government_flavor = {
	name = gov_president
	graphics = GFX_evt_us_seal
	priority = 1
	trigger = {
		has_landed_title = d_americanist
		mercenary = no
	}
}


government_flavor = {
	name = gov_constitutional_republic
	graphics = GFX_evt_capitol_building
	priority = 2
	trigger = {
		OR = {
			government = constitutional_rep
			government = mconstitutional_rep
		}
		mercenary = no
		NOR = { 
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}
		OR = {
			NOT = { has_dlc = "Conclave" }
			calc_true_if = {
				amount = 6
				has_law = law_voting_power_1
				has_law = banish_voting_power_1
				has_law = execution_voting_power_1
				has_law = revoke_title_voting_power_1
				has_law = grant_title_voting_power_1
				has_law = imprison_voting_power_1
				has_law = war_voting_power_1
			}
		}
	}
}


government_flavor = {
	name = gov_dictatorial_republic
	graphics = GFX_evt_us_seal
	priority = 2
	trigger = {
		OR = {
			government = constitutional_rep
			government = mconstitutional_rep
		}
		mercenary = no
		NOR = { 
			has_law = imperial_administration
			has_law = ze_administration_laws_2
		}
		OR = {
			NOT = { has_dlc = "Conclave" }
			calc_true_if = {
				amount = 6
				has_law = law_voting_power_0
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}
	}
}