RETTYPE_CUL_AM_DEL = 
{
	first_type = 4
	first_amount = 150
	
	second_type = 6
	second_amount = 100

	special_troops = horse_archers
	
	potential = {
		is_nomadic = no
		culture = american
	}
	
	modifier = {
		knights_offensive = 0.1
		knights_defensive = 0.1
		knights_morale = 0.2
	}
}

RETTYPE_CUL_AM_SO = 
{
	first_type = 4
	first_amount = 150
	
	second_type = 3
	second_amount = 100
	
	potential = {
		is_nomadic = no
		culture = american
	}
	
	modifier = {
		knights_offensive = 0.1
		knights_defensive = 0.1
		knights_morale = 0.2
	}
}