dragonkin_dragonheart = {
	is_visible = { 
		OR = {
			society_member_of = dragonkin_society
			character = FROM
		}
	}
	health = 1
	diplomacy = 1
	stewardship = 1
	martial = 1
	intrigue = 1
	learning = 1
	icon = 109
}

dragonkin_hidden_vault = {
	is_visible = { 
		OR = {
			society_member_of = dragonkin_society
			character = FROM
		}
	}
	icon = 4
	tax_income = 3
}

dragonkin_incense_martial = {
	is_visible = { 
		OR = {
			society_member_of = dragonkin_society
			character = FROM
		}
	}
	icon = 52
	martial = 2
}

dragonkin_incense_intrigue = {
	is_visible = { 
		OR = {
			society_member_of = dragonkin_society
			character = FROM
		}
	}
	icon = 52
	intrigue = 2
}

dragonkin_incense_learning = {
	is_visible = { 
		OR = {
			society_member_of = dragonkin_society
			character = FROM
		}
	}
	icon = 52
	learning = 2
}

dragonkin_incense_fertility = {
	is_visible = { 
		OR = {
			society_member_of = dragonkin_society
			character = FROM
		}
	}
	icon = 52
	fertility = 0.25
}

dragonkin_incense_fail = {
	is_visible = { 
		OR = {
			society_member_of = dragonkin_society
			character = FROM
		}
	}
	icon = 53
	health = -0.5
	diplomacy = -1
	stewardship = -1
	martial = -1
	intrigue = -1
	learning = -1
}

dragonkin_traps = {
	is_visible = { 
		OR = {
			society_member_of = dragonkin_society
			character = FROM
		}
	}
	icon = 14
	defensive_plot_power_modifier = 0.2
	intrigue = 1
}

induct_into_society_cooldown_timer = { icon = 1 }

resist_evil_decision_cooldown_timer = { icon = 1 }

resist_evil_decision_cooldown_timer_2 = { icon = 1 }

artefact_hunt_decision_cooldown_timer = { icon = 1 }

avoid_disease_cooldown_timer = { icon = 1 }