decisions = {
	
	american_renaissance = {
		only_playable = yes
		is_high_prio = yes
		
		potential = {
			is_playable = yes
			has_landed_title = e_usa
			NOT = { has_global_flag = flag_started_american_renaissance }
			#NOT = { has_alternate_start_parameter = { key = culture_names value = random } }
		}
		allow = {
			#show_only_failed_conditions = yes
			capital_scope = { province = 63 }
			ruled_years = 10
			war = no
		}
		effect = {
			set_global_flag = flag_started_american_renaissance
			culture = american
			hidden_tooltip = {
				any_courtier_or_vassal = { 
					limit = { lower_tier_than = COUNT }
					culture = american
				}
			}
			capital_scope = { culture = american }
			custom_tooltip = {
				text = tooltip_american_culture_starts_spreading
				hidden_tooltip = {
					any_realm_province = {
						if = {
							limit = { any_neighbor_province = { province = 63 } }
							culture = american
						}
						if = {
							limit = { 
								culture = beltway
								NOT = { distance = { where = 63 distance = 100 } } 
							}
							random = { 
								chance = 40 
								culture = american 
							}
						}
						if = {
							limit = { 
								culture_group = beltway
								NOT = { distance = { where = 63 distance = 200 } } 
							}
							random = { 
								chance = 20 
								culture = american 
							}
						}
						if = {
							limit = { 
								culture_group = beltway
								NOT = { distance = { where = 63 distance = 400 } } 
							}
							random = { 
								chance = 5
								culture = american 
							}
						}
					}
				}
			}
			hidden_tooltip = {
				if = { 
					limit = { 
						OR = { 
							religion = americanist
							religion_group = christian
						} 
					}
					any_realm_province = {
						if = {
							limit = { any_neighbor_province = { province = 63 } }
							religion = ROOT
						}
						if = {
							limit = { 
								culture = american
								NOT = { distance = { where = 63 distance = 100 } } 
							}
							random = { 
								chance = 10 
								religion = ROOT
							}
						}
						if = {
							limit = { 
								culture = american
								NOT = { distance = { where = 63 distance = 200 } } 
							}
							random = { 
								chance = 5 
								religion = ROOT
							}
						}
					}
				}
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = .3
			modifier = {
				factor = .2
				religion = americanist
			}
			modifier = {
				factor = 0 #Would consider it a step down.
				culture = southron
			}
		}
	}
	
	embrace_american_culture = {
		ai_check_interval = 120 #check only once every 120 months.
		only_playable = yes
		
		potential = {
			is_playable = yes
			NOT = { culture = american }
			OR = { 
				culture_group = south_anglo 
				culture_group = north_atlantic
				culture_group = mid_atlantic
			}
			NOT = { government = chinese_imperial_government }
			has_global_flag = flag_started_american_renaissance
			NOT = {
				has_alternate_start_parameter = { key = culture_names value = random }
			}
			top_liege = { has_landed_title = e_usa }
		}
		allow = {
			#show_only_failed_conditions = yes
			OR = { 
				culture_group = south_anglo 
				culture_group = north_atlantic
				culture_group = mid_atlantic
			}
		}
		effect = {
			culture = american
			hidden_tooltip = {
				any_courtier_or_vassal = { 
					limit = { lower_tier_than = COUNT }
					culture = american
				}
			}
			capital_scope = { culture = american }
			custom_tooltip = {
				text = tooltip_american_culture_spreads
				hidden_tooltip = {
					any_demesne_province = {
						if = {
							limit = { any_neighbor_province = { province = 63 } }
							culture = american
						}
						if = {
							limit = { 
								culture = beltway
								capital_scope = { NOT = { distance = { where = PREV distance = 100 } } } 
							}
							random = { 
								chance = 40 
								culture = american 
							}
						}
						if = {
							limit = { 
								culture_group = beltway
								capital_scope = { NOT = { distance = { where = PREV distance = 200 } } } 
							}
							random = { 
								chance = 20 
								culture = american 
							}
						}
						if = {
							limit = { 
								culture_group = beltway
								capital_scope = { NOT = { distance = { where = PREV distance = 400 } } } 
							}
							random = { 
								chance = 5
								culture = american 
							}
						}
					}
				}
			}
			if = {
				limit = { 
					OR = { 
						religion = americanist 
						religion_group = christian 
					}
				}
				hidden_tooltip = {
					any_demesne_province = {
						if = {
							limit = { any_neighbor_province = { province = 63 } }
							religion = ROOT
						}
						if = {
							limit = { 
								culture = american
								capital_scope = { NOT = { distance = { where = PREV distance = 100 } } } 
							}
							random = { 
								chance = 10 
								religion = ROOT
							}
						}
						if = {
							limit = { 
								culture = american
								capital_scope = { NOT = { distance = { where = PREV distance = 200 } } } 
							}
							random = { 
								chance = 5 
								religion = ROOT
							}
						}
					}
				}
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = .3
			modifier = {
				factor = .2
				religion = americanist
			}
			modifier = {
				factor = .2
				capital_scope = { culture = american } 
			}
			modifier = {
				factor = 0 #Would consider it a step down.
				culture = southron
			}
		}
	}
	
}