#
# List of options showing in the Game Rules screen
#
# format is:
# rule_token = {
#	name = "TEXT_KEY_FOR_NAME"
#	desc = "TEXT_KEY_FOR_LONG_DESC"
#	group = "TEXT_KEY_FOR_GROUP"					# Used for filtering. A single rule can be in multiple groups 
#	option = {										# please note that the first option is always the default option
#		name = option_token
#		text = "TEXT_KEY_FOR_OPTION_NAME"
#		achievements = no							# by default achievements = yes, allows or disallows achievements
#	}
# }

guilds_rule_master = {
	name = "GUILDS_RULE_MASTER_NAME"
	group = "GUILDS_RULE_GROUP"
	option = {
		name = default
		# achievements = no
		text = "GUILDS_RULE_MASTER_DEFAULT"
		desc = "GUILDS_RULE_MASTER_DEFAULT_DESC"
	}
	option = {
		name = none
		# achievements = no
		text = "GUILDS_RULE_MASTER_NONE"
		desc = "GUILDS_RULE_MASTER_NONE_DESC"
	}
}

guilds_rule_war = {
	name = "GUILDS_RULE_WAR_NAME"
	group = "GUILDS_RULE_GROUP"
	option = {
		name = default
		# achievements = no
		text = "GUILDS_RULE_WAR_DEFAULT"
		desc = "GUILDS_RULE_WAR_DEFAULT_DESC"
	}
	option = {
		name = none
		# achievements = no
		text = "GUILDS_RULE_WAR_NONE"
		desc = "GUILDS_RULE_WAR_NONE_DESC"
	}
}

guilds_rule_resource = {
	name = "GUILDS_RULE_RESOURCE_NAME"
	group = "GUILDS_RULE_GROUP"
	option = {
		name = default
		# achievements = no
		text = "GUILDS_RULE_RESOURCE_DEFAULT"
		desc = "GUILDS_RULE_RESOURCE_DEFAULT_DESC"
	}
	option = {
		name = none
		# achievements = no
		text = "GUILDS_RULE_RESOURCE_NONE"
		desc = "GUILDS_RULE_RESOURCE_NONE_DESC"
	}
}