namespace = find_p
character_event = {
  id = find_p.001
  desc =  EVT_FINDP_001_DESC
  picture = GFX_evt_bad_news

  desc = {
    trigger = {
      ROOT = {
        is_female = yes
      }
    }
    text =  EVT_FINDP_001_DESC
    picture = GFX_evt_woman_at_window_hf
  }

  mean_time_to_happen = {
    months = 42
  }

  trigger = {
    has_ambition = obj_find_purpose
    NOT = { is_inaccessible_trigger = yes }
  }

  option = {
    name = EVT_FINDP_001_OPT1
    trigger = {
      any_friend = {
        OR = {
          lifestyle_traits = 1
          trait = zealous
          trait = ambitious
        }
      }
    }
    random_friend = {
      limit = {
        OR = {
          lifestyle_traits = 1
          trait = zealous
          trait = ambitious
        }
      }
      if = {
        limit = {
          trait = hedonist
        }
        show_trait = hedonist
      }
      if = {
        limit = {
          trait = gardener
        }
        show_trait = gardener
      }
      if = {
        limit = {
          trait = zealous
        }
        show_trait = zealous
      }
      if = {
        limit = {
          trait = ambitious
        }
        show_trait = ambitious
      }
      if = {
        limit = {
          trait = gamer
        }
        show_trait = gamer
      }
      if = {
        limit = {
          trait = administrator
        }
        show_trait = administrator
      }
      if = {
        limit = {
          trait = architect
        }
        show_trait = architect
      }
      if = {
        limit = {
          trait = duelist
        }
        show_trait = duelist
      }
      if = {
        limit = {
          trait = hunter
          ROOT = {
            NOT={religion = jain}
          }
        }
        show_trait = hunter
      }
      if = {
        limit = {
          trait = schemer
        }
        show_trait = schemer
      }
      if = {
        limit = {
          trait = seducer
          ROOT = {
            is_female  = no
          }
        }
        show_trait = seducer
      }
      if = {
        limit = {
          trait = seductress
          ROOT = {
            is_female  = yes
          }
        }
        show_trait = seductress
      }
      if = {
        limit = {
          trait = mystic
        }
        show_trait = mystic
      }
      if = {
        limit = {
          trait = scholar
          ROOT = {
            NOT={religion_group = muslim}
          }
        }
        show_trait = scholar
      }
      if = {
        limit = {
          trait = socializer
        }
        show_trait = socializer
      }
      if = {
        limit = {
          trait = strategist
        }
        show_trait = strategist
      }
      if = {
        limit = {
          trait = theologian
        }
        show_trait = theologian
      }
      if = {
        limit = {trait = zealous}
        show_trait = zealous
      }
      random_list = {
        5 = {
          ROOT = {add_trait = stressed}
        }
        5 = {
          ROOT = {add_trait = depressed}
        }
        10 = {
          trigger = {
            trait = hedonist
          }
          custom_tooltip = {
            text = EVT_FINDP_FOUND
          }
          hidden_tooltip = {
            ROOT = {add_trait = hedonist }
          }
        }
        10 = {
          trigger = {
            trait = gardener
          }
          custom_tooltip = {
            text = EVT_FINDP_FOUND
          }
          hidden_tooltip = {
            ROOT = {add_trait = gardener }
          }
        }
        10 = {
          trigger = {
            trait = zealous
          }
          custom_tooltip = {
            text = EVT_FINDP_FOUND
          }
          hidden_tooltip = {
            ROOT = {add_trait = zealous }
          }
        }
        10 = {
          trigger = {
            trait = ambitious
          }
          custom_tooltip = {
            text = EVT_FINDP_FOUND
          }
          hidden_tooltip = {
            ROOT = {add_trait = ambitious }
          }
        }
        10 = {
          trigger = {
            trait = gamer
          }
          custom_tooltip = {
            text = EVT_FINDP_FOUND
          }
          hidden_tooltip = {
            ROOT = {add_trait = gamer }
          }
        }
        10 = {
          trigger = {
            trait = administrator
          }
          custom_tooltip = {
            text = EVT_FINDP_FOUND
          }
          hidden_tooltip = {
            ROOT = {add_trait = administrator }
          }
        }
        10 = {
          trigger = {
            trait = architect
          }
          custom_tooltip = {
            text = EVT_FINDP_FOUND
          }
          hidden_tooltip = {
            ROOT = {add_trait = architect }
          }
        }
        10 = {
          trigger = {
            trait = duelist
          }
          custom_tooltip = {
            text = EVT_FINDP_FOUND
          }
          hidden_tooltip = {
            ROOT = {add_trait = duelist }
          }
        }
        10 = {
          trigger = {
            trait = hunter
            ROOT = {
              NOT={religion = jain}
            }
          }
          custom_tooltip = {
            text = EVT_FINDP_FOUND
          }
          hidden_tooltip = {
            ROOT = {add_trait = hunter }
          }
        }
        10 = {
          trigger = {
            trait = schemer
          }
          custom_tooltip = {
            text = EVT_FINDP_FOUND
          }
          hidden_tooltip = {
            ROOT = {add_trait = schemer }
          }
        }
        10 = {
          trigger = {
            trait = seducer
            ROOT = {
              is_female  = no
            }
          }
          custom_tooltip = {
            text = EVT_FINDP_FOUND
          }
          hidden_tooltip = {
            ROOT = {add_trait = seducer }
          }
        }
        10 = {
          trigger = {
            trait = seductress
            ROOT = {
              is_female  = yes
            }
          }
          custom_tooltip = {
            text = EVT_FINDP_FOUND
          }
          hidden_tooltip = {
            ROOT = {add_trait = seductress }
          }
        }
        10 = {
          trigger = {
            trait = mystic
          }
          custom_tooltip = {
            text = EVT_FINDP_FOUND
          }
          hidden_tooltip = {
            ROOT = {add_trait = mystic }
          }
        }
        10 = {
          trigger = {
            trait = scholar
            ROOT = {
              NOT={religion_group = muslim}
            }
          }
          custom_tooltip = {
            text = EVT_FINDP_FOUND
          }
          hidden_tooltip = {
            ROOT = {add_trait = scholar }
          }
        }
        10 = {
          trigger = {
            trait = socializer
          }
          custom_tooltip = {
            text = EVT_FINDP_FOUND
          }
          hidden_tooltip = {
            ROOT = {add_trait = socializer }
          }
        }
        10 = {
          trigger = {
            trait = strategist
          }
          custom_tooltip = {
            text = EVT_FINDP_FOUND
          }
          hidden_tooltip = {
            ROOT = {add_trait = strategist }
          }
        }
        10 = {
          trigger = {
            trait = theologian
          }
          custom_tooltip = {
            text = EVT_FINDP_FOUND
          }
          hidden_tooltip = {
            ROOT = {add_trait = theologian }
          }
        }
      }
    }
  }

