namespace = byzsla_slavic_event_berstuk

############################
#####
# Rezerwat
#####
# byzsla_slavic_event_berstuk.1 - losowanie
# byzsla_slavic_event_berstuk.2 - wojacy z lasu (wojna)
# byzsla_slavic_event_berstuk.3 - trybut od kultystów
# byzsla_slavic_event_berstuk.4 - bandykierka leśnych
# byzsla_slavic_event_berstuk.5 - metydacja
# byzsla_slavic_event_berstuk.6 - dzika zwierzyna niszczy uprawy
# byzsla_slavic_event_berstuk.7 - konflikt kultystów z zadrugą
# byzsla_slavic_event_berstuk.8 - kultyści zgwałcili dziewkę
# byzsla_slavic_event_berstuk.9 - pożar w rezerwacie
#####
# byzsla_slavic_event_berstuk.10 - Czy oddadzą władzę
# byzsla_slavic_event_berstuk.11 - Berstuki oddają władzę
# byzsla_slavic_event_berstuk.12 - Berstuki nie oddają władzy
# byzsla_slavic_event_berstuk.13 - Regent zgarnia hajs
# byzsla_slavic_event_berstuk.14 - Udało się przegnać bandytów
# byzsla_slavic_event_berstuk.15 - Nie udało się przegnać
# byzsla_slavic_event_berstuk.16 - Chłopi wszystko zarżnęli
# byzsla_slavic_event_berstuk.17 - Chłopi oburzeni likwidacją
# byzsla_slavic_event_berstuk.18 - oświecenie w lesie
# byzsla_slavic_event_berstuk.19 - zdziczenie
# byzsla_slavic_event_berstuk.20 - brak efektów
# byzsla_slavic_event_berstuk.21 - troszku dobrze
# byzsla_slavic_event_berstuk.22 - troszku słabo
#####
# Na psa urok! Zabijanie psów
#####
# byzsla_slavic_event_berstuk.30 - Masowa histeria
# byzsla_slavic_event_berstuk.31 - Protesty przeciwko zakazowi; nielegalne obrzędy
# byzsla_slavic_event_berstuk.32 - Cichy sceptycyzm
# byzsla_slavic_event_berstuk.33 - Psy zabite efekt pełny
# byzsla_slavic_event_berstuk.34 - Psy zabite efekt niepełny
# byzsla_slavic_event_berstuk.35 - Bydło i zwierzyna ucieka
# byzsla_slavic_event_berstuk.36 - Pokolenie bez psów jest okrutne lub smutne
# byzsla_slavic_event_berstuk.37 - złość kultystów Berstuka
# byzsla_slavic_event_berstuk.38 - Choroba wśród psów
# byzsla_slavic_event_berstuk.39 - Agresywna zwierzyna leśna
# byzsla_slavic_event_berstuk.40 - Zadowolenie z tego, że zabroniliśmy
############################

province_event = {
	id = byzsla_slavic_event_berstuk.1
	hide_window = yes
	is_triggered_only = yes
	trigger = {
		has_province_modifier = bspm_berstuk_rezerwat_mod
	}
	immediate = {
		province_event = {
			id = byzsla_slavic_event_berstuk.1
			days = 1000
			random = 500
		}
		if = {
			limit = {
				owner = { NOT = { has_character_modifier = bspm_berstuk_militaryzm } }
			}
			random_list = {
				300 = {  }
				100 = { province_event = { id = byzsla_slavic_event_berstuk.2 } }
				100 = { province_event = { id = byzsla_slavic_event_berstuk.3 } }
				100 = { province_event = { id = byzsla_slavic_event_berstuk.4 } }
				100 = { province_event = { id = byzsla_slavic_event_berstuk.5 } }
				100 = { province_event = { id = byzsla_slavic_event_berstuk.6 } }
#				100 = { province_event = { id = byzsla_slavic_event_berstuk.7 } }
#				100 = { province_event = { id = byzsla_slavic_event_berstuk.8 } }
				100 = { province_event = { id = byzsla_slavic_event_berstuk.9 } }
			}
		}
	}
}
# byzsla_slavic_event_berstuk.2 - wojacy z lasu (wojna)
province_event = {
	id = byzsla_slavic_event_berstuk.2
	desc = desc_byzsla_slavic_event_berstuk.2
	border = GFX_event_normal_frame_war
	picture = "GFX_evt_bandits"
	
	is_triggered_only = yes
	trigger = {
		has_province_modifier = bspm_berstuk_rezerwat_mod
		is_occupied = no
		
		owner = {
			war = yes
			religion_group = pagan_group
			NOT = {
				has_character_modifier = bspm_berstuk_militaryzm
			}
			has_regent = no
			age = 18
		}
	}
	option = {
		name = optA_byzsla_slavic_event_berstuk.2
		owner = { 
			prestige = -50
			if = {
				limit = { NOT = { religion = chram_vales } }
				add_character_modifier = {
					name = church_unfunny
					duration = 1000
				}
			}
			military_techpoints = -200
			culture_techpoints = -200
			add_character_modifier = {
				name = bspm_berstuk_militaryzm
				duration = -1
			}
			random_list = {
				50 = {}
				15 = { change_martial = 1 }
				35 = {
					change_martial = 1 
					change_learning = -1
				}
			}
		}
		owner = {
			spawn_unit = {
				province = ROOT
				owner = THIS
				match_character = THIS
				earmark = berstuki
				match_mult = 1.2
				attrition = 1.0
			}
		}
	}
	option = {
		name = optB_byzsla_slavic_event_berstuk.2
		owner = { prestige = 20 }
	}
	option = {
		name = optC_byzsla_slavic_event_berstuk.2
		trigger = { 
			owner = { 
				society_member_of = neurowie
			}
		}
		custom_tooltip = { text = neuri_czlonek_TT }
		add_province_modifier = {
			name = blessed_lands
			duration = 720
		}
		owner = { 
			change_society_currency = 50
			add_character_modifier = {
				name = bspm_neuri_wycie_super
				duration = 720
			}
			if = {
				limit = { NOT = { trait = arbitrary } }
				random = {
					chance = 15
					add_trait_arbitrary_effect = yes
				}
			}
		}
	}
}

