feudal_governments = {

	constitutional_rep = {
		preferred_holdings = { CASTLE }
		allowed_holdings = { 
			CASTLE 
			FORT
			HOSPITAL
		}
		allowed_holdings_culture = { # Will not get the wrong government type penalty for tribes of the same culture
			TRIBAL
		}
		accepts_liege_governments = { # Gets the wrong religion modifier instead
			feudal_government
		}
		free_revoke_on_governments_religion = { # Tribal vassals of other religions can have their titles revoked for free
			tribal_government
		}
		frame_suffix = "_romanimperial"
		title_prefix = "const_"
		potential = {
			NOT = { is_government_potential = roman_imperial_government }
			NOT = { is_government_potential = order_government }
			has_landed_title = e_usa
			has_global_flag = edict_w
		}
		
		color = { 16 89 173 }
		
		barons_need_dynasty = yes

		can_build_tribal = no
		
		ignore_in_vassal_limit_calculation = {
			tribal_government
		}
		
		can_imprison_without_reason = no
		can_revoke_without_reason = no
		can_grant_kingdoms_and_empires_to_other_government = yes
		can_demand_religious_conversion = no
		gets_religion_opinion_penalties = no
		gives_religion_opinion_penalties = no
		
		capital_move_delay = 600
		
		court_size_modifier = 10
	}
	
	feudal_government = {
		preferred_holdings = { CASTLE }
		allowed_holdings = { 
			CASTLE 
			FORT
			HOSPITAL
		}
		allowed_holdings_culture = { # Will not get the wrong government type penalty for tribes of the same culture
			TRIBAL
		}
		accepts_liege_governments = { # Gets the wrong religion modifier instead
			bureaucratic_government
			ghazi_government
			mormon_government
			theocratic_feudal_government
			#military_governorate
		}
		free_revoke_on_governments_religion = { # Tribal vassals of other religions can have their titles revoked for free
			tribal_government
		}
		potential = {
			OR = {
				controls_religion = no
				religion = americanist
				religion = consumerist
				religion = monetarist
				religion = rust_cultist
				religion = imamite
				religion = revivalist
				religion = alawiyya
				religion = qingzheng
				religion = nousthreskeia
				has_religion_feature = religion_temporal_head
				AND = {
					OR = {
						religion = norse_pagan_reformed
						religion = rust_cultist
						#religion = thelemic_reformed 
						religion = americanist
						religion = consumerist
						religion = monetarist
						religion = imamite
						religion = revivalist
						religion = alawiyya
						religion = qingzheng
						religion = exovedate
						religion = nousthreskeia
					}
					has_religion_features = no # Old saves, and campaigns without HF, need the Fylkirate to continue working
				}
			}
			NOT = {	religion = cetic }
			NOT = {	religion = imamite }
			NOT = {	religion = qingzheng }
			NOT = {	religion_group = latter_day_saints }
			NOR = {
				religion = traditionalist
				religion = revivalist
				religion = misrist
				religion = orientalist
				religion = alawiyya
			}

			NOT = { is_government_potential = roman_imperial_government }
			NOT = { is_government_potential = order_government }
			#NOT = { is_government_potential = colonial_government }
			NOT = { is_government_potential = military_governorate }
			NAND = {
				religion = gaian
				higher_tier_than = BARON
			}
			#Removed Chinese Imperial stuff
			is_patrician = no
		}
		
		color = { 91 133 207 }
		
		dukes_called_kings = yes
		barons_need_dynasty = yes

		can_build_tribal = no
		
		ignore_in_vassal_limit_calculation = {
			tribal_government
		}
		capital_move_delay = 600
		
		## Modifiers
		court_size_modifier = 10
	}
	ghazi_government = {
		preferred_holdings = { CASTLE }
		allowed_holdings = { 
			CASTLE
			TEMPLE
			FORT
			HOSPITAL
		}
		allowed_holdings_culture = { # Will not get the wrong government type penalty for tribes of the same culture
			TRIBAL
		}
		accepts_liege_governments = { # Gets the wrong religion modifier instead
			feudal_government
			theocratic_feudal_government
			bureaucratic_government
		}
		free_revoke_on_tiers = {
			duke
		}
		free_revoke_on_governments_religion = { # Tribal vassals of other religions can have their titles revoked for free
			tribal_government
		}
		frame_suffix = "_iqta"
		title_prefix = "ghazi_government_"
		potential = {
			NAND = {
				controls_religion = yes
				religion = orientalist
			}
			NAND = {
				controls_religion = yes
				religion = traditionalist
			}


			OR = { 
				religion = traditionalist
				religion = revivalist
				religion = orientalist
				religion = misrist
				religion = alawiyya
			}
			NOT = { is_government_potential = colonial_government }
			NOT = { is_government_potential = roman_imperial_government }
			NOT = { is_government_potential = order_government }
			NOT = { is_government_potential = military_governorate }
			is_patrician = no
		}
		
		color = { 0 204 0 }
		
		uses_piety_for_law_change = yes
		
		have_gender_laws = no
		allows_matrilineal_marriage = no
		free_retract_vassalage = yes

		free_levies_in_offensive_war = yes # Took away the hardcoded stuff for muslims where they could raise levies without pissing off vassals if in an offensive war.

