = desc_wampyring_event.81

	immediate = {
		character_event = {
			id = wampyring_event.82
			days = 5
			random = 35
		}
		set_variable = { which = "wampirizm" value = 1 }
	}
	
	option = {
		name = optA_wampyring_event.81
		trigger = {
			num_of_prisoners = 1
		}
		random_courtier = {
			limit = {
				prisoner = yes
				host = { character = ROOT }
			}
			death = {
				death_reason = death_execution_eaten_unknown
			}
		}
		piety = -100
		random = {
			chance = 7
			minor_soul_corruption_effect = yes
		}
		increase_visibility_effect = yes
		hidden_tooltip = {
			random_list = {
				40 = {
					modifier = {
						factor = 1.2
						is_evil_trigger = yes
					}
					modifier = {
						factor = 1.25
						is_impious_trigger = yes
					}
					modifier = {
						factor = 1.4
						learning = 15
					}
					change_variable = { which = "wampirizm" value = 1 } 
				}
				20 = {
					change_variable = { which = "wampirizm" value = 0 } 
				}
				5 = {
					modifier = {
						factor = 0.1
						is_smart_trigger = yes
					}
					change_variable = { which = "wampirizm" value = -1 } 
				}
			}
		}
	}
	option = {
		name = optB_wampyring_event.81
		piety = -50
		random = {
			chance = 5
			minor_soul_corruption_effect = yes
		}
		random = {
			chance = 65
			increase_visibility_effect = yes
		}
		hidden_tooltip = {
			random = {
				chance = 75
				random_demesne_province = {
					province_event = {
						id = byzsla_slavic_event_potwory.1
					}
				}
			}	
			random_list = {
				30 = {
					modifier = {
						factor = 1.2
						is_evil_trigger = yes
					}
					modifier = {
						factor = 1.25
						is_impious_trigger = yes
					}
					modifier = {
						factor = 1.4
						learning = 15
					}
					change_variable = { which = "wampirizm" value = 1 }
				}
				30 = {
					change_variable = { which = "wampirizm" value = 0 }
				}
				5 = {
					modifier = {
						factor = 0.1
						is_smart_trigger = yes
					}
					change_variable = { which = "wampirizm" value = -1 }
				}
			}
		}
	}
	option = {
		name = optC_wampyring_event.81
		wealth = -3
		piety = -25
		hidden_tooltip = {
			random = {
				chance = 26
				random_demesne_province = {
					province_event = {
						id = byzsla_slavic_event_potwory.1
					}
				}
			}
			random_list = {
				20 = {
					modifier = {
						factor = 1.2
						is_evil_trigger = yes
					}
					modifier = {
						factor = 1.25
						is_impious_trigger = yes
					}
					modifier = {
						factor = 1.4
						learning = 15
					}
					change_variable = { which = "wampirizm" value = 1 }
				}
				40 = {
					change_variable = { which = "wampirizm" value = 0 }
				}
				5 = {
					modifier = {
						factor = 0.1
						is_smart_trigger = yes
					}
					change_variable = { which = "wampirizm" value = -1 }
				}
			}
		}
	}
}

character_event = {
	id = wampyring_event.82
	picture = GFX_evt_doctor_tending_to_sick
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	desc = desc_wampyring_event.82

	immediate = {
		character_event = {
			id = wampyring_event.83
			days = 5
			random = 35
		}
	}
	option = {
		name = optA_wampyring_event.82
		trigger = {
			any_realm_character = {
				society_member_of = wampyring
				NOT = { is_rival = ROOT }
				AI = yes 
			}
		}
		random_realm_character = {
			limit = {
				society_member_of = wampyring
				NOT = { is_rival = ROOT }
				AI = yes 
			}
			change_society_currency = 50
			add_character_modifier = {
				name = hitting_the_books
				duration = 250
			}
		}
		random_list = {
			25 = {
				add_character_modifier = {
					name = wampyring_picie_2
					duration = 350
				}
			}
			35 = {
				add_character_modifier = {
					name = wampyring_picie_1
					duration = 350
				}
			}
			10 = {}
		}
		hidden_tooltip = {
			random_list = {
				30 = {
					#modifier = {
					#	factor = 1.2
					#	is_evil_trigger = yes
					#}
					change_variable = { which = "wampirizm" value = 1 }
				}
				30 = {
					change_variable = { which = "wampirizm" value = 0 }
				}
				5 = {
					modifier = {
						factor = 0.1
						is_smart_trigger = yes
					}
					change_variable = { which = "wampirizm" value = -1 }
				}
			}
		}
	}
	option = {
		name = optB_wampyring_event.82
		trigger = {
			any_courtier_or_vassal = {
				has_minor_title = title_court_physician 
				liege = { character = ROOT }
				AI = yes 
			}
		}
		random_realm_character = {
			limit = {
				has_minor_title = title_court_physician 
				liege = { character = ROOT }
				AI = yes 
			}
			add_character_modifier = {
				name = hitting_the_books
				duration = 250
			}
			prestige = 25
		wealth = 25
		}
		prestige = -30
		wealth = -25
		random = {
			chance = 33
			add_character_modifier = {
				name = concussion
				duration = 75
			}
		}
		hidden_tooltip = {
			random_list = {
				50 = {
					change_variable = { which = "wampirizm" value = 1 }
				}
				15 = {
					change_variable = { which = "wampirizm" value = 0 }
				}
				5 = {
					modifier = {
						factor = 0.1
						is_smart_trigger = yes
					}
					change_variable = { which = "wampirizm" value = -1 }
				}
			}
		}
	}
	option = {
		name = optC_wampyring_event.82
		random = {
			chance = 60
			modifier = {
				factor = 1.7
				NOT = { learning = 13 }
			}
			modifier = {
				factor = 0.85
				is_smart_trigger = yes
			}
			modifier = {
				factor = 1.35
				is_dumb_trigger = yes
			}
			add_character_modifier = {
				name = concussion
				duration = 200
			}
		}
		hidden_tooltip = {
			random_list = {
				40 = {
				modifier = {
					factor = 0.7
					NOT = { learning = 13 }
				}
				modifier = {
					factor = 1.85
					is_smart_trigger = yes
				}
				modifier = {
					factor = 0.45
					is_dumb_trigger = yes
				}
					change_variable = { which = "wampirizm" value = 1 }
				}
				40 = {
					change_variable = { which = "wampirizm" value = 0 }
				}
				5 = {
					modifier = {
						factor = 0.1
						is_smart_trigger = yes
					}
					change_variable = { which = "wampirizm" value = -1 }
				}
			}
		}
	}
}

character_event = {
	id = wampyring_event.83
	picture = GFX_evt_bloody_tools
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	desc = desc_wampyring_event.83

