namespace = cheat
character_event = {
	id = cheat.0
	picture = GFX_evt_council #Placeholder?
	is_triggered_only = yes
	desc = EVTDESCcheat.0

	immediate = {
		remove_trait = lustful
		remove_trait = chaste
		remove_trait = gluttonous
		remove_trait = temperate
		remove_trait = greedy
		remove_trait = charitable
		remove_trait = slothful
		remove_trait = diligent
		remove_trait = wroth
		remove_trait = patient
		remove_trait = envious
		remove_trait = kind
		remove_trait = proud
		remove_trait = humble
		remove_trait = craven
		remove_trait = brave
		remove_trait = shy
		remove_trait = gregarious
		remove_trait = content
		remove_trait = ambitious
		remove_trait = arbitrary
		remove_trait = just
		remove_trait = deceitful
		remove_trait = honest
		remove_trait = paranoid
		remove_trait = trusting
		remove_trait = cynical
		remove_trait = zealous
		remove_trait = cruel
		remove_trait = ruthless
		remove_trait = stubborn
		remove_trait = selfish
		remove_trait = rude
		remove_trait = familyperson
		remove_trait = authoritative
		remove_trait = honorable
	}

	option = {
		name = EVTOPTAcheat.0
		ai_chance = {
			factor = 100
		}
		random_list = {
			1 = {
				add_trait = brave
			}
			1 = {
				add_trait = craven
			}
			1 = {
				add_trait = diligent
			}
			1 = {
				add_trait = slothful
			}
		}
		random_list = {
			1 = {
				add_trait = zealous
			}
			1 = {
				add_trait = cynical
			}
			1 = {
				add_trait = temperate
			}
			1 = {
				add_trait = gluttonous
			}
		}
		random_list = {
			1 = {
				add_trait = just
			}
			1 = {
				add_trait = arbitrary
			}
			1 = {
				add_trait = proud
			}
			1 = {
				add_trait = humble
			}
		}
		random_list = {
			1 = {
				add_trait = honest
			}
			1 = {
				add_trait = deceitful
			}
			1 = {
				add_trait = patient
			}
			1 = {
				add_trait = wroth
			}
		}
		random_list = {
			1 = {
				add_trait = trusting
			}
			1 = {
				add_trait = paranoid
			}
			1 = {
				add_trait = kind
			}
			1 = {
				add_trait = envious
			}
		}
		random_list={
			1 = {
				modifier = {
					factor = 3
					independent = no
				}
				modifier = {
					factor = 3
					is_voter = yes
				}
				add_trait = content
			}
			1 = {
				modifier = {
					factor = 3
					is_heir = yes
				}
				add_trait = ambitious
			}
		}
	}

	option = {
		name = EVTOPTBcheat.0
		ai_chance = {
			factor = 0
		}
		random_list = {
			1 = {
				add_trait = brave
			}
			1 = {
				add_trait = diligent
			}
		}
		random_list = {
			1 = {
				add_trait = zealous
			}
			1 = {
				add_trait = cynical
			}
		}
		random_list = {
			1 = {
				add_trait = just
			}
			1 = {
				add_trait = proud
			}
			1 = {
				add_trait = humble
			}
		}
		random_list = {
			1 = {
				add_trait = patient
			}
			1 = {
				add_trait = wroth
			}
			1 = {
				add_trait = kind
			}
		}
		add_trait = content
	}
	option = {
		name = EVTOPTCcheat.0
		ai_chance = {
			factor = 0
		}
		add_trait = diligent
		add_trait = patient
		add_trait = gregarious
		add_trait = brave
		add_trait = ambitious 
	}
}

character_event = {
	id = cheat.1
	is_triggered_only = yes
	hide_window = yes

	immediate = {
		change_diplomacy = -100
		change_martial = -100
		change_stewardship = -100
		change_intrigue = -100
		change_learning = -100
	}

	option = {
		name = EVTOPTAcheat.1
		change_diplomacy = 5
		change_martial = 5
		change_stewardship = 5
		change_intrigue = 5
		change_learning = 5
		random_list = {
			1 = {
				change_diplomacy = -1
				change_martial = -1
				change_stewardship = -1
				change_intrigue = -1
				change_learning = -1
			}
			1 = {
				change_diplomacy = 1
				change_martial = 1
				change_stewardship = 1
				change_intrigue = 1
				change_learning = 1
			}
			1 = {
				change_diplomacy = 2
				change_martial = 2
				change_stewardship = 2
				change_intrigue = 2
				change_learning = 2
			}
			1 = {
				change_diplomacy = 3
				change_martial = 3
				change_stewardship = 3
				change_intrigue = 3
				change_learning = 3
			}
		}
	}
}

