#####################################
# Building a balwan
#####################################

namespace = sevgart_slavic_event_balwan

character_event = {
	id = sevgart_slavic_event_balwan.1
	desc = desc_sevgart_slavic_event_balwan.1
	
	picture = GFX_evt_balwan
	
	is_triggered_only = yes
	
	hide_from = yes
	
	option = { # Perun
		name = EVTOPTA_sevgart_slavic_event_balwan.1
		
		custom_tooltip = {
			text = balwan_carved
			hidden_tooltip = { 
				random_list = { 
					70 = { set_character_flag = sevgart_perun_succ } 
					30 = { set_character_flag = sevgart_perun_fail } 
					#1 = { set_character_flag = sevgart_perun_complete_succ }
					#1 = { set_character_flag = sevgart_perun_complete_fail }
				}
			}
		}
	}
	option = { # Mokosz
		name = EVTOPTB_sevgart_slavic_event_balwan.1
		
		custom_tooltip = {
			text = balwan_carved
			hidden_tooltip = { 
				random_list = { 
					70 = { set_character_flag = sevgart_mokosz_succ } 
					30 = { set_character_flag = sevgart_mokosz_fail } 
					#1 = { set_character_flag = sevgart_mokosz_complete_succ }
					#1 = { set_character_flag = sevgart_mokosz_complete_fail }
				}
			}
		}
	}
	option = { # Rod
		name = EVTOPTC_sevgart_slavic_event_balwan.1
		
		custom_tooltip = {
			text = balwan_carved
			hidden_tooltip = { 
				random_list = { 
					70 = { set_character_flag = sevgart_rod_succ } 
					30 = { set_character_flag = sevgart_rod_fail } 
					#1 = { set_character_flag = sevgart_rod_complete_succ }
					#1 = { set_character_flag = sevgart_rod_complete_fail }
				}
			}
		}
	}
	option = { # More gods (2/3)
		name = EVTOPTD_sevgart_slavic_event_balwan.1
		
		custom_tooltip = {
			text = show_more_gods
			hidden_tooltip = { 
				character_event = { id = sevgart_slavic_event_balwan.2 }
			}
		}
	}
}
character_event = {
	id = sevgart_slavic_event_balwan.2
	desc = desc_sevgart_slavic_event_balwan.1
	
	picture = GFX_evt_balwan
	
	is_triggered_only = yes
	
	hide_from = yes
	
	option = { # Svarog
		name = EVTOPTA_sevgart_slavic_event_balwan.2
		
		custom_tooltip = {
			text = balwan_carved
			hidden_tooltip = { 
				random_list = { 
					70 = { set_character_flag = sevgart_svarog_succ } 
					30 = { set_character_flag = sevgart_svarog_fail } 
					#1 = { set_character_flag = sevgart_svarog_complete_succ }
					#1 = { set_character_flag = sevgart_svarog_complete_fail }
				}
			}
		}
	}
	option = { # Jarilo
		name = EVTOPTB_sevgart_slavic_event_balwan.2
		
		custom_tooltip = {
			text = balwan_carved
			hidden_tooltip = { 
				random_list = { 
					70 = { set_character_flag = sevgart_jarilo_succ } 
					30 = { set_character_flag = sevgart_jarilo_fail } 
					#1 = { set_character_flag = sevgart_jarilo_complete_succ }
					#1 = { set_character_flag = sevgart_jarilo_complete_fail }
				}
			}
		}
	}
	option = { # Dadzbog
		name = EVTOPTC_sevgart_slavic_event_balwan.2
		
		custom_tooltip = {
			text = balwan_carved
			hidden_tooltip = { 
				random_list = { 
					70 = { set_character_flag = sevgart_dadzbog_succ } 
					30 = { set_character_flag = sevgart_dadzbog_fail } 
					#1 = { set_character_flag = sevgart_dadzbog_complete_succ }
					#1 = { set_character_flag = sevgart_dadzbog_complete_fail }
				}
			}
		}
	}
	option = { # More gods (3/3)
		name = EVTOPTD_sevgart_slavic_event_balwan.2
		
		custom_tooltip = {
			text = show_more_gods
			hidden_tooltip = { 
				character_event = { id = sevgart_slavic_event_balwan.3 }
			}
		}
	}
}
character_event = {
	id = sevgart_slavic_event_balwan.3
	desc = desc_sevgart_slavic_event_balwan.1
	