# byzsla_slavic_event_berstuk.3 - trybut od kultystów

province_event = {
	id = byzsla_slavic_event_berstuk.3
	desc = desc_byzsla_slavic_event_berstuk.3
	border = GFX_event_normal_frame_economy
	picture = GFX_evt_emissary
	
	is_triggered_only = yes
	trigger = {
		has_province_modifier = bspm_berstuk_rezerwat_mod
		is_occupied = no
		
		religion_group = pagan_group
		owner = {
			NOT = {
				has_character_modifier = bspm_berstuk_militaryzm
			}
		}
	}
	option = {
		name = optA_byzsla_slavic_event_berstuk.3
		trigger = {
			owner = {
				has_regent = no
			}
		}
		owner = {
			wealth = 100
		}
	}
	option = {
		name = optB_byzsla_slavic_event_berstuk.3
		trigger = {
			owner = {
				has_regent = no
			}
		}
		owner = {
			prestige = 50
		}
		add_province_modifier = {
			name = peasants_protected
			duration = 720
		}
	}
	option = {
		name = optC_byzsla_slavic_event_berstuk.3
		trigger = {
			owner = {
				has_regent = no
				religion = chram_vales
			}
		}
		owner = {
			piety = 30
			prestige = 30
		}
		add_province_modifier = {
			name = trade_route
			duration = 360
		}
	}
	option = {
		name = optD_byzsla_slavic_event_berstuk.3
		trigger = {
			owner = {
				has_regent = yes
			}
		}
		owner = {
			regent = {
				character_event = { id = byzsla_slavic_event_berstuk.13 }
			}
		}
	}
}

# byzsla_slavic_event_berstuk.4 - bandykierka leśnych


province_event = {
	id = byzsla_slavic_event_berstuk.4
	desc = desc_byzsla_slavic_event_berstuk.4
	border = GFX_event_normal_frame_economy
	picture = GFX_evt_bandits
	
	is_triggered_only = yes
	trigger = {
		has_province_modifier = bspm_berstuk_rezerwat_mod
		is_occupied = no
		
		NOT = {
			has_province_modifier = highway_robber_band
		}
	}
	option = {
		name = optA_byzsla_slavic_event_berstuk.4
		add_province_modifier = {
			name = highway_robber_band
			duration = -1
		}
	}
	option = {
		name = optB_byzsla_slavic_event_berstuk.4
		custom_tooltip = {
			text = text_berstuk
		}
		hidden_tooltip = {
			random_list = {
				50 = { province_event = { id = byzsla_slavic_event_berstuk.14 days = 3 } }
				50 = { province_event = { id = byzsla_slavic_event_berstuk.15 days = 3 } }
			}
		}
		owner = {
			wealth = -50
			if = {
				limit = { religion_group = pagan_group }
				piety = -50
			}
			if = {
				limit = { NOT = { religion_group = pagan_group } }
				piety = 50
			}
		}
	}
	option = {
		name = optC_byzsla_slavic_event_berstuk.4
		custom_tooltip = {
			text = text_berstuk
		}
		hidden_tooltip = {
			random_list = {
				50 = { province_event = { id = byzsla_slavic_event_berstuk.16 days = 3 } }
				50 = { province_event = { id = byzsla_slavic_event_berstuk.17 days = 3 } }
				50 = { province_event = { id = byzsla_slavic_event_berstuk.15 days = 3 } }
			}
		}
		owner = {
			prestige = -50
			if = {
				limit = { religion_group = pagan_group }
				piety = -50
			}
			if = {
				limit = { NOT = { religion_group = pagan_group } }
				piety = 50
			}
		}
	}
}

# byzsla_slavic_event_berstuk.5 - metydacja

province_event = {
	id = byzsla_slavic_event_berstuk.5
	desc = desc_byzsla_slavic_event_berstuk.5
	border = GFX_event_normal_frame_economy
	picture = GFX_evt_tribal_shrine
	
	is_triggered_only = yes
	trigger = {
		has_province_modifier = bspm_berstuk_rezerwat_mod
		is_occupied = no
		
	}
	option = {
		name = optA_byzsla_slavic_event_berstuk.5
		trigger = {
			owner = {
				NOT = { is_slav_religion = yes }
				trait = zealous
			}
		}
		tooltip_info = zealous
		owner = { 
			piety = 50 
			add_character_modifier = {
				name = the_perturbed
				duration = 360
			}
		}
	}
	option = {
		name = optD_byzsla_slavic_event_berstuk.5
		trigger = {
			owner = {
				OR = {
					AND = {
						NOT = { is_slav_religion = yes }
						NOT = { trait = zealous }
					}
					is_slav_religion = yes
				}
			}
		}
		owner = { piety = 10 }
	}
	option = {
		name = optB_byzsla_slavic_event_berstuk.5
		trigger = {
			owner = {
				NOT = { is_slav_religion = yes }
				NOT = { trait = zealous }
			}
		}
		custom_tooltip = {
			text = text_berstuk
		}
		owner = { piety = -100 }
		hidden_tooltip = {
			owner = {
				random_list = {
					5 = { character_event = { id = byzsla_slavic_event_berstuk.18 days = 2 } }
					5 = { character_event = { id = byzsla_slavic_event_berstuk.19 days = 2 } }
					50 = { character_event = { id = byzsla_slavic_event_berstuk.20 days = 2 } }
					50 = { character_event = { id = byzsla_slavic_event_berstuk.21 days = 2 } }
					50 = { character_event = { id = byzsla_slavic_event_berstuk.22 days = 2 } }
				}
			}
		}
	}
	option = {
		name = optB_byzsla_slavic_event_berstuk.5
		trigger = {
			owner = {
				is_slav_religion = yes
			}
		}
		custom_tooltip = {
			text = text_berstuk
		}
		owner = { piety = -50 }
		hidden_tooltip = {
			owner = {
				random_list = {
					5 = { character_event = { id = byzsla_slavic_event_berstuk.18 days = 2 } }
					5 = { character_event = { id = byzsla_slavic_event_berstuk.19 days = 2 } }
					50 = { character_event = { id = byzsla_slavic_event_berstuk.20 days = 2 } }
					50 = { character_event = { id = byzsla_slavic_event_berstuk.21 days = 2 } }
					50 = { character_event = { id = byzsla_slavic_event_berstuk.22 days = 2 } }
				}
			}
		}
	}
}


