# The limiting slots for equipped artifacts. Dynamic system (you can add new types of slots freely)
slots = {
	# weapon = 1
	# ceremonial_weapon = 1
	# scepter = 1
	# crown = 1
	# wrist = 1
	# neck = 1
	# torso = 1
	Warehouse = 1
}

#extra flags = crown_jewel combat_weapon ingredient art

# ingredient_metal_exotic9 = {
	# quality = 1
	# flags = { hermetics ingredient }
	# picture = "GFX_pouch_of_ingredients"
# }

#Metal
guilds_item_stone = {
	quality = 1
	allowed_gift = {
		society_member_of = the_guilds
	}
	flags = { guilds curse metal goods }
	picture = "GFX_guilds_stone"
}
guilds_item_steel = {
	quality = 2
	allowed_gift = {
		society_member_of = the_guilds
	}
	flags = { guilds curse metal goods }
	picture = "GFX_guilds_steel"
}
guilds_item_gem = {
	quality = 3
	allowed_gift = {
		society_member_of = the_guilds
	}
	flags = { guilds curse metal goods }
	picture = "GFX_guilds_gem"
}
guilds_item_silver = {
	quality = 4
	allowed_gift = {
		society_member_of = the_guilds
	}
	flags = { guilds curse metal goods }
	picture = "GFX_guilds_silver"
}
guilds_item_gold = {
	quality = 5
	allowed_gift = {
		society_member_of = the_guilds
	}
	flags = { guilds curse metal goods }
	picture = "GFX_guilds_gold"
}
#Vegetal
guilds_item_grain = {
	quality = 1
	allowed_gift = {
		society_member_of = the_guilds
	}
	flags = { guilds curse vegetal goods }
	picture = "GFX_guilds_grain"
}
guilds_item_lumber = {
	quality = 2
	allowed_gift = {
		society_member_of = the_guilds
	}
	flags = { guilds curse vegetal goods }
	picture = "GFX_guilds_lumber"
}
guilds_item_linen = {
	quality = 3
	allowed_gift = {
		society_member_of = the_guilds
	}
	flags = { guilds curse vegetal goods }
	picture = "GFX_guilds_linen"
}
guilds_item_incense = {
	quality = 4
	allowed_gift = {
		society_member_of = the_guilds
	}
	flags = { guilds curse vegetal goods }
	picture = "GFX_guilds_incense"
}
guilds_item_spices = {
	quality = 5
	allowed_gift = {
		society_member_of = the_guilds
	}
	flags = { guilds curse vegetal goods }
	picture = "GFX_guilds_spices"
}
#Animal
guilds_item_meat = {
	quality = 1
	allowed_gift = {
		society_member_of = the_guilds
	}
	flags = { guilds curse animal goods }
	picture = "GFX_guilds_meat"
}
guilds_item_wool = {
	quality = 2
	allowed_gift = {
		society_member_of = the_guilds
	}
	flags = { guilds curse animal goods }
	picture = "GFX_guilds_wool"
}
guilds_item_hide = {
	quality = 3
	allowed_gift = {
		society_member_of = the_guilds
	}
	flags = { guilds curse animal goods }
	picture = "GFX_guilds_hide"
}
guilds_item_ivory = {
	quality = 4
	allowed_gift = {
		society_member_of = the_guilds
	}
	flags = { guilds curse animal goods }
	picture = "GFX_guilds_ivory"
}
guilds_item_silk = {
	quality = 5
	allowed_gift = {
		society_member_of = the_guilds
	}
	flags = { guilds curse animal goods }
	picture = "GFX_guilds_silk"
}
#goods
guilds_item_pottery = {
	quality = 1
	allowed_gift = {
		society_member_of = the_guilds
	}
	flags = { guilds curse finished goods }
	picture = "GFX_guilds_pottery"
}
guilds_item_alcohol = {
	quality = 2
	allowed_gift = {
		society_member_of = the_guilds
	}
	flags = { guilds curse finished goods }
	picture = "GFX_guilds_alcohol"
}
guilds_item_armor = {
	quality = 3
	allowed_gift = {
		society_member_of = the_guilds
	}
	flags = { guilds curse finished goods }
	picture = "GFX_guilds_armor"
}
guilds_item_jewelry = {
	quality = 4
	allowed_gift = {
		society_member_of = the_guilds
	}
	flags = { guilds curse finished goods }
	picture = "GFX_guilds_jewelry"
}
guilds_item_book = {
	quality = 5
	allowed_gift = {
		society_member_of = the_guilds
	}
	flags = { guilds curse finished goods }
	picture = "GFX_guilds_book"
}
#Extra
guilds_item_armor_fake = {
	quality = 1
	allowed_gift = {
		society_member_of = the_guilds
	}
	flags = { guilds curse fake }
	picture = "GFX_guilds_armor_fake"
}
guilds_item_shop_stall = {
	quality = 1
	allowed_gift = {
		society_member_of = the_guilds
	}
	flags = { guilds curse shop }
	picture = "GFX_guilds_stall"
}
guilds_item_shop_caravan = {
	quality = 1
	allowed_gift = {
		society_member_of = the_guilds
	}
	flags = { guilds curse shop }
	picture = "GFX_guilds_caravan"
}
#crafted only
guilds_item_statue = {
	quality = 2
	allowed_gift = {
		society_member_of = the_guilds
	}
	flags = { guilds curse goods }
	picture = "GFX_guilds_statue"
}
guilds_item_music = {
	quality = 4
	allowed_gift = {
		society_member_of = the_guilds
	}
	flags = { guilds curse goods }
	picture = "GFX_guilds_music"
}
guilds_item_glassware = {
	quality = 4
	allowed_gift = {
		society_member_of = the_guilds
	}
	flags = { guilds curse goods }
	picture = "GFX_guilds_glassware"
}
guilds_item_dye = {
	quality = 5
	allowed_gift = {
		society_member_of = the_guilds
	}
	flags = { guilds curse goods }
	picture = "GFX_guilds_dye"
}
guilds_item_velvet = {
	quality = 4
	allowed_gift = {
		society_member_of = the_guilds
	}
	flags = { guilds curse goods }
	picture = "GFX_guilds_velvet"
}
guilds_item_fur = {
	quality = 4
	allowed_gift = {
		society_member_of = the_guilds
	}
	flags = { guilds curse goods }
	picture = "GFX_guilds_fur"
}