  option = {
    name = EVT_FINDP_001_OPT2
    random_list = {
      1 = {
        trigger = {
          NOR = {
            has_focus = focus_war
            has_focus = focus_hunting
          }
        }
        set_focus = focus_war
      }
      1 = {
        trigger = {
          NOR = {
            has_focus = focus_war
            has_focus = focus_hunting
          }
        }
        set_focus = focus_hunting
      }
      1 = {
        trigger = {
          NOR = {
            has_focus = focus_rulership
            has_focus = focus_business
          }
        }
        set_focus = focus_rulership
      }
      1 = {
        trigger = {
          NOR = {
            has_focus = focus_rulership
            has_focus = focus_business
          }
        }
        set_focus = focus_business
      }
      1 = {
        trigger = {
          NOR = {
            has_focus = focus_seduction
            has_focus = focus_intrigue
          }
        }
        set_focus = focus_seduction
      }
      1 = {
        trigger = {
          NOR = {
            has_focus = focus_seduction
            has_focus = focus_intrigue
          }
        }
        set_focus = focus_intrigue
      }
      1 = {
        trigger = {
          NOR = {
            has_focus = focus_carousing
            has_focus = focus_family
          }
        }
        set_focus = focus_carousing
      }
      1 = {
        trigger = {
          NOR = {
            has_focus = focus_carousing
            has_focus = focus_family
          }
        }
        set_focus = focus_family
      }
      1 = {
        trigger = {
          NOR = {
            has_focus = focus_scholarship
            has_focus = focus_theology
          }
        }
        set_focus = focus_scholarship
      }
      1 = {
        trigger = {
          NOR = {
            has_focus = focus_scholarship
            has_focus = focus_theology
          }
        }
        set_focus = focus_theology
      }
    }
  }

