soc_congress = {
	primary_attribute = diplomacy
	opinion_to_other_members = +10
	opinion_per_rank_above = +5
	sound = warrior_lodge_ambient_01
	society_influence = no
	
	non_interference = {
		always = yes
	}
	
	active = {
		has_dlc = "Holy Fury"
		has_global_flag = flag_restored_congress
		NOT = {
			has_global_flag = dissolved_congress
		}
	}
	can_join_society = {
		hidden_trigger = {
			NAND = {
				ai = yes
				is_society_rank_full = { 
					society = soc_congress
					rank = 1
				}
			}
		}
		NOR = {
			has_landed_title = d_americanist
			has_landed_title = e_usa
		}
		is_adult = yes
		NOT = { trait = excommunicated }
		hidden_trigger = {
			NOT = { has_character_flag = society_join_block }
		}
		independent = no
		higher_real_tier_than = BARON
		prisoner = no
		age = 16
	}
	show_society = {
		 has_global_flag = flag_restored_congress
	}
	
	potential = {
		NOT = { trait = incapable }
		NOT = { has_landed_title = e_usa }
		NOT = { has_landed_title = d_americanist }
		independent = no
		prisoner = no
		age = 16
	}
	
	society_rank = {
		level = 1
		limit = 200
		modifier = {
			general_opinion = -5
		}
		decisions = {
			propose_legislation # Can put constitutional legislation forth
			propose_legislation_b # Can put legislation forth
			propose_tax_legislation # Can put tax legislation forth, if demrep
		}
	}
	
	society_rank = {
		level = 2
		limit = 100
		modifier = { 
			diplomacy = 1
			general_opinion = -5
		}
		decisions = {
			run_for_speaker  # Run to become the Speaker of Congress
		}
	}
	
	society_rank = {
		level = 3
		limit = 50
		modifier = {
			diplomacy = 2
			general_opinion = -5
		}
		decisions = {
			whip_up_support # Convince people to join your party
		}
	}

	society_rank = {
		level = 4
		limit = 20
		modifier = { 
			diplomacy = 3
			general_opinion = -5
		}
		decisions = {
			evaluate_legislation #Evaluate all the legislation, if you are Speaker
		}
	}
	
	plots = {
	}
	
	monthly_currency_gain = {
		name = soc_congress_currency
		
		per_attribute = {
    		name = diplomacy
    		value = 0.5
    	}
		has_trait = {
			value = 2
			trait = diligent
		}
		has_trait = {
			value = 1
			trait = scholar
		}
		has_trait = {
			value = 1
			trait = grey_eminence
		}
		has_trait = {
			value = 1
			trait = erudite
		}
		has_trait = {
			value = 1
			trait = charismatic_negotiator
		}
		has_trait = {
			value = 1
			trait = underhanded_rogue
		}
		has_trait = {
			value = 2
			trait = genius
		}
		has_trait = {
			value = 2
			trait = quick
		}
		has_trait = {
			value = 1
			trait = shrewd
		}
		society_rank = {
			rank = 2
			value = 2
		}
		society_rank = {
			rank = 3
			value = 5
		}
		society_rank = {
			rank = 4
			value = 10
		}
		triggered_gain = {
			desc = "congress_gain_tier_duke_tooltip"
			trigger = {
				tier = duke
			}
			value = 3
		}
		triggered_gain = {
			desc = "congress_gain_tier_king_tooltip"
			trigger = {
				tier = king
			}
			value = 6
		}
		
	}
	
	member_score_per_attribute = 3
	member_score_per_rank = 100

	member_score = {
		value = 10

		modifier = {
			factor = 2
			trait = diligent
		}
		modifier = {
			factor = 3
			AND = {
				any_society_member = {
					AND = {
						trait = demrep
						trait = speaker
						is_society_grandmaster = yes
					}	
				}
				ROOT = {
					trait = demrep
				}
			}
		}
		modifier = {
			factor = 3
			AND = {
				any_society_member = {
					AND = {
						trait = am_loyalist
						trait = speaker
						is_society_grandmaster = yes
					}
				}
				ROOT = {
					trait = am_loyalist
				}
			}
		}
		modifier = {
			factor = 1.5
			trait = scholar
		}
		modifier = {
			factor = 1.5
			trait = grey_eminence
		}
		modifier = {
			factor = 1.5
			trait = erudite
		}
		modifier = {
			factor = 1.5
			trait = charismatic_negotiator
		}
		modifier = {
			factor = 1.5
			trait = underhanded_rogue
		}
		modifier = {
			factor = 1.5
			OR = {
				trait = genius
				trait = quick
				trait = shrewd
			}
		}
	}
}