	picture = GFX_evt_balwan
	
	is_triggered_only = yes
	
	hide_from = yes
	
	option = { # Lada
		name = EVTOPTA_sevgart_slavic_event_balwan.3
		
		custom_tooltip = {
			text = balwan_carved
			hidden_tooltip = { 
				random_list = { 
					70 = { set_character_flag = sevgart_lada_succ } 
					30 = { set_character_flag = sevgart_lada_fail } 
					#1 = { set_character_flag = sevgart_lada_complete_succ }
					#1 = { set_character_flag = sevgart_lada_complete_fail }
				}
			}
		}
	}
	option = { # More gods (1/3)
		name = EVTOPTB_sevgart_slavic_event_balwan.3
		
		custom_tooltip = {
			text = show_more_gods
			hidden_tooltip = { 
				character_event = { id = sevgart_slavic_event_balwan.1 }
			}
		}
	}
}

#################
# Perun - success
#################
character_event = {
	id = sevgart_slavic_event_balwan.101
	title = EVTNAME_sevgart_slavic_event_balwan.101
	desc = EVTDESC_sevgart_slavic_event_balwan.101
	
	picture = GFX_evt_balwan
	
	trigger = { 
		has_character_flag = sevgart_perun_succ
	}
	
	mean_time_to_happen = {
		days = 2
	}
	
	hide_from = yes
	
	option = {
		name = EVTOPTA_sevgart_slavic_event_balwan.101
		clr_character_flag = sevgart_perun_succ
		piety = 100
		random = {
			chance = 20
			add_trait = zealous 
		}
		random = {
			chance = 30
			add_character_modifier = {
				name = perun_bless
				duration = 7300
			}
		}
	}
}
#################
# Perun - failure
#################
character_event = {
	id = sevgart_slavic_event_balwan.102
	title = EVTNAME_sevgart_slavic_event_balwan.102
	desc = EVTDESC_sevgart_slavic_event_balwan.102
	
	picture = GFX_evt_balwan
	
	trigger = { 
		has_character_flag = sevgart_perun_fail
	}
	
	mean_time_to_happen = {
		days = 1
	}
	
	hide_from = yes
	
	option = {
		name = EVTOPTA_sevgart_slavic_event_balwan.102
		clr_character_flag = sevgart_perun_fail
		piety = 50
		random = {
			chance = 20
			add_trait = cynical
		}
		random = {
			chance = 30
			add_character_modifier = {
				name = perun_curse 
				duration = 7300
			}
		}
	}
}

#################
# Mokosz - success
#################
character_event = {
	id = sevgart_slavic_event_balwan.103
	title = EVTNAME_sevgart_slavic_event_balwan.103
	desc = EVTDESC_sevgart_slavic_event_balwan.103
	
	picture = GFX_evt_balwan
	
	trigger = { 
		has_character_flag = sevgart_mokosz_succ
	}
	
	mean_time_to_happen = {
		days = 1
	}
	
	hide_from = yes
	
	option = {
		name = EVTOPTA_sevgart_slavic_event_balwan.103
		clr_character_flag = sevgart_mokosz_succ
		piety = 100
		random = {
			chance = 20
			add_trait = zealous 
		}
		random = {
			chance = 30
			add_character_modifier = {
				name = mokosz_bless
				duration = 7300
			}
		}
	}
}
#################
# Mokosz - failure
#################
character_event = {
	id = sevgart_slavic_event_balwan.104
	title = EVTNAME_sevgart_slavic_event_balwan.104
	desc = EVTDESC_sevgart_slavic_event_balwan.104
	
	picture = GFX_evt_balwan
	
	trigger = { 
		has_character_flag = sevgart_mokosz_fail
	}
	
	mean_time_to_happen = {
		days = 1
	}
	
	hide_from = yes
	
	option = {
		name = EVTOPTA_sevgart_slavic_event_balwan.104
		clr_character_flag = sevgart_mokosz_fail
		piety = 50
		random = {
			chance = 20
			add_trait = cynical
		}
		random = {
			chance = 30
			add_character_modifier = {
				name = mokosz_curse 
				duration = 7300
			}
		}
	}
}

