XRWS           „K  5  ƒext_01.cat ext_01.dat libraries/gamestarts.xml 9494 1560360309 6abfa360be339428b9488ff030deacea
libraries/region_definitions.xml 8370 1560112264 fc13850583a05ed4c4e5f5239b8acc60
md/NopileosSetup.xml 11141 1560350883 514a7777a3070cf51e3626afd2fce7b5
md/X4Ep1_Mentor_Subscription.xml 4553 1560351640 9859dde1c58211c89e2e0499ab938791
<?xml version="1.0" encoding="utf-8"?>

<diff>
	<add sel="/gamestarts">
		<gamestart id="x4ep1_gamestart_NOPILEOS" name="Nopileos' True Start" description="After generations of legal (and not-so-legal) battles, you are the sole heir to Nopileos' Fortune ! You inherited the billions of the family Trust and a HQ in the middle of the richest asteroid field in known space. Spend your billions wisely, and you may finally forge the Nopileos Kingdom of your ancestors' dreams." image="gamestart_1" group="1">
			<info>
				<item name="            " value="------------------------------ :" />
				<item name="Location" value="Argon Prime" />
				<item name="Starting Ship" value="Eclipse Heavy Fighter" />
				<item name="Player HQ Status" value="Operational" />
				<item name="Player HQ Location" value="Nopileos' Fortune II" />
				<item name="Funds" value="4.2 Billion" />
				<item name="Friends" value="None" />
				<item name="Enemies" value="Xenon, Khaak" />
				<item name="Misc" value="SETA and a large supply of Mk3 mod parts" />
				<item name="            " value="------------------------------ :" />
				<item name="Mod Warnings" value="Your PHQ will spawn shortly after game load.  Your starting ship has no pilot, so you should probably hire one if you want to keep the ship. You start in Argon Prime, to discover your HQ follow the objective." />
			</info>
			<location galaxy="xu_ep2_universe_macro" zone="zone002_cluster_14_sector001_macro">
				<position x="28685" y="-1240" z="10695"/>
				<rotation yaw="-115" pitch="0" roll="0" />
			</location>
			<player macro="character_player_tutorial_macro" money="4200000000" name="Nopileos XLII">
				<ship macro="ship_arg_s_heavyfighter_02_a_macro">
					<loadout>
						<macros>
							<engine macro="engine_arg_s_travel_01_mk3_macro" path="../con_engine_01" />
							<engine macro="engine_arg_s_travel_01_mk3_macro" path="../con_engine_02" />
							<shield macro="shield_arg_s_standard_01_mk3_macro" path="../con_shield_01" />
							<shield macro="shield_arg_s_standard_01_mk3_macro" path="../con_shield_002" />
							<weapon macro="weapon_gen_s_laser_01_mk2_macro" path="../con_primaryweapon_01"/>
							<weapon macro="weapon_gen_s_laser_01_mk2_macro" path="../con_primaryweapon_02"/>
							<weapon macro="weapon_gen_s_laser_01_mk2_macro" path="../con_primaryweapon_03"/>
							<weapon macro="weapon_gen_s_laser_01_mk2_macro" path="../con_primaryweapon_04"/>
						</macros>
						<virtualmacros>
							<thruster macro="thruster_gen_s_combat_01_mk3_macro" />
						</virtualmacros>
						<ammunition>
							<ammunition macro="eq_arg_satellite_01_macro" exact="10" optional="true" />
							<ammunition macro="eq_arg_satellite_02_macro" exact="2" optional="true" />
							<ammunition macro="eq_arg_resourceprobe_01_macro" exact="10" optional="true" />
						</ammunition>
						<software>
							<software ware="software_flightassistmk1" />
							<software ware="software_dockmk2" />
							<software ware="software_scannerlongrangemk2" />
							<software ware="software_scannerobjectmk2" />
							<software ware="software_targetmk1" />
							<software ware="software_trademk1" />
						</software>
					</loadout>
				</ship>
				<inventory>
					<ware ware="inv_timewarp" amount="1" />
					<ware ware="inv_interfaceunit" amount="6" />
					<ware ware="weapon_gen_spacesuit_repairlaser_01_mk1" amount="1" />
					<ware ware="software_scannerobjectmk3" amount="1" />
					<ware ware="modpart_enginefuelinjector_t3" amount="4200" />
					<ware ware="modpart_extendedfuelcontainer" amount="4200" />
					<ware ware="modpart_highenergycatalyst" amount="4200" />
					<ware ware="modpart_nividiumcrystallite" amount="4200" />
					<ware ware="modpart_nividiumoxide" amount="4200" />
					<ware ware="modpart_shieldgeneratorcoil_t3" amount="4200" />
					<ware ware="modpart_shipnanoweave_t3" amount="4200" />
					<ware ware="modpart_tuningsoftware" amount="4200" />
					<ware ware="modpart_weaponchamber_t3" amount="4200" />
					<ware ware="paintmod_0056" amount="4200" />
				</inventory>
				<research>
					<ware ware="research_radioreceiver" />
					<ware ware="research_sensorbooster" />
					<ware ware="research_tradeinterface" />
				</research>
			</player>
		</gamestart>
		<gamestart id="x4ep1_gamestart_NOPILEOSLOW" name="Nopileos' Half-Start" description="You couldn't get the billions of the family Trust. You did manage to get control of the HQ, a small fleet, and the necessary blueprints to produce station construction materials. Your starting funds won't get you far though." image="gamestart_1" group="1">