  option = {
    name = EVT_FINDP_001_OPT3
    random = {
      chance = 20
      add_trait = stressed
    }
    random = {
      chance = 3
      add_trait = depressed
    }
  }
}

character_event = {
  id = find_p.800
  desc = EVT_FINDP_80_DESC
  picture = GFX_evt_bad_news

  desc = {
    trigger = {
      ROOT = {
        is_female = yes
      }
    }
    text =  EVT_FINDP_001_DESC
    picture = GFX_evt_woman_at_window_hf
  }

  mean_time_to_happen = {
    months = 400
    modifier = {
      factor = 5.0
      NOT = { diplomacy = 10 }
    }
    modifier = {
      factor = 0.5
      diplomacy = 12
    }
    modifier = {
      factor = 0.5
      diplomacy = 18
    }
  }

  trigger = {
    has_ambition = obj_find_purpose
    NOT = { is_inaccessible_trigger = yes }
    diplomacy = 6

  }

  option = {
    name = EVT_FINDP_80OPT_1
    tooltip_info = diplomacy
    random_list = {
      5 = {
        add_trait = stressed
      }
      5 = {
        add_trait = depressed
      }
      20 = {
        modifier = {
          factor = 0.25
          NOT = {
            diplomacy = 8
          }
        }
        modifier = {
          factor = 2.0
          diplomacy = 12
        }
        modifier = {
          factor = 4.0
          OR={
            has_focus = focus_carousing
            has_focus = focus_family
          }
        }
        add_trait = hedonist
      }
    }
  }
  option = {
    name = EVT_FINDP_80OPT_2
  }
}
character_event = {
  id = find_p.801
  desc = EVT_FINDP_80_DESC
  picture = GFX_evt_bad_news

  desc = {
    trigger = {
      ROOT = {
        is_female = yes
      }
    }
    text =  EVT_FINDP_001_DESC
    picture = GFX_evt_woman_at_window_hf
  }

  mean_time_to_happen = {
    months = 400
    modifier = {
      factor = 5.0
      NOT = { stewardship = 10 }
    }
    modifier = {
      factor = 0.5
      stewardship = 12
    }
    modifier = {
      factor = 0.5
      stewardship = 18
    }
  }

  trigger = {
    has_ambition = obj_find_purpose
    NOT = { is_inaccessible_trigger = yes }
    stewardship = 6

  }

  option = {
    name = EVT_FINDP_80OPT_1
    tooltip_info = stewardship
    random_list = {
      5 = {
        add_trait = stressed
      }
      5 = {
        add_trait = depressed
      }
      20 = {
        modifier = {
          factor = 0.25
          NOT = {
            stewardship = 8
          }
        }
        modifier = {
          factor = 2.0
          stewardship = 12
        }
        modifier = {
          factor = 4.0
          OR={
            has_focus = focus_business
            has_focus = focus_rulership
          }
        }
        add_trait = gardener
      }
    }
  }
  option = {
    name = EVT_FINDP_80OPT_2
  }
}
character_event = {
  id = find_p.802
  desc = EVT_FINDP_80_DESC
  picture = GFX_evt_bad_news

  desc = {
    trigger = {
      ROOT = {
        is_female = yes
      }
    }
    text =  EVT_FINDP_001_DESC
    picture = GFX_evt_woman_at_window_hf
  }

  mean_time_to_happen = {
    months = 400
    modifier = {
      factor = 5.0
      NOT = { learning = 10 }
    }
    modifier = {
      factor = 0.5
      learning = 12
    }
    modifier = {
      factor = 0.5
      learning = 18
    }
  }

  trigger = {
    has_ambition = obj_find_purpose
    NOT = { is_inaccessible_trigger = yes }
    learning = 6