character_event = {
	id = cheat.2
	picture = GFX_evt_council #Placeholder?
	is_triggered_only = yes
	hide_window = yes

	immediate = {
		remove_trait = clubfooted
		remove_trait = harelip
		remove_trait = hunchback
		remove_trait = lisp
		remove_trait = stutter
		remove_trait = slow
		remove_trait = imbecile
		remove_trait = inbred
		remove_trait = weak
		remove_trait = ugly
		remove_trait = sickly
		remove_trait = stressed
		remove_trait = ill
		remove_trait = wounded
		remove_trait = drunkard
		remove_trait = pneumonic
		remove_trait = maimed
		remove_trait = syphilitic
		remove_trait = depressed
		remove_trait = lunatic
		remove_trait = possessed
		remove_trait = has_grey_plague
		remove_trait = crippled
		remove_trait = has_pox
		remove_trait = has_greyscale
		remove_trait = has_bubonic_plague
	}
	option = {
		if = {
			limit = {
				is_ill = no
				NOT = { health = 5 }
			}
			health = 0.5
			character_event = { id = cheat.2 }
		}
		if = {
			limit = {
				is_ill = no
				health = 6.6
			}
			health = -0.5
			character_event = { id = cheat.2 }
		}
		if = {
			limit = {
				is_ill = no
				NOR = {
					trait = dragon
					culture = dragon
					religion = dragon_rel
					culture_group = winter_group
					culture_group = old_races
					culture_group = unoccupied_group
					has_character_modifier = sinfertile
					trait = celibate
				}
				NOT = { fertility = 0.6 }
			}
			fertility = 0.05
			character_event = { id = cheat.2 }
		}
	}
}

character_event = {
	id = cheat.3
	picture = GFX_evt_council #Placeholder?
	is_triggered_only = yes
	desc = EVTDESCcheat.3

	option = {
		name = EVTOPTAcheat.3
		add_trait = imbecile
	}

	option = {
		name = EVTOPTBcheat.3
		add_trait = inbred
	}

	option = {
		name = EVTOPTCcheat.3
		add_trait = infirm
	}

	option = {
		name = EVTOPTDcheat.3
		remove_trait = infirm
		remove_trait = incapable
		remove_trait = dragon_egg
	}

}

character_event = {
	id = cheat.4
	picture = GFX_evt_council #Placeholder?
	is_triggered_only = yes
	desc = EVTDESCcheat.4

	option = {
		name = EVTOPTAcheat.4
		if = {
			limit = {
				trait = skilled_tactician
			}
			remove_trait = skilled_tactician
			add_trait = brilliant_strategist
		}
		if = {
			limit = {
				trait = tough_soldier
			}
			remove_trait = tough_soldier
			add_trait = skilled_tactician
		}
		if = {
			limit = {
				trait = misguided_warrior
			}
			remove_trait = misguided_warrior
			add_trait = tough_soldier
		}
		if = {
			limit = {
				trait = charismatic_negotiator
			}
			remove_trait = charismatic_negotiator
			add_trait = grey_eminence
		}
		if = {
			limit = {
				trait = underhanded_rogue
			}
			remove_trait = underhanded_rogue
			add_trait = charismatic_negotiator
		}
		if = {
			limit = {
				trait = naive_appeaser
			}
			remove_trait = naive_appeaser
			add_trait = underhanded_rogue
		}
		if = {
			limit = {
				trait = fortune_builder
			}
			remove_trait = fortune_builder
			add_trait = midas_touched
		}
		if = {
			limit = {
				trait = thrifty_clerk
			}
			remove_trait = thrifty_clerk
			add_trait = fortune_builder
		}
		if = {
			limit = {
				trait = indulgent_wastrel
			}
			remove_trait = indulgent_wastrel
			add_trait = thrifty_clerk
		}
		if = {
			limit = {
				trait = intricate_webweaver
			}
			remove_trait = intricate_webweaver
			add_trait = elusive_shadow
		}
		if = {
			limit = {
				trait = flamboyant_schemer
			}
			remove_trait = flamboyant_schemer
			add_trait = intricate_webweaver
		}
		if = {
			limit = {
				trait = amateurish_plotter
			}
			remove_trait = amateurish_plotter
			add_trait = flamboyant_schemer
		}
		if = {
			limit = {
				trait = scholarly_theologian
			}
			remove_trait = scholarly_theologian
			add_trait = mastermind_theologian
		}
		if = {
			limit = {
				trait = martial_cleric
			}
			remove_trait = martial_cleric
			add_trait = scholarly_theologian
		}
		if = {
			limit = {
				trait = detached_priest
			}
			remove_trait = detached_priest
			add_trait = martial_cleric
		}
	}

