republic_governments = {

	merchant_republic_government = {
		preferred_holdings = { CITY }
		allowed_holdings = { 
			TRADE_POST
			CITY
			CASTLE
			FAMILY_PALACE
			FORT
			HOSPITAL
		}
		allowed_holdings_culture = { # Will not get the wrong government type penalty for tribes of the same culture
			TRIBAL
		}
		accepts_liege_governments = { # Accepts other republics
			republic_government
			colonial_government
			mconstitutional_rep
		}
		free_revoke_on_governments_religion = { # Tribal vassals of other religions can have their titles revoked for free
			tribal_government
		}
		frame_suffix = "_merchantrepublic"
		title_prefix = "city_"
		potential = {

			OR = {
				controls_religion = no
				religion = americanist
				religion = consumerist
				religion = rust_cultist
				religion = monetarist
				religion = imamite
				religion = revivalist
				religion = alawiyya
				religion = qingzheng
				has_religion_feature = religion_temporal_head
				AND = {
					OR = {
						religion = consumerist
						religion = monetarist
						religion = americanist
						religion = rust_cultist
						#religion = thelemic_reformed
						religion = norse_pagan_reformed
						religion = imamite
						religion = revivalist
						religion = alawiyya
						religion = qingzheng
						religion = exovedate
					}
					has_religion_features = no # Old saves, and campaigns without HF, need the Fylkirate to continue working
				}
			}
			NOT = { is_government_potential = colonial_government }
			NOT = { is_government_potential = military_governorate }
			#is_female = no
			OR = {
				AND = {
					is_patrician = yes
					OR = {
						liege_before_war = {
							NOT = { character = PREV }
							is_merchant_republic = yes
							NOT = {
								liege_before_war = {
									NOT = { character = PREV }
									is_merchant_republic = yes
								}
							}
						}
						has_game_started = no
					}
				}
				AND = {
					OR = {
						AND = {
							has_game_started = yes
							is_merchant_republic = yes
						}
						capital_scope = { port = yes }
					}
					higher_real_tier_than = count
					any_demesne_province = {
						always = yes
					}
					NOT = {
						liege_before_war = {
							NOT = { character = PREV }
							is_merchant_republic = yes
						}
					}
				}
			}
		}
		
		color = { 250 0 0 }
		
		merchant_republic = yes
		
		can_imprison_without_reason = no
		can_revoke_without_reason = no
		can_usurp_kingdoms_and_empires = no
		#have_gender_laws = no
		can_grant_kingdoms_and_empires_to_other_government = yes
		#allows_matrilineal_marriage = no
		uses_bride_price = yes
		can_demand_religious_conversion = no
		gets_religion_opinion_penalties = no
		gives_religion_opinion_penalties = no

		can_build_tribal = no
		
		landed_inheritance = no
		
		capital_move_delay = 600
		
		## Modifiers
		court_size_modifier = 5
		court_size_maintenance_cost_modifier = -0.05
	}
	
	republic_government = {
		preferred_holdings = { CITY }
		allowed_holdings = { 
			CITY
			CASTLE
			FORT
			HOSPITAL
		}
		allowed_holdings_culture = { # Will not get the wrong government type penalty for tribes of the same culture
			TRIBAL
		}
		accepts_liege_governments = { # Accepts other republics
			merchant_republic_government
			colonial_government
		}
		free_revoke_on_governments_religion = { # Tribal vassals of other religions can have their titles revoked for free
			tribal_government
		}
		frame_suffix = "_republic"
		title_prefix = "city_"
		potential = {
			OR = {
				controls_religion = no
				religion = americanist
				religion = consumerist
				religion = monetarist
				religion = rust_cultist
				religion = imamite
				religion = revivalist
				religion = alawiyya
				religion = qingzheng
				has_religion_feature = religion_temporal_head
				AND = {
					OR = {
						religion = consumerist
						religion = monetarist
						religion = americanist
						religion = rust_cultist
						#religion = thelemic_reformed
						religion = norse_pagan_reformed
						religion = imamite
						religion = revivalist
						religion = alawiyya
						religion = qingzheng
					}
					has_religion_features = no # Old saves, and campaigns without HF, need the Fylkirate to continue working
				}
			}
			NOT = { is_government_potential = merchant_republic_government }
			NOT = { is_government_potential = colonial_government }
			NOT = { is_government_potential = military_governorate }
		}
		
