God = {
	ruler_designer_cost = 0
	random = no
	stewardship = 100
	diplomacy = 100
	martial = 100
	intrigue = 100
	learning = 100
	health = 100
	combat_rating = 100
	leader = yes
	leadership_traits = 1
	command_modifier = {
	    morale_offence = 5
	    morale_defence = 5
	    defence = 5
	    speed = 5
	    retreat = 5
	    damage = 5
	    siege = 5
	    flank = 5
	    center = 5
	    cavalry = 5
	    religious_enemy = 5
	    narrow_flank = 5
	}
	build_time_modifier = -1
	build_cost_modifier = -0.99
	local_build_time_modifier = -1
	local_build_cost_modifier = -0.99
	demesne_size = 100
	global_tax_modifier = 10
	plot_power_modifier = 10
	arrest_chance_modifier = 10
	
	general_opinion = 10000
	
	inherit_chance = 100

	virtue = yes
}