castle = {
	ca_culture_amdel_1 = {
		desc = ca_culture_amdel_1_desc
		potential = {
			OR = {
				culture = american
				has_building = ca_culture_amdel_1
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = american
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				culture = american
			}
		}
		prerequisites = { ca_wall_2 }
		gold_cost = 200
		build_time = 730
		pikemen = 30
		pikemen_defensive = 0.07
		pikemen_offensive = 0.07
		ai_creation_factor = 101

		extra_tech_building_start = 0.8
	}
	ca_culture_amdel_2 = {
		desc = ca_culture_amdel_1_desc
		potential = {
			OR = {
				culture = american
				has_building = ca_culture_amdel_1
				has_building = ca_culture_amdel_2
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = american
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				culture = american
			}
		}
		upgrades_from = ca_culture_amdel_1
		gold_cost = 300
		build_time = 1095
		pikemen = 40
		pikemen_defensive = 0.07
		pikemen_offensive = 0.07
		ai_creation_factor = 100
		
		extra_tech_building_start = 0.8
	}
	ca_culture_amdel_3 = {
		desc = ca_culture_amdel_1_desc
		potential = {
			OR = {
				culture = american
				has_building = ca_culture_amdel_1
				has_building = ca_culture_amdel_2
				has_building = ca_culture_amdel_3
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = american
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 2
			ROOT = {
				culture = american
			}
		}
		upgrades_from = ca_culture_amdel_2
		gold_cost = 400
		build_time = 2190
		pikemen = 50
		pikemen_defensive = 0.07
		pikemen_offensive = 0.07
		ai_creation_factor = 99
		
		extra_tech_building_start = 0.8
	}
	ca_culture_amdel_4 = {
		desc = ca_culture_amdel_1_desc
		potential = {
			OR = {
				culture = american
				has_building = ca_culture_amdel_1
				has_building = ca_culture_amdel_2
				has_building = ca_culture_amdel_3
				has_building = ca_culture_amdel_4
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = american
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 4
			ROOT = {
				culture = american
			}
		}
		upgrades_from = ca_culture_amdel_3
		gold_cost = 500
		build_time = 2190
		pikemen = 60
		pikemen_defensive = 0.07
		pikemen_offensive = 0.07
		ai_creation_factor = 98
		
		extra_tech_building_start = 0.8
	}

	ca_culture_amdix_1 = {
		desc = ca_culture_amdix_1_desc
		potential = {
			OR = {
				culture = american
				has_building = ca_culture_amdix_1
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = american
			}
		} 
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0
			ROOT = {
				culture = american
			}
		}
		prerequisites = { ca_wall_2 }
		gold_cost = 200
		build_time = 730
		knights = 15
		knights_offensive = 0.15
		ai_creation_factor = 101
		
		extra_tech_building_start = 0.8
	}
	ca_culture_amdix_2 = {
		desc = ca_culture_amdix_1_desc
		potential = {
			OR = {
				culture = american
				has_building = ca_culture_amdix_1
				has_building = ca_culture_amdix_2
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = american
			}
		} 
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				culture = american
			}
		}
		upgrades_from = ca_culture_amdix_1
		gold_cost = 300
		build_time = 1095
		knights = 20
		knights_offensive = 0.15
		ai_creation_factor = 100
		
		extra_tech_building_start = 0.8
	}
	ca_culture_amdix_3 = {
		desc = ca_culture_amdix_1_desc
		potential = {
			OR = {
				culture = american
				has_building = ca_culture_amdix_1
				has_building = ca_culture_amdix_2
				has_building = ca_culture_amdix_3
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = american
			}
		} 
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 2
			ROOT = {
				culture = american
			}
		}
		upgrades_from = ca_culture_amdix_2
		gold_cost = 400
		build_time = 2190
		knights = 25
		knights_offensive = 0.15
		ai_creation_factor = 99
		
		extra_tech_building_start = 0.8
	}
	ca_culture_amdix_4 = {
		desc = ca_culture_amdix_1_desc
		potential = {
			OR = {
				culture = american
				has_building = ca_culture_amdix_1
				has_building = ca_culture_amdix_2
				has_building = ca_culture_amdix_3
				has_building = ca_culture_amdix_4
			}
		}
		is_active_trigger = {
			ROOT = {
				culture = american
			}
		} 
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 4
			ROOT = {
				culture = american
			}
		}
		upgrades_from = ca_culture_amdix_3
		gold_cost = 500
		build_time = 2190
		knights = 30
		knights_offensive = 0.15
		ai_creation_factor = 98
		
		extra_tech_building_start = 0.8
	}
}