namespace = byzsla_slavic_event_kultysci

#byzsla_slavic_event_kultysci.5 - Dziecko nie rozumie twej drogi

character_event = {
	id = byzsla_slavic_event_kultysci.5
	desc = {
		trigger = { is_guardian = yes }
		text = desc_byzsla_slavic_event_kultysci.5_GUARD
	}
	
	desc = {
		trigger = { NOT = { is_guardian = yes } }
		text = desc_byzsla_slavic_event_kultysci.5_NOGUARD
	}
	
	picture = GFX_evt_guardian

	is_triggered_only = yes

	#OK
	option = {
		name = optA_byzsla_slavic_event_kultysci.5
		if = {
			limit = {
				is_guardian = yes
			}
			random_ward = {
				random_list = {
					45 = { add_trait = honest }
					45 = { add_trait = deceitful }
					25 = { change_intrigue = 1 }
					25 = { change_diplomacy = 1 }
					50 = {  }
				}
			}
			piety = 10
		}
		if = {
			limit = {
				NOT = { is_guardian = yes }
			}
			prestige = 5
			piety = 5
		}
	}
}

#byzsla_slavic_event_kultysci.6 - Palec boży

character_event = {
	id = byzsla_slavic_event_kultysci.6
	desc = desc_byzsla_slavic_event_kultysci.6
	border = GFX_event_normal_frame_diplomacy
	picture = GFX_evt_family

	is_triggered_only = yes

	#OK
	option = {
		name = optA_byzsla_slavic_event_kultysci.6

		add_character_modifier = {
			name = dobroc_mokoszy
			years = 10
		}
	}
}
#byzsla_slavic_event_kultysci.7 - Wykrycie spisku

character_event = {
	id = byzsla_slavic_event_kultysci.7
	desc = desc_byzsla_slavic_event_kultysci.7
	border = GFX_event_normal_frame_intrigue
	picture = GFX_evt_shadowy_cabal
	
	trigger = {
		any_realm_character = {
			has_plot = yes
			NOT = { plot_is_known_by = ROOT }
		}
	}
	
	immediate = {
		random_realm_character = {
			limit = {
				has_plot = yes
				NOT = { plot_is_known_by = ROOT }
			}
			save_event_target_as = god_plotter
		}
		random_realm_character = {
			limit = {
				has_plot = yes
				NOT = { plot_is_known_by = ROOT }
				is_landed = yes
			}
			save_event_target_as = god_plotter
		}
		random_realm_character = {
			limit = {
				has_plot = yes
				NOT = { plot_is_known_by = ROOT }
				plot_target_char = { is_close_relative = ROOT }
			}
			save_event_target_as = god_plotter
		}
		random_realm_character = {
			limit = {
				has_plot = yes
				NOT = { plot_is_known_by = ROOT }
				plot_target_char = { character = ROOT }
			}
			save_event_target_as = god_plotter
		}
		
		event_target:god_plotter = { plot_target_char = { save_event_target_as = god_plot_target } }
	
	}

	is_triggered_only = yes

	option = {
		name = {
			trigger = { event_target:god_plot_target = { character = ROOT } }
			text = EVTOPTA_TOG_7522_A
		}
		name = {
			trigger = { opinion = { who = event_target:god_plot_target value = 20 } }
			text = EVTOPTA_TOG_7522_B
		}
		name = {
			trigger = { NOT = { opinion = { who = event_target:god_plot_target value = 20 } } }
			text = EVTOPTA_TOG_7522_C
		}
		event_target:god_plotter = { reveal_plot = yes}

	}
}

#byzsla_slavic_event_kultysci.15 - Postawienie monumentu inicjalizacja

character_event = {
	id = byzsla_slavic_event_kultysci.15
	
	hide_window = yes

	is_triggered_only = yes

	immediate = { FROM = { character_event =  { id = byzsla_slavic_event_kultysci.8 } } }
}