	option = {
		name = EVTOPTBcheat.4
		if = {
			limit = {
				trait = brilliant_strategist
			}
			remove_trait = brilliant_strategist
			add_trait = skilled_tactician
		}
		if = {
			limit = {
				trait = skilled_tactician
			}
			remove_trait = skilled_tactician
			add_trait = tough_soldier
		}
		if = {
			limit = {
				trait = tough_soldier
			}
			remove_trait = tough_soldier
			add_trait = misguided_warrior
		}
		if = {
			limit = {
				trait = grey_eminence
			}
			remove_trait = grey_eminence
			add_trait = charismatic_negotiator
		}
		if = {
			limit = {
				trait = charismatic_negotiator
			}
			remove_trait = charismatic_negotiator
			add_trait = underhanded_rogue
		}
		if = {
			limit = {
				trait = underhanded_rogue
			}
			remove_trait = underhanded_rogue
			add_trait = naive_appeaser
		}
		if = {
			limit = {
				trait = midas_touched
			}
			remove_trait = midas_touched
			add_trait = fortune_builder
		}
		if = {
			limit = {
				trait = fortune_builder
			}
			remove_trait = fortune_builder
			add_trait = thrifty_clerk
		}
		if = {
			limit = {
				trait = thrifty_clerk
			}
			remove_trait = thrifty_clerk
			add_trait = indulgent_wastrel
		}
		if = {
			limit = {
				trait = elusive_shadow
			}
			remove_trait = elusive_shadow
			add_trait = intricate_webweaver
		}
		if = {
			limit = {
				trait = intricate_webweaver
			}
			remove_trait = intricate_webweaver
			add_trait = flamboyant_schemer
		}
		if = {
			limit = {
				trait = flamboyant_schemer
			}
			remove_trait = flamboyant_schemer
			add_trait = amateurish_plotter
		}
		if = {
			limit = {
				trait = mastermind_theologian
			}
			remove_trait = mastermind_theologian
			add_trait = scholarly_theologian
		}
		if = {
			limit = {
				trait = scholarly_theologian
			}
			remove_trait = scholarly_theologian
			add_trait = martial_cleric
		}
		if = {
			limit = {
				trait = martial_cleric
			}
			remove_trait = martial_cleric
			add_trait = detached_priest
		}
	}

	option = {
		name = EVTOPTCcheat.4
	}
}

character_event = {
	id = cheat.5
	picture = GFX_evt_council #Placeholder?
	is_triggered_only = yes
	desc = EVTDESCcheat.5


	option = {
		name = EVTOPTAcheat.5
		trigger = {
			or = {
				trait = misguided_warrior
				trait = tough_soldier
				trait = skilled_tactician
				trait = brilliant_strategist
				trait = indulgent_wastrel
				trait = thrifty_clerk
				trait = fortune_builder
				trait = midas_touched
				trait = amateurish_plotter
				trait = flamboyant_schemer
				trait = intricate_webweaver
				trait = elusive_shadow
				trait = detached_priest
				trait = martial_cleric
				trait = scholarly_theologian
				trait = mastermind_theologian
			}
		}
		remove_trait = misguided_warrior
		remove_trait = tough_soldier
		remove_trait = skilled_tactician
		remove_trait = brilliant_strategist
		remove_trait = indulgent_wastrel
		remove_trait = thrifty_clerk
		remove_trait = fortune_builder
		remove_trait = midas_touched
		remove_trait = amateurish_plotter
		remove_trait = flamboyant_schemer
		remove_trait = intricate_webweaver
		remove_trait = elusive_shadow
		remove_trait = detached_priest
		remove_trait = martial_cleric
		remove_trait = scholarly_theologian
		remove_trait = mastermind_theologian
		add_trait = naive_appeaser
	}