			<info>
				<item name="            " value="------------------------------ :" />
				<item name="Location" value="Nopileos' Fortune II" />
				<item name="Starting Ship" value="Eclipse Heavy Fighter" />
				<item name="Defense Fleet" value="2x Eclipse Heavy Fighters" />
				<item name="Mining Fleet" value="2x Argon Drill, 1x Argon Sunder" />
				<item name="Station Builder" value="1x Argon Mammoth Constructor" />
				<item name="Station Support Fleet" value="2x Argon Mercury Transport" />
				<item name="Player HQ Status" value="Operational" />
				<item name="Player HQ Location" value="Nopileos' Fortune II" />
				<item name="Funds" value="200.000 cr." />
				<item name="Friends" value="None" />
				<item name="Enemies" value="Xenon, Khaak" />
				<item name="            " value="------------------------------ :" />
				<item name="Mod Warnings" value="Your PHQ will spawn shortly after game load.  Your starting ship has no pilot, so you should probably hire one if you want to keep the ship.  You start in the Nopileos system with no knowledge of other systems." />
			</info>
			<location galaxy="xu_ep2_universe_macro" zone="zone001_cluster_04_sector001_macro">
				<position x="0" y="0" z="0"/>
				<rotation yaw="0" pitch="0" roll="0" />
			</location>
			<player macro="character_player_tutorial_macro" money="200000" name="Nopileos XLII">
				<ship macro="ship_arg_s_heavyfighter_02_a_macro">
					<loadout>
						<macros>
							<engine macro="engine_arg_s_travel_01_mk3_macro" path="../con_engine_01" />
							<engine macro="engine_arg_s_travel_01_mk3_macro" path="../con_engine_02" />
							<shield macro="shield_arg_s_standard_01_mk3_macro" path="../con_shield_01" />
							<shield macro="shield_arg_s_standard_01_mk3_macro" path="../con_shield_002" />
							<weapon macro="weapon_gen_s_gatling_01_mk2_macro" path="../con_primaryweapon_01"/>
							<weapon macro="weapon_gen_s_gatling_01_mk2_macro" path="../con_primaryweapon_02"/>
							<weapon macro="weapon_gen_s_gatling_01_mk2_macro" path="../con_primaryweapon_03"/>
							<weapon macro="weapon_gen_s_gatling_01_mk2_macro" path="../con_primaryweapon_04"/>
						</macros>
						<virtualmacros>
							<thruster macro="thruster_gen_s_combat_01_mk3_macro" />
						</virtualmacros>
						<ammunition>
							<ammunition macro="eq_arg_satellite_01_macro" exact="10" optional="true" />
							<ammunition macro="eq_arg_satellite_02_macro" exact="2" optional="true" />
							<ammunition macro="eq_arg_resourceprobe_01_macro" exact="10" optional="true" />
						</ammunition>
						<software>
							<software ware="software_flightassistmk1" />
							<software ware="software_dockmk2" />
							<software ware="software_scannerlongrangemk2" />
							<software ware="software_scannerobjectmk2" />
							<software ware="software_targetmk1" />
							<software ware="software_trademk1" />
						</software>
					</loadout>
				</ship>
				<inventory>
					<ware ware="inv_interfaceunit" amount="6" />
					<ware ware="weapon_gen_spacesuit_repairlaser_01_mk1" amount="1" />
					<ware ware="software_scannerobjectmk3" amount="1" />
				</inventory>
				<blueprints>
					<ware ware="paintmod_0006"/>
					<ware ware="paintmod_0048"/>
					<ware ware="paintmod_0049"/>
					<ware ware="paintmod_0050"/>
					<ware ware="module_arg_conn_base_01"/>
					<ware ware="module_arg_conn_base_02"/>
					<ware ware="module_arg_conn_base_03"/>
					<ware ware="module_arg_conn_vertical_01"/>
					<ware ware="module_arg_conn_vertical_02"/>
					<ware ware="module_arg_conn_cross_01"/>
					<ware ware="module_arg_dock_m_01"/>
					<ware ware="module_arg_dock_m_02"/>
					<ware ware="module_arg_pier_l_02"/>
					<ware ware="module_arg_stor_container_s_01"/>
					<ware ware="module_arg_stor_solid_s_01"/>
					<ware ware="module_arg_stor_liquid_s_01"/>
					<ware ware="module_arg_stor_container_m_01"/>
					<ware ware="module_arg_stor_solid_m_01"/>
					<ware ware="module_arg_stor_liquid_m_01"/>
					<ware ware="module_gen_prod_refinedmetals_01"/>
					<ware ware="module_gen_prod_energycells_01"/>
					<ware ware="module_gen_prod_siliconwafers_01"/>
					<ware ware="module_gen_prod_graphene_01"/>
					<ware ware="module_gen_prod_superfluidcoolant_01"/>
					<ware ware="module_gen_prod_antimattercells_01"/>
					<ware ware="module_gen_prod_claytronics_01"/>
					<ware ware="module_gen_prod_hullparts_01"/>
					<ware ware="module_gen_prod_microchips_01"/>
					<ware ware="module_gen_prod_quantumtubes_01"/>
				</blueprints>
				<research>
					<ware ware="research_radioreceiver" />
					<ware ware="research_sensorbooster" />
					<ware ware="research_tradeinterface" />
				</research>
			</player>
		</gamestart>
	</add>
</diff><?xml version="1.0" encoding="utf-8"?>