#byzsla_slavic_event_kultysci.8 - Postawienie monumentu start

character_event = {
	id = byzsla_slavic_event_kultysci.8
	border = GFX_event_normal_frame_economy
	desc = EVTDESC_TOG_7526
	picture = GFX_evt_balwan

	is_triggered_only = yes

	option = {
		name = {
			trigger = { has_character_modifier = follower_of_swarog }
			text = optA_byzsla_slavic_event_kultysci.8_swarog
		}
		name = {
			trigger = { has_character_modifier = follower_of_mokosz }
			text = optA_byzsla_slavic_event_kultysci.8_mokosz
		}

		custom_tooltip = { text = EVTOPTA_TOG_7525_TOOLTIP }

		scaled_wealth = { value = -0.25 min = -20 }

		hidden_tooltip = { capital_scope = { save_event_target_as = pagan_capital } } #I promise this is needed

		event_target:pagan_capital = {
			add_province_modifier = {
				name = building_monument
				years = 1
			}
		}

		hidden_tooltip = { 
			character_event = { id = byzsla_slavic_event_kultysci.9 days = 365 } 
			set_character_flag = pagan_monument
			set_character_flag = monument_for_diety
		}
	}

	option = {
		name = EVTOPTB_TOG_7526
		custom_tooltip = { text = EVTOPTB_TOG_7525_TOOLTIP }

		scaled_wealth = { value = -0.25 min = -20 }

		hidden_tooltip = { capital_scope = { save_event_target_as = pagan_capital } } #I promise this is needed

		event_target:pagan_capital = {
			add_province_modifier = {
				name = building_monument
				years = 1
			}
		}

		hidden_tooltip = { 
			set_character_flag = monument_for_ancestors
			set_character_flag = pagan_monument
			character_event = { id = byzsla_slavic_event_kultysci.9 days = 365 } 
		}
	}

	option = {
		name = EVTOPTC_TOG_7526
	}
}
#byzsla_slavic_event_kultysci.9 - Postawienie monumentu koniec

character_event = {
	id = byzsla_slavic_event_kultysci.9
	border = GFX_event_normal_frame_economy
	desc = {
		trigger = { 
			NOT = { has_character_flag = monument_for_ancestors }
			has_character_modifier = follower_of_swarog
		}
		text = desc_byzsla_slavic_event_kultysci.9_swarog
	}
	desc = {
		trigger = { 
			NOT = { has_character_flag = monument_for_ancestors }
			has_character_modifier = follower_of_mokosz
		}
		text = desc_byzsla_slavic_event_kultysci.9_mokosz
	}
	desc = {
		trigger = { 
			has_character_flag = monument_for_ancestors 
		}
		text = EVTDESC_TOG_7527_ANCESTORS
	}
	picture = GFX_evt_balwan

	is_triggered_only = yes

	option = {
		name = EVTOPTA_TOG_7527

		if = {
			limit = { has_character_flag = monument_for_diety }
			piety = 250
			clr_character_flag = monument_for_diety

			capital_scope = {
				remove_province_modifier = building_monument
				add_province_modifier = {
					name = holy_monument
					duration = -1
				} 
			}
		}
		if = {
			limit = { has_character_flag = monument_for_ancestors }
			prestige = 250
			clr_character_flag = monument_for_ancestors

			capital_scope = {
				remove_province_modifier = building_monument
				add_province_modifier = {
					name = ancestral_monument
					duration = -1
				} 
			}
		}

		save_event_target_as = monument_erector
		capital_scope = { province_event = { id = TOG.7528 days = 365 } }
	}
}

#byzsla_slavic_event_kultysci.10 - Rozwój umiejętności nauki/zarządzania

character_event = {
	id = byzsla_slavic_event_kultysci.10
	desc = desc_byzsla_slavic_event_kultysci.10
	
	border = GFX_event_normal_frame_religion
	picture = GFX_evt_library

	is_triggered_only = yes
	hide_from = yes

	#OK
	option = {
		name = optA_byzsla_slavic_event_kultysci.10
		random_list = {
			50 = { change_learning = 1 }
			50 = { change_stewardship = 1 }
		}
	}
}

#byzsla_slavic_event_kultysci.11 - Przyjaźń duchowni/miastowi

character_event = {
	id = byzsla_slavic_event_kultysci.11
	desc = desc_byzsla_slavic_event_kultysci.11
	