	immediate = {
		character_event = {
			id = wampyring_event.84
			days = 1
			random = 5
		}
	}
	option = {
		name = optA_wampyring_event.83
		piety = -100
		random = {
			chance = 40
			modifier = {
				factor = 0.25
				is_strong_trigger = yes
			}
			modifier = {
				factor = 0.90
				has_education_martial_trigger = yes
			}
			modifier = {
				factor = 1.23
				is_weak_trigger = yes
			}
			add_food_poisoning_symptom_effect = yes
		}
		random = {
			chance = 85
			minor_soul_corruption_effect = yes
		}
		hidden_tooltip = {
			random_demesne_province = {
				random = {
					chance = 85
					province_event = {
						id = byzsla_slavic_event_potwory.1
					}
				}
			}
			random_list = {
				10 = { add_trait_depressed_effect = yes }
				10 = { prisoner_torture_effect = yes }
				10 = {  }
				10 = { 
					if = {
						limit = {
							OR = {
								religion = catholic
								religion = fraticelli
								religion = orthodox
								religion = miaphysite
								religion = monophysite
								religion = monothelite
								religion = paulician
								religion = nestorian
								religion = yazidi
								religion = slavic_pagan_reformed
								religion = chram_vales
							}
						}
						add_trait = excommunicated
					}
					random_demesne_province = {
						province_event = {
							id = byzsla_slavic_event_potwory.1
						}
					}
					character_event = {
						id = byzsla_slavic_event_potwory.6
					}
					
				}
			}
			random_list = {
				40 = {
					modifier = {
						factor = 1.15
						is_strong_trigger = yes
					}
					modifier = {
						factor = 1.15
						has_education_martial_trigger = yes
					}
					modifier = {
						factor = 0.77
						is_weak_trigger = yes
					}
					change_variable = { which = "wampirizm" value = 1 }
				}
				30 = {
					change_variable = { which = "wampirizm" value = 0 }
				}
				15 = {
					modifier = {
						factor = 0.1
						is_smart_trigger = yes
					}
					change_variable = { which = "wampirizm" value = -1 }
				}
			}
		}
	}
	option = {
		name = optB_wampyring_event.83
		trigger = {
			war = yes
		}
		piety = -50
		prestige = -50
		wealth = 25
		random = {
			chance = 40
			modifier = {
				factor = 0.25
				is_strong_trigger = yes
			}
			modifier = {
				factor = 0.90
				has_education_martial_trigger = yes
			}
			modifier = {
				factor = 1.23
				is_weak_trigger = yes
			}
			add_food_poisoning_symptom_effect = yes
		}
		random = {
			chance = 85
			minor_soul_corruption_effect = yes
		}
		hidden_tooltip = {
			random_demesne_province = {
				random = {
					chance = 50
					province_event = {
						id = byzsla_slavic_event_potwory.1
					}
				}
			}
			random_list = {
				10 = { add_trait_depressed_effect = yes }
				10 = { prisoner_torture_effect = yes }
				10 = {  }
				10 = { 
					if = {
						limit = {
							OR = {
								religion = catholic
								religion = fraticelli
								religion = orthodox
								religion = miaphysite
								religion = monophysite
								religion = monothelite
								religion = paulician
								religion = nestorian
								religion = yazidi
								religion = slavic_pagan_reformed
								religion = chram_vales
							}
						}
						add_trait = excommunicated
					}
				}
			}
			random_list = {
				40 = {
					modifier = {
						factor = 1.15
						is_strong_trigger = yes
					}
					modifier = {
						factor = 1.15
						has_education_martial_trigger = yes
					}
					modifier = {
						factor = 0.77
						is_weak_trigger = yes
					}
					change_variable = { which = "wampirizm" value = 1 }
				}
				30 = {
					change_variable = { which = "wampirizm" value = 0 }
				}
				5 = {
					modifier = {
						factor = 0.1
						is_smart_trigger = yes
					}
					change_variable = { which = "wampirizm" value = -1 }
				}
			}
		}
	}
	option = {
		name = optC_wampyring_event.83
		trigger = {
			NOR = { 
				religion_group = christian 
				religion_group = jewish_group
				pacifist = yes 				
			}
		}
		prestige = -10
		wealth = -50
		random = {
			chance = 40
			modifier = {
				factor = 0.25
				is_strong_trigger = yes
			}
			modifier = {
				factor = 0.90
				has_education_martial_trigger = yes
			}
			modifier = {
				factor = 1.23
				is_weak_trigger = yes
			}
			add_food_poisoning_symptom_effect = yes
		}
		random = {
			chance = 35
			minor_soul_corruption_effect = yes
		}
		hidden_tooltip = {
			random_list = {
				10 = { add_trait_depressed_effect = yes }
				10 = { prisoner_torture_effect = yes }
				25 = {  }
			}
			random_list = {
				50 = {
					modifier = {
						factor = 1.15
						is_strong_trigger = yes
					}
					modifier = {
						factor = 1.15
						has_education_martial_trigger = yes
					}
					modifier = {
						factor = 0.77
						is_weak_trigger = yes
					}
					change_variable = { which = "wampirizm" value = 1 }
				}
				40 = {
					change_variable = { which = "wampirizm" value = 0 }
				}
				1 = {
					modifier = {
						factor = 0.1
						is_smart_trigger = yes
					}
					change_variable = { which = "wampirizm" value = -1 }
				}
			}
		}
	}
}

character_event = {
	id = wampyring_event.84
	picture = GFX_evt_lunatic
	
	is_triggered_only = yes
	
	desc = {
		trigger = { 
			NOT = { 
				check_variable = {
					which = "wampirizm" 
					value = 0 
				}
			}
		} 
		picture = GFX_evt_drunk
		text = desc_wampyring_event_1.84
	}
	desc = {
		trigger = { 
			check_variable = {
				which = "wampirizm" 
				value = 0
			}
			NOT = {
				check_variable = {
					which = "wampirizm" 
					value = 3
				}
			}
		} 
		picture = GFX_evt_bad_news
		text = desc_wampyring_event_2.84
	}
	desc = {
		trigger = { 
			check_variable = {
				which = "wampirizm" 
				value = 3
			}
		} 
		picture = GFX_evt_byzsla_wampir_leczenie
		text = desc_wampyring_event_3.84
	}
	
	option = {
		name = optA_wampyring_event.84
		trigger = { 
			NOT = {
				check_variable = {
					which = "wampirizm" 
					value = 0
				}
			}
		}
		set_variable = { which = "wampirizm" value = 0 }
		add_character_modifier = {
			modifier = suicide
			duration = -1
		}
		death = { death_reason = death_suicide_poison }
	}
	option = {
		name = optB_wampyring_event.84
		trigger = {  
			check_variable = {
				which = "wampirizm" 
				value = 0
			}
			NOT = {
				check_variable = {
					which = "wampirizm" 
					value = 3
				}
			}
		}
		set_variable = { which = "wampirizm" value = 0 }
		random = {
			chance = 35
			change_learning = 1
			change_intrigue = 1
		}
		random_list = {
			20 = { give_dysentery_effect = yes }
			20 = { 
				change_diplomacy = -2
			}
			20 = { 
				change_diplomacy = -1
				health = -1
			}
			20 = {  }
		}
	}
	option = {
		name = optC_wampyring_event.84
		trigger = { 
			check_variable = {
				which = "wampirizm" 
				value = 3
			}
		}
		set_variable = { which = "wampirizm" value = 0 }
		add_trait = byzsla_wampir
		hidden_tooltip = {
			character_event = {
				id = wampyring_event.85
			}
		}
	}
}
character_event = {
	id = wampyring_event.85
	picture = GFX_evt_impalement
	desc = desc_wampyring_event.85
	