  }

  option = {
    name = EVT_FINDP_80OPT_1
    tooltip_info = learning
    random_list = {
      5 = {
        add_trait = stressed
      }
      5 = {
        add_trait = depressed
      }
      20 = {
        modifier = {
          factor = 0.25
          NOT = {
            learning = 8
          }
        }
        modifier = {
          factor = 2.0
          learning = 12
        }
        modifier = {
          factor = 4.0
          OR={
            has_focus = focus_theology
            has_focus = focus_scholarship
          }
        }
        add_trait = zealous
      }
    }
  }
  option = {
    name = EVT_FINDP_80OPT_2
  }
}
character_event = {
  id = find_p.803
  desc = EVT_FINDP_80_DESC
  picture = GFX_evt_bad_news

  desc = {
    trigger = {
      ROOT = {
        is_female = yes
      }
    }
    text =  EVT_FINDP_001_DESC
    picture = GFX_evt_woman_at_window_hf
  }

  mean_time_to_happen = {
    months = 400
    modifier = {
      factor = 5.0
      NOT = { intrigue = 10 }
    }
    modifier = {
      factor = 0.5
      intrigue = 12
    }
    modifier = {
      factor = 0.5
      intrigue = 18
    }
  }

  trigger = {
    has_ambition = obj_find_purpose
    NOT = { is_inaccessible_trigger = yes }
    intrigue = 6

  }

  option = {
    name = EVT_FINDP_80OPT_1
    tooltip_info = intrigue
    random_list = {
      5 = {
        add_trait = stressed
      }
      5 = {
        add_trait = depressed
      }
      20 = {
        modifier = {
          factor = 0.25
          NOT = {
            intrigue = 8
          }
        }
        modifier = {
          factor = 2.0
          intrigue = 12
        }
        modifier = {
          factor = 4.0
          OR={
            has_focus = focus_intrigue
            has_focus = focus_seduction
          }
        }
        add_trait = ambitious
      }
    }
  }
  option = {
    name = EVT_FINDP_80OPT_2
  }
}
character_event = {
  id = find_p.804
  desc = EVT_FINDP_80_DESC
  picture = GFX_evt_bad_news

  desc = {
    trigger = {
      ROOT = {
        is_female = yes
      }
    }
    text =  EVT_FINDP_001_DESC
    picture = GFX_evt_woman_at_window_hf
  }

  mean_time_to_happen = {
    months = 400
    modifier = {
      factor = 5.0
      NOT = { diplomacy = 10 }
    }
    modifier = {
      factor = 0.5
      diplomacy = 12
    }
    modifier = {
      factor = 0.5
      diplomacy = 18
    }
  }

  trigger = {
    has_ambition = obj_find_purpose
    NOT = { is_inaccessible_trigger = yes }
    diplomacy = 6

  }

  option = {
    name = EVT_FINDP_80OPT_1
    tooltip_info = diplomacy
    random_list = {
      5 = {
        add_trait = stressed
      }
      5 = {
        add_trait = depressed
      }
      20 = {
        modifier = {
          factor = 0.25
          NOT = {
            diplomacy = 8
          }
        }
        modifier = {
          factor = 2.0
          diplomacy = 12
        }
        modifier = {
          factor = 4.0
          OR={
            has_focus = focus_carousing
            has_focus = focus_family
          }
        }
        add_trait = gamer
      }
    }
  }
  option = {
    name = EVT_FINDP_80OPT_2
  }
}
character_event = {
  id = find_p.805
  desc = EVT_FINDP_80_DESC
  picture = GFX_evt_bad_news

  desc = {
    trigger = {
      ROOT = {
        is_female = yes
      }
    }
    text =  EVT_FINDP_001_DESC
    picture = GFX_evt_woman_at_window_hf
  }

  mean_time_to_happen = {
    months = 400
    modifier = {
      factor = 5.0
      NOT = { stewardship = 10 }
    }
    modifier = {
      factor = 0.5
      stewardship = 12
    }
    modifier = {
      factor = 0.5
      stewardship = 18
    }
  }

  trigger = {
    has_ambition = obj_find_purpose
    NOT = { is_inaccessible_trigger = yes }
    stewardship = 6