<diff>
	<replace sel="/regions/region[@name='region_cluster_04_sector_001']">
		<region name="region_cluster_04_sector_001" density="1.5" rotation="0" noisescale="10000" seed="32" minnoisevalue="0.15" maxnoisevalue="1">
			<boundary class="sphere">
			  <size r="250000" />
			</boundary>
			<falloff>
			</falloff>
			<fields>
			  <nebula ref="fogpattern_v2_macro" localred="255" localgreen="236" localblue="137" localdensity="0.075" uniformred="34" uniformgreen="25" uniformblue="8" uniformdensity="0.3" backgroundfog="false" resources="methane helium hydrogen" />
			</fields>
			<resources>
				<resource ware="methane" yield="high"/>
				<resource ware="helium" yield="high"/>
				<resource ware="hydrogen" yield="high"/>
			</resources>
		</region>
	</replace>
	
	<replace sel="/regions/region[@name='region2_cluster_04_sector_001']">
		<region name="region2_cluster_04_sector_001" density="1.0" rotation="0" noisescale="10000" seed="32" minnoisevalue="0.15" maxnoisevalue="1">
			<boundary class="splinetube">
				<size r="60000" />
				<splineposition x="-6087320" y="0.0" z="-8690750" tx="0.56325" ty="0.0565438" tz="0.82435" inlength="0.0" outlength="683633.0" />
				<splineposition x="-4909690" y="40660.3" z="-6974340" tx="0.567122" ty="-0.0168128" tz="0.823462" inlength="705264.0" outlength="705264.0" />
				<splineposition x="-3687120" y="-69290.3" z="-5206420" tx="0.594988" ty="0.00140766" tz="0.803734" inlength="713228.0" outlength="713228.0" />
				<splineposition x="-2364050" y="46229.9" z="-3534470" tx="0.589359" ty="-0.0025654" tz="0.807867" inlength="700989.0" outlength="700989.0" />
				<splineposition x="-1209110" y="-80619.6" z="-1808010" tx="0.549327" ty="-0.0339896" tz="0.834916" inlength="679835.0" outlength="679836.0" />
				<splineposition x="-122169.0" y="-91031.0" z="-129554.0" tx="0.562441" ty="0.00268935" tz="0.826833" inlength="683201.0" outlength="683201.0" />
				<splineposition x="1096590" y="-69519.8" z="1581250" tx="0.580199" ty="0.0415687" tz="0.813414" inlength="707017.0" outlength="707018.0" />
				<splineposition x="2338560" y="84508.6" z="3321450" tx="0.569713" ty="0.0411003" tz="0.820816" inlength="713750.0" outlength="713751.0" />
				<splineposition x="3537440" y="105494.0" z="5095720" tx="0.591864" ty="-0.00774853" tz="0.806" inlength="700781.0" outlength="700782.0" />
				<splineposition x="4826210" y="52290.6" z="6711140" tx="0.582377" ty="-0.0405039" tz="0.811909" inlength="696491.0" outlength="696491.0" />
				<splineposition x="5970450" y="-62410.2" z="8489220" tx="0.555245" ty="-0.00825031" tz="0.831646" inlength="693320.0" outlength="693321.0" />
				<splineposition x="7136260" y="17712.7" z="1017050" tx="0.568338" ty="0.0108734" tz="0.822723" inlength="697002.0" outlength="697002.0" />
				<splineposition x="8347390" y="-17637.5" z="1192980" tx="0.575258" ty="-0.00439406" tz="0.81796" inlength="703386.0" outlength="703385.0" />
				<splineposition x="9565020" y="0.0" z="1362190" tx="0.592675" ty="0.0214234" tz="0.805157" inlength="686654.0" outlength="0.0" />
			</boundary>
			<falloff>
			  <lateral>
				<step position="0.0" value="1.0" />
				<step position="0.05" value="1.0" />
				<step position="0.2" value="1.3" />
				<step position="0.5" value="1.0" />
				<step position="0.6" value="1.6" />
				<step position="0.8" value="1.3" />
				<step position="0.95" value="1.0" />
				<step position="1.0" value="1.0" />
			  </lateral>
			  <radial>
				<step position="0.0" value="1.0" />
				<step position="0.51" value="1.0" />
				<step position="0.85" value="0.85" />
				<step position="1.0" value="0.0" />
			  </radial>
			</falloff>
			<fields>