	is_triggered_only = yes
	
	immediate = {
		character_event = {
			id = wampyring_event.86
			days = 60
			random = 10
		}
	}
	
	option = {
		name = OK
	}
}
character_event = {
	id = wampyring_event.86
	picture = GFX_evt_impalement
	desc = desc_wampyring_event.86
	
	is_triggered_only = yes
	
	option = {
		name = optA_wampyring_event.86
		trigger = {
			society_currency = 200
		}
		character_event = {
			id = wampyring_event.86
			days = 60
			random = 10
		}
		change_society_currency = -200
	}
	
	option = {
		name = optB_wampyring_event.86
		trigger = {
			NOT = { society_currency = 200 }
			NOT = { has_character_flag = wampirze_picie_timer }
		}
		character_event = {
			id = wampyring_event.86
			days = 15
		}
		set_character_flag = wampirze_picie_timer
	}
	option = {
		name = optC_wampyring_event.86
		trigger = {
			NOT = { society_currency = 200 }
			has_character_flag = wampirze_picie_timer
		}
		death = {
			death_reason = death_natural
		}
	}
}

#Losowanie misji
character_event = {
    id = wampyring_event.90
	hide_window = yes
	
    is_triggered_only = yes
	is_in_society = yes
	only_capable = yes

	trigger = {
		society_member_of = wampyring
		has_any_quest = no #cannot have more than 1 shown
		NOT = { has_character_modifier = quest_cooldown_timer } #to avoid spam and delay it for people who refused a quest.
		NOT = { is_inaccessible_trigger = yes }
	}
	immediate = {
		random_society_member = {
			limit = {
				is_society_grandmaster = yes
				society_member_of = wampyring
			}
			save_event_target_as = grand_master
		}
		random_list = {
			15 = { 
				modifier = {
					NOT = { any_vassal = { is_playable = yes } }
					factor = 0
				}
				event_target:grand_master = { character_event = { id = wampyring_event.101 } }
			}
			15 = { 
				modifier = {
					num_of_lovers = 2
					factor = 0
				}
				event_target:grand_master = { character_event = { id = wampyring_event.102 } }
			}
			15 = { 
				modifier = {
					NOT = {
						any_realm_character = {
							is_priest = yes
							NOT = { society_member_of = wampyring }
							NOT = { is_incapable = yes }
							NOT = { has_mental_disorder_trigger = yes }
							NOT = { has_character_modifier = vicious_rumors }
							NOT	= { has_character_modifier = vicious_rumors_2 }
							NOT = { has_character_modifier = unfaithful_rumors }
						}
					}
					factor = 0
				}
				event_target:grand_master = { character_event = { id = wampyring_event.103 } }
			}
			15 = { 
				event_target:grand_master = { character_event = { id = wampyring_event.104 } }
			}
			15 = { 
				event_target:grand_master = { character_event = { id = wampyring_event.105 } }
			}
			15 = { 
				modifier = {
					NOT = {
						any_courtier = {
							trait = depressed 
						}
					}
					factor = 0
				}
				event_target:grand_master = { character_event = { id = wampyring_event.106 } }
			}
			15 = { 
				modifier = {
					OR = {
						has_character_flag = carousing_invite
						has_character_flag = party_host
						had_character_flag = { flag = inviting_guests_to_party_timer days = 90 }
						has_character_modifier = holding_summer_fair
						has_character_modifier = holding_large_feast
						has_character_modifier = large_feast_timer
						has_character_modifier = fabulous_feast
						has_character_modifier = holding_grand_hunt
						has_character_flag = holding_nerge
						has_character_modifier = morale_from_nerge
						has_character_flag = holding_blot
						has_character_modifier = held_blot_timer
						has_character_modifier = held_ukon_juhla_timer
						has_character_flag = holding_ukon_juhla
						has_character_flag = holding_uzgavenes
						has_character_modifier = held_uzgavenes_timer
						has_character_flag = holding_jarilo
						has_character_modifier = held_jarilo_timer
						has_character_flag = holding_bema
						has_character_modifier = held_bema_timer
						has_character_flag = holding_sadah_feast
						has_character_modifier = jd_held_sadah_timer
						has_character_modifier = held_sadah_feast_timer
					}
					factor = 0
				}
				event_target:grand_master = { character_event = { id = wampyring_event.107 } }
			}
		}
	}
}

#100+ pingi

character_event = {
	id = wampyring_event.101
	hide_window = yes

	is_triggered_only = yes

	immediate = {
		FROM = { society_quest_event = { id = wampyring_event.111 } }
	}
}

society_quest_event = { 
	id = wampyring_event.111
	border = GFX_event_normal_frame_war
	
	desc = desc_wampyring_event.111
	
	is_triggered_only = yes
	
	option = {
		name = ACCEPT
		set_quest = quest_wampyring_histeria
	}
	option = {
		name = DECLINE
		custom_tooltip = { text = decline_quest_tooltip }

		add_character_modifier = {
			name = quest_cooldown_timer
			hidden = yes
			days = 1000
		}
	}
} 

character_event = {
	id = wampyring_event.102
	hide_window = yes

	is_triggered_only = yes

	immediate = {
		FROM = { society_quest_event = { id = wampyring_event.112 } }
	}
}

society_quest_event = { 
	id = wampyring_event.112
	border = GFX_event_normal_frame_war
	
	desc = desc_wampyring_event.112
	
	is_triggered_only = yes
	
	option = {
		name = ACCEPT
		set_quest = quest_wampyring_kochanka
	}
	option = {
		name = DECLINE
		custom_tooltip = { text = decline_quest_tooltip }

		add_character_modifier = {
			name = quest_cooldown_timer
			hidden = yes
			days = 1000
		}
	}
} 

character_event = {
	id = wampyring_event.103
	hide_window = yes

	is_triggered_only = yes

	immediate = {
		FROM = { society_quest_event = { id = wampyring_event.113 } }
	}
}

society_quest_event = { 
	id = wampyring_event.113
	border = GFX_event_normal_frame_war
	desc = desc_wampyring_event.113
	
	is_triggered_only = yes
	quest_target = event_target:bspm_cel_złyduch
	
	immediate = {
		random_realm_character = {
			limit = {
				is_priest = yes
				NOT = { society_member_of = wampyring }
				NOT = { is_incapable = yes }
				NOT = { has_mental_disorder_trigger = yes }
				NOT = { has_character_modifier = vicious_rumors }
				NOT = { has_character_modifier = vicious_rumors_2 }
				NOT = { has_character_modifier = unfaithful_rumors }
			}
			save_event_target_as = bspm_cel_złyduch
		}
	}
	