	border = GFX_event_normal_frame_diplomacy
	picture = GFX_evt_family

	is_triggered_only = yes
	hide_from = yes

	#OK
	option = {
		name = optA_byzsla_slavic_event_kultysci.11
		if = {
			limit = {
				any_vassal = {
					OR = {
						is_republic = yes 
						is_theocracy = yes
					}
					NOT = {
						is_friend = ROOT
						is_rival = ROOT
					}
				}
			}
			random_vassal = {
				limit = {
					OR = {
						is_republic = yes 
						is_theocracy = yes
					}
					NOT = {
						is_friend = ROOT
						is_rival = ROOT
					}
				}
				add_friend = ROOT
			}
		}
		if = {
			limit = {
				NOT = {
					any_vassal = {
						OR = {
							is_republic = yes 
							is_theocracy = yes
						}
						NOT = {
							is_friend = ROOT
							is_rival = ROOT
						}
					}
				}
			}
			random_courtier = {
				limit = {
					NOT = {
						is_friend = ROOT
						is_rival = ROOT
					}
				}
				add_friend = ROOT
			}
		}
	}
	option = {
		name = optB_byzsla_slavic_event_kultysci.4

		piety = 50
	}
}

#byzsla_slavic_event_kultysci.12 - Dziecko boi się ognia

character_event = {
	id = byzsla_slavic_event_kultysci.12
	desc = {
		trigger = { is_guardian = yes }
		text = desc_byzsla_slavic_event_kultysci.12_GUARD
	}
	
	desc = {
		trigger = { NOT = { is_guardian = yes } }
		text = desc_byzsla_slavic_event_kultysci.12_NOGUARD
	}
	
	picture = GFX_evt_guardian

	is_triggered_only = yes

	#OK
	option = {
		name = optA_byzsla_slavic_event_kultysci.12
		if = {
			limit = {
				is_guardian = yes
			}
			random_ward = {
				random_list = {
					45 = { add_trait = cruel }
					45 = { add_trait = erudite }
					25 = { change_learning = 1 }
					25 = { change_stewardship = 1 }
					50 = {  }
				}
			}
			piety = 10
		}
		if = {
			limit = {
				NOT = { is_guardian = yes }
			}
			prestige = 5
			piety = 5
		}
	}
}

#byzsla_slavic_event_kultysci.13 - Palec boży

character_event = {
	id = byzsla_slavic_event_kultysci.13
	border = GFX_event_normal_frame_religion
	picture = GFX_evt_library
	desc = desc_byzsla_slavic_event_kultysci.13

	is_triggered_only = yes

	hide_from = yes

	option = {
		name = optA_byzsla_slavic_event_kultysci.13
		if = {
			limit = { is_landed = yes }
			random_demesne_province = {
				add_province_modifier = {
					name = propagowanie_nauk
					years = 5
				}
			}
		}
		if = {
			limit = { NOT = { is_landed = yes } }
			change_learning = 1
		}
	}
}

#byzsla_slavic_event_kultysci.14 - Objawienie

character_event = {
	id = byzsla_slavic_event_kultysci.14
	border = GFX_event_normal_frame_religion
	picture = GFX_evt_library
	desc = desc_byzsla_slavic_event_kultysci.14

	is_triggered_only = yes

	hide_from = yes

	option = {
		name = optA_byzsla_slavic_event_kultysci.14
			military_techpoints = 100
	}
	option = {
		name = optB_byzsla_slavic_event_kultysci.14
		economy_techpoints = 100
	}
	option = {
		name = optC_byzsla_slavic_event_kultysci.14
		culture_techpoints = 100
	}
}

#byzsla_slavic_event_kultysci.17 - Wybór (Weles, Marzanna, Trzygłów, Berstuk)

character_event = {
	id = byzsla_slavic_event_kultysci.17
	desc = desc_byzsla_slavic_event_kultysci.17
	border = GFX_event_normal_frame_religion
	picture = GFX_evt_tribal_shrine

	is_triggered_only = yes

	immediate = { 
		if = {
			limit = { is_playable = yes }
			any_courtier = {
				limit = {
					religion = ROOT
					age = 16
					has_minor_deity_trigger = no
					NOT = { is_playable = yes }
				}
				character_event = { id = TOG.7110 }
			}
			hidden_tooltip = {
				remove_character_modifier = follower_of_triglav
				remove_character_modifier = follower_of_berstuk
				any_courtier = {
					limit = {
						NOT = { is_playable = yes }
					}
					remove_character_modifier = follower_of_triglav
					remove_character_modifier = follower_of_berstuk
				}
			}
		}
	}

	option = {
		name = EVTOPTB_TOG_7110

		add_character_modifier = {
			name = follower_of_veles
			duration = -1
		}

		hidden_tooltip = { character_event = { id = TOG.7112 } }

		ai_chance = {
			factor = 1
			modifier = {
				has_education_intrigue_trigger = yes
				factor = 2
			}
			modifier = {
				trait = deceitful
				factor = 2
			}
		}
	}
	