# byzsla_slavic_event_berstuk.6 - dzika zwierzyna niszczy uprawy

province_event = {
	id = byzsla_slavic_event_berstuk.6
	desc = desc_byzsla_slavic_event_berstuk.6
	border = GFX_event_normal_frame_economy
	picture = GFX_evt_dziki
	
	is_triggered_only = yes
	trigger = {
		has_province_modifier = bspm_berstuk_rezerwat_mod
		is_occupied = no
		
		NOT = { has_province_modifier = bspm_berstuk_dziki }
	}
	option = {
		name = optA_byzsla_slavic_event_berstuk.6
		add_province_modifier = {
			name = bspm_berstuk_dziki
			duration = 750
		}
	}
	option = {
		name = optB_byzsla_slavic_event_berstuk.6
		add_province_modifier = {
			name = bspm_berstuk_dziki
			duration = 360
		}
		owner = {
			scaled_wealth = {
				value = -0.05
				min = 10
				max = 50
			}
		}
	}
	option = {
		name = optC_byzsla_slavic_event_berstuk.6
		trigger = { owner = { society_member_of = neurowie } }
		custom_tooltip = {
			text = neuri_czlonek_TT
		}
		add_province_modifier = {
			name = bspm_berstuk_dziki
			duration = 360
		}
		owner = {
			change_society_currency = -50
		}
	}
}

# byzsla_slavic_event_berstuk.7 - konflikt kultystów z zadrugą

#province_event = {
#	id = byzsla_slavic_event_berstuk.7
#	desc = desc_byzsla_slavic_event_berstuk.7
#	border = GFX_event_normal_frame_economy
#	picture = GFX_evt_peasants
#	
#	is_triggered_only = yes
#	trigger = {
#		has_province_modifier = bspm_berstuk_rezerwat_mod
#		is_occupied = no
#		
#	}
#	option = {
#		name = optA_byzsla_slavic_event_berstuk.7
#		
#	}
#	option = {
#		name = optA_byzsla_slavic_event_berstuk.7
#		
#	}
#}

# byzsla_slavic_event_berstuk.8 - kultyści zgwałcili dziewkę


# byzsla_slavic_event_berstuk.9 - pożar w rezerwacie


province_event = {
	id = byzsla_slavic_event_berstuk.9
	desc = desc_byzsla_slavic_event_berstuk.9
	border = GFX_event_normal_frame_economy
	picture = GFX_evt_burning_house
	
	is_triggered_only = yes
	trigger = {
		has_province_modifier = bspm_berstuk_rezerwat_mod
		is_occupied = no
		
	}
	option = {
		name = optA_byzsla_slavic_event_berstuk.9
		remove_province_modifier = bspm_berstuk_rezerwat_mod
	}
}

# byzsla_slavic_event_berstuk.10 - Czy oddadzą władzę

character_event = {
	id = byzsla_slavic_event_berstuk.10
	hide_window = yes
	is_triggered_only = yes
	trigger = {
		OR = {
			has_character_modifier = bspm_berstuk_militaryzm
			FROM = { has_character_modifier = bspm_berstuk_militaryzm }
		}
	}
	immediate = {
		FROM = { 
			character_event = { id = byzsla_slavic_event_berstuk.10 days = 720 random = 20 }
			random_list = {
				400 = { character_event = { id = byzsla_slavic_event_berstuk.11 } }
				100 = { character_event = { id = byzsla_slavic_event_berstuk.12 } }
			}
		}
	}
}
character_event = {
	id = byzsla_slavic_event_berstuk.11
	is_triggered_only = yes
	desc = desc_byzsla_slavic_event_berstuk.11
	picture = GFX_evt_emissary
	trigger = {
		has_character_modifier = bspm_berstuk_militaryzm
	}
	option = {
		name = optA_byzsla_slavic_event_berstuk.11
		remove_character_modifier = bspm_berstuk_militaryzm
		add_character_modifier = {
			duration = 360
			name = wol_respected_ruler
		}
		random = {
			chance = 50
			scaled_wealth = 0.5
		}
		prestige = 50
	}
}
character_event = {
	id = byzsla_slavic_event_berstuk.12
	desc = desc_byzsla_slavic_event_berstuk.12
	picture = GFX_evt_bad_news
	is_triggered_only = yes
	trigger = {
		has_character_modifier = bspm_berstuk_militaryzm
	}
	option = {
		name = optA_byzsla_slavic_event_berstuk.12
		prestige = -100
		add_character_modifier = {
			name = bad_crisis_management
			duration = 720
		}
		economy_techpoints = -20
		military_techpoints = -20
		culture_techpoints = -20
	}
	option = {
		name = optA_byzsla_slavic_event_berstuk.12
		remove_character_modifier = bspm_berstuk_militaryzm
		gold = -200
		random_demesne_province = {
			add_province_modifier = {
				name = highway_robber_band
				duration = -1
			}
		}
		random_demesne_province = {
			add_province_modifier = {
				name = highway_robber_band
				duration = -1
			}
		}
		random_demesne_province = {
			limit = {
				has_province_modifier = bspm_berstuk_rezerwat_mod
			}
			remove_province_modifier = bspm_berstuk_rezerwat_mod
			if = {
				limit = { 
					is_title_active = d_slavic_pagan_reformed 
					NOT = { religion = chram_vales }
				}
				religion = chram_vales
				add_province_modifier = {
					name = heretic_stronghold
					duration = 720
				}
			}
			if = {
				limit = { 
					OR = {
						NOT = { is_title_active = d_slavic_pagan_reformed }
						religion = chram_vales
					}
				}
				add_province_modifier = {
					name = peasants_scorned
					duration = 720
				}
			}
		}
	}
}