	option = {
		name = ACCEPT
		event_target:bspm_cel_złyduch = {
			set_quest_target = {
				id = quest_wampyring_czarny_duch
				holder = ROOT
			}
			set_character_flag = bspm_cel_złyduch_flaga
		}
	}
	option = {
		name = DECLINE
		custom_tooltip = { text = decline_quest_tooltip }

		add_character_modifier = {
			name = quest_cooldown_timer
			hidden = yes
			days = 1000
		}
	}
} 

character_event = {
	id = wampyring_event.104
	hide_window = yes

	is_triggered_only = yes

	immediate = {
		FROM = { society_quest_event = { id = wampyring_event.114 } }
	}
}

society_quest_event = { 
	id = wampyring_event.114
	border = GFX_event_normal_frame_war
	
	desc = desc_wampyring_event.114
	
	is_triggered_only = yes
	
	option = {
		name = ACCEPT
		set_quest = quest_wampyring_zabij
	}
	option = {
		name = DECLINE
		custom_tooltip = { text = decline_quest_tooltip }

		add_character_modifier = {
			name = quest_cooldown_timer
			hidden = yes
			days = 1000
		}
	}
} 

character_event = {
	id = wampyring_event.105
	hide_window = yes

	is_triggered_only = yes

	immediate = {
		FROM = { society_quest_event = { id = wampyring_event.115 } }
	}
}

society_quest_event = { 
	id = wampyring_event.115
	border = GFX_event_normal_frame_war
	
	desc = desc_wampyring_event.115
	
	is_triggered_only = yes
	
	option = {
		name = ACCEPT
		set_quest = quest_wampyring_trumna
	}
	option = {
		name = DECLINE
		custom_tooltip = { text = decline_quest_tooltip }

		add_character_modifier = {
			name = quest_cooldown_timer
			hidden = yes
			days = 1000
		}
	}
} 

character_event = {
	id = wampyring_event.106
	hide_window = yes

	is_triggered_only = yes

	immediate = {
		FROM = { society_quest_event = { id = wampyring_event.116 } }
	}
}

society_quest_event = { 
	id = wampyring_event.116
	border = GFX_event_normal_frame_war
	
	desc = desc_wampyring_event.116
	
	is_triggered_only = yes
	
	option = {
		name = ACCEPT
		set_quest = quest_wampyring_sznur
	}
	option = {
		name = DECLINE
		custom_tooltip = { text = decline_quest_tooltip }

		add_character_modifier = {
			name = quest_cooldown_timer
			hidden = yes
			days = 1000
		}
	}
} 

character_event = {
	id = wampyring_event.107
	hide_window = yes

	is_triggered_only = yes

	immediate = {
		FROM = { society_quest_event = { id = wampyring_event.117 } }
	}
}

society_quest_event = { 
	id = wampyring_event.117
	border = GFX_event_normal_frame_war
	
	desc = desc_wampyring_event.117
	
	is_triggered_only = yes
	
	option = {
		name = ACCEPT
		set_quest = quest_wampyring_ucztuj
		hidden_effect = {
			character_event = {
				id = wampyring_event.144
				days = 60
			}
		}
	}
	option = {
		name = DECLINE
		custom_tooltip = { text = decline_quest_tooltip }

		add_character_modifier = {
			name = quest_cooldown_timer
			hidden = yes
			days = 1000
		}
	}
} 

#Eventy związane z misjami
#Neutralizacja kapłana bo śmierć

character_event = {
	id = wampyring_event.120
	hide_window = yes
	is_triggered_only = yes

	trigger = {
		OR = {
			any_liege = {
				society_member_of = wampyring
				has_quest = quest_wampyring_czarny_duch
				ROOT = {
					is_quest_target_of = PREV
				}
			}
			any_liege = {
				any_realm_character = {
					society_member_of = wampyring
					has_quest = quest_wampyring_czarny_duch
					ROOT = {
						is_quest_target_of = PREV
					}
				}
			}
			any_realm_character = {
				society_member_of = wampyring
				has_quest = quest_wampyring_czarny_duch
				ROOT = {
					is_quest_target_of = PREV
				}
			}
		}
	}
	immediate = {
		set_character_flag = dupadupa
		any_liege = {
			limit = {
				society_member_of = wampyring
				has_quest = quest_wampyring_czarny_duch
				ROOT = {
					is_quest_target_of = PREV
				}
			}
			character_event = {
				id = wampyring_event.121
			}
		}
		any_realm_character = {
			limit = {
				society_member_of = wampyring
				has_quest = quest_wampyring_czarny_duch
				ROOT = {
					is_quest_target_of = PREV
				}
			}
		}
		character_event = {
			id = wampyring_event.121
		}
	}
}

character_event = {
	id = wampyring_event.121
	is_triggered_only = yes
	
	picture = GFX_evt_emissary
	
	desc = desc_wampyring_event.121
	option = {
		name = optA_wampyring_event.121
		clr_quest = quest_wampyring_czarny_duch
		add_society_currency_minor_effect = yes
		decrease_visibility_effect = yes
		add_character_modifier = {
			name = quest_cooldown_timer
			hidden = yes
			days = 1000
		}
	}
}

character_event = {
	id = wampyring_event.122
	hide_window = yes
	is_triggered_only = yes

	trigger = {
		society_member_of = wampyring
		has_quest = quest_wampyring_czarny_duch
		any_quest_target = {
			OR = {
				NOT = { is_alive = yes }
				is_incapable = yes
				has_mental_disorder_trigger = yes
				has_character_modifier = vicious_rumors
				has_character_modifier = vicious_rumors_2
				has_character_modifier = unfaithful_rumors
				AND = {
					prisoner = yes
					imprisoned_days = 150
				}
				NOT = {
					any_liege = { character = ROOT }
				}
			}
		}
	}
	immediate = {
		set_character_flag = dupadupa
		character_event = {
			id = wampyring_event.121
		}
	}
}

character_event = {
	id = wampyring_event.123
	is_triggered_only = yes
	
	picture = GFX_evt_emissary
	portrait = quest_target
	
	trigger = {
		society_member_of = wampyring
		has_quest = quest_wampyring_czarny_duch
		any_quest_target = {
			is_alive = yes
			NOT = { is_incapable = yes }
			NOT = { has_mental_disorder_trigger = yes }
			NOT = { has_character_modifier = vicious_rumors }
			NOT = { has_character_modifier = vicious_rumors_2 }
			NOT = { has_character_modifier = unfaithful_rumors }
			NOT = { prisoner = yes }
			any_liege = { character = ROOT }
		}
	}
	
	desc = desc_wampyring_event.123
	immediate = {
		change_intrigue = 1
		change_diplomacy = 1
		change_learning = 1
	}
	option = {
		name = optA_wampyring_event.123
		random_list = {
			20 = { 
				add_character_modifier = { 
					name = evil_rumours 
					duration = 100
				}
			}
			15 = { change_society_currency = -50 }
			15 = { prestige = -10 }
			68 = {  }
		}
	}
}