	
	option = {
		name = optB_byzsla_slavic_event_kultysci.17

		add_character_modifier = {
			name = follower_of_triglav
			duration = -1
		}

		hidden_tooltip = { character_event = { id = byzsla_slavic_event_kultysci.18 } }

		ai_chance = {
			factor = 1
			modifier = {
				has_education_martial_trigger = yes
				factor = 2
			}
			modifier = {
				trait = brave
				factor = 2
			}
		}
	}
	
	option = {
		name = optC_byzsla_slavic_event_kultysci.17

		add_character_modifier = {
			name = follower_of_berstuk
			duration = -1
		}

		hidden_tooltip = { character_event = { id = byzsla_slavic_event_kultysci.19 } }

		ai_chance = {
			factor = 1
			modifier = {
				has_education_martial_trigger = yes
				factor = 1.5
			}
			modifier = {
				has_education_stewardship_trigger = yes
				factor = 1.5
			}
			modifier = {
				trait = shy
				factor = 2
			}
		}
	}
	
	option = {
		name = EVTOPTD_TOG_7110

		add_character_modifier = {
			name = follower_of_morana
			duration = -1
		}

		hidden_tooltip = { character_event = { id = TOG.7114 } }

		ai_chance = {
			factor = 1
			modifier = {
				has_education_learning_trigger = yes
				factor = 2
			}
			modifier = {
				is_learned_trigger = yes
				factor = 2
			}
		}
	}
}

#byzsla_slavic_event_kultysci.18 - Wybór Trzygłówa

character_event = {
	id = byzsla_slavic_event_kultysci.18

	desc = desc_byzsla_slavic_event_kultysci.18
	border = GFX_event_normal_frame_war
	picture = GFX_evt_bitwa

	is_triggered_only = yes

	#OK
	option = {
		name = optA_byzsla_slavic_event_kultysci.18
		hidden_tooltip = {
			character_event = {
				id = byzsla_slavic_event_kultysci5.1
				days = 10
			}
		}
	}
}

#byzsla_slavic_event_kultysci.19 - Wybór Berstuka

character_event = {
	id = byzsla_slavic_event_kultysci.19

	desc = desc_byzsla_slavic_event_kultysci.19
	border = GFX_event_normal_frame_war
	picture = GFX_evt_bitwa

	is_triggered_only = yes

	#OK
	option = {
		name = optA_byzsla_slavic_event_kultysci.19
		hidden_tooltip = {
			character_event = {
				id = byzsla_slavic_event_kultysci5.1
				days = 10
			}
		}
	}
}

#byzsla_slavic_event_kultysci.20 - Rozwój umiejętności wojennych

character_event = {
	id = byzsla_slavic_event_kultysci.20
	desc = desc_byzsla_slavic_event_kultysci.20
	
	border = GFX_event_normal_frame_war
	picture = GFX_evt_bitwa

	is_triggered_only = yes
	hide_from = yes

	#OK
	option = {
		name = optA_byzsla_slavic_event_kultysci.20
		change_martial = 1
	}
}

#byzsla_slavic_event_kultysci.21 - Przyjaźń z żołnierzem

character_event = {
	id = byzsla_slavic_event_kultysci.21
	desc = desc_byzsla_slavic_event_kultysci.21
	
	border = GFX_event_normal_frame_diplomacy
	picture = GFX_evt_melee

	is_triggered_only = yes
	hide_from = yes

	option = {
		name = optA_byzsla_slavic_event_kultysci.21
		if = {
			limit = {
				any_realm_character = {
					has_education_martial_trigger = yes
				}
			}
			random_realm_character = {
				limit = { has_education_martial_trigger = yes }
				add_friend = ROOT
			}
		}
		if = {
			limit = {
				NOT = { 
					any_realm_character = {
						has_education_martial_trigger = yes
					}
				}
				has_minor_title = title_commander
			}
			random_realm_character = {
				limit = { has_minor_title = title_commander }
				add_friend = ROOT
			}
		}
		if = {
			limit = {
				NOT = { 
					any_realm_character = {
						has_education_martial_trigger = yes
					}
				}
				NOT = { has_minor_title = title_commander }
			}
			create_random_soldier = {
				random_traits = yes
				dynasty = NONE
				female = no
				age = 35
			}
			new_character = {
				add_friend = ROOT
			}
		}
	}
	