				<positional ref="fog_outside_set1_lightbrown2_macro" densityfactor="0.20" rotation="0" rotationvariation="0.05" noisescale="120000" seed="2001" minnoisevalue="0.80" maxnoisevalue="1.0" distancefactor="0.75"/>
				<positional ref="fog_outside_set1_grey_macro" densityfactor="0.05" rotation="0" rotationvariation="0.05" noisescale="120000" seed="2001" minnoisevalue="0.0" maxnoisevalue="0.20" distancefactor="1.75"/>

				<nebula ref="fogpattern_v2_macro" localred="212" localgreen="225" localblue="176" localdensity="0.2075" uniformred="20" uniformgreen="21" uniformblue="17" uniformdensity="0.3" backgroundfog="false" resources="methane helium hydrogen" />
				<asteroid groupref="asteroid_highyield_v1" lodrule="asteroidxl" densityfactor="0.05" rotation="36" rotationvariation="4" noisescale="24000" seed="26041984" minnoisevalue="0.7" maxnoisevalue="1"/>
				<asteroid groupref="asteroid_highyield_sil_v1" lodrule="asteroidxl" densityfactor="0.05" rotation="36" rotationvariation="4" noisescale="24000" seed="26041984" minnoisevalue="0.7" maxnoisevalue="1"/>
				<asteroid groupref="asteroid_ore_l" densityfactor="0.1" rotation="36" rotationvariation="4" noisescale="24000" seed="26041984" minnoisevalue="0.6" maxnoisevalue="1"/>
				<asteroid groupref="asteroid_silicon_l" densityfactor="0.1" rotation="36" rotationvariation="4" noisescale="24000" seed="26041984" minnoisevalue="0.6" maxnoisevalue="1"/>
				<asteroid groupref="asteroid_ice_l" densityfactor="0.1" rotation="36" rotationvariation="4" noisescale="35000" seed="26041984" minnoisevalue="0.05" maxnoisevalue="0.325"/>
				<asteroid groupref="asteroid_ice_m" densityfactor="0.2" rotation="36" rotationvariation="8" noisescale="35000" seed="26041984" minnoisevalue="0.05" maxnoisevalue="0.325"/>
			</fields>
			<resources>
			  <resource ware="ore" yield="veryhigh" />
			  <resource ware="silicon" yield="veryhigh" />
			  <resource ware="ice" yield="high" />
			  <resource ware="methane" yield="high" />
			  <resource ware="helium" yield="high" />
			  <resource ware="hydrogen" yield="high" />
			</resources>
		  </region>
	</replace>
	
	<replace sel="/regions/region[@name='region3_cluster_04_sector_001']">
	  <region name="region3_cluster_04_sector_001" density="1.0" rotation="0" noisescale="10000" seed="32" minnoisevalue="0.15" maxnoisevalue="1">
		<boundary class="cylinder">
		  <size r="250000" linear="50000" />
		</boundary>
		<falloff>
		  <lateral>
			<step position="0.0" value="0.0" />
			<step position="0.1" value="1.0" />
			<step position="0.9" value="1.0" />
			<step position="1.0" value="0.0" />
		  </lateral>
		  <radial>
			<step position="0.0" value="1.0" />
			<step position="0.3" value="1.0" />
			<step position="0.5" value="0.9" />
			<step position="0.9" value="0.4" />
			<step position="1.0" value="0.0" />
		  </radial>
		</falloff>
		<fields>
		  <nebula ref="fogpattern_v2_macro" localred="212" localgreen="225" localblue="176" localdensity="0.075" uniformred="20" uniformgreen="21" uniformblue="17" uniformdensity="0.3" backgroundfog="false" resources="methane helium hydrogen" />
		  <asteroid groupref="asteroid_highyield_v1" lodrule="asteroidxl" densityfactor="0.05" rotation="36" rotationvariation="4" noisescale="24000" seed="26041984" minnoisevalue="0.7" maxnoisevalue="1"/>
		  <asteroid groupref="asteroid_highyield_sil_v1" lodrule="asteroidxl" densityfactor="0.05" rotation="36" rotationvariation="4" noisescale="24000" seed="26041984" minnoisevalue="0.7" maxnoisevalue="1"/>
		  <asteroid groupref="asteroid_ore_l" densityfactor="0.1" rotation="36" rotationvariation="4" noisescale="24000" seed="26041984" minnoisevalue="0.6" maxnoisevalue="1"/>
		  <asteroid groupref="asteroid_silicon_l" densityfactor="0.1" rotation="36" rotationvariation="4" noisescale="24000" seed="26041984" minnoisevalue="0.6" maxnoisevalue="1"/>
		  <asteroid groupref="asteroid_ice_l" densityfactor="0.1" rotation="36" rotationvariation="4" noisescale="35000" seed="26041984" minnoisevalue="0.05" maxnoisevalue="0.325"/>
		  <asteroid groupref="asteroid_ice_m" densityfactor="0.2" rotation="36" rotationvariation="8" noisescale="35000" seed="26041984" minnoisevalue="0.05" maxnoisevalue="0.325"/>
		</fields>
		<resources>
			<resource ware="ore" yield="veryhigh" />
			<resource ware="silicon" yield="veryhigh" />
			<resource ware="ice" yield="high" />
			<resource ware="methane" yield="high" />
			<resource ware="helium" yield="high" />
			<resource ware="hydrogen" yield="high" />
		</resources>
	  </region>																							
	</replace>
</diff>
<?xml version="1.0" encoding="utf-8"?>
<mdscript name="NopileosSetup" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="md.xsd">
	<cues>
	