#Warehouse

guilds_warehouse_none = {
	quality = 1
	stacking = no
	monthly_character_prestige = -0.2
	allowed_gift = {
		always = no
	}
	flags = { guilds curse warehouse }
	picture = "GFX_guilds_warehouse_none"
}

guilds_warehouse_guard = {
	quality = 2
	stacking = no
	global_tax_modifier = -0.1
	allowed_gift = {
		always = no
	}
	flags = { guilds curse }
	picture = "GFX_guilds_warehouse_guard"
}

guilds_warehouse_rented = {
	quality = 3
	stacking = no
	global_tax_modifier = -0.05
	allowed_gift = {
		always = no
	}
	flags = { guilds curse warehouse }
	picture = "GFX_guilds_warehouse_custom"
}

guilds_warehouse_custom = {
	quality = 2
	stacking = no
	stewardship = 1
	allowed_gift = {
		always = no
	}
	flags = { guilds curse warehouse }
	picture = "GFX_guilds_warehouse_custom"
}

guilds_warehouse_gold = {
	quality = 2
	stacking = no
	martial = 1
	allowed_gift = {
		always = no
	}
	active = { 
		has_any_warehouse = yes
	}
	slot = warehouse
	flags = { guilds curse warehouse }
	picture = "GFX_guilds_warehouse_gold"
}

guilds_warehouse_silk = {
	quality = 2
	stacking = no
	diplomacy = 1
	allowed_gift = {
		always = no
	}
	active = { 
		has_any_warehouse = yes
	}
	slot = warehouse
	flags = { guilds curse warehouse }
	picture = "GFX_guilds_warehouse_silk"
}
guilds_warehouse_incense = {
	quality = 2
	stacking = no
	intrigue = 1
	allowed_gift = {
		always = no
	}
	active = { 
		has_any_warehouse = yes
	}
	slot = warehouse
	flags = { guilds curse warehouse }
	picture = "GFX_guilds_warehouse_incense"
}

guilds_warehouse_book = {
	quality = 2
	stacking = no
	learning = 1
	allowed_gift = {
		always = no
	}
	active = { 
		has_any_warehouse = yes
	}
	slot = warehouse
	flags = { guilds curse warehouse }
	picture = "GFX_guilds_warehouse_book"
}

guilds_warehouse_guilds = {
	quality = 3
	stacking = no
	stewardship = 1
	allowed_gift = {
		always = no
	}
	active = { 
		has_any_warehouse = yes
		society_member_of = the_guilds
	}
	# slot = warehouse
	flags = { guilds curse warehouse }
	picture = "GFX_guilds_warehouse_guilds"
}

#Holo stuff

guilds_holo_hair = {
	quality = 1
	monthly_character_piety = 1
	plot_discovery_chance = 0.2 #one or the other
	# defensive_plot_power_modifier = 0.2
	flags = { guilds curse holo }
	slot = neck
	allowed_gift = {
		always = no
	}
	indestructible = yes
	picture = "GFX_guilds_holo_hair"
}

guilds_holo_charm = {
	quality = 1
	health = 1
	intrigue = 1
	diplomacy = 1
	flags = { guilds curse holo }
	active = { 
		custom_tooltip = {
			text = guilds_holo_charm_tooltip
			OR = {
				has_character_flag = guilds_holo_family
				has_character_flag = guilds_met_holo
				has_character_flag = guilds_is_holo
			}
		}
	}
	slot = neck
	allowed_gift = {
		always = no
	}
	indestructible = yes
	picture = "GFX_guilds_holo_charm"
}