# Persian
reloaded_roller_charge_tactic = {
	days = 18
	sprite = 5
	group = charge

	trigger = {
		phase = melee
		knights = 0.01
		flank_has_leader = yes
		leader = { culture = persian }
	}

	mean_time_to_happen = {
		days = 3
		modifier = {
			factor = 1.5
			flank_has_leader = yes
			leader = {
				martial = 8
			}
			heavy_troops = { 
				who = knights
				value = 0.6
			}
		}
		modifier = {
			factor = 1.5
			flank_has_leader = yes
			leader = {
				martial = 12
			}
			heavy_troops = { 
				who = knights
				value = 0.5
			}
		}
		modifier = {
			factor = 1.5
			flank_has_leader = yes
			leader = {
				martial = 16
			}
			heavy_troops = { 
				who = knights
				value = 0.4
			}
		}
	}

	knights_offensive = 3.6
	light_cavalry_offensive = 1.2
	camel_cavalry_offensive = 1.2
	heavy_infantry_offensive = -0.6
	pikemen_offensive = -1.2
	enemy = {
		group = advance
		factor = 3
	}
}

rapid_assault_tactic = {
	days = 6
	sprite = 5 # index of icon
	group = charge
	
	trigger = {
		phase = skirmish
		flank_has_leader = yes
		knights = 0.2
		leader = { culture = persian }
	}

	mean_time_to_happen = {
		days = 3 # this has nothing to do with days, it just represents relative chance of selecting this tactic, higher is better
		modifier = {
			factor = 3
			flank_has_leader = yes
			leader = {
				martial = 8
			}
			troops = {
				who = knights
				value = 0.8
			}
		}
		modifier = {
			factor = 4
			flank_has_leader = yes
			leader = {
				martial = 12
			}
			troops = {
				who = knights
				value = 0.6
			}
		}
		modifier = {
			factor = 5
			flank_has_leader = yes
			leader = {
				martial = 18
			}
			troops = {
				who = knights
				value = 0.4
			}
		}
	}

	change_phase_to = melee

	knights_offensive = 3.2
	camel_cavalry_offensive = 1.6
	light_cavalry_offensive = 1.6
	heavy_infantry_offensive = -1.2
	pikemen_offensive = -1.2
	archers_offensive = -0.6
}

# Iranian
itinerant_assault_tactic = {
	days = 6
	sprite = 1
	group = defensive
	
	trigger = {
		phase = skirmish
		horse_archers = 0.2
		flank_has_leader = yes
		leader = { 
			culture_group = iranian
			NOR = {
				any_current_enemy = { has_opinion_modifier = { who = PREV modifier = opinion_honorable_combat } }
				AND = { 
					OR = { 
						is_ruler = no 
						is_playable = no
					}
					liege = { any_current_enemy = { has_opinion_modifier = { who = PREV modifier = opinion_honorable_combat } } }
				}
			}
		}
		location = { 
			NOT = { terrain = forest }
			NOT = { terrain = woods }
			NOT = { terrain = mountain }
			NOT = { terrain = impassable_mountains }
			NOT = { terrain = jungle }
			NOT = { terrain = marsh }
		}
	}

	mean_time_to_happen = {
		days = 2
		modifier = {
			factor = 2
			flank_has_leader = yes
			leader = {
				martial = 10
			}
			light_troops = {
				who = horse_archers
				value = 0.3
			}
		}
		modifier = {
			factor = 2
			flank_has_leader = yes
			leader = {
				martial = 4
			}
			light_troops = {
				who = horse_archers
				value = 0.4
			}
		}
	}
	
	horse_archers_offensive =  3.0
	light_cavalry_offensive = 1.5
	horse_archers_defensive = 1.2
	light_cavalry_defensive = 0.6
}