  }

  option = {
    name = EVT_FINDP_80OPT_1
    tooltip_info = stewardship
    random_list = {
      5 = {
        add_trait = stressed
      }
      5 = {
        add_trait = depressed
      }
      20 = {
        modifier = {
          factor = 0.25
          NOT = {
            stewardship = 8
          }
        }
        modifier = {
          factor = 2.0
          stewardship = 12
        }
        modifier = {
          factor = 4.0
          OR={
            has_focus = focus_business
            has_focus = focus_rulership
          }
        }
        add_trait = administrator
      }
    }
  }
  option = {
    name = EVT_FINDP_80OPT_2
  }
}
character_event = {
  id = find_p.806
  desc = EVT_FINDP_80_DESC
  picture = GFX_evt_bad_news

  desc = {
    trigger = {
      ROOT = {
        is_female = yes
      }
    }
    text =  EVT_FINDP_001_DESC
    picture = GFX_evt_woman_at_window_hf
  }

  mean_time_to_happen = {
    months = 400
    modifier = {
      factor = 5.0
      NOT = { stewardship = 10 }
    }
    modifier = {
      factor = 0.5
      stewardship = 12
    }
    modifier = {
      factor = 0.5
      stewardship = 18
    }
  }

  trigger = {
    has_ambition = obj_find_purpose
    NOT = { is_inaccessible_trigger = yes }
    stewardship = 6

  }

  option = {
    name = EVT_FINDP_80OPT_1
    tooltip_info = stewardship
    random_list = {
      5 = {
        add_trait = stressed
      }
      5 = {
        add_trait = depressed
      }
      20 = {
        modifier = {
          factor = 0.25
          NOT = {
            stewardship = 8
          }
        }
        modifier = {
          factor = 2.0
          stewardship = 12
        }
        modifier = {
          factor = 4.0
          OR={
            has_focus = focus_business
            has_focus = focus_rulership
          }
        }
        add_trait = architect
      }
    }
  }
  option = {
    name = EVT_FINDP_80OPT_2
  }
}
character_event = {
  id = find_p.807
  desc = EVT_FINDP_80_DESC
  picture = GFX_evt_bad_news

  desc = {
    trigger = {
      ROOT = {
        is_female = yes
      }
    }
    text =  EVT_FINDP_001_DESC
    picture = GFX_evt_woman_at_window_hf
  }

  mean_time_to_happen = {
    months = 400
    modifier = {
      factor = 5.0
      NOT = { martial = 10 }
    }
    modifier = {
      factor = 0.5
      martial = 12
    }
    modifier = {
      factor = 0.5
      martial = 18
    }
  }

  trigger = {
    has_ambition = obj_find_purpose
    NOT = { is_inaccessible_trigger = yes }
    martial = 6

  }

  option = {
    name = EVT_FINDP_80OPT_1
    tooltip_info = martial
    random_list = {
      5 = {
        add_trait = stressed
      }
      5 = {
        add_trait = depressed
      }
      20 = {
        modifier = {
          factor = 0.25
          NOT = {
            martial = 8
          }
        }
        modifier = {
          factor = 2.0
          martial = 12
        }
        modifier = {
          factor = 4.0
          OR={
            has_focus = focus_hunting
            has_focus = focus_war
          }
        }
        add_trait = duelist
      }
    }
  }
  option = {
    name = EVT_FINDP_80OPT_2
  }
}
character_event = {
  id = find_p.808
  desc = EVT_FINDP_80_DESC
  picture = GFX_evt_bad_news

  desc = {
    trigger = {
      ROOT = {
        is_female = yes
      }
    }
    text =  EVT_FINDP_001_DESC
    picture = GFX_evt_woman_at_window_hf
  }