# byzsla_slavic_event_berstuk.13 - Regent zgarnia hajs

character_event = { 
	id = byzsla_slavic_event_berstuk.13 
	desc = desc_byzsla_slavic_event_berstuk.13
	picture = GFX_evt_relaxed_ruler
	is_triggered_only = yes
	option = {
		name = optA_byzsla_slavic_event_berstuk.13
		wealth = 100
		prestige = 30
	}
	option = {
		name = optB_byzsla_slavic_event_berstuk.13
		wealth = 150
		prestige = 60
		add_trait_greedy_effect = yes
		if = {
			limit = {
				OR = {
					NOT = { is_friend = FROM }
					NOT = { is_lover = FROM }
					NOT = { FROM = { opinion = { who = ROOT value = 50 } } }
				}
			}
			random = {
				chance = 15
				add_rival = FROM
			}
		}
	}
}

# byzsla_slavic_event_berstuk.14 - Udało się przegnać bandytów

province_event = { 
	id = byzsla_slavic_event_berstuk.14
	desc = desc_byzsla_slavic_event_berstuk.14
	picture = GFX_evt_melee
	is_triggered_only = yes
	immediate = {
		if = { 
			limit = { owner = { religion_group = pagan_group } } 
			owner = { 
				add_character_modifier = { 
					name =  church_unfunny
					duration = 750
				}
			}
		}
	}
	option = {
		name = optA_byzsla_slavic_event_berstuk.14
		owner = { 
			prestige = 5 
		}
	}
	option = {
		name = optB_byzsla_slavic_event_berstuk.14
		owner = { 
			if = {
				limit = {
					OR = {
						trait = gluttonous
						trait = arbitrary
					}
				}
				scaled_wealth = 0.1
			}
			if = {
				limit = {
					NOT = { trait = gluttonous }
					NOT = { trait = arbitrary }
				}
				scaled_wealth = 0.07
			}
		}
		random = {
			chance = 15
			add_province_modifier = {
				name = peasants_scorned
				duration = 360
			}
		}
	}
	option = {
		name = optC_byzsla_slavic_event_berstuk.14
		add_province_modifier = {
			name = bspm_berstuk_fest
			duration = 360
		}
		add_province_modifier = {
			name = stewardship_advice
			duration = 1000
		}
		owner = { prestige = 50 }
	}
}

# byzsla_slavic_event_berstuk.15 - Nie udało się przegnać

province_event = { 
	id = byzsla_slavic_event_berstuk.15
	desc = desc_byzsla_slavic_event_berstuk.15
	picture = GFX_evt_melee
	is_triggered_only = yes
	immediate = {
		if = { 
			limit = { owner = { religion_group = pagan_group } } 
			owner = { 
				add_character_modifier = { 
					name =  church_unfunny
					duration = 750
				}
			}
		}
	}
	option = {
		name = optA_byzsla_slavic_event_berstuk.15
		add_province_modifier = {
			name = highway_robber_band
			duration = -1
		}
		owner = { prestige = -50 }
	}
}

# byzsla_slavic_event_berstuk.16 - Chłopi wszystko zarżnęli

province_event = { 
	id = byzsla_slavic_event_berstuk.16
	desc = desc_byzsla_slavic_event_berstuk.16
	picture = GFX_evt_melee
	is_triggered_only = yes
	immediate = {
		if = { 
			limit = { owner = { religion_group = pagan_group } } 
			owner = { 
				add_character_modifier = { 
					name =  church_unfunny
					duration = 750
				}
			}
		}
	}
	option = {
		name = optA_byzsla_slavic_event_berstuk.16		#spoko
		remove_province_modifier = bspm_berstuk_rezerwat_mod
	}
	option = {
		name = optB_byzsla_slavic_event_berstuk.16		#przebuduj na swoją świątynię
		trigger = {
			owner = {
				NOT = { religion = slavic_pagan }
				NOT = { religion = chram_vales }
				NOT = { religion = old_slavic_pagan }
			}
		}
		remove_province_modifier = bspm_berstuk_rezerwat_mod
		add_province_modifier = {
			name = center_of_worship_province
			duration = 750
		}
		owner = {
			ROOT = {
				random_list = {
					15 = { religion = PREV }
					1 = { add_province_modifier = { name = religious_tension duration = 1000 } }
					84 = {  }
				}
			}
		}
		owner = {
			wealth = -30
			piety = 50
		}
	}
	option = {
		name = optC_byzsla_slavic_event_berstuk.16		#odbuduj sanktuarium
		trigger = {
			owner = {
				OR = {
					religion = slavic_pagan
					religion = chram_vales
					religion = old_slavic_pagan
				}
			}
		}
		owner = {
			wealth = -30
			piety = 50
			prestige = 50
			random = {
				chance = 15
				change_stewardship = 1
			}
			add_character_modifier = {
				name = the_pious
				duration = 1000
			}
		}
		add_province_modifier = {
			name = center_of_worship_province
			duration = 750
		}
	}
}

