namespace = USD

character_event = {
	id = USD.1
	desc = EVTDESCUSD1
	picture = GFX_evt_us_seal
	is_triggered_only = yes
	
	option = {
		name = EVTOPTAUSD1
		custom_tooltip = { text = washington_patron }
		add_trait = washington
		ai_chance = {
			factor = 25
			modifier = { factor = 2 trait = proud }
			modifier = { factor = 2 trait = ambitious }
			modifier = { factor = 2 trait = strong trait = zealous }
			modifier = { factor = 0.2 trait = craven }
			modifier = { factor = 2 is_feudal = yes }
		}
	}
	
	option = {
		name = EVTOPTBUSD1
		custom_tooltip = { text = jefferson_patron }
		add_trait = jefferson
		ai_chance = {
			factor = 25
			modifier = { factor = 2 trait = midas_touched }
			modifier = { factor = 2 trait = fortune_builder }
			modifier = { factor = 2 trait = thrifty_clerk }
			modifier = { factor = 2 trait = indulgent_wastrel }
			modifier = { factor = 2 trait = architect }
			modifier = { factor = 1.5 stewardship = 12 }
			modifier = { factor = 0.2 NOT = { stewardship = 8 } }
			modifier = { factor = 2 is_merchant_republic = yes }
		}
	}
	
	option = {
		name = EVTOPTCUSD1
		custom_tooltip = { text = lincoln_patron }
		add_trait = lincoln
		ai_chance = {
			factor = 25
			modifier = { factor = 2	trait = mastermind_theologian }
			modifier = { factor = 2	trait = scholarly_theologian }
			modifier = { factor = 2	trait = martial_cleric }
			modifier = { factor = 2	trait = detached_priest }
			modifier = { factor = 2	trait = theologian }
			modifier = { factor = 2	trait = scholar }
			modifier = { factor = 2	trait = celibate }
			modifier = { factor = 2	trait = mystic }
			modifier = { factor = 2	trait = zealous }
			modifier = { factor = 1.5 trait = diligent }
			modifier = { factor = 1.5 trait = humble }
			modifier = { factor = 0.2 trait = cynical }
			modifier = { factor = 2 is_theocracy = yes }
		}
	}
	
	option = {
		name = EVTOPTDUSD1
		custom_tooltip = { text = roosevelt_patron }
		add_trait = roosevelt
		ai_chance = {
			factor = 25
			modifier = { factor = 2 trait = brave }
			modifier = { factor = 2 trait = brilliant_strategist }
			modifier = { factor = 2 trait = skilled_tactician }
			modifier = { factor = 2 trait = tough_soldier }
			modifier = { factor = 2 trait = misguided_warrior }
			modifier = { factor = 2 trait = wroth }
			modifier = { factor = 2 trait = strategist }
			modifier = { factor = 2 trait = strong trait = zealous }
			modifier = { factor = 1.5 martial = 12 }
			modifier = { factor = 0.2 NOT = { martial = 8 } }
			modifier = { factor = 0.2 trait = craven }
			modifier = { factor = 2 is_feudal = yes }	
		}
	}
}

character_event = {
	id = USD.2
	desc = EVTDESCUSD2
	picture = GFX_evt_us_seal
	
	trigger = {
		has_landed_title = d_americanist
		NOT = { has_character_flag = cleared_excommunications }
		NOT = {	has_character_flag = did_not_clear_excommunications }
	}	
	
	mean_time_to_happen = {
		days = 1
	}
	option = {
		name = EVTOPTAUSD2
		piety = -50
		custom_tooltip = {
			text = cleared_excommunications	
			hidden_tooltip = {
				set_character_flag = cleared_excommunications
				any_character = {
					limit = {
						religion = americanist
						trait = excommunicated
						NOT = { trait = possessed }
						NOT = { trait = bad_priest_americanist }
						NOT = { trait = cynical }
					}
					opinion = {
						modifier = opinion_excom_lifted
						who = ROOT
					}
					character_event = { id = USD.3 }
				}
			}
		}
		ai_chance = {
			factor = 0.5
			modifier = { factor = 2 trait = cynical }
			modifier = { factor = 2 is_feudal = yes }
		}
	}
	option = {
		name = EVTOPTBUSD2
		piety = 10
		set_character_flag = did_not_clear_excommunications
		any_character = {
			limit = {
				religion = americanist
				trait = excommunicated
				NOT = { trait = possessed }
				NOT = { trait = bad_priest_americanist }
				NOT = { trait = cynical }
			}
			opinion = {
				modifier = asked_to_lift_excommunication
				who = ROOT
			}
			character_event = { id = USD.4 }
		}
		ai_chance = {
			factor = 0.5
			modifier = { factor = 2 trait = zealous }
			modifier = { factor = 2 is_theocracy = yes }
		}
	}
}

character_event = {
	id = USD.3
	desc = EVTDESCUSD3
	picture = GFX_evt_us_seal

	is_triggered_only = yes
	
	option = {
		name = EVTOPTAUSD3
		piety = 25
		remove_trait = excommunicated	
	}
}

character_event = {
	id = USD.4
	desc = EVTDESCUSD4
	picture = GFX_evt_us_seal

	is_triggered_only = yes
	
	option = {
		name = EVTOPTAUSD4
		piety = -25
	}
}