  mean_time_to_happen = {
    months = 400
    modifier = {
      factor = 5.0
      NOT = { martial = 10 }
    }
    modifier = {
      factor = 0.5
      martial = 12
    }
    modifier = {
      factor = 0.5
      martial = 18
    }
  }

  trigger = {
    has_ambition = obj_find_purpose
    NOT = { is_inaccessible_trigger = yes }
    martial = 6
    NOT={religion = jain}
  }

  option = {
    name = EVT_FINDP_80OPT_1
    tooltip_info = martial
    random_list = {
      5 = {
        add_trait = stressed
      }
      5 = {
        add_trait = depressed
      }
      20 = {
        modifier = {
          factor = 0.25
          NOT = {
            martial = 8
          }
        }
        modifier = {
          factor = 2.0
          martial = 12
        }
        modifier = {
          factor = 4.0
          OR={
            has_focus = focus_hunting
            has_focus = focus_war
          }
        }
        add_trait = hunter
      }
    }
  }
  option = {
    name = EVT_FINDP_80OPT_2
  }
}
character_event = {
  id = find_p.809
  desc = EVT_FINDP_80_DESC
  picture = GFX_evt_bad_news

  desc = {
    trigger = {
      ROOT = {
        is_female = yes
      }
    }
    text =  EVT_FINDP_001_DESC
    picture = GFX_evt_woman_at_window_hf
  }

  mean_time_to_happen = {
    months = 400
    modifier = {
      factor = 5.0
      NOT = { intrigue = 10 }
    }
    modifier = {
      factor = 0.5
      intrigue = 12
    }
    modifier = {
      factor = 0.5
      intrigue = 18
    }
  }

  trigger = {
    has_ambition = obj_find_purpose
    NOT = { is_inaccessible_trigger = yes }
    intrigue = 6

  }

  option = {
    name = EVT_FINDP_80OPT_1
    tooltip_info = intrigue
    random_list = {
      5 = {
        add_trait = stressed
      }
      5 = {
        add_trait = depressed
      }
      20 = {
        modifier = {
          factor = 0.25
          NOT = {
            intrigue = 8
          }
        }
        modifier = {
          factor = 2.0
          intrigue = 12
        }
        modifier = {
          factor = 4.0
          OR={
            has_focus = focus_intrigue
            has_focus = focus_seduction
          }
        }
        add_trait = schemer
      }
    }
  }
  option = {
    name = EVT_FINDP_80OPT_2
  }
}
character_event = {
  id = find_p.8010
  desc = EVT_FINDP_80_DESC
  picture = GFX_evt_bad_news

  desc = {
    trigger = {
      ROOT = {
        is_female = yes
      }
    }
    text =  EVT_FINDP_001_DESC
    picture = GFX_evt_woman_at_window_hf
  }

  mean_time_to_happen = {
    months = 400
    modifier = {
      factor = 5.0
      NOT = { intrigue = 10 }
    }
    modifier = {
      factor = 0.5
      intrigue = 12
    }
    modifier = {
      factor = 0.5
      intrigue = 18
    }
  }

  trigger = {
    has_ambition = obj_find_purpose
    NOT = { is_inaccessible_trigger = yes }
    intrigue = 6
    is_female  = no
  }

  option = {
    name = EVT_FINDP_80OPT_1
    tooltip_info = intrigue
    random_list = {
      5 = {
        add_trait = stressed
      }
      5 = {
        add_trait = depressed
      }
      20 = {
        modifier = {
          factor = 0.25
          NOT = {
            intrigue = 8
          }
        }
        modifier = {
          factor = 2.0
          intrigue = 12
        }
        modifier = {
          factor = 4.0
          OR={
            has_focus = focus_intrigue
            has_focus = focus_seduction
          }
        }
        add_trait = seducer
      }
    }
  }
  option = {
    name = EVT_FINDP_80OPT_2
  }
}
character_event = {
  id = find_p.8011
  desc = EVT_FINDP_80_DESC
  picture = GFX_evt_bad_news