# byzsla_slavic_event_berstuk.17 - Chłopi oburzeni likwidacją

province_event = { 
	id = byzsla_slavic_event_berstuk.17
	desc = desc_byzsla_slavic_event_berstuk.17
	picture = GFX_evt_peasants
	is_triggered_only = yes
	immediate = {
		remove_province_modifier = bspm_berstuk_rezerwat_mod
		if = { 
			limit = { owner = { religion_group = pagan_group } } 
			owner = { 
				add_character_modifier = { 
					name =  church_unfunny
					duration = 750
				}
			}
		}
		if = {
			limit = { 
				is_slav_religion = yes
			}
			add_province_modifier = {
				name = peasant_unrest
				duration = 400
			}
		}
		if = {
			limit = { 
				NOT = { is_slav_religion = yes }
				NOT = { is_title_active = d_slavic_pagan_reformed }
			}
			religion = slavic_pagan
			add_province_modifier = {
				name = religious_unrest
				duration = 400
			}
		}
		if = {
			limit = { 
				NOT = { is_slav_religion = yes }
				is_title_active = d_slavic_pagan_reformed
			}
			religion = chram_vales
			add_province_modifier = {
				name = religious_unrest
				duration = 400
			}
		}
	}
	option = {
		name = optA_byzsla_slavic_event_berstuk.17
	}
	option = {
		name = optB_byzsla_slavic_event_berstuk.17
		trigger = {
			owner = {
				NOT = {
					trait = cruel
					trait = impaler
				}
			}
		}
		owner = {
			prestige = -20
			random = {
				chance = 25
				add_trait_cruel_effect = yes
			}
		}
		add_province_modifier = {
			name = public_execution
			duration = 400
		}
	}
	option = {
		name = optC_byzsla_slavic_event_berstuk.17
		trigger = {
			owner = {
				trait = cruel
			}
		}
		owner = {
			prestige = -20
			random = {
				chance = 25
				add_trait_cruel_effect = yes
			}
			add_character_modifier = {
				name = the_impaler
				duration = 720
			}
		}
		tooltip_info = cruel
		add_province_modifier = {
			name = peasants_subdued
			duration = 400
		}
	}
	option = {
		name = optD_byzsla_slavic_event_berstuk.17
		trigger = {
			owner = {
				trait = impaler
			}
		}
		owner = {
			prestige = -20
			random = {
				chance = 25
				add_trait_cruel_effect = yes
			}
			add_character_modifier = {
				name = mod_bloodlust
				duration = 720
			}
		}
		tooltip_info = impaler
		add_province_modifier = {
			name = peasants_subdued
			duration = 400
		}
	}
}

# byzsla_slavic_event_berstuk.18 - oświecenie w lesie

character_event = {
	id = byzsla_slavic_event_berstuk.18
	desc = desc_byzsla_slavic_event_berstuk.18
	border = GFX_event_normal_frame_economy
	picture = GFX_evt_tribal_shrine
	
	is_triggered_only = yes
	option = {
		name = optA_byzsla_slavic_event_berstuk.18
		add_character_modifier = {
			name = bspm_berstuk_oswiecenie_w
			duration = -1
		}
	}
	option = {
		name = optB_byzsla_slavic_event_berstuk.18
		trigger = {
			religion_group = pagan_group
			NOT = { is_slav_religion = yes }
			NOT = { trait = zealous }
		}
		add_character_modifier = {
			name = bspm_berstuk_oswiecenie_w
			duration = -1
		}
		piety = -500
		if = {
			limit = { is_title_active = d_slavic_pagan_reformed }
			religion = chram_vales
			capital_scope = {
				religion = chram_vales
			}
			random_demesne_province = {
				religion = chram_vales
			}
		}
		if = {
			limit = { NOT = { is_title_active = d_slavic_pagan_reformed } }
			religion = slavic_pagan
			capital_scope = {
				religion = slavic_pagan
			}
			random_demesne_province = {
				religion = slavic_pagan
			}
		}
	}
}

# byzsla_slavic_event_berstuk.19 - zdziczenie

character_event = {
	id = byzsla_slavic_event_berstuk.19
	desc = desc_byzsla_slavic_event_berstuk.19
	border = GFX_event_normal_frame_economy
	picture = GFX_evt_lunatic
	
	is_triggered_only = yes
	option = {
		name = optA_byzsla_slavic_event_berstuk.19
		add_trait = lunatic
	}
}

# byzsla_slavic_event_berstuk.20 - brak efektów

character_event = {
	id = byzsla_slavic_event_berstuk.20
	desc = desc_byzsla_slavic_event_berstuk.20
	border = GFX_event_normal_frame_economy
	picture = GFX_evt_tribal_shrine
	
	is_triggered_only = yes
	option = {
		name = optA_byzsla_slavic_event_berstuk.20
	}
	option = {
		name = optB_byzsla_slavic_event_berstuk.20
		trigger = { is_slav_religion = yes }
		if = {
			limit = { is_slav_religion = yes }
			if = {
				limit = { NOT = { trait = zealous } }
				add_trait = cynical
			}
			if = {
				limit = { trait = zealous }
				remove_trait = zealous
			}
		}
	}
}

# byzsla_slavic_event_berstuk.21 - troszku dobrze

character_event = {
	id = byzsla_slavic_event_berstuk.21
	desc = desc_byzsla_slavic_event_berstuk.21
	border = GFX_event_normal_frame_economy
	picture = GFX_evt_tribal_shrine
	
	is_triggered_only = yes
	option = {
		name = optA_byzsla_slavic_event_berstuk.21
		if = {
			limit = {
				NOT = { religion_group = pagan_group }
				NOT = { trait = sympathy_pagans }
			}
			add_trait = sympathy_pagans
		}
		random_list = {
			10 = { change_stewardship = 1 }
			10 = { change_martial = 1 }
			80 = {  }
		}
	}
	option = {
		name = optB_byzsla_slavic_event_berstuk.21
		trigger = {
			is_slav_religion = yes
		}
		if = {
			limit = { not = { trait = zealous } }
			add_trait = zealous
		}
		if = {
			limit = { trait = zealous }
			add_character_modifier = {
				name = illumination
				duration = 720
			}
		}
		random_list = {
			10 = { change_stewardship = 1 }
			10 = { change_martial = 1 }
			80 = {  }
		}
	}
	option = {
		name = optC_byzsla_slavic_event_berstuk.21
		trigger = {
			NOT = { is_slav_religion = yes }
			NOT = { trait = zealous }
		}
		if = {
			limit = {
				is_title_active = d_slavic_pagan_reformed
			}
			set_secret_religion = chram_vales
		}
		if = {
			limit = {
				NOT = { is_title_active = d_slavic_pagan_reformed }
			}
			set_secret_religion = slavic_pagan
		}
		random_list = {
			10 = { change_stewardship = 1 }
			10 = { change_martial = 1 }
			80 = {  }
		}
	}
}

