
decisions = {
	#决议寻找适合一起看星星的领主
	decision_find_hermetics_for_stars = {
		is_high_prio = yes	#一旦决策可用，将显示警报
		ai = no

		potential = {
			#Conditions决定出现
			has_dlc = "Mystics"
			society_member_of = hermetics #在炼金术团体中
		}
		allow = {
			#Conditions决定启用
			is_playable = yes
			prisoner = no
			war = no
			NOT = { trait = incapable }
			NOT = { trait = blinded }
			NOT = { is_inaccessible_trigger = yes }
			custom_tooltip = {
				text = has_not_recently_performed_stargazing
				NOT = { has_character_modifier = stargazing_timer }
				NOT = { has_character_modifier = inviting_to_stargazing }
			}
		}
		effect = {
			#Clocks在做出决定时执行
			character_event = {id = dm_filter.001}
		}
	}
}