#################
# Rod - success
#################
character_event = {
	id = sevgart_slavic_event_balwan.105
	title = EVTNAME_sevgart_slavic_event_balwan.105
	desc = EVTDESC_sevgart_slavic_event_balwan.105
	
	picture = GFX_evt_balwan
	
	trigger = { 
		has_character_flag = sevgart_rod_succ
	}
	
	mean_time_to_happen = {
		days = 1
	}
	
	hide_from = yes
	
	option = {
		name = EVTOPTA_sevgart_slavic_event_balwan.105
		clr_character_flag = sevgart_rod_succ
		piety = 100
		random = {
			chance = 20
			add_trait = zealous 
		}
		random = {
			chance = 30
			add_character_modifier = {
				name = rod_bless
				duration = 7300
			}
		}
	}
}
#################
# Rod - failure
#################
character_event = {
	id = sevgart_slavic_event_balwan.106
	title = EVTNAME_sevgart_slavic_event_balwan.106
	desc = EVTDESC_sevgart_slavic_event_balwan.106
	
	picture = GFX_evt_balwan
	
	trigger = { 
		has_character_flag = sevgart_rod_fail
	}
	
	mean_time_to_happen = {
		days = 1
	}
	
	hide_from = yes
	
	option = {
		name = EVTOPTA_sevgart_slavic_event_balwan.106
		clr_character_flag = sevgart_rod_fail
		piety = 50
		random = {
			chance = 20
			add_trait = cynical
		}
		
		random = {
			chance = 30
			add_character_modifier = {
				name = rod_curse 
				duration = 7300
			}
		}
	}
}

#################
# Svarog - success
#################
character_event = {
	id = sevgart_slavic_event_balwan.107
	title = EVTNAME_sevgart_slavic_event_balwan.107
	desc = EVTDESC_sevgart_slavic_event_balwan.107
	
	picture = GFX_evt_balwan
	
	trigger = { 
		has_character_flag = sevgart_svarog_succ
	}
	
	mean_time_to_happen = {
		days = 1
	}
	
	hide_from = yes
	
	option = {
		name = EVTOPTA_sevgart_slavic_event_balwan.107
		clr_character_flag = sevgart_svarog_succ
		piety = 100
		random = {
			chance = 20
			add_trait = zealous 
		}
		random = {
			chance = 30
			if = {
				limit = {
					NOT = { is_nomadic = yes }
				}
				add_character_modifier = {
					name = svarog_bless
					duration = 7300
				}
			}
			if = {
				limit = {
					is_nomadic = yes
				}
				add_character_modifier = {
					name = svarog_bless_nomad
					duration = 7300
				}
			}
		}
	}
}
#################
# Svarog - failure
#################
character_event = {
	id = sevgart_slavic_event_balwan.108
	title = EVTNAME_sevgart_slavic_event_balwan.108
	desc = EVTDESC_sevgart_slavic_event_balwan.108
	
	picture = GFX_evt_balwan
	
	trigger = { 
		has_character_flag = sevgart_svarog_fail
	}
	
	mean_time_to_happen = {
		days = 1
	}
	
	hide_from = yes
	
	option = {
		name = EVTOPTA_sevgart_slavic_event_balwan.108
		clr_character_flag = sevgart_svarog_fail
		piety = 50
		random = {
			chance = 20
			add_trait = cynical
		}
		random = {
			chance = 30
			if = {
				limit = {
					NOT = { is_nomadic = yes }
				}
				add_character_modifier = {
					name = svarog_curse 
					duration = 7300
				}
			}
			if = {
				limit = {
					is_nomadic = yes
				}
				add_character_modifier = {
					name = svarog_curse_nomad
					duration = 7300
				}
			}
		}
	}
}

#################
# Jarilo - success
#################
character_event = {
	id = sevgart_slavic_event_balwan.109
	title = EVTNAME_sevgart_slavic_event_balwan.109
	desc = EVTDESC_sevgart_slavic_event_balwan.109
	
	picture = GFX_evt_balwan
	
	trigger = { 
		has_character_flag = sevgart_jarilo_succ
	}
	
	mean_time_to_happen = {
		days = 1
	}
	
	hide_from = yes
	
	option = {
		name = EVTOPTA_sevgart_slavic_event_balwan.109
		clr_character_flag = sevgart_jarilo_succ
		piety = 100
		random = {
			chance = 20
			add_trait = zealous 
		}
		random = {
			chance = 30
			if = {
				limit = {
					NOT = { is_nomadic = yes }
				}
				add_character_modifier = {
					name = jarilo_bless
					duration = 7300
				}
			}
			if = {
				limit = {
					is_nomadic = yes
				}
				add_character_modifier = {
					name = jarilo_bless_nomad
					duration = 7300
				}
			}
		}
	}
}
#################
# Jarilo - failure
#################
character_event = {
	id = sevgart_slavic_event_balwan.110
	title = EVTNAME_sevgart_slavic_event_balwan.110
	desc = EVTDESC_sevgart_slavic_event_balwan.110
	