		<cue name="Nopileos_Initial_Setup" module="x4ep1_gamestart_NOPILEOS">
			<conditions>
				<event_cue_signalled cue="md.Setup.GameStart"/>
			</conditions>
			<actions>
				<debug_to_file name="'Boost'" directory="'Boost'" text="' '" output="false" append="true" />
				<debug_to_file name="'Boost'" directory="'Boost'" text="' '" output="false" append="true" />
				<debug_to_file name="'Boost'" directory="'Boost'" text="' '" output="false" append="true" />
				<debug_to_file name="'Boost'" directory="'Boost'" text="'Initial Setup'" output="false" append="true" />

				<debug_to_file name="'Boost'" directory="'Boost'" text="'Discovering Factions'" output="false" append="true" />
				<set_faction_known faction="faction.antigone" known="true" />
				<set_faction_known faction="faction.argon" known="true" />
				<set_faction_known faction="faction.hatikvah" known="true" />
				<set_faction_known faction="faction.holyorder" known="true" />
				<set_faction_known faction="faction.ministry" known="true"/>
				<set_faction_known faction="faction.scaleplate" known="true" />
				<set_faction_known faction="faction.teladi" known="true" />
				<set_faction_known faction="faction.xenon" known="true" />

				<debug_to_file name="'Boost'" directory="'Boost'" text="'Initial Setup Done'" output="false" append="true" />
			</actions>
		</cue>
	
		<cue name="NopileosLow_Initial_Setup" module="x4ep1_gamestart_NOPILEOSLOW">
			<conditions>
				<event_cue_signalled cue="md.Setup.GameStart"/>
			</conditions>
			<actions>
				<debug_to_file name="'Boost'" directory="'Boost'" text="' '" output="false" append="true" />
				<debug_to_file name="'Boost'" directory="'Boost'" text="' '" output="false" append="true" />
				<debug_to_file name="'Boost'" directory="'Boost'" text="' '" output="false" append="true" />
				<debug_to_file name="'Boost'" directory="'Boost'" text="'Initial Setup'" output="false" append="true" />
				
				<signal_cue cue="NopileosLow_Ship_Setup" />

				<debug_to_file name="'Boost'" directory="'Boost'" text="'Initial Setup Done'" output="false" append="true" />
			</actions>
		</cue>
	
		<cue name="NopileosLow_Ship_Setup" module="x4ep1_gamestart_NOPILEOSLOW">
			<conditions>
				<event_cue_signalled/>
			</conditions>
			<actions>
				<debug_to_file name="'Boost'" directory="'Boost'" text="' '" output="false" append="true" />
				<debug_to_file name="'Boost'" directory="'Boost'" text="'Ship Setup'" output="false" append="true" />

				<!-- Add Pilot to Player Ship 
				<find_ship name="$PlayerShip" owner="faction.player" space="player.zone" multiple="false" />
				<create_control_entity name="$NewPilot" object="$PlayerShip" post="controlpost.aipilot" >
					<select race="[race.argon]" tags="tag.aipilot"/>
					<owner exact="faction.player"/>
				</create_control_entity>
				
				<set_skill entity="$NewPilot" type="skilltype.piloting" exact="10" />
				<set_skill entity="$NewPilot" type="skilltype.engineering" exact="5" />-->
				