## Zrobienie histerii i skutek

character_event = {
	id = wampyring_event.124
	picture = GFX_evt_shady_meeting
	border = GFX_event_normal_frame_diplomacy
	is_triggered_only = yes
	
	desc = desc_wampyring_event.124
	
	immediate = {
		FROM = { set_character_flag = testu_1 }
		ROOT = { set_character_flag = testu_2 }
	}
	
	option = {			#użyj diplo-skilla
		name = optA_wampyring_event.124
		random_list = {
			40 = {
				modifier = {
					FROM = { diplomacy = 10 }
					factor = 1.2
				}
				modifier = {
					FROM = { diplomacy = 14 }
					factor = 1.2
				}
				modifier = {
					FROM = { diplomacy = 18 }
					factor = 1.2
				}
				modifier = {
					FROM = { trait = honest }
					factor = 0.75
				}
				modifier = {
					FROM = { trait = gregarious }
					factor = 1.2
				}
				modifier = {
					FROM = { trait = socializer }
					factor = 1.2
				}
				character_event = {
					id = wampyring_event.125
				}
			}
			20 = {
				modifier = {	
					ROOT = { trait = schemer }
					factor = 2
				}
				modifier = {	
					ROOT = { diplomacy = 12 }
					factor = 1.3
				}
				character_event = {
					id = wampyring_event.126
				}
			}
		}
	}
	option = {			#spiseg
		name = optB_wampyring_event.124
		random_list = {
			40 = {
				modifier = {
					FROM = { intrigue = 10 }
					factor = 1.2
				}
				modifier = {
					FROM = { intrigue = 14 }
					factor = 1.2
				}
				modifier = {
					FROM = { intrigue = 18 }
					factor = 1.2
				}
				modifier = {
					FROM = { trait = honest }
					factor = 0.75
				}
				modifier = {
					FROM = { trait = shy }
					factor = 1.2
				}
				modifier = {
					FROM = { trait = schemer }
					factor = 1.2
				}
				character_event = {
					id = wampyring_event.125
				}
			}
			20 = {
				modifier = {	
					ROOT = { trait = schemer }
					factor = 2
				}
				modifier = {	
					ROOT = { intrigue = 14 }
					factor = 1.3
				}
				character_event = {
					id = wampyring_event.126
				}
			}
		}
	}
	option = {			#rżnij ludzi
		name = optC_wampyring_event.124
		random_list = {
			40 = {
				modifier = {
					FROM = { martial = 10 }
					factor = 1.2
				}
				modifier = {
					FROM = { martial = 14 }
					factor = 1.2
				}
				modifier = {
					FROM = { martial = 18 }
					factor = 1.2
				}
				modifier = {
					FROM = { trait = cruel }
					factor = 1.75
				}
				modifier = {
					FROM = { trait = craven }
					factor = 0.68
				}
				modifier = {
					FROM = { trait = gregarious }
					factor = 0.78
				}
				character_event = {
					id = wampyring_event.125
				}
			}
			20 = {
				modifier = {	
					ROOT = { trait = hunter }
					factor = 2
				}
				modifier = {	
					ROOT = { intrigue = 16 }
					factor = 1.7
				}
				character_event = {
					id = wampyring_event.126
				}
			}
		}
	}
}

#ping

character_event = {
	id = wampyring_event.125
	hide_window = yes
	is_triggered_only = yes
	
	immediate = {
		character_event = {
			id = byzsla_slavic_event_potwory.20
		}
		FROM = {
			character_event = {
				id = wampyring_event.127
			}
		}
	}
}

#nieudany

character_event = {
	id = wampyring_event.126
	picture = GFX_evt_bad_news
	border = GFX_event_normal_frame_diplomacy
	is_triggered_only = yes
	
	desc = desc_wampyring_event.126
	
	option = {
		name = optA_wampyring_event.126
		clr_quest = { id = quest_wampyring_histeria failure = yes }
		random = {
			chance = 35
			add_character_modifier = {
				name = evil_rumours
				duration = 380
			}
		}
		random = {
			chance = 35
			change_society_currency = -50
		}
	}
}

#udany

character_event = {
	id = wampyring_event.127
	picture = GFX_evt_shady_meeting
	border = GFX_event_normal_frame_diplomacy
	is_triggered_only = yes
	
	desc = desc_wampyring_event.127
	
	option = {
		name = optA_wampyring_event.127
		clr_quest = { id = quest_wampyring_histeria }
		add_society_currency_minor_effect = yes
		decrease_visibility_effect = yes
		add_character_modifier = {
			name = quest_cooldown_timer
			hidden = yes
			days = 1000
		}
	}
}

#szukanie kochanków

character_event = {
	id = wampyring_event.128
	picture = GFX_evt_lovers
	border = GFX_event_normal_frame_diplomacy
	is_triggered_only = yes
	
	trigger = {
		has_quest = quest_wampyring_kochanka
		num_of_lovers = 2
	}
	
	desc = desc_wampyring_event.128
	
	option = {
		name = optA_wampyring_event.127
		clr_quest = { id = quest_wampyring_kochanka }
		add_society_currency_minor_effect = yes
		decrease_visibility_effect = yes
		add_character_modifier = {
			name = quest_cooldown_timer
			hidden = yes
			days = 1000
		}
	}
}

#egzekucja ping

character_event = {
	id = wampyring_event.129
	is_triggered_only = yes
	hide_window = yes
	
	trigger = {
		FROM = {
			has_quest = quest_wampyring_zabij
		}
	}
	
	immediate = {
		FROM = {
			character_event = {
				id = wampyring_event.130
			}
		}
	}
}

#egzekucja wykonany

character_event = {
	id = wampyring_event.130
	picture = GFX_evt_beheading
	border = GFX_event_normal_frame_diplomacy
	is_triggered_only = yes
	
	desc = desc_wampyring_event.130
	
	option = {
		name = optA_wampyring_event.130
		clr_quest = { id = quest_wampyring_zabij }
		add_society_currency_minor_effect = yes
		decrease_visibility_effect = yes
		add_character_modifier = {
			name = quest_cooldown_timer
			hidden = yes
			days = 1000
		}
		random_demesne_province = {
			add_province_modifier = {
				name = public_execution
				duration = 450
			}
		}
	}
}

#Spanie w trumnie przez decyzje - smuteg quest_wampyring_trumna

character_event = {
	id = wampyring_event.131
	picture = GFX_evt_byzsla_wampir_leczenie
	border = GFX_event_normal_frame_religion
	is_triggered_only = yes
	
	desc = desc_wampyring_event.131
	
	option = {
		name = optA_wampyring_event.131
		lose_weight_small_effect = yes
		weight_trait_check_effect = yes
		add_trait = in_hiding
		hidden_effect = {
			set_variable = { which = spokuj_wampira value = 0 }
			character_event = { id = wampyring_event.132 days = 15 random = 5 } 
			character_event = { id = wampyring_event.137 days = 60 random = 5 } 
		}
	}
}