	picture = GFX_evt_balwan
	
	trigger = { 
		has_character_flag = sevgart_jarilo_fail
	}
	
	mean_time_to_happen = {
		days = 1
	}
	
	hide_from = yes
	
	option = {
		name = EVTOPTA_sevgart_slavic_event_balwan.110
		clr_character_flag = sevgart_jarilo_fail
		piety = 50
		random = {
			chance = 20
			add_trait = cynical
		}
		random = {
			chance = 30
			if = {
				limit = {
					NOT = { is_nomadic = yes }
				}
				add_character_modifier = {
					name = jarilo_curse 
					duration = 7300
				}
			}
			if = {
				limit = {
					is_nomadic = yes
				}
				add_character_modifier = {
					name = jarilo_curse_nomad
					duration = 7300
				}
			}
		}
	}
}

#################
# Dadzbog - success
#################
character_event = {
	id = sevgart_slavic_event_balwan.111
	title = EVTNAME_sevgart_slavic_event_balwan.111
	desc = EVTDESC_sevgart_slavic_event_balwan.111
	
	picture = GFX_evt_balwan
	
	trigger = { 
		has_character_flag = sevgart_dadzbog_succ
	}
	
	mean_time_to_happen = {
		days = 1
	}
	
	hide_from = yes
	
	option = {
		name = EVTOPTA_sevgart_slavic_event_balwan.111
		clr_character_flag = sevgart_dadzbog_succ
		piety = 100
		random = {
			chance = 20
			add_trait = zealous 
		}
		random = {
			chance = 30
			if = {
				limit = {
					NOT = { is_nomadic = yes }
				}
				add_character_modifier = {
					name = dadzbog_bless
					duration = 7300
				}
			}
			if = {
				limit = {
					is_nomadic = yes
				}
				add_character_modifier = {
					name = dadzbog_bless_nomad
					duration = 7300
				}
			}
		}
	}
}
#################
# Dadzbog - failure
#################
character_event = {
	id = sevgart_slavic_event_balwan.112
	title = EVTNAME_sevgart_slavic_event_balwan.112
	desc = EVTDESC_sevgart_slavic_event_balwan.112
	
	picture = GFX_evt_balwan
	
	trigger = { 
		has_character_flag = sevgart_dadzbog_fail
	}
	
	mean_time_to_happen = {
		days = 1
	}
	
	hide_from = yes
	
	option = {
		name = EVTOPTA_sevgart_slavic_event_balwan.112
		clr_character_flag = sevgart_dadzbog_fail
		piety = 50
		random = {
			chance = 20
			add_trait = cynical
		}
		random = {
			chance = 30
			if = {
				limit = {
					NOT = { is_nomadic = yes }
				}
				add_character_modifier = {
					name = dadzbog_curse 
					duration = 7300
				}
			}
			if = {
				limit = {
					is_nomadic = yes
				}
				add_character_modifier = {
					name = dadzbog_curse_nomad
					duration = 7300
				}
			}
		}
	}
}
#################
# Lada - success
#################
character_event = {
	id = sevgart_slavic_event_balwan.113
	title = EVTNAME_sevgart_slavic_event_balwan.113
	desc = EVTDESC_sevgart_slavic_event_balwan.113
	
	picture = GFX_evt_balwan
	
	trigger = { 
		has_character_flag = sevgart_lada_succ
	}
	
	mean_time_to_happen = {
		days = 1
	}
	
	hide_from = yes
	
	option = {
		name = EVTOPTA_sevgart_slavic_event_balwan.113
		clr_character_flag = sevgart_lada_succ
		piety = 100
		random = {
			chance = 20
			add_trait = zealous 
		}
		random = {
			chance = 30
			add_character_modifier = {
				name = lada_bless
				duration = 7300
			}
		}
	}
}
#################
# Lada - failure
#################
character_event = {
	id = sevgart_slavic_event_balwan.114
	title = EVTNAME_sevgart_slavic_event_balwan.114
	desc = EVTDESC_sevgart_slavic_event_balwan.114
	
	picture = GFX_evt_balwan
	
	trigger = { 
		has_character_flag = sevgart_lada_fail
	}
	
	mean_time_to_happen = {
		days = 1
	}
	
	hide_from = yes
	
	option = {
		name = EVTOPTA_sevgart_slavic_event_balwan.114
		clr_character_flag = sevgart_lada_fail
		piety = 50
		random = {
			chance = 20
			add_trait = cynical
		}
		random = {
			chance = 30
			add_character_modifier = {
				name = lada_curse
				duration = 7300
			}
		}
	}
}