				<!-- Create 2 Fighters -->
				<generate_loadout macro="macro.ship_arg_s_heavyfighter_02_a_macro" faction="faction.argon" 
						wares="[ware.software_flightassistmk1, ware.software_dockmk2, ware.software_scannerlongrangemk2, ware.software_scannerobjectmk2, ware.software_targetmk1, ware.software_trademk1, 
								ware.engine_arg_s_travel_01_mk3, ware.weapon_gen_s_gatling_01_mk2, ware.shield_arg_s_standard_01_mk3, ware.thruster_gen_s_combat_01_mk3]" 
						level="1" result="$loadout" />
				<do_all exact="2" counter="$i">
					<create_ship name="$NewShip" macro="ship_arg_s_heavyfighter_02_a_macro" zone="player.zone">
						<owner exact="faction.player" overridenpc="true" />
						<loadout loadout="$loadout.{1}" />
						<pilot >
							<select faction="faction.argon" tags="tag.aipilot"/>
						</pilot>
						<people>
							<fillpercent exact="100" />
							<person role="service" weight="50">
								<select faction="faction.argon" tags="tag.crew"/>
							</person>
							<person role="marine" weight="50">
								<select faction="faction.argon" tags="tag.marine"/>
							</person>
						</people>
						<safepos object="player.ship" radius="1km" min="1km" max="7km"/>
					</create_ship>
					<set_skill entity="$NewShip.pilot" type="skilltype.piloting" exact="10" />
					<set_skill entity="$NewShip.pilot" type="skilltype.engineering" exact="5" />
				</do_all>
				
				<!-- Create 2 Miners -->
				<generate_loadout macro="macro.ship_arg_m_miner_solid_01_a_macro" faction="faction.argon" 
						wares="[ware.software_flightassistmk1, ware.software_dockmk2, ware.software_scannerlongrangemk2, ware.software_scannerobjectmk1, ware.software_targetmk1, ware.software_trademk1, 
								ware.engine_arg_m_travel_01_mk3, ware.weapon_gen_m_mining_01_mk2, ware.shield_arg_m_standard_01_mk2, ware.turret_arg_m_mining_01_mk1, ware.thruster_gen_m_allround_01_mk3]" 
						level="1" result="$loadout" />
				<do_all exact="2" counter="$i">
					<create_ship name="$NewShip" macro="ship_arg_m_miner_solid_01_a_macro" zone="player.zone">
						<owner exact="faction.player" overridenpc="true" />
						<loadout loadout="$loadout.{1}">
							<ammunition>
								<ammunition macro="eq_arg_satellite_01_macro" exact="5" optional="true" />
								<ammunition macro="eq_arg_resourceprobe_01_macro" exact="5" optional="true" />
							</ammunition>
						</loadout>
						<pilot>
							<select faction="faction.argon" tags="tag.aipilot"/>
						</pilot>
						<people>
							<fillpercent min="30" max="85" />
							<person role="service" weight="80">
								<select faction="faction.argon" tags="tag.crew"/>
							</person>
							<person role="marine" weight="20">
								<select faction="faction.argon" tags="tag.marine"/>
							</person>
						</people>
						<safepos object="player.ship" radius="1km" min="1km" max="7km"/>
					</create_ship>
					<set_skill entity="$NewShip.pilot" type="skilltype.piloting" exact="10" />
					<set_skill entity="$NewShip.pilot" type="skilltype.engineering" exact="5" />
				</do_all>
				
				<!-- Create a Gaser -->
				<generate_loadout macro="macro.ship_arg_m_miner_liquid_01_a_macro" faction="faction.argon" 
						wares="[ware.software_flightassistmk1, ware.software_dockmk2, ware.software_scannerlongrangemk2, ware.software_scannerobjectmk1, ware.software_targetmk1, ware.software_trademk1, 
								ware.engine_arg_m_travel_01_mk3, ware.shield_arg_m_standard_01_mk2, ware.turret_arg_m_beam_01_mk1, ware.thruster_gen_m_allround_01_mk3]" 
						level="1" result="$loadout" />
				<create_ship name="$NewShip" macro="ship_arg_m_miner_liquid_01_a_macro" zone="player.zone">
					<owner exact="faction.player" overridenpc="true" />
					<loadout loadout="$loadout.{1}">
						<ammunition>
							<ammunition macro="eq_arg_satellite_01_macro" exact="5" optional="true" />
							<ammunition macro="eq_arg_resourceprobe_01_macro" exact="5" optional="true" />
						</ammunition>
					</loadout>
					<pilot>
						<select faction="faction.argon" tags="tag.aipilot"/>
					</pilot>
					<people>
						<fillpercent min="30" max="85" />
						<person role="service" weight="80">
							<select faction="faction.argon" tags="tag.crew"/>
						</person>
						<person role="marine" weight="20">
							<select faction="faction.argon" tags="tag.marine"/>
						</person>
					</people>
					<safepos object="player.ship" radius="1km" min="1km" max="7km"/>
				</create_ship>
				<set_skill entity="$NewShip.pilot" type="skilltype.piloting" exact="10" />
				<set_skill entity="$NewShip.pilot" type="skilltype.engineering" exact="5" />
				