		color = { 209 125 130 }
		
		can_imprison_without_reason = no
		can_revoke_without_reason = no
		can_demand_religious_conversion = no
		gets_religion_opinion_penalties = no
		gives_religion_opinion_penalties = no
		
		can_build_tribal = no
		
		capital_move_delay = 600
		
		## Modifiers
		court_size_modifier = 5
	}
	
	# #confucian_bureaucracy = {
		# offmap_power = offmap_china
		# preferred_holdings = { CASTLE CITY }
		# allowed_holdings = {
			# CASTLE
			# CITY
			# FORT
			# HOSPITAL
		# }
		# allowed_holdings_culture = { # Will not get the wrong government type penalty for tribes of the same culture
			# TRIBAL
		# }
		# forced_contract = {
			# feudal_government
			# muslim_government
			# theocratic_feudal_government
			# military_governorate
			# theocracy_government
			# tribal_government
			# merchant_republic_government
			# republic_government
		# }
		# gets_religion_opinion_penalties = no
		# vassal_government_opinion_penalties = no
		# free_revoke_on_governments_religion = { # Tribal vassals of other religions can have their titles revoked for free
			# tribal_government
		# }
		# frame_suffix = "_confucian"
		# potential = {
			# is_offmap_tag = offmap_china
		# }
		
		# color = { 94 187 185 }
		
		# can_imprison_without_reason = no
		# can_revoke_without_reason = no
		
		# can_build_tribal = no
		
		# capital_move_delay = 600
		
		# aggression = 0 # AI only attacks by script
		# can_create_kingdoms = no
		# can_create_empires = no
		# can_demand_religious_conversion = no
		# can_inherit = no
	# }
	
	colonial_government = {
		preferred_holdings = { CITY }
		allowed_holdings = { 
			TRADE_POST
			CITY
			CASTLE
			FAMILY_PALACE
			FORT
			HOSPITAL
		}
		allowed_holdings_culture = { # Will not get the wrong government type penalty for tribes of the same culture
			TRIBAL
		}
		accepts_liege_governments = { # Accepts other republics
			merchant_republic_government
			republic_government
		}
		free_revoke_on_governments_religion = { # Vassals of other religions can have their titles revoked for free
			tribal_government
			feudal_government
			theocracy_government
			merchant_republic_government
			republic_government
		}
		frame_suffix = "_colonial"
		title_prefix = "city_"
		potential = {
			OR = {
				has_landed_title = e_novorusskiy
				has_landed_title = e_edokko
				top_liege = { has_landed_title = e_novorusskiy}
				top_liege = { has_landed_title = e_edokko}
			}
			NOT = { is_government_potential = military_governorate }
		}
		
		color = { 190 180 100 }
		
		merchant_republic = yes
		
		#have_gender_laws = no
		can_grant_kingdoms_and_empires_to_other_government = yes
		#allows_matrilineal_marriage = no
		#uses_bride_price = yes

		can_build_tribal = no
		
		landed_inheritance = no #aha!
		
		capital_move_delay = 10

		## Modifiers
		court_size_modifier = 5
		court_size_maintenance_cost_modifier = -0.05
	}
	
	military_governorate = {
		offmap_power = offmap_china
		preferred_holdings = { CASTLE CITY }
		allowed_holdings = {
			CASTLE
			CITY
			FORT
			HOSPITAL
		}
		allowed_holdings_culture = { # Will not get the wrong government type penalty for tribes of the same culture
			TRIBAL
		}
		forced_contract = {
			feudal_government
			muslim_government
			theocratic_feudal_government
			#military_governorate
			theocracy_government
			tribal_government
			merchant_republic_government
			republic_government
		}
		gets_religion_opinion_penalties = no
		vassal_government_opinion_penalties = no
		free_revoke_on_governments_religion = { # Tribal vassals of other religions can have their titles revoked for free
			tribal_government
		}
		frame_suffix = "_confucian"
		potential = {
			is_offmap_tag = offmap_china
		}
		
		color = { 255 215 0 }
		
		can_imprison_without_reason = no
		can_revoke_without_reason = no
		
		can_build_tribal = no
		
		capital_move_delay = 600
		
		commander_limit = 20
		
		aggression = 0 # AI only attacks by script
		can_create_kingdoms = no
		can_create_empires = no
		can_demand_religious_conversion = no
		can_inherit = no
		
		## Modifiers
		court_size_modifier = 10
	}
}