############################
# Culture Specific Tactics #
############################

# Nomad
retreat_and_ambush_tactic = {
	days = 6
	sprite = 1
	group = defensive
	
	trigger = {
		phase = melee
		horse_archers = 0.2
		flank_has_leader = yes
		leader = { 
			OR = {
				culture_group = magyar
				culture_group = iranian
				culture = alan
			}
			NOR = {
				any_current_enemy = { has_opinion_modifier = { who = PREV modifier = opinion_honorable_combat } }
				AND = { 
					OR = { 
						is_ruler = no 
						is_playable = no
					}
					liege = { any_current_enemy = { has_opinion_modifier = { who = PREV modifier = opinion_honorable_combat } } }
				}
			}
		}
		location = { 
			NOT = { terrain = forest }
			NOT = { terrain = woods }
			NOT = { terrain = mountain }
			NOT = { terrain = impassable_mountains }
			NOT = { terrain = jungle }
			NOT = { terrain = marsh }
		}
	}

	mean_time_to_happen = {
		days = 2
		modifier = {
			factor = 2
			flank_has_leader = yes
			leader = {
				martial = 10
			}
			light_troops = {
				who = horse_archers
				value = 0.3
			}
		}
		modifier = {
			factor = 2
			flank_has_leader = yes
			leader = {
				martial = 4
			}
			light_troops = {
				who = horse_archers
				value = 0.4
			}
		}
	}
	
	change_phase_to = skirmish
	
	horse_archers_offensive =  2.0
	light_cavalry_offensive = 1.2
	archers_offensive = 1.0
}