				<!-- Create 2 Transports -->
				<generate_loadout macro="macro.ship_arg_m_trans_container_01_a_macro" faction="faction.argon" 
						wares="[ware.software_flightassistmk1, ware.software_dockmk2, ware.software_scannerlongrangemk2, ware.software_scannerobjectmk1, ware.software_targetmk1, ware.software_trademk1, 
								ware.engine_arg_m_travel_01_mk3, ware.shield_arg_m_standard_01_mk2, ware.turret_arg_m_beam_01_mk1, ware.thruster_gen_m_allround_01_mk3]" 
						level="1" result="$loadout" />
				<do_all exact="2" counter="$i">
					<create_ship name="$NewShip" macro="ship_arg_m_trans_container_01_a_macro" zone="player.zone">
						<owner exact="faction.player" overridenpc="true" />
						<loadout loadout="$loadout.{1}" />
						<pilot>
							<select faction="faction.argon" tags="tag.aipilot"/>
						</pilot>
						<people>
							<fillpercent min="30" max="85" />
							<person role="service" weight="80">
								<select faction="faction.argon" tags="tag.crew"/>
							</person>
							<person role="marine" weight="20">
								<select faction="faction.argon" tags="tag.marine"/>
							</person>
						</people>
						<safepos object="player.ship" radius="1km" min="1km" max="7km"/>
					</create_ship>
					<set_skill entity="$NewShip.pilot" type="skilltype.piloting" exact="12" />
					<set_skill entity="$NewShip.pilot" type="skilltype.engineering" exact="5" />
				</do_all>
				
				<!-- Create 1 Builder -->
				<generate_loadout macro="macro.ship_arg_xl_builder_01_a_macro" faction="faction.argon" 
						wares="[ware.software_flightassistmk1, ware.software_dockmk2, ware.software_scannerlongrangemk2, ware.software_scannerobjectmk1, ware.software_targetmk1, ware.software_trademk1, 
								ware.engine_arg_xl_allround_01_mk1, ware.shield_arg_m_standard_02_mk2, ware.thruster_gen_xl_allround_01_mk3, ware.shield_arg_xl_standard_01_mk1, ware.turret_arg_m_beam_02_mk1]" 
						level="1" result="$loadout" />
				<create_ship name="$NewShip" macro="ship_arg_xl_builder_01_a_macro" zone="player.zone">
					<owner exact="faction.player" overridenpc="true" />
					<loadout loadout="$loadout.{1}" />
					<pilot>
						<select faction="faction.argon" tags="tag.aipilot"/>
					</pilot>
					<people>
						<fillpercent min="35" max="80" />
						<person role="service" weight="75">
							<select faction="faction.argon" tags="tag.crew"/>
						</person>
						<person role="marine" weight="25">
							<select faction="faction.argon" tags="tag.marine"/>
						</person>
					</people>
					<units>
						<unit category="unitcategory.build" exact="70" />
						<unit category="unitcategory.defence" exact="10" />
						<unit category="unitcategory.repair" exact="10" />
						<unit category="unitcategory.transport" exact="10" />
					</units>
					<safepos object="player.ship" radius="2km" min="2km" max="9km"/>
				</create_ship>
				<set_skill entity="$NewShip.pilot" type="skilltype.piloting" exact="10" />
				<set_skill entity="$NewShip.pilot" type="skilltype.engineering" exact="5" />
				
				
				<debug_to_file name="'Boost'" directory="'Boost'" text="'Ship Setup Done'" output="false" append="true" />
			</actions>
		</cue>
	</cues>
</mdscript><?xml version="1.0" encoding="utf-8"?>

<diff> 

	<!-- Disable the plot completely only when this game start is launched -->
	<add sel="//cue[@name='Phase_SignalLeak']/conditions">
		<check_value value="player.module != 'x4ep1_gamestart_NOPILEOS' and player.module != 'x4ep1_gamestart_NOPILEOSLOW'"/>
	</add>

	<!-- Move the plot forward and spawn the PHQ in Nopileos (only when this game start is launched) -->
	<add sel="//cue[@name='Start']/cues">
		<cue name="Nopileos_Progress_Plot" module="x4ep1_gamestart_NOPILEOS">
			<delay exact="20s" />
			<actions>
				<debug_to_file name="'Boost'" directory="'Boost'" text="''" output="false" append="true" />
				<debug_to_file name="'Boost'" directory="'Boost'" text="'Progressing Plot'" output="false" append="true" />
				
				<debug_to_file name="'Boost'" directory="'Boost'" text="'Updating positions for PHQ'" output="false" append="true" />
				<find_sector name="$HQSector" macro="macro.cluster_04_sector001_macro"/>
				<set_value name="$HQPosition" exact="position.[0km, 0m, 0km]"/>
				
				<debug_to_file name="'Boost'" directory="'Boost'" text="'Calling Shortcut'" output="false" append="true" />
				<signal_cue cue="SHORTCUT_Research" />
				<signal_cue cue="Nopileos_Finish_HQ_Setup" />

				<debug_to_file name="'Boost'" directory="'Boost'" text="'Progressing Plot Done'" output="false" append="true" />
			</actions>
		</cue>

		<cue name="Nopileos_Finish_HQ_Setup" module="x4ep1_gamestart_NOPILEOS">
			<conditions>
				<event_cue_signalled/>
			</conditions>
			<delay exact="5s" />
			<actions>
				<debug_to_file name="'Boost'" directory="'Boost'" text="''" output="false" append="true" />
				<debug_to_file name="'Boost'" directory="'Boost'" text="'Finishing up HQ'" output="false" append="true" />
				
