targetted_decisions = {
	embrace_blues = {
		only_playable = yes
		
		ai_check_interval = 12
		filter = self
		ai_target_filter = self
		
		potential = {
			has_dlc = "Sons of Abraham"
			is_playable = yes
			OR = {
				religion = americanist
				religion = populist
				religion = libertarian
			}
			NOT = { 
				OR = {
					trait = pol_blue_dem
					trait = pol_red_gop
				}
			}
			is_adult = yes
			prisoner = no
		}
		
		allow = {
			piety = 50
		}
		
		effect = {
			add_trait = pol_blue_dem
			character_event = { id = AmPol.600 tooltip = EVTTOOLTIP_AmPol_600 }
		}
		
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 1
			
			modifier = {
				factor = 0
				trait = zealous
			}
			modifier = {
				factor = 6
				trait = socializer
			}
			modifier = {
				factor = 3
				trait = hedonist
			}
			modifier = {
				factor = 2
				OR = {
					trait = seducer
					trait = seductress
				}
			}
			modifier = {
				factor = 0.8
				trait = architect
			}
			modifier = {
				factor = 0.8
				trait = duelist
			}
			modifier = {
				factor = 0.8
				trait = strategist
			}
			modifier = {
				factor = 1
				OR = {
					trait = gamer
					trait = hunter
				}
			}
			modifier = {
				factor = 1.2
				trait = cynical
			}
			modifier = {
				factor = 7
				liege = { trait = pol_blue_dem }
			}
			modifier = {
				factor = 3
				trait = naive_appeaser
			}
			modifier = {
				factor = 6
				trait = underhanded_rogue
			}
			modifier = {
				factor = 9
				trait = charismatic_negotiator
			}
			modifier = {
				factor = 12
				trait = grey_eminence
			}
			modifier = {
				factor = 0.8
				trait = misguided_warrior
			}
			modifier = {
				factor = 0.6
				trait = tough_soldier
			}
			modifier = {
				factor = 0.4
				trait = skilled_tactician
			}
			modifier = {
				factor = 0.2
				trait = brilliant_strategist
			}
			modifier = {
				factor = 0.01 # Slow it down
			}

		}
	}
	embrace_reds = {
		only_playable = yes
		
		ai_check_interval = 12
		filter = self
		ai_target_filter = self
		
		potential = {	
			has_dlc = "Sons of Abraham"
			is_playable = yes
			OR = {
				religion = americanist
				religion = populist
				religion = libertarian
			}
			
			NOT = { 
				OR = {
					trait = pol_blue_dem
					trait = pol_red_gop
				}
			}
			is_adult = yes
			prisoner = no
		}
		
		allow = {
			piety = 50
		}
		
		effect = {
			add_trait = pol_red_gop
			character_event = { id = AmPol.601 tooltip = EVTTOOLTIP_AmPol_601 }
		}
		
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 1
			
			modifier = {
				factor = 0
				trait = cynical
			}
			modifier = {
				factor = 1.2
				trait = zealous
			}
			modifier = {
				factor = 1
				OR = {
					trait = gamer
					trait = hunter
				}
			}
			modifier = {
				factor = 0.8
				trait = socializer
			}
			modifier = {
				factor = 0.8
				trait = hedonist
			}
			modifier = {
				factor = 0.8
				OR = {
					trait = seducer
					trait = seductress
				}
			}
			modifier = {
				factor = 2
				trait = architect
			}
			modifier = {
				factor = 6
				trait = duelist
			}
			modifier = {
				factor = 3
				trait = strategist
			}
			modifier = {
				factor = 7
				liege = { trait = pol_red_gop }
			}
			modifier = {
				factor = 0.8
				trait = naive_appeaser
			}
			modifier = {
				factor = 0.6
				trait = underhanded_rogue
			}
			modifier = {
				factor = 0.4
				trait = charismatic_negotiator
			}
			modifier = {
				factor = 0.2
				trait = grey_eminence
			}
			modifier = {
				factor = 3
				trait = misguided_warrior
			}
			modifier = {
				factor = 6
				trait = tough_soldier
			}
			modifier = {
				factor = 9
				trait = skilled_tactician
			}
			modifier = {
				factor = 12
				trait = brilliant_strategist
			}
			modifier = {
				factor = 0.01 # Slow it down
			}

		}
	}
	
#	leave_party = {
#		only_playable = yes
#		
#		filter = self
#		ai_target_filter = self
#		
#		potential = {	
#			has_dlc = "Sons of Abraham"
#			is_playable = yes
#			OR = {
#				religion = americanist
#				religion = populist
#				religion = libertarian
#			}
#			
#			OR = {
#				AND = {
#					trait = pol_blue_dem
#					OR = {
#						
#			
#			is_adult = yes
#			prisoner = no
#		}
#
}