	option = {
		name = optB_byzsla_slavic_event_kultysci.21

		piety = 50
	}
}

#byzsla_slavic_event_kultysci.22 - Dziecko boi się wojny

character_event = {
	id = byzsla_slavic_event_kultysci.22
	desc = {
		trigger = { is_guardian = yes }
		text = desc_byzsla_slavic_event_kultysci.22_GUARD
	}
	
	desc = {
		trigger = { NOT = { is_guardian = yes } }
		text = desc_byzsla_slavic_event_kultysci.22_NOGUARD
	}
	
	picture = GFX_evt_guardian

	is_triggered_only = yes

	#OK
	option = {
		name = optA_byzsla_slavic_event_kultysci.22
		if = {
			limit = {
				is_guardian = yes
			}
			random_ward = {
				random_list = {
					45 = { add_trait = wroth }
					45 = { add_trait = brave }
					50 = { change_martial = 1 }
					50 = {  }
				}
			}
			piety = 10
		}
		if = {
			limit = {
				NOT = { is_guardian = yes }
			}
			prestige = 5
			piety = 5
		}
	}
}

#byzsla_slavic_event_kultysci.23 - Wojo

character_event = {
	id = byzsla_slavic_event_kultysci.23
	desc = desc_byzsla_slavic_event_kultysci.23
	border = GFX_event_normal_frame_war
	picture = GFX_evt_bitwa

	is_triggered_only = yes

	#OK
	option = {
		name = optA_byzsla_slavic_event_kultysci.23
		capital_scope = {
			ROOT = {
				spawn_unit = {
					province = PREV
					home = PREV
					owner = THIS
					#leader = none
					match_character = THIS
					match_mult = 0.1
					match_min = 100
					match_max = 3000
					attrition = 1.0
					maintenance_multiplier = 0
				}
				spawn_unit = {
					province = PREV
					home = PREV
					owner = THIS
					#leader = none
					match_character = THIS
					match_mult = 0.1
					match_min = 100
					match_max = 3000
					attrition = 1.0
					maintenance_multiplier = 0
				}
				spawn_unit = {
					province = PREV
					home = PREV
					owner = THIS
					#leader = none
					match_character = THIS
					match_mult = 0.1
					match_min = 100
					match_max = 3000
					attrition = 1.0
					maintenance_multiplier = 0
				}
			}
		}
	}
}


#byzsla_slavic_event_kultysci.24 - Palec boży

character_event = {
	id = byzsla_slavic_event_kultysci.24
	desc = desc_byzsla_slavic_event_kultysci.24
	border = GFX_event_normal_frame_war
	picture = GFX_evt_bitwa

	is_triggered_only = yes

	#OK
	option = {
		name = optA_byzsla_slavic_event_kultysci.24
				if = {
			limit = {
				capital_scope = {
					NOT = { has_province_modifier = inspired_warriors }
				}
			}
			capital_scope = {
				add_province_modifier = {
					name = inspired_warriors
					years = 10
				}
			}
		}
		if = {
			limit = {
				capital_scope = {
					has_province_modifier = inspired_warriors
				}
				demesne_size = 2
			}
			random_demesne_province = {
				add_province_modifier = {
					name = inspired_warriors
					years = 10
				}
			}
		}
	}
}

####### Dla Berstuka
#byzsla_slavic_event_kultysci.25 - Rozwój umiejętności gospodarskich/wojskowych

character_event = {
	id = byzsla_slavic_event_kultysci.25
	desc = desc_byzsla_slavic_event_kultysci.25
	
	border = GFX_event_normal_frame_economy
	picture = GFX_evt_shadowy_cabal

	is_triggered_only = yes
	hide_from = yes

	#OK
	option = {
		name = optA_byzsla_slavic_event_kultysci.25
		random_list = {
			50 = { change_stewardship = 1 }
			50 = { change_martial = 1 }
		}
	}
}