	option = {
		name = EVTOPTBcheat.5
		trigger = {
			or = {
				trait = naive_appeaser
				trait = underhanded_rogue
				trait = charismatic_negotiator
				trait = grey_eminence
				trait = indulgent_wastrel
				trait = thrifty_clerk
				trait = fortune_builder
				trait = midas_touched
				trait = amateurish_plotter
				trait = flamboyant_schemer
				trait = intricate_webweaver
				trait = elusive_shadow
				trait = detached_priest
				trait = martial_cleric
				trait = scholarly_theologian
				trait = mastermind_theologian
			}
		}
		remove_trait = naive_appeaser
		remove_trait = underhanded_rogue
		remove_trait = charismatic_negotiator
		remove_trait = grey_eminence
		remove_trait = indulgent_wastrel
		remove_trait = thrifty_clerk
		remove_trait = fortune_builder
		remove_trait = midas_touched
		remove_trait = amateurish_plotter
		remove_trait = flamboyant_schemer
		remove_trait = intricate_webweaver
		remove_trait = elusive_shadow
		remove_trait = detached_priest
		remove_trait = martial_cleric
		remove_trait = scholarly_theologian
		remove_trait = mastermind_theologian
		add_trait = misguided_warrior
	}

	option = {
		name = EVTOPTCcheat.5
		trigger = {
			or = {
				trait = naive_appeaser
				trait = underhanded_rogue
				trait = charismatic_negotiator
				trait = grey_eminence
				trait = misguided_warrior
				trait = tough_soldier
				trait = skilled_tactician
				trait = brilliant_strategist
				trait = amateurish_plotter
				trait = flamboyant_schemer
				trait = intricate_webweaver
				trait = elusive_shadow
				trait = detached_priest
				trait = martial_cleric
				trait = scholarly_theologian
				trait = mastermind_theologian
			}
		}
		remove_trait = naive_appeaser
		remove_trait = underhanded_rogue
		remove_trait = charismatic_negotiator
		remove_trait = grey_eminence
		remove_trait = misguided_warrior
		remove_trait = tough_soldier
		remove_trait = skilled_tactician
		remove_trait = brilliant_strategist
		remove_trait = amateurish_plotter
		remove_trait = flamboyant_schemer
		remove_trait = intricate_webweaver
		remove_trait = elusive_shadow
		remove_trait = detached_priest
		remove_trait = martial_cleric
		remove_trait = scholarly_theologian
		remove_trait = mastermind_theologian
		add_trait = thrifty_clerk
	}

	option = {
		name = EVTOPTDcheat.5
		trigger = {
			or = {
				trait = naive_appeaser
				trait = underhanded_rogue
				trait = charismatic_negotiator
				trait = grey_eminence
				trait = misguided_warrior
				trait = tough_soldier
				trait = skilled_tactician
				trait = brilliant_strategist
				trait = indulgent_wastrel
				trait = thrifty_clerk
				trait = fortune_builder
				trait = midas_touched
				trait = detached_priest
				trait = martial_cleric
				trait = scholarly_theologian
				trait = mastermind_theologian
			}
		}
		remove_trait = naive_appeaser
		remove_trait = underhanded_rogue
		remove_trait = charismatic_negotiator
		remove_trait = grey_eminence
		remove_trait = misguided_warrior
		remove_trait = tough_soldier
		remove_trait = skilled_tactician
		remove_trait = brilliant_strategist
		remove_trait = indulgent_wastrel
		remove_trait = thrifty_clerk
		remove_trait = fortune_builder
		remove_trait = midas_touched
		remove_trait = detached_priest
		remove_trait = martial_cleric
		remove_trait = scholarly_theologian
		remove_trait = mastermind_theologian
		add_trait = amateurish_plotter
	}

	option = {
		name = EVTOPTEcheat.5
	}
}

character_event = {
	id = cheat.6
	picture = GFX_evt_council #Placeholder?
	is_triggered_only = yes
	desc = EVTDESCcheat.6

	option = {
		name = EVTOPTAcheat.6
		health = 0.5
	}

	option = {
		name = EVTOPTBcheat.6
		health = -0.5
	}

	option = {
		name = EVTOPTCcheat.6
	}

}

character_event = {
	id = cheat.7
	picture = GFX_evt_council #Placeholder?
	is_triggered_only = yes
	desc = EVTDESCcheat.7