# losowanie wampyring_event.132

character_event = {
	id = wampyring_event.132
	hide_window = yes

	is_triggered_only = yes
	
	trigger = {
		has_character_flag = byzsla_coffin
		has_quest = quest_wampyring_trumna
	}
	
	immediate = {
		random_list = {
			30 = { 
				modifier = {
					has_character_flag = byzsla_coffin_kot
					factor = 0
				}
				character_event = { id = wampyring_event.133 } 
			}
			30 = { 
				modifier = {
					has_character_flag = byzsla_coffin_sny
					factor = 0
				}
				character_event = { id = wampyring_event.134 } 
			}
			30 = { 
				modifier = {
					has_character_flag = byzsla_coffin_apatia
					factor = 0
				}
				character_event = { id = wampyring_event.135 } 
			}
			30 = { 
				modifier = {
					has_character_flag = byzsla_coffin_mem
					factor = 0
				}
				character_event = { id = wampyring_event.136 } 
			}
			15 = { character_event = { id = wampyring_event.132 days = 15 random = 5 }  }
		}
	}
}
#wypić kotka?
character_event = {
	id = wampyring_event.133
	
	picture = GFX_evt_cat
	border = GFX_event_normal_frame_religion
	is_triggered_only = yes
	
	desc = desc_wampyring_event.133
	
	trigger = {
		has_character_flag = byzsla_coffin
		has_quest = quest_wampyring_trumna
	}
	option = {
		name = optA_wampyring_event.133
		if = {
			limit = {
				NOT = {
					trait = temperate
				}
			}
			add_trait = temperate
		}
		if = {
			limit = {
				trait = gluttonous
			}
			remove_trait = gluttonous
		}
		set_character_flag = byzsla_coffin_kot
		lose_weight_small_effect = yes
		weight_trait_check_effect = yes
		hidden_effect = {
			change_variable = { which = spokuj_wampira value = 1 }
			character_event = { id = wampyring_event.132 days = 15 random = 5 } 
		}
	}
	option = {
		name = optB_wampyring_event.133
		change_society_currency = 15
		random = {
			chance = 25
			change_intrigue = 1
		}
		set_character_flag = byzsla_coffin_kot
		hidden_effect = {
			change_variable = { which = spokuj_wampira value = -1 }
			character_event = { id = wampyring_event.132 days = 15 random = 5 } 
		}
	}
}
#Twarze zabitych
character_event = {
	id = wampyring_event.134
	
	picture = GFX_evt_lunatic
	border = GFX_event_normal_frame_religion
	is_triggered_only = yes
	
	desc = desc_wampyring_event.134
	
	trigger = {
		has_character_flag = byzsla_coffin
		has_quest = quest_wampyring_trumna
	}
	option = {
		name = optA_wampyring_event.134
		add_character_modifier = {
			name = sleep_deprivation
			duration = 785
		}
		set_character_flag = byzsla_coffin_sny
		hidden_effect = {
			change_variable = { which = spokuj_wampira value = -1 }
			character_event = { id = wampyring_event.132 days = 15 random = 5 } 
		}
	}
	option = {
		name = optB_wampyring_event.134
		add_character_modifier = {
			name = the_cruel 
			duration = 785
		}
		set_character_flag = byzsla_coffin_sny
		hidden_effect = {
			change_variable = { which = spokuj_wampira value = 1 }
			character_event = { id = wampyring_event.132 days = 15 random = 5 } 
		}
	}
}
#Jeszcze cuśki - walka z apatią, myśli heretyckie, korekta pamięci, 

character_event = {
	id = wampyring_event.135
	
	picture = GFX_evt_lunatic
	border = GFX_event_normal_frame_religion
	is_triggered_only = yes
	
	desc = desc_wampyring_event.135
	
	trigger = {
		has_character_flag = byzsla_coffin
		has_quest = quest_wampyring_trumna
	}
	option = {
		name = optA_wampyring_event.135
		add_character_modifier = {
			name = the_bibliophage
			duration = 785
		}
		random = {
			chance = 50
			change_learning = 1
		}
		set_character_flag = byzsla_coffin_apatia
		hidden_effect = {
			change_variable = { which = spokuj_wampira value = -1 }
			character_event = { id = wampyring_event.132 days = 15 random = 5 } 
		}
	}
	option = {
		name = optB_wampyring_event.135
		add_character_modifier = {
			name = apathetic
			duration = 785
		}
		random = {
			chance = 15
			health = 1
		}
		random = {
			chance = 30
			change_stewardship = 2
		}
		set_character_flag = byzsla_coffin_apatia
		hidden_effect = {
			change_variable = { which = spokuj_wampira value = 1 }
			character_event = { id = wampyring_event.132 days = 15 random = 5 } 
		}
	}
}
# Pamięć

character_event = {
	id = wampyring_event.136
	
	picture = GFX_evt_lunatic
	border = GFX_event_normal_frame_religion
	is_triggered_only = yes
	
	desc = desc_wampyring_event.136

	trigger = {
		has_character_flag = byzsla_coffin
		has_quest = quest_wampyring_trumna
	}	
	option = {
		name = optA_wampyring_event.136
		random = {
			chance = 50
			change_learning = 1
		}
		set_character_flag = byzsla_coffin_mem
		hidden_effect = {
			character_event = { id = wampyring_event.132 days = 15 random = 5 } 
		}
	}
	option = {
		name = optB_wampyring_event.136
		random = {
			chance = 50
			change_learning = -1
		}
		set_character_flag = byzsla_coffin_mem
		hidden_effect = {
			change_variable = { which = spokuj_wampira value = 1 }
			character_event = { id = wampyring_event.132 days = 15 random = 5 } 
		}
	}
}
# podsumowanie wampyring_event.137

character_event = {
	id = wampyring_event.137
	
	picture = GFX_evt_byzsla_wampir_leczenie
	border = GFX_event_normal_frame_religion
	is_triggered_only = yes
	
	desc = desc_wampyring_event.137
	
	trigger = {
		has_character_flag = byzsla_coffin
		has_quest = quest_wampyring_trumna
	}
	
	immediate = {
		clr_character_flag = byzsla_coffin
		random = {
			chance = 35
			change_variable = { which = spokuj_wampira value = 1 }
		}
	}
	
	option = {
		trigger = {
			check_variable = {
				which = spokuj_wampira value = 1 
			}
		}
		name = optA_wampyring_event.137
		clr_quest = quest_wampyring_trumna
		clr_character_flag = byzsla_coffin
		remove_trait = in_hiding
		decrease_visibility_effect = yes
		set_variable = { which = spokuj_wampira value = 0 }
		if = {
			limit = {
				trait = stressed
			}
			random = {
				chance = 50
				remove_trait = stressed
			}
		}
		if = {
			limit = {
				trait = depressed
			}
			random = {
				chance = 50
				remove_trait = depressed
			}
		}
		if = {
			limit = {
				trait = lunatic
			}
			random = {
				chance = 25
				remove_trait = lunatic
			}
		}
		if = {
			limit = {
				trait = possessed
			}
			random = {
				chance = 15
				remove_trait = possessed
			}
		}
		if = {
			limit = {
				trait = drunkard
			}
			random = {
				chance = 50
				remove_trait = drunkard
			}
		}
		hidden_effect = {
			change_variable = { which = visibility_value value = -2 }
		}
	}
	option = {
		trigger = {
			NOT = {
				check_variable = {
					which = spokuj_wampira value = 1 
				}
			}
		}
		name = optA_wampyring_event.137
		clr_quest = quest_wampyring_trumna
		clr_character_flag = byzsla_coffin
		remove_trait = in_hiding
		decrease_visibility_effect = yes
		add_society_currency_minor_effect = yes
		set_variable = { which = spokuj_wampira value = 0 }
		hidden_effect = {
			change_variable = { which = visibility_value value = 1 }
		}
	}
}

