decisions = { 

	dcc_intrigue = {
		is_high_prio = no
		ai_check_interval = 63	#So it's not always on the same month
		allow = {
			ROOT = {
				independent = yes
				OR = {
					diplomacy = 5
					martial = 5
					stewardship = 5
					learning = 5
				}
				custom_tooltip = {
					text = has_not_dcc_intrigue
					hidden_tooltip = {
						OR = {
							NOT = { has_character_flag = has_dcc_intrigue_five }
							had_character_flag = { flag = has_dcc_intrigue_five days = 1825 }
						}
					}
				}
			}
		}
		effect = {
			custom_tooltip = {
				text = dcc_intrigue_text
				hidden_tooltip = {
					set_character_flag = has_dcc_intrigue_five
					character_event = { id = dccdemand.01 }
					ROOT = { 
						clr_character_flag = dcc_chose_direct
						clr_character_flag = dcc_chose_landed
						clr_character_flag = dcc_chose_everyone
						clr_character_flag = dcc_just_ask_them
						clr_character_flag = dcc_25_geld
						clr_character_flag = dcc_50_geld
						clr_character_flag = dcc_100_geld
						clr_character_flag = dcc_add_10
						clr_character_flag = dcc_add_15
						clr_character_flag = dcc_add_20
						clr_character_flag = dcc_add_30
						clr_character_flag = dcc_add_50
						clr_character_flag = dcc_add_25_negative_opinion_for_2_years
						clr_character_flag = dcc_add_10_positive_opinion_for_2_years
						clr_character_flag = dcc_add_25_positive_opinion_for_2_years
						clr_character_flag = dcc_add_30_negative_opinion_for_3_years
					}
				}
			}
		}
		ai_will_do = {
			factor = 0.1	#1/10th of the time, checks every 5 years. Translates to MTTH of 25 years?
			
			#traits
			
			#Steward DOES	-	ACCUMULATE
			modifier = {	
				factor = 1.15
				trait = indulgent_wastrel
			}
			modifier = {	
				factor = 1.3
				trait = thrifty_clerk
			}
			modifier = {	
				factor = 1.45
				trait = fortune_builder
			}
			modifier = {	
				factor = 1.6
				trait = midas_touched
			}
			
			#Priest DOES NOT - Religion matters. What's culture?
			modifier = {	
				factor = 0.85
				trait = detached_priest
			}
			modifier = {	
				factor = 0.70
				trait = martial_cleric
			}
			modifier = {	
				factor = 0.55
				trait = scholarly_theologian
			}
			modifier = {	
				factor = 0.40
				trait = mastermind_theologian
			}
			
			#Health Issues
			modifier = {	
				factor = 0.5
				trait = depressed
			}
			modifier = {	
				factor = 1.1
				trait = lunatic
			}
			modifier = {	
				factor = 0.70
				trait = stressed
			}
			modifier = {	#THE DAMN FOREIGNERS BROUGHT THE PLAGUE
				factor = 2
				trait = has_bubonic_plague
			}
			
			#Lifestyle
			modifier = {	
				factor = 3
				trait = administrator
			}
			modifier = {	
				factor = 1.1
				trait = scholar
			}
			modifier = {	#More chance to bring up the subject? 
				factor = 1.3
				trait = socializer
			}
			modifier = {	
				factor = 0.2
				trait = theologian
			}
			modifier = {	
				factor = 3	#Everyone should know my beautiful language!
				trait = poet
			}
			
			#Personality
			modifier = {	
				factor = 2
				trait = diligent
			}
			modifier = {	#respecc culture
				factor = 0.5
				trait = kind
			}
			modifier = {	
				factor = 0.2
				trait = slothful
			}
			modifier = {	#Proud of my culture!
				factor = 1.2
				trait = proud
			}
			modifier = {	
				factor = 0.7
				trait = content
			}
			modifier = {	
				factor = 2
				trait = cruel
			}
			modifier = {	
				factor = 0.8
				trait = just
			}
			modifier = {	#They oughta get me!
				factor = 1.2
				trait = paranoid
			}
			modifier = {	#For UKKO, all men musk speak FINN!
				factor = 2
				trait = zealous
			}
			
			#Religious stuff
			modifier = {	
				factor = 2 
				trait = faqih
			}
			modifier = {	#Zoroastrian tolerance, for now
				factor = 0.2
				trait = saoshyant
			}
			modifier = {	
				factor = 0.7
				trait = crusader_king
			}
			modifier = {	
				factor = 0.7
				trait = crusader_queen
			}
			
			#IMPERIVM ROMANVM EST ROMANVS ET ROMANVS SOLVM
			modifier = {	
				factor = 3
				trait = augustus
			}

		}
	}
	
}