  desc = {
    trigger = {
      ROOT = {
        is_female = yes
      }
    }
    text =  EVT_FINDP_001_DESC
    picture = GFX_evt_woman_at_window_hf
  }

  mean_time_to_happen = {
    months = 400
    modifier = {
      factor = 5.0
      NOT = { intrigue = 10 }
    }
    modifier = {
      factor = 0.5
      intrigue = 12
    }
    modifier = {
      factor = 0.5
      intrigue = 18
    }
  }

  trigger = {
    has_ambition = obj_find_purpose
    NOT = { is_inaccessible_trigger = yes }
    intrigue = 6
    is_female  = yes
  }

  option = {
    name = EVT_FINDP_80OPT_1
    tooltip_info = intrigue
    random_list = {
      5 = {
        add_trait = stressed
      }
      5 = {
        add_trait = depressed
      }
      20 = {
        modifier = {
          factor = 0.25
          NOT = {
            intrigue = 8
          }
        }
        modifier = {
          factor = 2.0
          intrigue = 12
        }
        modifier = {
          factor = 4.0
          OR={
            has_focus = focus_intrigue
            has_focus = focus_seduction
          }
        }
        add_trait = seductress
      }
    }
  }
  option = {
    name = EVT_FINDP_80OPT_2
  }
}
character_event = {
  id = find_p.8012
  desc = EVT_FINDP_80_DESC
  picture = GFX_evt_bad_news

  desc = {
    trigger = {
      ROOT = {
        is_female = yes
      }
    }
    text =  EVT_FINDP_001_DESC
    picture = GFX_evt_woman_at_window_hf
  }

  mean_time_to_happen = {
    months = 400
    modifier = {
      factor = 5.0
      NOT = { learning = 10 }
    }
    modifier = {
      factor = 0.5
      learning = 12
    }
    modifier = {
      factor = 0.5
      learning = 18
    }
  }

  trigger = {
    has_ambition = obj_find_purpose
    NOT = { is_inaccessible_trigger = yes }
    learning = 6

  }

  option = {
    name = EVT_FINDP_80OPT_1
    tooltip_info = learning
    random_list = {
      5 = {
        add_trait = stressed
      }
      5 = {
        add_trait = depressed
      }
      20 = {
        modifier = {
          factor = 0.25
          NOT = {
            learning = 8
          }
        }
        modifier = {
          factor = 2.0
          learning = 12
        }
        modifier = {
          factor = 4.0
          OR={
            has_focus = focus_theology
            has_focus = focus_scholarship
          }
        }
        add_trait = mystic
      }
    }
  }
  option = {
    name = EVT_FINDP_80OPT_2
  }
}
character_event = {
  id = find_p.8013
  desc = EVT_FINDP_80_DESC
  picture = GFX_evt_bad_news

  desc = {
    trigger = {
      ROOT = {
        is_female = yes
      }
    }
    text =  EVT_FINDP_001_DESC
    picture = GFX_evt_woman_at_window_hf
  }

  mean_time_to_happen = {
    months = 400
    modifier = {
      factor = 5.0
      NOT = { learning = 10 }
    }
    modifier = {
      factor = 0.5
      learning = 12
    }
    modifier = {
      factor = 0.5
      learning = 18
    }
  }

  trigger = {
    has_ambition = obj_find_purpose
    NOT = { is_inaccessible_trigger = yes }
    learning = 6
    NOT={religion_group = muslim}
  }

  option = {
    name = EVT_FINDP_80OPT_1
    tooltip_info = learning
    random_list = {
      5 = {
        add_trait = stressed
      }
      5 = {
        add_trait = depressed
      }
      20 = {
        modifier = {
          factor = 0.25
          NOT = {
            learning = 8
          }
        }
        modifier = {
          factor = 2.0
          learning = 12
        }
        modifier = {
          factor = 4.0
          OR={
            has_focus = focus_theology
            has_focus = focus_scholarship
          }
        }
        add_trait = scholar
      }
    }
  }
  option = {
    name = EVT_FINDP_80OPT_2
  }
}
character_event = {
  id = find_p.8014
  desc = EVT_FINDP_80_DESC
  picture = GFX_evt_bad_news