	option = {
		name = EVTOPTAcheat.7
		add_trait = quick
	}

	option = {
		name = EVTOPTBcheat.7
		add_trait = genius
	}
	option = {
		name = EVTOPTCcheat.7
		add_trait = strong
	}

	option = {
		name = EVTOPTDcheat.7
	}

}

character_event = {
	id = cheat.8
	picture = GFX_evt_council #Placeholder?
	is_triggered_only = yes
	desc = EVTDESCcheat.8

	option = {
		name = EVTOPTAcheat.8
		add_trait = fair
	}

	option = {
		name = EVTOPTBcheat.8
		add_trait = tall
	}

	option = {
		name = EVTOPTCcheat.8
		trigger = { not = { trait = strong } }
		add_trait = weak
	}

	option = {
		name = EVTOPTDcheat.8
		remove_trait = quick
		remove_trait = genius
		remove_trait = strong
		remove_trait = tall
		remove_trait = fair
		remove_trait = weak
	}

}

character_event = {
	id = cheat.9
	picture = GFX_evt_council #Placeholder?
	is_triggered_only = yes
	desc = EVTDESCcheat.9

	option = {
		name = EVTOPTAcheat.9
		add_trait = ill
		add_trait = pneumonic
	}

	option = {
		name = EVTOPTBcheat.9
		add_trait = maimed
	}

	option = {
		name = EVTOPTCcheat.9
		add_trait = has_small_pox
	}

	option = {
		name = EVTOPTDcheat.9
	}
}

character_event = {
	id = cheat.10
	picture = GFX_evt_council #Placeholder?
	is_triggered_only = yes
	desc = EVTDESCcheat.10

	option = {
		name = EVTOPTAcheat.10
		change_diplomacy = 5
		change_martial = 5
		change_stewardship = 5
		change_intrigue = 5
		change_learning = 5
		if = {
			limit = {
			ai = yes
			has_job_title = job_chancellor
			} 
		change_diplomacy = 3
		}
		if = {
			limit = {
			ai = yes
			has_job_title = job_marshal
			}
		change_martial = 3
		}
		if = {
			limit = {
			ai = yes
			has_job_title = job_treasurer
			}
		change_stewardship = 3
		}
		if = {
			limit = {
			ai = yes
			has_job_title = job_spymaster
			}
		change_intrigue = 3
		change_learning = 2
		}
		if = {
			limit = {
			ai = yes
			or = {
			has_job_title = job_spiritual
			has_job_title = job_priest
			}
			}
		change_learning = 3
		}
		if = {
			limit = {
			ai = no
			}
		change_martial = 3
		change_stewardship = 3
		change_learning = 2
		}
	}

	option = {
		name = EVTOPTBcheat.10
		change_diplomacy = -100
		change_martial = -100
		change_stewardship = -100
		change_intrigue = -100
		change_learning = -100
	}

	option = {
		name = EVTOPTCcheat.10
	}

	option = {
		name = EVTOPTDcheat.10
	}
}

character_event = {
	id = cheat.11
	picture = GFX_evt_council #Placeholder?
	is_triggered_only = yes
	desc = EVTDESCcheat.11

	option = {
		name = EVTOPTAcheat.11
		remove_trait = celibate
		remove_trait = hedonist
		remove_trait = scholar
		remove_trait = gardener
		remove_trait = mystic
		remove_trait = impaler
		remove_trait = duelist
		remove_trait = hunter
	}

	option = {
		name = EVTOPTBcheat.11
		add_trait = celibate
	}

	option = {
		name = EVTOPTCcheat.11
		add_trait = hedonist
	}

	option = {
		name = EVTOPTDcheat.11
		character_event = { id = cheat.12 }
	}
}

character_event = {
	id = cheat.12
	picture = GFX_evt_council #Placeholder?
	is_triggered_only = yes
	desc = EVTDESCcheat.12

	option = {
		name = EVTOPTAcheat.12
		add_trait = scholar
	}

	option = {
		name = EVTOPTBcheat.12
		add_trait = gardener
	}

	option = {
		name = EVTOPTCcheat.12
		add_trait = mystic
	}

	option = {
		name = EVTOPTDcheat.12
		character_event = { id = cheat.13 }
	}
}

character_event = {
	id = cheat.13
	picture = GFX_evt_council #Placeholder?
	is_triggered_only = yes
	desc = EVTDESCcheat.13