				<!-- Set the build storage as owned by the player -->
				<debug_to_file name="'Boost'" directory="'Boost'" text="'Changing owner of build storage: ' + $HQ.buildstorage" output="false" append="true" />
				<set_owner object="$HQ.buildstorage" faction="faction.player" overridenpc="true"/>
				
				<!-- Enable the Research Menu -->
				<debug_to_file name="'Boost'" directory="'Boost'" text="'Unlocking Research Menu'" output="false" append="true" />
				<set_value name="player.entity.$x4ep1_hq_research_unlocked"/>
				
				<debug_to_file name="'Boost'" directory="'Boost'" text="'Finishing up HQ Done'" output="false" append="true" />
			</actions>
		</cue>
		
		<cue name="Nopileoslow_Progress_Plot" module="x4ep1_gamestart_NOPILEOSLOW">
			<delay exact="20s" />
			<actions>
				<debug_to_file name="'Boost'" directory="'Boost'" text="''" output="false" append="true" />
				<debug_to_file name="'Boost'" directory="'Boost'" text="'Progressing Plot'" output="false" append="true" />
				
				<debug_to_file name="'Boost'" directory="'Boost'" text="'Updating positions for PHQ'" output="false" append="true" />
				<find_sector name="$HQSector" macro="macro.cluster_04_sector001_macro"/>
				<set_value name="$HQPosition" exact="position.[0km, 0m, 0km]"/>
				
				<debug_to_file name="'Boost'" directory="'Boost'" text="'Calling Shortcut'" output="false" append="true" />
				<signal_cue cue="SHORTCUT_Research" />
				<signal_cue cue="Nopileoslow_Finish_HQ_Setup" />

				<debug_to_file name="'Boost'" directory="'Boost'" text="'Progressing Plot Done'" output="false" append="true" />
			</actions>
		</cue>

		<cue name="Nopileoslow_Finish_HQ_Setup" module="x4ep1_gamestart_NOPILEOSLOW">
			<conditions>
				<event_cue_signalled/>
			</conditions>
			<delay exact="5s" />
			<actions>
				<debug_to_file name="'Boost'" directory="'Boost'" text="''" output="false" append="true" />
				<debug_to_file name="'Boost'" directory="'Boost'" text="'Finishing up HQ'" output="false" append="true" />
				
				<!-- Set the build storage as owned by the player -->
				<debug_to_file name="'Boost'" directory="'Boost'" text="'Changing owner of build storage: ' + $HQ.buildstorage" output="false" append="true" />
				<set_owner object="$HQ.buildstorage" faction="faction.player" overridenpc="true"/>
				
				<!-- Enable the Research Menu -->
				<debug_to_file name="'Boost'" directory="'Boost'" text="'Unlocking Research Menu'" output="false" append="true" />
				<set_value name="player.entity.$x4ep1_hq_research_unlocked"/>
				
				<debug_to_file name="'Boost'" directory="'Boost'" text="'Finishing up HQ Done'" output="false" append="true" />
			</actions>
		</cue>
	</add>
</diff><?xml version="1.0" encoding="utf-8"?>
<content name="" description="" author="LegionOfOne" version="150" date="2019-06-12" save="0" lastupdate="" id="">
  <text language="7" name="Nopileos' True Fortune" description="Improves the resources of the Nopileos System and adds a new gamestart" author="LegionOfOne"/>
  <text language="33" name="Nopileos' True Fortune" description="Improves the resources of the Nopileos System and adds a new gamestart" author="LegionOfOne"/>
  <text language="34" name="Nopileos' True Fortune" description="Improves the resources of the Nopileos System and adds a new gamestart" author="LegionOfOne"/>
  <text language="39" name="Nopileos' True Fortune" description="Improves the resources of the Nopileos System and adds a new gamestart" author="LegionOfOne"/>
  <text language="44" name="Nopileos' True Fortune" description="Improves the resources of the Nopileos System and adds a new gamestart" author="LegionOfOne"/>
  <text language="49" name="Nopileos' True Fortune" description="Improves the resources of the Nopileos System and adds a new gamestart" author="LegionOfOne"/>
  <text language="55" name="Nopileos' True Fortune" description="Improves the resources of the Nopileos System and adds a new gamestart" author="LegionOfOne"/>
  <text language="81" name="Nopileos' True Fortune" description="Improves the resources of the Nopileos System and adds a new gamestart" author="LegionOfOne"/>
  <text language="82" name="Nopileos' True Fortune" description="Improves the resources of the Nopileos System and adds a new gamestart" author="LegionOfOne"/>
  <text language="86" name="Nopileos' True Fortune" description="Improves the resources of the Nopileos System and adds a new gamestart" author="LegionOfOne"/>
  <text language="88" name="Nopileos' True Fortune" description="Improves the resources of the Nopileos System and adds a new gamestart" author="LegionOfOne"/>
</content>