# misje - sprowokować samobójstwo (triggerowana misja - 3,4 dyskusje i śmierć) oraz zabawa by sprawdzać co X czasu czy już się bawił czy nie (sic! pewnie przez cykliczny sprawdzian, meh...)


character_event = {
	id = wampyring_event.140
	
	picture = GFX_evt_lunatic
	border = GFX_event_normal_frame_religion
	is_triggered_only = yes
	
	desc = desc_wampyring_event.140

	immediate = {
		#FROM = { set_character_flag = flaga_wampir }
		#ROOT = { set_character_flag = flaga_samobojca }
		ROOT = {
			add_character_modifier = {
				name = wampyring_timer_samoboj
				duration = 180
				hidden = yes
			}
		}
	}
	option = {
		name = optA_wampyring_event.140		#nikt cie nie kocha
		random_list = {
			65 = {
				modifier = {
					factor = 1.5
					ROOT = {
						NOT = { num_of_lovers = 1 }
					}
				}
				modifier = {
					factor = 1.5
					ROOT = {
						NOT = { num_of_friends = 1 }
					}
				}
				modifier = {
					factor = 1.1
					ROOT = {
						health_traits = 1 
					}
				}
				modifier = {
					factor = 1.1
					ROOT = {
						trait = is_fat
					}
				}
				modifier = {
					factor = 0.75
					ROOT = {
						trait = twin
					}
				}
				modifier = {
					factor = 0.65
					ROOT = {
						has_pious_trait_trigger = yes
					}
				}
				modifier = {
					factor = 1.1
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = diplomacy
							value = 3
						}
					}
				}
				modifier = {
					factor = 0.9
					ROOT = {
						diplomacy = 7
					}
				}
				modifier = {
					factor = 0.7
					ROOT = {
						diplomacy = 12
					}
				}
				#dać event wymuszający samobójstwo i może jakieś warunki??
				ROOT = {
					character_event = {
						id = wampyring_event.141
					}
				}
				FROM = {
					character_event = {
						id = RIP.30200
					}
				}
			}
			35 = {
				#dać event o failu - timer blokujący na czas X
				ROOT = {
					character_event = {
						id = wampyring_event.142
					}
				}
			}
		}
	}
	option = {
		name = optB_wampyring_event.140		#życie jest bezsensu
		random_list = {
			70 = {
				modifier = {
					factor = 1.1
					ROOT = {
						NOT = { prestige = 500 }
					}
				}
				modifier = {
					factor = 1.1
					ROOT = {
						NOT = { prestige = 0 }
					}
				}
				modifier = {
					factor = 1.1
					ROOT = {
						NOT = { piety = 150 }
					}
				}
				modifier = {
					factor = 1.1
					ROOT = {
						health_traits = 1 
					}
				}
				modifier = {
					factor = 1.1
					ROOT = {
						trait = content
					}
				}
				modifier = {
					factor = 1.4
					ROOT = {
						trait = cynical
					}
				}
				modifier = {
					factor = 0.65
					ROOT = {
						has_pious_trait_trigger = yes
					}
				}
				modifier = {
					factor = 1.1
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = diplomacy
							value = 3
						}
					}
				}
				modifier = {
					factor = 0.9
					ROOT = {
						diplomacy = 7
					}
				}
				modifier = {
					factor = 0.7
					ROOT = {
						diplomacy = 12
					}
				}
				#dać event wymuszający samobójstwo i może jakieś warunki??
				ROOT = {
					character_event = {
						id = wampyring_event.141
					}
				}
				FROM = {
					character_event = {
						id = RIP.30200
					}
				}
			}
			35 = {
				#dać event o failu - timer blokujący na czas X
				ROOT = {
					character_event = {
						id = wampyring_event.142
					}
				}
			}
		}
	}
	option = {
		name = optC_wampyring_event.140		#twoja dusza jest pusta
		random_list = {
			65 = {
				modifier = {
					factor = 0.1
					ROOT = {
						trait = poet
					}
				}
				modifier = {
					factor = 1.3
					ROOT = {
						NOT = { piety = 0 }
					}
				}
				modifier = {
					factor = 1.1
					ROOT = {
						NOT = { lifestyle_traits = 1 } 
					}
				}
				modifier = {
					factor = 1.1
					ROOT = {
						has_mental_disorder_trigger = yes
					}
				}
				modifier = {
					factor = 1.2
					ROOT = {
						has_unpleasant_trait_trigger = yes
					}
				}
				modifier = {
					factor = 1.1
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = diplomacy
							value = 3
						}
					}
				}
				modifier = {
					factor = 0.9
					ROOT = {
						learning = 8
					}
				}
				modifier = {
					factor = 0.7
					ROOT = {
						learning = 14
					}
				}
				#dać event wymuszający samobójstwo i może jakieś warunki??
				ROOT = {
					character_event = {
						id = wampyring_event.141
					}
				}
				FROM = {
					character_event = {
						id = RIP.30200
					}
				}
			}
			35 = {
				#dać event o failu - timer blokujący na czas X
				ROOT = {
					character_event = {
						id = wampyring_event.142
					}
				}
			}
		}
	}
	option = {
		name = optD_wampyring_event.140		#i tak już jesteś martwy
		random_list = {
			65 = {
				modifier = {
					factor = 1.3
					ROOT = {
						NOT = { num_of_lovers = 1 }
					}
				}
				modifier = {
					factor = 1.3
					ROOT = {
						NOT = { num_of_friends = 1 }
					}
				}
				modifier = {
					factor = 1.4
					ROOT = {
						health_traits = 1 
					}
				}
				modifier = {
					factor = 0.5
					ROOT = {
						has_pious_trait_trigger = yes
					}
				}
				modifier = {
					factor = 1.1
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = diplomacy
							value = 3
						}
					}
				}
				#dać event wymuszający samobójstwo i może jakieś warunki??
				ROOT = {
					character_event = {
						id = wampyring_event.141
					}
				}
				FROM = {
					character_event = {
						id = RIP.30200
					}
				}
			}
			35 = {
				#dać event o failu - timer blokujący na czas X
				ROOT = {
					character_event = {
						id = wampyring_event.142
					}
				}
			}
		}
	}
}

character_event = {
	id = wampyring_event.141
	
	picture = GFX_evt_lunatic
	border = GFX_event_normal_frame_religion
	is_triggered_only = yes
	