	option = {
		name = EVTOPTAcheat.13
		add_trait = impaler
	}

	option = {
		name = EVTOPTBcheat.13
		add_trait = duelist
	}

	option = {
		name = EVTOPTCcheat.13
		add_trait = hunter
	}

	option = {
		name = EVTOPTDcheat.13
		character_event = { id = cheat.11 }
	}
}

character_event = {
	id = cheat.14
	picture = GFX_evt_council #Placeholder?
	is_triggered_only = yes
	desc = EVTDESCcheat.14

	option = {
		name = EVTOPTAcheat.14
		add_trait = knight
	}

	option = {
		name = EVTOPTBcheat.14
		add_trait = ruthless
	}
	option = {
		name = EVTOPTCcheat.14
		add_trait = honorable
	}

	option = {
		name = EVTOPTDcheat.14
		remove_trait = knight
		remove_trait = ruthless
		remove_trait = honorable
		remove_trait = septon
	}

}
character_event = {
	id = cheat.15
	desc = EVTDESCcheat.15
	picture = GFX_evt_council #Placeholder?
	is_triggered_only = yes

	immediate = {
		current_heir = {
			save_event_target_as = MyHeir
		}
		random_courtier = {
			limit = { has_job_title = job_castellan }
			save_event_target_as = MyHand
		}
		random_spouse = {
			save_event_target_as = MySpouse
		}
		random_independent_ruler = {
			save_event_target_as = Foreigner
		}
	}

	option = {
		name = EVTOPTAcheat.15
		trigger = {
			has_character_flag = sin_death1
		}
		event_target:SinCheatVictim = {
			death = {
				death_reason = death_murder_unknown
				killer = event_target:MyHeir
			}
		}
		clr_character_flag = sin_death1
	}
	option = {
		name = EVTOPTBcheat.15
		trigger = {
			has_character_flag = sin_death1
		}
		event_target:SinCheatVictim = {
			death = {
				death_reason = death_murder_unknown
				killer = event_target:MyHand
			}
		}
		clr_character_flag = sin_death1
	}
	option = {
		name = EVTOPTCcheat.15
		trigger = {
			has_character_flag = sin_death1
		}
		event_target:SinCheatVictim = {
			death = {
				death_reason = death_murder_unknown
				killer = event_target:MySpouse
			}
		}
		clr_character_flag = sin_death1
	}
	option = {
		name = EVTOPTDcheat.15
		trigger = {
			has_character_flag = sin_death2
		}
		event_target:SinCheatVictim = {
			death = {
				death_reason = death_murder_unknown
				killer = event_target:SinCheatKiller
			}
		}
		clr_character_flag = sin_death2
	}
	option = {
		name = EVTOPTEcheat.15
		trigger = {
			has_character_flag = sin_death2
		}
		event_target:SinCheatVictim = {
			death = {
				death_reason = death_battle
				killer = event_target:Foreigner
			}
		}
		clr_character_flag = sin_death2
	}
	option = {
		name = EVTOPTFcheat.15
		trigger = {
			has_character_flag = sin_death2
		}
		event_target:SinCheatVictim = {
			death = {
				death_reason = death_trait
			}
		}
		clr_character_flag = sin_death2
	}
	option = {
		name = EVTOPTGcheat.15
		trigger = {
			has_character_flag = sin_death3
		}
		event_target:SinCheatVictim = {
			death = {
				death_reason = death_suicide
			}
		}
		clr_character_flag = sin_death3
	}
	option = {
		name = EVTOPTHcheat.15
		IF = {
			limit = {
				has_character_flag = sin_death1
			}
			clr_character_flag = sin_death1
			set_character_flag = sin_death2
			character_event = { id = cheat.15 }
			break = yes
		}
		IF = {
			limit = {
				has_character_flag = sin_death2
			}
			clr_character_flag = sin_death2
			set_character_flag = sin_death3
			character_event = { id = cheat.15 }
			break = yes
		}
		IF = {
			limit = {
				has_character_flag = sin_death3
			}
			clr_character_flag = sin_death3
			set_character_flag = sin_death1
			character_event = { id = cheat.15 }
			break = yes
		}
	}
}