  desc = {
    trigger = {
      ROOT = {
        is_female = yes
      }
    }
    text =  EVT_FINDP_001_DESC
    picture = GFX_evt_woman_at_window_hf
  }

  mean_time_to_happen = {
    months = 400
    modifier = {
      factor = 5.0
      NOT = { diplomacy = 10 }
    }
    modifier = {
      factor = 0.5
      diplomacy = 12
    }
    modifier = {
      factor = 0.5
      diplomacy = 18
    }
  }

  trigger = {
    has_ambition = obj_find_purpose
    NOT = { is_inaccessible_trigger = yes }
    diplomacy = 6

  }

  option = {
    name = EVT_FINDP_80OPT_1
    tooltip_info = diplomacy
    random_list = {
      5 = {
        add_trait = stressed
      }
      5 = {
        add_trait = depressed
      }
      20 = {
        modifier = {
          factor = 0.25
          NOT = {
            diplomacy = 8
          }
        }
        modifier = {
          factor = 2.0
          diplomacy = 12
        }
        modifier = {
          factor = 4.0
          OR={
            has_focus = focus_carousing
            has_focus = focus_family
          }
        }
        add_trait = socializer
      }
    }
  }
  option = {
    name = EVT_FINDP_80OPT_2
  }
}
character_event = {
  id = find_p.8015
  desc = EVT_FINDP_80_DESC
  picture = GFX_evt_bad_news

  desc = {
    trigger = {
      ROOT = {
        is_female = yes
      }
    }
    text =  EVT_FINDP_001_DESC
    picture = GFX_evt_woman_at_window_hf
  }

  mean_time_to_happen = {
    months = 400
    modifier = {
      factor = 5.0
      NOT = { martial = 10 }
    }
    modifier = {
      factor = 0.5
      martial = 12
    }
    modifier = {
      factor = 0.5
      martial = 18
    }
  }

  trigger = {
    has_ambition = obj_find_purpose
    NOT = { is_inaccessible_trigger = yes }
    martial = 6

  }

  option = {
    name = EVT_FINDP_80OPT_1
    tooltip_info = martial
    random_list = {
      5 = {
        add_trait = stressed
      }
      5 = {
        add_trait = depressed
      }
      20 = {
        modifier = {
          factor = 0.25
          NOT = {
            martial = 8
          }
        }
        modifier = {
          factor = 2.0
          martial = 12
        }
        modifier = {
          factor = 4.0
          OR={
            has_focus = focus_hunting
            has_focus = focus_war
          }
        }
        add_trait = strategist
      }
    }
  }
  option = {
    name = EVT_FINDP_80OPT_2
  }
}
character_event = {
  id = find_p.8016
  desc = EVT_FINDP_80_DESC
  picture = GFX_evt_bad_news

  desc = {
    trigger = {
      ROOT = {
        is_female = yes
      }
    }
    text =  EVT_FINDP_001_DESC
    picture = GFX_evt_woman_at_window_hf
  }

  mean_time_to_happen = {
    months = 400
    modifier = {
      factor = 5.0
      NOT = { learning = 10 }
    }
    modifier = {
      factor = 0.5
      learning = 12
    }
    modifier = {
      factor = 0.5
      learning = 18
    }
  }

  trigger = {
    has_ambition = obj_find_purpose
    NOT = { is_inaccessible_trigger = yes }
    learning = 6

  }

  option = {
    name = EVT_FINDP_80OPT_1
    tooltip_info = learning
    random_list = {
      5 = {
        add_trait = stressed
      }
      5 = {
        add_trait = depressed
      }
      20 = {
        modifier = {
          factor = 0.25
          NOT = {
            learning = 8
          }
        }
        modifier = {
          factor = 2.0
          learning = 12
        }
        modifier = {
          factor = 4.0
          OR={
            has_focus = focus_theology
            has_focus = focus_scholarship
          }
        }
        add_trait = theologian
      }
    }
  }
  option = {
    name = EVT_FINDP_80OPT_2
  }
}