#byzsla_slavic_event_kultysci.26 - Przyjaźń w lesie

character_event = {
	id = byzsla_slavic_event_kultysci.26
	desc = desc_byzsla_slavic_event_kultysci.26
	
	border = GFX_event_normal_frame_diplomacy
	picture = GFX_evt_courtiers_talking

	is_triggered_only = yes
	hide_from = yes
	option = {
		name = optA_byzsla_slavic_event_kultysci.26
		if = {
			limit = {
				any_realm_character = {
					trait = hunter
				}
			}
			random_realm_character = {
				limit = { trait = hunter }
				add_friend = ROOT
			}
		}
		if = {
			limit = {
				any_realm_character = {
					NOT = { trait = hunter }
					is_ruler = yes
					health = 4
					is_ill = no
					is_female = no
				}
			}
			random_realm_character = {
				limit = { 
					NOT = { trait = hunter }
					is_ruler = yes
					health = 4
					is_ill = no
					is_female = no
				}
				add_friend = ROOT
			}
		}
		if = {
			limit = {
				NOT = {
					any_realm_character = {
						NOT = { trait = hunter }
						is_ruler = yes
						health = 4
						is_ill = no
						is_female = no
					}
				}
			}
			random_courtier = {
				add_friend = ROOT
			}
		}
	}
	option = {
		name = optB_byzsla_slavic_event_kultysci.26

		piety = 50
	}
}

#byzsla_slavic_event_kultysci.27 - Dziecko boi się lasów

character_event = {
	id = byzsla_slavic_event_kultysci.27
	desc = {
		trigger = { is_guardian = yes }
		text = desc_byzsla_slavic_event_kultysci.27_GUARD
	}
	
	desc = {
		trigger = { NOT = { is_guardian = yes } }
		text = desc_byzsla_slavic_event_kultysci.27_NOGUARD
	}
	
	picture = GFX_evt_guardian

	is_triggered_only = yes

	#OK
	option = {
		name = optA_byzsla_slavic_event_kultysci.27
		if = {
			limit = {
				is_guardian = yes
			}
			random_ward = {
				random_list = {
					45 = { add_trait = wroth }
					45 = { add_trait = gluttonous }
					25 = { change_martial = 1 }
					25 = { change_stewardship = 1 }
					50 = {  }
				}
			}
			piety = 10
		}
		if = {
			limit = {
				NOT = { is_guardian = yes }
			}
			prestige = 5
			piety = 5
		}
	}
}

#byzsla_slavic_event_kultysci.28 - Wzmocniona gospodarka leśna

character_event = {
	id = byzsla_slavic_event_kultysci.28
	border = GFX_event_normal_frame_economy
	picture = GFX_evt_tribal_lands
	desc = desc_byzsla_slavic_event_kultysci.28

	is_triggered_only = yes
	
	trigger = { capital_scope = { NOT = { has_province_modifier = blessed_lands } } } 

	option = {
		name = optA_byzsla_slavic_event_kultysci.28

		#Changes depopulation/prosperity
		if = {
			limit = {
				has_dlc = "Reapers"
				capital_scope = { NOT = { has_province_modifier = prosperity_modifier_3 } }
			}
			if = {
				limit = { 
					capital_scope = { has_province_modifier = depopulated_1 }
				}

				capital_scope = { remove_province_modifier = depopulated_1 }
				break = yes
			}
			if = {
				limit = { capital_scope = { has_province_modifier = depopulated_2 } }

				capital_scope = { remove_province_modifier = depopulated_2 }
				add_province_modifier = { name = depopulated_1 duration = -1 }
				break = yes
			}
			if = {
				limit = { capital_scope = { has_province_modifier = depopulated_3 } }

				capital_scope = { remove_province_modifier = depopulated_3 }
				add_province_modifier = { name = depopulated_2 duration = -1 }
				break = yes
			}
			capital_scope = { increase_prosperity_effect = yes }
		}
		if = {
			limit = {
				OR = {
					NOT = { has_dlc = "Reapers" }
					capital_scope = { has_province_modifier = prosperity_modifier_3 }
				}
			}
			capital_scope = {
				add_province_modifier = { 
					name = blessed_lands 
					years = 10
				}
			}
		}
	}
}


#byzsla_slavic_event_kultysci.29 - Palec boży (siła lasu)

character_event = {
	id = byzsla_slavic_event_kultysci.29
	desc = desc_byzsla_slavic_event_kultysci.29
	border = GFX_event_normal_frame_war
	picture = GFX_evt_bitwa

	is_triggered_only = yes

	#OK
	option = {
		name = optA_byzsla_slavic_event_kultysci.29

		add_character_modifier = {
			name = berstuka_niestrach
			years = 10
		}
	}
}