# byzsla_slavic_event_berstuk.22 - troszku słabo

character_event = {
	id = byzsla_slavic_event_berstuk.22
	desc = desc_byzsla_slavic_event_berstuk.22
	border = GFX_event_normal_frame_economy
	picture = GFX_evt_tribal_shrine
	
	is_triggered_only = yes
	option = {
		name = optA_byzsla_slavic_event_berstuk.21
		piety = -100
		random = {
			chance = 10
			add_trait = craven
		}
	}
}

# Na psa urok! ofiary z psów dla berstuka
#####
# byzsla_slavic_event_berstuk.30 - Masowa histeria

province_event = {
	id = byzsla_slavic_event_berstuk.30
	desc = desc_byzsla_slavic_event_berstuk.30
	border = GFX_event_normal_frame_religion
	picture = GFX_evt_heretic
	is_triggered_only = yes
	
	trigger = {
		is_slav_religion = yes
	}
	option = {		#zabronić
		name = optA_byzsla_slavic_event_berstuk.30
		owner = {
			if = {
				limit = { NOT = { religion = chram_vales } }
				prestige = -20
			}
			if = {
				limit = { religion = chram_vales }
				add_character_modifier = {
					name = church_unfunny
					duration = 365
				}
			}
		}
		hidden_tooltip = {
			add_province_modifier = {
				name = byzsla_psa_urok_flaga
				duration = 1500
				hidden = yes
			}
			random_list = {
				30 = { province_event = { id = byzsla_slavic_event_berstuk.31 } }	#protesty i nielegalne obrzędy
				30 = { province_event = { id = byzsla_slavic_event_berstuk.32 } }	#cichy sceptycyzm
			}
		}
	}
	option = {		#zignorować
		name = optB_byzsla_slavic_event_berstuk.30
		hidden_tooltip = {
			add_province_modifier = {
				name = byzsla_psa_urok_flaga
				duration = 1500
				hidden = yes
			}
			random_list = {
				30 = { province_event = { id = byzsla_slavic_event_berstuk.33 } }	#efekty pełne dobre
				30 = { province_event = { id = byzsla_slavic_event_berstuk.34 } }	#efekty niepełne dobre
			}
		}
	}
}

# byzsla_slavic_event_berstuk.31 - Protesty przeciwko zakazowi; nielegalne obrzędy

province_event = {
	id = byzsla_slavic_event_berstuk.31
	desc = desc_byzsla_slavic_event_berstuk.31
	border = GFX_event_normal_frame_religion
	picture = GFX_evt_peasants
	is_triggered_only = yes
	
	option = {		#bywa
		name = optA_byzsla_slavic_event_berstuk.31
		owner = {
			prestige = -30
		}
		add_province_modifier = {
			name = peasants_scorned
			duration = 700
		}
		hidden_tooltip = {
			random_list = {
				30 = { province_event = { id = byzsla_slavic_event_berstuk.33 } }	#efekty pełne dobre
				30 = { province_event = { id = byzsla_slavic_event_berstuk.34 } }	#efekty niepełne dobre
			}
		}
	}
	option = {		#powiesić losowo dla przykładu
		name = optB_byzsla_slavic_event_berstuk.31
		owner = {
			if = {
				limit = {
					NOT = { 
						trait = cruel
						trait = kind
						trait = impaler
					}
				}
				add_trait = cruel
			}
			if = {
				limit = {
					NOT = { 
						trait = cruel
					}
					trait = kind
				}
				remove_trait = kind
				add_character_modifier = {
					name = the_cruel
					duration = 720
				}
			}
			if = {
				limit = {
					OR = {
						trait = cruel
						trait = impaler
					}
				}
				add_character_modifier = {
					name = mod_bloodlust
					duration = 720
				}
			}
		}
		random = {
			chance = 50
			add_province_modifier = {
				name = peasants_scorned
				duration = 700
			}
		}
		hidden_tooltip =  {
			random_list = {
				30 = { province_event = { id = byzsla_slavic_event_berstuk.33 } }	#efekty pełne dobre
				30 = { province_event = { id = byzsla_slavic_event_berstuk.34 } }	#efekty niepełne dobre
			}
		}
	}
	option = {		#nabić na pal
		name = optC_byzsla_slavic_event_berstuk.31
		tooltip_info = impaler
		trigger = {
			owner = {
				trait = impaler
			}
		}
		owner = {
			prestige = 5
			random_list = {
				20 = { change_diplomacy = 1 }
				20 = { change_intrigue = 1 }
				60 = {  }
			}
		}
		random = {
			chance = 20
			add_province_modifier = {
				name = peasants_scorned
				duration = 700
			}
		}
		hidden_tooltip =  {
			random_list = {
				30 = { province_event = { id = byzsla_slavic_event_berstuk.33 } }	#efekty pełne dobre
				30 = { province_event = { id = byzsla_slavic_event_berstuk.34 } }	#efekty niepełne dobre
			}
		}
	}
	option = {		#zapoluję i urządzę rzeź
		name = optD_byzsla_slavic_event_berstuk.31
		trigger = { 
			owner = { 
				society_member_of = neurowie
			}
		}
		custom_tooltip = { text = neuri_czlonek_TT }
		owner = {
			change_society_currency = -50
			prestige = 10
		}
		hidden_tooltip =  {
			random_list = {
				30 = { province_event = { id = byzsla_slavic_event_berstuk.33 } }	#efekty pełne dobre
				30 = { province_event = { id = byzsla_slavic_event_berstuk.34 } }	#efekty niepełne dobre
			}
		}
	}
	after = {
		hidden_tooltip = {
			if = {
				limit = {
					is_title_active = d_slavic_pagan_reformed
					NOT = {
						religion = chram_vales
					}
				}
				random = {
					chance = 7
					religion = chram_vales
				}
			}
		}
	}
}