		can_build_tribal = no
		
		ignore_in_vassal_limit_calculation = {
			tribal_government
		}
		capital_move_delay = 600

		## Modifiers
		court_size_modifier = 10
	}

	
	mormon_government = {
		preferred_holdings = { CASTLE }
		allowed_holdings = { 
			CASTLE
			TEMPLE
			FORT
			HOSPITAL
		}
		allowed_holdings_culture = { # Will not get the wrong government type penalty for tribes of the same culture
			TRIBAL
		}
		accepts_liege_governments = { # Gets the wrong religion modifier instead
			feudal_government
			theocratic_feudal_government
			bureaucratic_government
		}
		free_revoke_on_tiers = {
			duke
		}
		free_revoke_on_governments_religion = { # Tribal vassals of other religions can have their titles revoked for free
			tribal_government
		}
		frame_suffix = "_mormon"
		title_prefix = "mormon_government_"
		potential = {
			OR = {
				controls_religion = no
				religion = cetic
				religion = imamite
				religion = americanist
				religion = consumerist
				religion = monetarist
				religion = rust_cultist
				religion = revivalist
				religion = alawiyya
				religion = qingzheng
				religion_group = latter_day_saints
				has_religion_feature = religion_temporal_head
				AND = {
					OR = {
						religion = norse_pagan_reformed
						religion = rust_cultist
						religion = americanist
						religion = consumerist
						religion = monetarist
						religion = imamite
						religion = revivalist
						religion = alawiyya
						religion = qingzheng
					}
					has_religion_features = no # Old saves, and campaigns without HF, need the Fylkirate to continue working
				}
			}
			religion_group = latter_day_saints
			NOT = { is_government_potential = colonial_government }
			NOT = { is_government_potential = roman_imperial_government }
			NOT = { is_government_potential = order_government }
			NOT = { is_government_potential = military_governorate }
			is_patrician = no
		}
		
		color = { 0 0 204 }
		
#		uses_decadence = yes
		uses_piety_for_law_change = yes
		
		have_gender_laws = no
		allows_matrilineal_marriage = yes
		free_retract_vassalage = yes

		free_levies_in_offensive_war = no # Took away the hardcoded stuff for muslims where they could raise levies without pissing off vassals if in an offensive war.

		can_build_tribal = no
		
		ignore_in_vassal_limit_calculation = {
			tribal_government
		}
		capital_move_delay = 600

		## Modifiers
		court_size_modifier = 10
	}

	bureaucratic_government = {
		preferred_holdings = { CASTLE }
		allowed_holdings = { 
			CASTLE
			FORT
			HOSPITAL
		}
		allowed_holdings_culture = { # Will not get the wrong government type penalty for tribes of the same culture
			TRIBAL
		}
		accepts_liege_governments = { # Gets the wrong religion modifier instead
			feudal_government
			theocratic_feudal_government
			mormon_government
			#military_governorate
		}
		free_revoke_on_tiers = {
			duke
		}
		free_revoke_on_governments_religion = { # Tribal vassals of other religions can have their titles revoked for free
			tribal_government
		}
		frame_suffix = "_chineseimperial"
		title_prefix = "bureaucracy_"
		potential = {
			OR = {
				controls_religion = no
				religion = cetic
				religion = imamite
				religion = americanist
				religion = consumerist
				religion = monetarist
				religion = rust_cultist
				religion = revivalist
				religion = alawiyya
				religion = qingzheng
				has_religion_feature = religion_temporal_head
				AND = {
					OR = {
						religion = norse_pagan_reformed
						religion = rust_cultist
						#religion = thelemic_reformed 
						religion = americanist
						religion = consumerist
						religion = monetarist
						religion = imamite
						religion = revivalist
						religion = alawiyya
						religion = qingzheng
					}
					has_religion_features = no # Old saves, and campaigns without HF, need the Fylkirate to continue working
				}
			}
			OR = {
				religion = cetic
				religion = qingzheng
				religion = imamite
			}
			is_patrician = no
			NOT = { is_government_potential = colonial_government }
			NOT = { is_government_potential = roman_imperial_government }
			NOT = { is_government_potential = order_government }
			NOT = { is_government_potential = military_governorate }
		}
		
		color = { 118 255 163 }
		
		uses_piety_for_law_change = yes
		
		dukes_called_kings = yes
		barons_need_dynasty = yes
		free_retract_vassalage = yes
		
		#No free levies in offensive war
		
		can_build_tribal = no
		
		can_imprison_without_reason = no
		can_revoke_without_reason = no
		
		ignore_in_vassal_limit_calculation = {
			tribal_government
		}
		capital_move_delay = 200
		