	desc = desc_wampyring_event.141
	
	option = {
		name = optA_wampyring_event.141
		clr_quest = { id = quest_wampyring_sznur }
		add_society_currency_minor_effect = yes
		decrease_visibility_effect = yes
		add_character_modifier = {
			name = quest_cooldown_timer
			hidden = yes
			days = 1000
		}
	}
}

character_event = {
	id = wampyring_event.142
	
	picture = GFX_evt_lunatic
	border = GFX_event_normal_frame_religion
	is_triggered_only = yes
	
	desc = desc_wampyring_event.142
	
	option = {
		name = optA_wampyring_event.142
		random = {
			chance = 35
			add_character_modifier = {
				name = evil_rumours
				duration = 380
			}
		}
		random = {
			chance = 35
			change_society_currency = -50
		}
	}
}

character_event = {
	id = wampyring_event.143
	
	picture = GFX_evt_feast
	border = GFX_event_normal_frame_religion
	is_triggered_only = yes

	trigger = {
		has_quest = quest_wampyring_ucztuj
		OR = {
			has_character_flag = carousing_invite
			has_character_flag = party_host
			had_character_flag = { flag = inviting_guests_to_party_timer days = 90 }
			has_character_modifier = holding_summer_fair
			has_character_modifier = holding_large_feast
			has_character_modifier = large_feast_timer
			has_character_modifier = fabulous_feast
			has_character_modifier = holding_grand_hunt
			has_character_flag = holding_nerge
			has_character_modifier = morale_from_nerge
			has_character_flag = holding_blot
			has_character_modifier = held_blot_timer
			has_character_modifier = held_ukon_juhla_timer
			has_character_flag = holding_ukon_juhla
			has_character_flag = holding_uzgavenes
			has_character_modifier = held_uzgavenes_timer
			has_character_flag = holding_jarilo
			has_character_modifier = held_jarilo_timer
			has_character_flag = holding_bema
			has_character_modifier = held_bema_timer
			has_character_flag = holding_sadah_feast
			has_character_modifier = jd_held_sadah_timer
			has_character_modifier = held_sadah_feast_timer
		}
	}
	desc = desc_wampyring_event.143
	
	option = {
		name = optA_wampyring_event.141
		clr_quest = { id = quest_wampyring_ucztuj }
		add_society_currency_minor_effect = yes
		decrease_visibility_effect = yes
		add_character_modifier = {
			name = quest_cooldown_timer
			hidden = yes
			days = 1000
		}
	}
}

character_event = {
	id = wampyring_event.144
	hide_window = yes
	is_triggered_only = yes
	
	immediate = {
		if = {
			limit = {
				has_quest = quest_wampyring_ucztuj
				OR = {
					has_character_flag = carousing_invite
					has_character_flag = party_host
					had_character_flag = { flag = inviting_guests_to_party_timer days = 90 }
					has_character_modifier = holding_summer_fair
					has_character_modifier = holding_large_feast
					has_character_modifier = large_feast_timer
					has_character_modifier = fabulous_feast
					has_character_modifier = holding_grand_hunt
					has_character_flag = holding_nerge
					has_character_modifier = morale_from_nerge
					has_character_flag = holding_blot
					has_character_modifier = held_blot_timer
					has_character_modifier = held_ukon_juhla_timer
					has_character_flag = holding_ukon_juhla
					has_character_flag = holding_uzgavenes
					has_character_modifier = held_uzgavenes_timer
					has_character_flag = holding_jarilo
					has_character_modifier = held_jarilo_timer
					has_character_flag = holding_bema
					has_character_modifier = held_bema_timer
					has_character_flag = holding_sadah_feast
					has_character_modifier = jd_held_sadah_timer
					has_character_modifier = held_sadah_feast_timer
				}
			}
			character_event = {
				id = wampyring_event.143
			}
			break = yes
		}
		character_event = {
			id = wampyring_event.141
			days = 60
		}
	}
}

character_event = { #zmuś ciuli do frakcji
	id = wampyring_event.145
	hide_window = yes
	
	only_rulers = yes #ograniczyć lagi
	is_triggered_only = yes
	
	immediate = {
		if = {
			limit = { #if he's already a member, will force a rank up 25% of the time
				ai = yes
				prisoner = no
				NOT = { 
					trait = incapable
					trait = weak 
					trait = inbred  
				}
				NOT = { society_member_of = wampyring }
				age = 18
				bspm_lubi_zycie = yes
				hidden_trigger = {
					NOT = { has_character_flag = society_join_block }
				}
				NOT = { 
					trait = incapable
				}
				age = 16
				intrigue = 10
				OR = {
					is_slav_religion = yes
					is_slav_religion_secret = yes
					AND = {
						OR = {
							culture_group = east_slavic
							culture_group = west_slavic
							culture_group = south_slavic
						}
						NOT = { trait = zealous }
					}
				}
			}
			random_list = {
				85 = {  }
				15 = { 
					join_society = wampyring
					if = {
						limit = {
							NOT = {
								society = {
									any_society_member = {
										is_society_grandmaster = yes
									}
								}
							}
						}
						set_society_grandmaster = yes
					}
					random_list = { # Artificially increase society influence for balance purposes
						75 = {
							modifier = {
								factor = 0
								society_influence >= 30
							}
							add_mission_succeed_influence_effect = yes
						}
						25 = {
						}
					}
				}
			}
		}
		if = {
			limit = { #if he's already a member, will force a rank up 25% of the time
				any_courtier = {
					ai = yes
					prisoner = no
					NOT = { 
						trait = incapable
						trait = weak 
						trait = inbred  
					}
					NOT = { society_member_of = wampyring }
					age = 18
					intrigue = 10
					bspm_lubi_zycie = yes
					hidden_trigger = {
						NOT = { has_character_flag = society_join_block }
					}
					NOT = { 
						trait = incapable
					}
					age = 16
					OR = {
						is_slav_religion = yes
						is_slav_religion_secret = yes
						AND = {
							OR = {
								culture_group = east_slavic
								culture_group = west_slavic
								culture_group = south_slavic
							}
							NOT = { trait = zealous }
						}
					}
				}
			}
			random_courtier = {
				limit = { 
					ai = yes
					prisoner = no
					NOT = { 
						trait = incapable
						trait = weak 
						trait = inbred  
					}
					NOT = { society_member_of = wampyring }
					age = 18
					intrigue = 10
					bspm_lubi_zycie = yes
					hidden_trigger = {
						NOT = { has_character_flag = society_join_block }
					}
					NOT = { 
						trait = incapable
					}
					age = 16
					OR = {
						is_slav_religion = yes
						is_slav_religion_secret = yes
						AND = {
							OR = {
								culture_group = east_slavic
								culture_group = west_slavic
								culture_group = south_slavic
							}
							NOT = { trait = zealous }
						}
					}
				}
				random_list = {
					85 = { }
					15 = {
						join_society = wampyring
						change_intrigue = 2
						change_learning = 2
						if = {
							limit = {
								NOT = {
									society = {
										any_society_member = {
											is_society_grandmaster = yes
										}
									}
								}
							}
							set_society_grandmaster = yes
						}
					}
				}
			}
		}
	}
}