# byzsla_slavic_event_berstuk.32 - Cichy sceptycyzm

province_event = {
	id = byzsla_slavic_event_berstuk.32
	desc = desc_byzsla_slavic_event_berstuk.32
	border = GFX_event_normal_frame_religion
	picture = GFX_evt_tribal_shrine
	is_triggered_only = yes
	
	option = {		#jestem genialny
		name = optA_byzsla_slavic_event_berstuk.32
		owner = {
			prestige = 20
			random = {
				chance = 25
				change_diplomacy = 1
			}
		}
		hidden_tooltip =  {
			random_list = {
				30 = {  }
				30 = { province_event = { id = byzsla_slavic_event_berstuk.37 days = 20 random = 20 } }	#złość kultystów berstuka
				30 = { province_event = { id = byzsla_slavic_event_berstuk.38 days = 20 random = 20 } }	#zadowolenie
			}
			random_list = {
				30 = {  }
				30 = { province_event = { id = byzsla_slavic_event_berstuk.38 days = 100 random = 50 } }	#choroba psów
				30 = { province_event = { id = byzsla_slavic_event_berstuk.39 days = 100 random = 50 } }	#agresywność zwierząt
			}
		}
	}
	option = {		#zadośćuczynienie Berstukowi
		name = optB_byzsla_slavic_event_berstuk.32
		trigger = {
			owner = {
				OR = {
					religion = slavic_pagan
					religion = chram_vales
					religion = old_slavic_pagan
				}
			}
		}
		owner = {
			treasury = -20
			piety = 40
			add_character_modifier = {
				name = the_pious
				duration = 720
			}
			random = {
				chance = 33
				change_diplomacy = 1
			}
		}
		hidden_tooltip =  {
			random_list = {
				30 = {  }
				15 = { province_event = { id = byzsla_slavic_event_berstuk.37 days = 20 random = 20 } }	#złość kultystów berstuka
				30 = { province_event = { id = byzsla_slavic_event_berstuk.38 days = 20 random = 20 } }	#zadowolenie
			}
			random_list = {
				40 = {  }
				30 = { province_event = { id = byzsla_slavic_event_berstuk.38 days = 100 random = 50 } }	#choroba psów
				30 = { province_event = { id = byzsla_slavic_event_berstuk.39 days = 100 random = 50 } }	#agresywność zwierząt
			}
		}
	}
}

# byzsla_slavic_event_berstuk.33 - Psy zabite efekt pełny

province_event = {
	id = byzsla_slavic_event_berstuk.33
	desc = desc_byzsla_slavic_event_berstuk.33
	border = GFX_event_normal_frame_religion
	picture = GFX_evt_heretic
	is_triggered_only = yes
	
	option = {		#bywa
		name = optA_byzsla_slavic_event_berstuk.33
		trigger = {
			owner = {
				NOT = { religion = chram_roda }
			}
		}
		add_province_modifier = {
			name = byzsla_psa_urok_1
			duration = 1500
		}
		if = {
			limit = {
				has_province_modifier = byzsla_wampiry
			}
			remove_province_modifier = byzsla_wampiry
		}
		if = {
			limit = {
				has_province_modifier = byzsla_slavic_swarog_zmeczenie
			}
			remove_province_modifier = byzsla_slavic_swarog_zmeczenie
		}
		if = {
			limit = {
				has_province_modifier = byzsla_mokosz_mod_2
			}
			remove_province_modifier = byzsla_mokosz_mod_2
		}
		owner = {
			if = {
				limit = {
					religion = chram_roda
				}
				random = {
					chance = 5
					add_trait = cynical
				}
			}
		}
		hidden_tooltip = {
			random_list = {
				30 = { province_event = { id = byzsla_slavic_event_berstuk.35 days = 150 random = 150 } }	#ucieczka bydła
				30 = { province_event = { id = byzsla_slavic_event_berstuk.36 days = 150 random = 150 } }	#okrucieństwo psów
				30 = {  }
			}
		}
	}
	option = {		#serce mi krwawi
		name = optB_byzsla_slavic_event_berstuk.33
		trigger = {
			owner = {
				NOT = {
					trait = envious
					trait = cruel
				}
			}
		}
		owner = {
			add_trait = kind
			piety = 10
		}
		add_province_modifier = {
			name = byzsla_psa_urok_1
			duration = 1500
		}
		if = {
			limit = {
				has_province_modifier = byzsla_wampiry
			}
			remove_province_modifier = byzsla_wampiry
		}
		if = {
			limit = {
				has_province_modifier = byzsla_slavic_swarog_zmeczenie
			}
			remove_province_modifier = byzsla_slavic_swarog_zmeczenie
		}
		if = {
			limit = {
				has_province_modifier = byzsla_mokosz_mod_2
			}
			remove_province_modifier = byzsla_mokosz_mod_2
		}
		hidden_tooltip = {
			random_list = {
				30 = { province_event = { id = byzsla_slavic_event_berstuk.35 days = 150 random = 150 } }	#ucieczka bydła
				10 = { province_event = { id = byzsla_slavic_event_berstuk.36 days = 150 random = 150 } }	#okrucieństwo psów
				50 = {  }
			}
		}
	}
}

# byzsla_slavic_event_berstuk.34 - Psy zabite efekt niepełny

province_event = {
	id = byzsla_slavic_event_berstuk.34
	desc = desc_byzsla_slavic_event_berstuk.34
	border = GFX_event_normal_frame_religion
	picture = GFX_evt_heretic
	is_triggered_only = yes
	