		## Modifiers
		court_size_modifier = 10
	}
	
	theocratic_feudal_government = { #Given to Gaian feudal rulers
		preferred_holdings = { CASTLE TEMPLE }
		allowed_holdings = { 
			CASTLE 
			TEMPLE
			FORT
			HOSPITAL
		}
		allowed_holdings_culture = { # Will not get the wrong government type penalty for tribes of the same culture
			TRIBAL
		}
		accepts_liege_governments = { # Gets the wrong religion modifier instead
			bureaucratic_government
			theocracy_government
			feudal_government
			#military_governorate
		}
		free_revoke_on_governments_religion = { # Tribal vassals of other religions can have their titles revoked for free
			tribal_government
		}
		frame_suffix = "_theocraticfeudal"
		potential = {
			OR = {
				controls_religion = no
				religion = americanist
				religion = consumerist
				religion = monetarist
				religion = rust_cultist
				religion = imamite
				religion = revivalist
				religion = alawiyya
				religion = qingzheng
				has_religion_feature = religion_temporal_head
				AND = {
					OR = {
						religion = norse_pagan_reformed
						religion = rust_cultist
						#religion = thelemic_reformed 
						religion = americanist
						religion = consumerist
						religion = monetarist
						religion = imamite
						religion = revivalist
						religion = alawiyya
						religion = qingzheng
					}
					has_religion_features = no # Old saves, and campaigns without HF, need the Fylkirate to continue working
				}
			}
			NOT = {	religion = cetic }
			AND = {
				religion = gaian
				higher_tier_than = BARON
			}
			NOT = { is_government_potential = roman_imperial_government }
			NOT = { is_government_potential = order_government }
			NOT = { is_government_potential = colonial_government }
			NOT = { is_government_potential = military_governorate }
			is_patrician = no
		}
		
		color = { 207 145 90 }
		
		uses_piety_for_law_change = yes
		dukes_called_kings = yes
		barons_need_dynasty = yes

		can_build_tribal = no
		
		ignore_in_vassal_limit_calculation = {
			tribal_government
		}
		capital_move_delay = 600
		## Modifiers
		court_size_modifier = 10
	}
	
	#deleted these
		
	order_government = {
		preferred_holdings = { CASTLE }
		allowed_holdings = {
			CASTLE
			TEMPLE
			TRIBAL
			FORT
			HOSPITAL
		}
		accepts_liege_governments = {
			feudal_government
			bureaucratic_government
			theocracy_government
			theocratic_feudal_government
			#military_governorate
		}
		free_revoke_on_governments = {
			order_government
		}
		free_revoke_on_tiers = {
			BARON
		}

		forced_contract = {
			order_government
		}

		frame_suffix = "_order"
		title_prefix = "order_"

		potential = {
			OR = {
				holy_order = yes
				AND = {
					any_liege = {
						holy_order = yes
						religion = ROOT
					}
					ai = yes
					NAND = { 
						is_government_potential = merchant_republic_government 
						is_government_potential = colonial_government 
						is_government_potential = military_governorate 
						OR = {
							tier = DUKE
							is_patrician = yes
						}
						any_demesne_province = {
							any_province_holding = {
								OR = {
									AND = {
										tier = BARON
										holding_type = family_palace
									}
									AND = {
										NOT = {
											tier = BARON
										}
										holding_type = city
									}
								}
							}
						}
					}
				}
			}
		}

		color = { 169 169 169 }

		have_gender_laws = no
		can_create_kingdoms = no
		can_create_empires = no
		can_imprison_without_reason = no
		can_revoke_without_reason = no
		dukes_called_kings = yes
		barons_need_dynasty = yes
		can_usurp_kingdoms_and_empires = no
		can_grant_kingdoms_and_empires_to_other_government = no
		can_be_granted_kingdoms_and_empires_by_other_government = no
		can_inherit = no
		free_retract_vassalage = yes
	}
	
	roman_imperial_government = {
		preferred_holdings = { CASTLE CITY }
		allowed_holdings = {
			CASTLE
			CITY
			FORT
			HOSPITAL
		}
		allowed_holdings_culture = { # Will not get the wrong government type penalty for tribes of the same culture
			TRIBAL
		}
		accepts_liege_governments = { # Gets the wrong religion modifier instead
			feudal_government
			republic_government
			merchant_republic_government
		}
		free_revoke_on_governments_religion = { # Tribal vassals of other religions can have their titles revoked for free
			tribal_government
		}
		frame_suffix = "_romanimperial"
		potential = {
			OR = { 
				AND = { 
					is_save_game = no
					has_game_started = no
					primary_title = { 
						title = e_usa
					}
				}
				AND = { 
					primary_title = { 
						title = e_usa
						has_law = succ_byzantine_elective
					}
				}
			}
			is_patrician = no
		}
		
		color = { 143 12 125 }

		barons_need_dynasty = yes

		can_build_tribal = no
		
		ignore_in_vassal_limit_calculation = {
			tribal_government
		}
		capital_move_delay = 2000
		
		can_usurp_kingdoms_and_empires = no
		can_imprison_without_reason = no
		can_create_empires = no
		vassal_government_opinion_penalties = no
		can_grant_kingdoms_and_empires_to_other_government_group = yes
		can_be_granted_kingdoms_and_empires_by_other_government = no
		free_retract_vassalage = yes
		## Modifiers
		court_size_modifier = 15
	}
}