	option = {		#bywa
		name = optA_byzsla_slavic_event_berstuk.34
		trigger = {
			owner = {
				NOT = { religion = chram_roda }
			}
		}
		add_province_modifier = {
			name = byzsla_psa_urok_2
			duration = 1500
		}
		if = {
			limit = {
				has_province_modifier = byzsla_wampiry
			}
			remove_province_modifier = byzsla_wampiry
		}
		if = {
			limit = {
				has_province_modifier = byzsla_slavic_swarog_zmeczenie
			}
			remove_province_modifier = byzsla_slavic_swarog_zmeczenie
		}
		if = {
			limit = {
				has_province_modifier = byzsla_mokosz_mod_2
			}
			remove_province_modifier = byzsla_mokosz_mod_2
		}
		owner = {
			if = {
				limit = {
					religion = chram_roda
				}
				random = {
					chance = 5
					add_trait = cynical
				}
			}
		}
		hidden_tooltip = {
			random_list = {
				30 = { province_event = { id = byzsla_slavic_event_berstuk.35 days = 150 random = 150 } }	#ucieczka bydła
				30 = { province_event = { id = byzsla_slavic_event_berstuk.36 days = 150 random = 150 } }	#okrucieństwo psów
				30 = {  }
			}
		}
	}
	option = {		#serce mi krwawi
		name = optB_byzsla_slavic_event_berstuk.34
		trigger = {
			owner = {
				NOT = {
					trait = envious
					trait = cruel
				}
			}
		}
		owner = {
			add_trait = kind
			piety = 10
		}
		add_province_modifier = {
			name = byzsla_psa_urok_2
			duration = 1500
		}
		if = {
			limit = {
				has_province_modifier = byzsla_wampiry
			}
			remove_province_modifier = byzsla_wampiry
		}
		if = {
			limit = {
				has_province_modifier = byzsla_slavic_swarog_zmeczenie
			}
			remove_province_modifier = byzsla_slavic_swarog_zmeczenie
		}
		if = {
			limit = {
				has_province_modifier = byzsla_mokosz_mod_2
			}
			remove_province_modifier = byzsla_mokosz_mod_2
		}
		hidden_tooltip = {
			random_list = {
				30 = { province_event = { id = byzsla_slavic_event_berstuk.35 days = 150 random = 150 } }	#ucieczka bydła
				10 = { province_event = { id = byzsla_slavic_event_berstuk.36 days = 150 random = 150 } }	#okrucieństwo psów
				50 = {  }
			}
		}
	}
}

# byzsla_slavic_event_berstuk.35 - Bydło i zwierzyna ucieka

province_event = {
	id = byzsla_slavic_event_berstuk.35
	desc = desc_byzsla_slavic_event_berstuk.35
	border = GFX_event_normal_frame_economy
	picture = GFX_evt_bad_news
	is_triggered_only = yes
	
	option = {		#bywa
		name = optA_byzsla_slavic_event_berstuk.35
		add_province_modifier = {
			name = byzsla_psa_urok_krowy
			duration = 365
		}
	}
}

# byzsla_slavic_event_berstuk.36 - Pokolenie bez psów jest okrutne lub smutne

province_event = {
	id = byzsla_slavic_event_berstuk.36
	desc = desc_byzsla_slavic_event_berstuk.36
	border = GFX_event_normal_frame_diplomacy
	picture = GFX_evt_child_bully
	is_triggered_only = yes
	
	option = {		#bywa
		name = optA_byzsla_slavic_event_berstuk.36
		add_province_modifier = {
			name = byzsla_psa_urok_dzieci
			duration = 3650
		}
		hidden_tooltip = {
			owner = {
				any_courtier = {
					limit = {
						age = 6
						NOT = { age = 16 }
					}
					random = {
						chance = 50
						add_trait = craven
						add_trait = cruel
					}
				}
			}
		}
	}
}

# byzsla_slavic_event_berstuk.37 - złość kultystów Berstuka

province_event = {
	id = byzsla_slavic_event_berstuk.37
	desc = desc_byzsla_slavic_event_berstuk.37
	border = GFX_event_normal_frame_religion
	picture = GFX_evt_pagan
	is_triggered_only = yes
	
	option = {		#bywa
		name = optA_byzsla_slavic_event_berstuk.37
		add_province_modifier = {
			name = highway_robber_band 
			duration = -1
		}
		if = {
			limit = {
				is_title_active = d_slavic_pagan_reformed
				NOT = {
					religion = chram_vales
				}
			}
			random = {
				chance = 5
				religion = chram_vales
			}
			add_province_modifier = {
				name = heretic_stronghold
				duration = 365
			}
			hidden_tooltip = {
				owner = {
					random_courtier = {
						limit = {
							martial = 10
						}
						set_secret_religion = chram_vales
						change_intrigue = 2
					}
				}
			}
		}
	}
}

# byzsla_slavic_event_berstuk.38 - Choroba wśród psów

province_event = {
	id = byzsla_slavic_event_berstuk.38
	desc = desc_byzsla_slavic_event_berstuk.38
	border = GFX_event_normal_frame_religion
	picture = GFX_evt_plague_doctor
	is_triggered_only = yes
	
	option = {		#bywa
		name = optA_byzsla_slavic_event_berstuk.38
		add_province_modifier = {
			name = byzsla_psa_urok_chore
			duration = 800
		}
	}
}

# byzsla_slavic_event_berstuk.39 - Agresywna zwierzyna leśna

province_event = {
	id = byzsla_slavic_event_berstuk.39
	desc = desc_byzsla_slavic_event_berstuk.39
	border = GFX_event_normal_frame_economy
	picture = GFX_evt_dziki
	is_triggered_only = yes
	
	option = {		#bywa
		name = optA_byzsla_slavic_event_berstuk.39
		add_province_modifier = {
			name = bspm_berstuk_dziki
			duration = 800
		}
	}
}

# byzsla_slavic_event_berstuk.40 - Zadowolenie z tego, że zabroniliśmy

province_event = {
	id = byzsla_slavic_event_berstuk.40
	desc = desc_byzsla_slavic_event_berstuk.40
	border = GFX_event_normal_frame_economy
	picture = GFX_evt_tribal_lands
	is_triggered_only = yes
	
	option = {		#bywa
		name = optA_byzsla_slavic_event_berstuk.40
		add_province_modifier = {
			name = blessed_lands
			duration = 800
		}
		if = {
			limit = {
				owner = {
					ROOT = {
						NOT = { religion = PREV }
					}
				}
			}
			random = {
				chance = 5
				owner = { ROOT = { religion = PREV } }
			}
		}
	}
}

